inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 24, 2017 18:21:01 GMT
umm. . . How? they are far back from the hole, waiting for your men. Yes, I realized that I didn't elaborate, and I'm sorry. OK, backtrack slightly. Their are tiny holes in then. Basically, more burning oil is getting dumped on your men. In what way "far back from the hole"? The impression I got from your move was that they were in the hole, near the edges (around the spikes that my Dwarves landed on). Given that, a few steps closer and my troops would have a direct line-of-sight on your archers, meaning that they could fire at them (and then immediately duck back down to reload). That's better. That's the kind of information I need from my inspections. *They more closely analyze these holes (stuff like size, shape, depth, nature of thing inside hole (found by sticking something in it), resistance of thing inside hole to being pushed out the other way, spread of these holes, etc.) from a relatively safe position. Assuming that there's a relatively large number of these holes, and that there's a pointy-thing inside of each one that doesn't give way when pushed on, they take some of their staves and jam them into these holes, bracing them (or positioning them to be braced) against the opposing walls. They then proceed down the hallway as before, periodically placing these staves.* Ah, okay. *As it would be rather idiotic to stand directly below one of these holes, the oil only falls on the hands of the working monks (when in doubt, assume I'm using monks here ), leaving them relatively unscathed. The Dwarves respond by taking an incendiary-loaded mortar and firing it directly through the murder hole right after something else is dumped, smashing the projectile on the ceiling of the room above and causing burning oil to pour onto the floor. Otherwise, they continue their work.* OK, the hole is an underground room, fairly spacious, with spikes under the trapdoor-area that your troops fell through, and about 3 feet in each direction from the hole. My archers are standing around the walls of the room, thereby far enough back that your troops can't smash them. When I said "far back from the hole" the hole in question is the falling floor, not the hole itself. *They find nothing in the holes, The holes are about the size of a spearhead, Nothing is found inside them.* *The monks are smashed, and nothing else happens from this.* *My troops retreat back towards the hole mentioned elsewhere.* OK, time to do this: *1,000 Frozen Skirmishers come up from the dungeons, and begin wreaking havoc on whatever they find outside the Keep.* Surprise!
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 24, 2017 20:08:35 GMT
In what way "far back from the hole"? The impression I got from your move was that they were in the hole, near the edges (around the spikes that my Dwarves landed on). Given that, a few steps closer and my troops would have a direct line-of-sight on your archers, meaning that they could fire at them (and then immediately duck back down to reload). That's better. That's the kind of information I need from my inspections. *They more closely analyze these holes (stuff like size, shape, depth, nature of thing inside hole (found by sticking something in it), resistance of thing inside hole to being pushed out the other way, spread of these holes, etc.) from a relatively safe position. Assuming that there's a relatively large number of these holes, and that there's a pointy-thing inside of each one that doesn't give way when pushed on, they take some of their staves and jam them into these holes, bracing them (or positioning them to be braced) against the opposing walls. They then proceed down the hallway as before, periodically placing these staves.* Ah, okay. *As it would be rather idiotic to stand directly below one of these holes, the oil only falls on the hands of the working monks (when in doubt, assume I'm using monks here ), leaving them relatively unscathed. The Dwarves respond by taking an incendiary-loaded mortar and firing it directly through the murder hole right after something else is dumped, smashing the projectile on the ceiling of the room above and causing burning oil to pour onto the floor. Otherwise, they continue their work.* OK, the hole is an underground room, fairly spacious, with spikes under the trapdoor-area that your troops fell through, and about 3 feet in each direction from the hole. My archers are standing around the walls of the room, thereby far enough back that your troops can't smash them. When I said "far back from the hole" the hole in question is the falling floor, not the hole itself. *They find nothing in the holes, The holes are about the size of a spearhead, Nothing is found inside them.* *The monks are smashed, and nothing else happens from this.* *My troops retreat back towards the hole mentioned elsewhere.* OK, time to do this: *1,000 Frozen Skirmishers come up from the dungeons, and begin wreaking havoc on whatever they find outside the Keep.* Surprise! If the walls are only three feet back, my troops could still hit at least the lower torsos of your troops, probably the chest with how big the hole would be. Unless the hole is several feet deep before opening up into the room, three feet is only going to protect their heads. Actually, I'm going to guess that that's what you mean. The hole is a long shaft leading into another room fairly far down below. With that, here's my new move: *The Dwarves up above grab the loose barrel that you left and toss it down the hole, being sure that it's open so that the oil inevitably inside is free to spill out. They also toss down a torch with it.* *Having found not what they expected, the Dwarves instead work on formulating a different plan of action, for now staying out of the hallway.