Y'know MM, I feel like working with you for once May I join? (An expert wizard is speaking)
Of course you can join! Pretty sure this is what you need for a bio:
Name: Race: (Normal races are Elf, Dwarf, Human, Goblin or Orc, other races must be approved by RuleJJ) Weapons: Class:(Wizard, Knight, Rogue, Herbist, Archer, you can have two pretty sure) Description: Background:
I think that's it. The Races and Classes might be missing something/have too much, but that should be all you need. After you've got your Bio, then pop over the Dragon Knight HQ and start training troops. Rules of the RP, Magic and Troops are on the first page of here I'm pretty sure (or were they in the Lore/Worldbuilding Topic? )
Play fairly. Do not do anything overpowered or use advanced weapons such as firearms.
If your character is smashed, you can return after two days.
You do not need to join an HQ. Instead you can go to the Mercenary Village.
Multiple characters are allowed, but they should not come into direct conflict with one another.
Mounts are allowed, of any kind.
Characters may be humans, elves, dwarves, orcs, or goblins. If you want something else, ask here first.
Build at your own pace, up to 35% per post.
NPCs
The maximum number of NPCs an HQ can have at any time is equal to 50 plus 25 times the number of active members in the HQ. (in an HQ with three members, 50 +(25*3)=50+75=125)
NPCs must be trained before they can be used in battle.
The number of days it takes to train any given number of NPCs is equal to the number of NPCs divided by ten times the number of active members, rounded ot the nearest whole number.(125 NPCs, 3 members, 3*10=30, 125/30=4.17, 4.17=4)
Classes
When making a character, choose one (or two) of the following classes based on said character’s general abilities.
Knight- strong, tough, warrior
Archer- ranged fighter with keen aim
Rogue- sneaky, quick, possibly an assassin or thief
Herbist- knowledgeable of plants, able to heal individuals
Wizard- magic user, will be discussed in detail in Part Two
Training additional Classes: Additional Classes (up to four) may be trained at 20% per post. The post may include nothing else.
Um. . . RuleJJ? Their is a slight problem that I see. Mounts are allowed Of Any Kind. That means that if people want, they can have a Dragon Mount which. . . yeah.
You make a good point. It should probably say that mounts other than simple things like horses/donkeys/mules must be approved by the FAC. If you see someone try to have another mount, direct them here and I will deal with it.
A magic user must wait after using a spell before using another one, the wait time being determined by the magnitude of said spell.
If spells contradict each other, both are cancelled out but the users still have to wait to use a spell again.
Spells can be stored in weapons or items for later use, one per weapon or item at a time.
Spells are divided into 7 tiers
Tier 1- simple spell such as making light or moving a small object a short distance, infinite uses
Tier 2- slightly more powerful and more geared towards battle such as firing a weak magical projectile, or moving slightly larger objects over slightly larger distances, once every 2 hours or up to 6 times per battle with a waiting time of 6 hours
Tier 3- again more powerful, such as freezing an object, once every 8 hours or up to 3 times a battle with a waiting time of 24 hours
Tier 4- a powerful spell such as a large explosive fireball, 1 time per day or once per battle with a waiting time of 48 hours
Tier 5- highly powerful spell such as causing a mid-sized earthquake, 1 time every 2 days or once per battle with a waiting time of 72 hours (3 days)
Tier 6- extremely powerful spell such as affecting time, the landscape, or a person's mind, 1 time in 4 days or once per battle with a waiting time of 168 hours (1 week)
Tier 7- astronomically powerful spell such as destroying an entire continent or travelling through time, cannot be used
Oh, RuleJJ, you know how you've kept talking about how you can't use a Tier 6 spell by yourself? It doesn't say that here. . .
That is because I forgot to update it. I made some changes when I was reposting the rules, but apparently that was not one of them. However, that rule is still in effect.
I'm working on creating my second character, and I was wondering if you could train to, say, 50% in the wizard and use spells up to Tier 3 or 4. It that legal?
I'm working on creating my second character, and I was wondering if you could train to, say, 50% in the wizard and use spells up to Tier 3 or 4. It that legal?
That's an interesting question. I think it's one for the FAC to vote on.
So if any of you FAC members are reading (and you should be), cast your votes now!
I vote yes, with the stipulation that you can't start at half-wizard, only train to it.