Currency Rules (First Draft)
As the above states, this is my first draft for the concept of currency in the roleplay.
We'll use the simplest of currency. Studs. One Stud equals one american dollar. I hope this will be... ah... okay... because... I am not sure if any of you are... not... american...
Anyway, every character will start out with a decent number of Studs. We'll go with... $1000.
These Studs are held in their HQ's treasury. I shall use Batman as an example.
In character, the Studs are kept in a vault inside the Batcave.
Out of character, they will be held under Batman's name in the Universal Banking Topic, or UBT. The resulting form would look something like this:
Username: Torahvision
RPC: Batman (Bruce Wayne)
Personal Assets: $1000
Personal Assets is currency that belongs to that character alone.
There is another type of asset. Headquarters Assets. This is the currency your HQ has. More on that later.
Anyway, back to Personal Assets. Batman now needs some new tech. He could buy an ARC Reactor from Stark Industries (Under the personna as Bruce Wayne, of course) to power a new Batmobile. Tony Stark (Iron Man) agrees to the purchase, and sells it to Batman for $900.
They are both good with this. They take it to the UBT, stating the transaction.
For example:
Batman: Tony Stark and I have agreed to a transaction. He sold me an ARC Reactor for $900.
Attendant: Yessir! I'll get that right away!
Batman's Assets: $100
Iron Man's Assets: $1900
Thus a transaction is made.
Now, making purchases like this, Batman will go broke in no time. How can he make some dough? I'll tell you, sheesh, stop bugging me.
One way is for Batman to do his job. Say the Joker shows his face in Gotham. The bounty on him is $700, issued by the City Hall.
After a brief tussle, Batman turns Joker in and recieves a reward. This reward is recorded in the UBT. Joker is then transported to Pleasent Hill.
Brief note: If a villain id defeated, he is sent to Pleasent Hill, where he will be imprisoned. He can be broken out during transport, or when the villain is in Pleasent Hill. The villain cannot be used if he reaches Pleasent Hill.
Anyway, we've seen bounty. Now we go to basic incomes.
I think Fort Knox and the Mob would do good to serve as basic income sources for RPCs and HQs, heroes and villains respectively.
Basically, every week, everybody gets a boost in assets. Fort Knox delivers Batman a small sum of $500. Of course, Batman must be present at the UBT to recieve his weekly pay.
Variant: We could go the LEGO City way and have a small daily income. You remember that? If you post the word "money" in the UBT you got $100. We could do the same.
Then there is additional income that comes from various sources. For Batman, it comes from Wayne Industries. I'd say we could go a similar route and just post "money" in the Wayne Industries topic and recieve $100 a day.
Keep in mind that while you may mostly RP as a costumed character, your RPCs will usually have secret identities. They have lives too. They can sell things, design stuff, run businesses, do all that fun stuff.
So, we have a few ways to earn studs.
>Bounty
>Daily Income
>Additional Income
This will keep you going for a good long time.
In short, Personal Assets are assets earned by a single RPC and used by a single RPC.
Now on to bigger, more important matters. Headquarter Assets.
Each HQ starts with a variable amount of Studs. This depends on the nature of the HQ.
Hall of Justice? Large amount.
Batcave? Large amount.
Fortress of Solitude? Mediocre amount.
Small HQs have lower Stud counts.
But we're using the Batcave as an example, so we'll go $100,000.
These studs are kept in the vault in the Batcave.
In the UBT, the assets are filed as such:
Headquarters: The Batcave
Affiliation: Hero
Members:
>Batman (Bruce Wayne) - Torahvision
>Batboy (Malcolm Drac) - DrakeCahill13
Headquarters Assets: $100,000
These assets can be used for a number of things.
>Gain NPCs
>Build Vehicles for HQ
>Build New Buildings
>Repairing HQ
I can probably think of more, just not at this moment.
Now, these assets are shared by the members of the HQ. This means to use them, the leader has to give permission and full access.
Transactions are the same anywhere. After you agree to a deal, you take it to the UBT and they'll update your asset status.
To build large objects, first you must finance the project in the UBT. Then you have an NPC start a building chain. Or you could do it yourself, it'd just keep you from doing anything else.
Income is abou the same as the Personal Assets.
>Bounty: If a team takes down a larger foe, the reward goes to their HQ.
>Daily Assets: I figure that the more an HQ is active, the more money they should recieve, right? So every member that comes in daily to recieve their personal pay, they can also add "HQ" to their post and recieve an additional $500 for their HQ.
>Additional Assets: Again, Wayne Industries, more members, more posts, "HQ", more moola.
That covers the first and general portion of my rant. Next I will go into minor detail on the villain and mercenary variants of my speech above. For these I will use the examples Joker and Deathstroke.
Now, keep in mind that certain villains have bad reps. Joker? Everyone knows his face. He cannot go anywhere without being noticed and caught. This means he cannot make regular transactions (unless he dons a disguise) with regular decent people.
Villains like Lex Luthor, on the other hand, are lesser known villains. They can probably do some stuff and go out in public without being arrested.