* Two quick questions: First, assuming that these holes are placed regularly throughout the hallway (correct me if that's wrong), how far apart are each of the holes, and in what sort of pattern? Second, how far into the hallway is the first hole? Oh, there's actually a third too. What length of hallway contains these holes? Which monks are these moves referring to? Those in the hallway or those in the first room? If the former: *Having not actually proceeded into the hallway, as they did not find what they expected to in the holes, the monks are quite safe.* If the latter, then you need to give me some more information about how my troops are supposedly smashed, because it obviously wasn't from the oil. *Having covered the floor above their particular murder hole with burning oil, the monks continue about their work.* I was wondering when they'd come out. *The skirmishers find quite the surprise waiting for them out on the surface. My snipers immediately open fire on them.* *My trebuchets and EPAs also bombard the skirmishers, using the snipers' bolts to find the skirmishers exact location despite not having a direct line-of-sight (though they still lay down fire in their entire vicinity).* *Around the keep's doorway is gather several hundred crossbowmen, with their pavises shoved into the ground in front of them, and a decent group of Sigin-thark ready to step out and engage should your skirmishers come too close. All of these crossbowmen open fire, as do the couple dozen repeating arbalests out there with them.* *The Dwarves take note as to the exact location where the skirmishers came up from.* Have fun out there.
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 24, 2017 20:34:04 GMT
OK, the hole is an underground room, fairly spacious, with spikes under the trapdoor-area that your troops fell through, and about 3 feet in each direction from the hole. My archers are standing around the walls of the room, thereby far enough back that your troops can't smash them. When I said "far back from the hole" the hole in question is the falling floor, not the hole itself. *They find nothing in the holes, The holes are about the size of a spearhead, Nothing is found inside them.* *The monks are smashed, and nothing else happens from this.* *My troops retreat back towards the hole mentioned elsewhere.* OK, time to do this: *1,000 Frozen Skirmishers come up from the dungeons, and begin wreaking havoc on whatever they find outside the Keep.* Surprise! If the walls are only three feet back, my troops could still hit at least the lower torsos of your troops, probably the chest with how big the hole would be. Unless the hole is several feet deep before opening up into the room, three feet is only going to protect their heads. Actually, I'm going to guess that that's what you mean. The hole is a long shaft leading into another room fairly far down below. With that, here's my new move: *The Dwarves up above grab the loose barrel that you left and toss it down the hole, being sure that it's open so that the oil inevitably inside is free to spill out. They also toss down a torch with it.* *Having found not what they expected, the Dwarves instead work on formulating a different plan of action, for now staying out of the hallway.* Two quick questions: First, assuming that these holes are placed regularly throughout the hallway (correct me if that's wrong), how far apart are each of the holes, and in what sort of pattern? Second, how far into the hallway is the first hole? Oh, there's actually a third too. What length of hallway contains these holes? Which monks are these moves referring to? Those in the hallway or those in the first room? If the former: *Having not actually proceeded into the hallway, as they did not find what they expected to in the holes, the monks are quite safe.* If the latter, then you need to give me some more information about how my troops are supposedly smashed, because it obviously wasn't from the oil. *Having covered the floor above their particular murder hole with burning oil, the monks continue about their work.* I was wondering when they'd come out. *The skirmishers find quite the surprise waiting for them out on the surface. My snipers immediately open fire on them.* *My trebuchets and EPAs also bombard the skirmishers, using the snipers' bolts to find the skirmishers exact location despite not having a direct line-of-sight (though they still lay down fire in their entire vicinity).* *Around the keep's doorway is gather several hundred crossbowmen, with their pavises shoved into the ground in front of them, and a decent group of Sigin-thark ready to step out and engage should your skirmishers come too close. All of these crossbowmen open fire, as do the couple dozen repeating arbalests out there with them.* *The Dwarves take note as to the exact location where the skirmishers came up from.* Have fun out there. OK, here is a map of said room, with S being spikes, A being archers and R being Room. AAAAAAAAAAAAAAAAAAAAAAAAAAAAA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA Not perfect, but the S and maybe some of the R is able to be attacked, but their is plenty of room in between the spikes, and your area of fire, and my archers. OK, now for the lit hallway. They are placed seemingly at random, though spaced enough so that any orc attacking with a spear through those holes have 6 or 7 different points of attack, including lower areas. As for why some of the monks would have been smashed, I thought that consensus was that if they can't wield a weapon, they are considered smashed? because that's what burning oil would have done. nulled. I was very explicit when I said that the troops entered the dungeon secretly, meaning you have no idea they are down their.
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 24, 2017 21:23:28 GMT
If the walls are only three feet back, my troops could still hit at least the lower torsos of your troops, probably the chest with how big the hole would be. Unless the hole is several feet deep before opening up into the room, three feet is only going to protect their heads. Actually, I'm going to guess that that's what you mean. The hole is a long shaft leading into another room fairly far down below. With that, here's my new move: *The Dwarves up above grab the loose barrel that you left and toss it down the hole, being sure that it's open so that the oil inevitably inside is free to spill out. They also toss down a torch with it.* *Having found not what they expected, the Dwarves instead work on formulating a different plan of action, for now staying out of the hallway.* Two quick questions: First, assuming that these holes are placed regularly throughout the hallway (correct me if that's wrong), how far apart are each of the holes, and in what sort of pattern? Second, how far into the hallway is the first hole? Oh, there's actually a third too. What length of hallway contains these holes? Which monks are these moves referring to? Those in the hallway or those in the first room? If the former: *Having not actually proceeded into the hallway, as they did not find what they expected to in the holes, the monks are quite safe.* If the latter, then you need to give me some more information about how my troops are supposedly smashed, because it obviously wasn't from the oil. *Having covered the floor above their particular murder hole with burning oil, the monks continue about their work.* I was wondering when they'd come out. *The skirmishers find quite the surprise waiting for them out on the surface. My snipers immediately open fire on them.* *My trebuchets and EPAs also bombard the skirmishers, using the snipers' bolts to find the skirmishers exact location despite not having a direct line-of-sight (though they still lay down fire in their entire vicinity).* *Around the keep's doorway is gather several hundred crossbowmen, with their pavises shoved into the ground in front of them, and a decent group of Sigin-thark ready to step out and engage should your skirmishers come too close. All of these crossbowmen open fire, as do the couple dozen repeating arbalests out there with them.* *The Dwarves take note as to the exact location where the skirmishers came up from.* Have fun out there. OK, here is a map of said room, with S being spikes, A being archers and R being Room. AAAAAAAAAAAAAAAAAAAAAAAAAAAAA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA Not perfect, but the S and maybe some of the R is able to be attacked, but their is plenty of room in between the spikes, and your area of fire, and my archers. OK, now for the lit hallway. They are placed seemingly at random, though spaced enough so that any orc attacking with a spear through those holes have 6 or 7 different points of attack, including lower areas. As for why some of the monks would have been smashed, I thought that consensus was that if they can't wield a weapon, they are considered smashed? because that's what burning oil would have done. nulled. I was very explicit when I said that the troops entered the dungeon secretly, meaning you have no idea they are down their. Wait, I figured it out. I misinterpreted the "three feet" that you mentioned as the distance from the walls to the hole, not how far the spikes extend outwards. How far is the first hole from the beginning of the hallway? And how long of a space is covered by the holes? The monks might have some minor burns, but no more. They would certainly still be capable of using weapons, especially with how accustomed they would be to such burns (you know, working around forges and stuff all of the time ). That is true, but this is something that I intended to be prepared for anyways (just like so many of the traps you've had inside, even from when I first chose my units). No, none of my troops knew for certain that you had forces ready to jump out into the courtyard at any moment, but they suspected that such a thing might be possible. Seeing as how this is a mountain inhabited by Orcs, with countless tunnels and traps, having a few of those tunnels open out into the giant courtyard around the keep is an obvious trap to have (and a very effective one for an unwary invader). Don't think that I don't have a few of those myself, or that my troops wouldn't at least suspect such a thing to be possible (and thus be prepared for it if it's true).