The first type of villain is able to do something special. As an additional source of income, they can Rob the Bank.
HOW TO ROB THE BANK:
Or performing a heist of any kind, for that matter.
The Joker is looking to get some extra loot. He and his RPC partner, Harley Quinn, are going to rob a bank. They take a Joker Van and two NPC Thugs with them.
Step 1: Choose City
>Choose the city you would like to rob from. Each city has a First National Bank of sorts. Each city has a different amount of cash in their bank. The larger the city, the more cash.
>Joker chooses Gotham City (duh). Gotham is a large town, so the total is $1,000,000.
Step 2: Set Goal
>A villain can steal up to the amount of money in the bank. Before the villain strikes, he must choose a set amount of money he wants to steal.
>The max is $1,000,000, but the Joker only wants about $10,000. That is his set goal.
Step 3: Rob Bank
>With the goal set, the villain goes to the topic representing the city he is going to rob. He begins a small story involving the beginning of a bank robbery.
>IC: Gotham City. At nighttime. Everything is dark; the city is asleep.
At the First National Bank of Gotham, two security guards are quietly chatting about a game they saw on TV last night.
Suddenly, they hear the screech of tires on the street outside. One of them walks over to the glass wall and looks out. All is peaceful.
Then a purple-and-green van bursts through the glass. Two thugs climb out of the van and quickly subdue the guards. Harley Quinn and the Joker step out of the van.
"AH-HAHAHAHA!" The Joker laughs. He hops over to the safe door and squirts acid onto the lock. The acid seeps into the metal, and the door comes open easily. He turns to his thugs. "I want $10,000, on the spot!"
"Yes, boss."
Step 4: Keep Robbing the Bank
>Now that events are set into motion, the entire robbery will take a certain mount of time to complete. The time amount is determined by the thousands. For every thousand dollars stolen, the villain must wait one day. They must wait three days for stealing $1,000, $2,000, and $3,000. For thefts under $1,000, the villain can wait only one day.
>Joker's heist: Day 1/10.
Step 5: Don't Get Caught
>If a hero appears during the waiting period, then conflict occurs.
If it is one hero RPC attacking one villain RPC, then the robbery is paused until the battle ends and a victor is decided. If the hero wins, the robbery is over and the villains are arrested. If the villain wins, then the robbery continues and the hero is defeated.
If the heroes outnumber the villains, than the robbery is paused and the RPCs fight.
If the villain RPCs outnumber the hero RPCs, than one villain may stay behind and continue the robbery.
Only if the hero count is equal or greater to the number of villains can the robbery be paused.
>The Batman shows up, ready to confront the Joker. Joker takes his NPC thugs to help him fight Batman.
But alas, the robbery is not paused. Harley Quinn is still robbing the bank. As Batman and Joker fight, the days tick by.
Step 6a: Defeat
>If the hero stops the robbery, than the villain(s) are imprisoned. Another way the villains can be defeated is through a tactical retreat.
If the hero captures the villains, than the villains are arrested and sent to Pleasent Hill. All the money stays in the bank.
If the villains decide to retreat, then they drop everything and run away. If they get away, they may get some loot. First they take the number of days they were waiting, translate that into thousands, and minus half. That is how much they get away with.
I am a bit iffy with that last part. They should make out with something, still not totally sure how much they'd get.
Anyway, if they do not get away, then they are arrested noneheless.
Step 6b: Victory
>If the heroes are defeated or if none show up in the first place, then the villains win and take all their loot with them.
If it was a one-man effort, than all the stolen money is transferred to the villain's personal account.
If more than one villain participated, than the Studs are put into the Headquarters account.
That's it for that. Let's take a look at the villain's list of possible incomes:
>Bounty: If someone puts a price on someone else's head, villains are able to pursue that target, be they hero or villain.
>Daily Income: The Mob keeps criminals fully financed and ready to go.
>Additional Income: If the villain has a company like LexCorp backing them up, then they get additional income.
>Rob the Bank: If a robbery is successful, than that adds additional income.
Finally, the mercenaries, the bounty hunters.
Since they don't really belong to a specific HQ, they get their income from a few different sources.
>For Hire: If a merc is hired by an HQ for a reasonable price, then the merc get a daily payment straight from the HQ account. This can be negotiated by the HQ leader and the merc. E.g., the Legion of Doom pays Deathstroke to join. He takes $50 a day. This $50 is subtracted from the Headquarters Assets.
>Bounty: A merc's specialty is tracking down anyone and collecting the reward. When doing freelance work, they can collect bounty from City Halls and RPCs alike.
>Rob the Bank: If they do decide to go bad or if they're doing it as part of their job, then mercs can indeed rob the bank. Just don't go expecting heroes to let you get away with it.
So you see, the life of a freelance hero is not one of a single headquarters or large arrays of shiny new vehicles. It's about getting on top via any means necessary.
And that concludes my message on currency and income options. Thank you for reading. And now, I'll turn it over to Drake so he can explain how NPCs will work.
Now to you, Drake.