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 25, 2017 12:35:23 GMT
OK, here is a map of said room, with S being spikes, A being archers and R being Room. AAAAAAAAAAAAAAAAAAAAAAAAAAAAA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRSSSSSSSSRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRA AAAAAAAAAAAAAAAAAAAAAAAAAAAAA Not perfect, but the S and maybe some of the R is able to be attacked, but their is plenty of room in between the spikes, and your area of fire, and my archers. OK, now for the lit hallway. They are placed seemingly at random, though spaced enough so that any orc attacking with a spear through those holes have 6 or 7 different points of attack, including lower areas. As for why some of the monks would have been smashed, I thought that consensus was that if they can't wield a weapon, they are considered smashed? because that's what burning oil would have done. nulled. I was very explicit when I said that the troops entered the dungeon secretly, meaning you have no idea they are down their. Wait, I figured it out. I misinterpreted the "three feet" that you mentioned as the distance from the walls to the hole, not how far the spikes extend outwards. How far is the first hole from the beginning of the hallway? And how long of a space is covered by the holes? The monks might have some minor burns, but no more. They would certainly still be capable of using weapons, especially with how accustomed they would be to such burns (you know, working around forges and stuff all of the time ). That is true, but this is something that I intended to be prepared for anyways (just like so many of the traps you've had inside, even from when I first chose my units). No, none of my troops knew for certain that you had forces ready to jump out into the courtyard at any moment, but they suspected that such a thing might be possible. Seeing as how this is a mountain inhabited by Orcs, with countless tunnels and traps, having a few of those tunnels open out into the giant courtyard around the keep is an obvious trap to have (and a very effective one for an unwary invader). Don't think that I don't have a few of those myself, or that my troops wouldn't at least suspect such a thing to be possible (and thus be prepared for it if it's true). yep. It starts pretty close to the door. Then why did you never send in monks to explore? Wouldn't that have been a better way of spending at least 2 or 3 of your recourses? Then If I didn't have troops down the hole, your other force could move into the main one. But fair enough. *The Skirmishers retreat a small ways down the tunnel.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 25, 2017 17:53:26 GMT
Wait, I figured it out. I misinterpreted the "three feet" that you mentioned as the distance from the walls to the hole, not how far the spikes extend outwards. How far is the first hole from the beginning of the hallway? And how long of a space is covered by the holes? The monks might have some minor burns, but no more. They would certainly still be capable of using weapons, especially with how accustomed they would be to such burns (you know, working around forges and stuff all of the time ). That is true, but this is something that I intended to be prepared for anyways (just like so many of the traps you've had inside, even from when I first chose my units). No, none of my troops knew for certain that you had forces ready to jump out into the courtyard at any moment, but they suspected that such a thing might be possible. Seeing as how this is a mountain inhabited by Orcs, with countless tunnels and traps, having a few of those tunnels open out into the giant courtyard around the keep is an obvious trap to have (and a very effective one for an unwary invader). Don't think that I don't have a few of those myself, or that my troops wouldn't at least suspect such a thing to be possible (and thus be prepared for it if it's true). yep. It starts pretty close to the door. Then why did you never send in monks to explore? Wouldn't that have been a better way of spending at least 2 or 3 of your recourses? Then If I didn't have troops down the hole, your other force could move into the main one. But fair enough. *The Skirmishers retreat a small ways down the tunnel.* Okay. Thank you. About a foot or two, I'm guessing? Because I was unsure of the exact location of your trapdoor(s). I figured it'd/they'd be designed to be hidden from above, and it wasn't worth the time or risk finding it/them. *After contemplating the holes, their distribution, and other factors for a short time, one of the Dwarves soon uses a hammer to start smashing out on of the walls adjacent to the hallway. Others join him.* *Your archers hear naught but the sounds of bustling Dwarves for quite some time, along with the sounds of many hammers. Then the light from the hole goes dark for a while. Later, your archers start hearing bumping and sliding noises from the shaft (because, I mean, that's where all the sounds are coming from ). A few moments later, a wooden platform just ever so slightly smaller than the hole itself is seen being lowered down onto the spikes by numerous ropes running up through the shaft (the oil, if it was thrown down, has burned up by this point). On this platform is a testudo of Stone Guards with light crossbowmen in the middle. The crossbowmen start firing at your archers through the gaps in the (slanted) shields.* *My forces leave them be, for now.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 25, 2017 19:37:15 GMT
yep. It starts pretty close to the door. Then why did you never send in monks to explore? Wouldn't that have been a better way of spending at least 2 or 3 of your recourses? Then If I didn't have troops down the hole, your other force could move into the main one. But fair enough. *The Skirmishers retreat a small ways down the tunnel.* Okay. Thank you. About a foot or two, I'm guessing? Because I was unsure of the exact location of your trapdoor(s). I figured it'd/they'd be designed to be hidden from above, and it wasn't worth the time or risk finding it/them. *After contemplating the holes, their distribution, and other factors for a short time, one of the Dwarves soon uses a hammer to start smashing out on of the walls adjacent to the hallway. Others join him.* *Your archers hear naught but the sounds of bustling Dwarves for quite some time, along with the sounds of many hammers. Then the light from the hole goes dark for a while. Later, your archers start hearing bumping and sliding noises from the shaft (because, I mean, that's where all the sounds are coming from ). A few moments later, a wooden platform just ever so slightly smaller than the hole itself is seen being lowered down onto the spikes by numerous ropes running up through the shaft (the oil, if it was thrown down, has burned up by this point). On this platform is a testudo of Stone Guards with light crossbowmen in the middle. The crossbowmen start firing at your archers through the gaps in the (slanted) shields.* *My forces leave them be, for now.* yah. I meant why didn't you go into the Dungeon and look for stuff? Because they're hiding in the Dungeon. *They find themselves hammering at a very large stone wall, tens of feet thick.* *They find the room deserted with 1 door.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 26, 2017 1:49:47 GMT
Okay. Thank you. About a foot or two, I'm guessing? Because I was unsure of the exact location of your trapdoor(s). I figured it'd/they'd be designed to be hidden from above, and it wasn't worth the time or risk finding it/them. *After contemplating the holes, their distribution, and other factors for a short time, one of the Dwarves soon uses a hammer to start smashing out on of the walls adjacent to the hallway. Others join him.* *Your archers hear naught but the sounds of bustling Dwarves for quite some time, along with the sounds of many hammers. Then the light from the hole goes dark for a while. Later, your archers start hearing bumping and sliding noises from the shaft (because, I mean, that's where all the sounds are coming from ). A few moments later, a wooden platform just ever so slightly smaller than the hole itself is seen being lowered down onto the spikes by numerous ropes running up through the shaft (the oil, if it was thrown down, has burned up by this point). On this platform is a testudo of Stone Guards with light crossbowmen in the middle. The crossbowmen start firing at your archers through the gaps in the (slanted) shields.* *My forces leave them be, for now.* yah. I meant why didn't you go into the Dungeon and look for stuff? Because they're hiding in the Dungeon. *They find themselves hammering at a very large stone wall, tens of feet thick.* *They find the room deserted with 1 door.* As I said, it wasn't worth the time, resources, or risk. Plus, since the trapdoor is (I'm assuming) hidden from up above, it'd take a lot of extra effort to find it. *The Dwarves let loose a few choice curses, protesting at the architect of these halls. They insist that if there's a hole in a wall with nothing but empty space to be found inside of it, then it must indicate the thickest extent of either adjacent wall, which's opposite face was previously measured to be no more than about two feet away. They further conclude that according to the postulates of Euclidian geometry and the laws of physical three-dimensional space, the wall that they are hammering at cannot be physically thicker than two feet at most.* *After checking the room from their current position for possible traps, they spread out into the room and cautiously inspect it more closely. A watch is kept specifically on the door.* *After having worked for some time, the monks in the front hall finally expand the murder hole enough to fit through. After firing a few more mortar-shots through just to be safe, they climb through the hole.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 26, 2017 14:44:05 GMT
yah. I meant why didn't you go into the Dungeon and look for stuff? Because they're hiding in the Dungeon. *They find themselves hammering at a very large stone wall, tens of feet thick.* *They find the room deserted with 1 door.* As I said, it wasn't worth the time, resources, or risk. Plus, since the trapdoor is (I'm assuming) hidden from up above, it'd take a lot of extra effort to find it. *The Dwarves let loose a few choice curses, protesting at the architect of these halls. They insist that if there's a hole in a wall with nothing but empty space to be found inside of it, then it must indicate the thickest extent of either adjacent wall, which's opposite face was previously measured to be no more than about two feet away. They further conclude that according to the postulates of Euclidian geometry and the laws of physical three-dimensional space, the wall that they are hammering at cannot be physically thicker than two feet at most.* *After checking the room from their current position for possible traps, they spread out into the room and cautiously inspect it more closely. A watch is kept specifically on the door.* *After having worked for some time, the monks in the front hall finally expand the murder hole enough to fit through. After firing a few more mortar-shots through just to be safe, they climb through the hole.* No, actually, it's a great gaping hole. With even more defenses inside In fact, it might be even better defended than the Main Keep. OK, if they are attacking the way into the hallway, then they'll just find more hallways. In the other directions, they're either hammering out of the mountain or hammering into tens of feet of stone. *They find 3 separate hidden passageways, and no traps.* *when they go through First hole they find a room with. . . Dun Dun Duuun! no entrances.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 26, 2017 18:31:57 GMT
As I said, it wasn't worth the time, resources, or risk. Plus, since the trapdoor is (I'm assuming) hidden from up above, it'd take a lot of extra effort to find it. *The Dwarves let loose a few choice curses, protesting at the architect of these halls. They insist that if there's a hole in a wall with nothing but empty space to be found inside of it, then it must indicate the thickest extent of either adjacent wall, which's opposite face was previously measured to be no more than about two feet away. They further conclude that according to the postulates of Euclidian geometry and the laws of physical three-dimensional space, the wall that they are hammering at cannot be physically thicker than two feet at most.* *After checking the room from their current position for possible traps, they spread out into the room and cautiously inspect it more closely. A watch is kept specifically on the door.* *After having worked for some time, the monks in the front hall finally expand the murder hole enough to fit through. After firing a few more mortar-shots through just to be safe, they climb through the hole.* No, actually, it's a great gaping hole. With even more defenses inside In fact, it might be even better defended than the Main Keep. OK, if they are attacking the way into the hallway, then they'll just find more hallways. In the other directions, they're either hammering out of the mountain or hammering into tens of feet of stone. *They find 3 separate hidden passageways, and no traps.* *when they go through First hole they find a room with. . . Dun Dun Duuun! no entrances.* Oh, okay. Well in that case, it's still better that stay out. Though, I suppose I could at least to a little bit of a bombardment. They're mining their way into the room on the other side of your stabby-holes. So if you're in the main room looking at the doorway to the hallway, they're smashing out the wall adjacent to said doorway, which should lead into whatever room is there for Orcs to shove weapons through the holes in the hallway. At least, that's what it should be if this mountain is contained in the usual three dimensions. Which group is this move referring to? Those smashing through the wall or those in the room below the hole? *Those that climbed up through the murder-hole inspect the room for traps. A couple of monks specializing in Dwarven architecture carefully inspect and test the walls (and any other viable surfaces) for hidden doors.* *My artillery starts bombarding your dungeon entrance.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on May 29, 2017 21:07:51 GMT
No, actually, it's a great gaping hole. With even more defenses inside In fact, it might be even better defended than the Main Keep. OK, if they are attacking the way into the hallway, then they'll just find more hallways. In the other directions, they're either hammering out of the mountain or hammering into tens of feet of stone. *They find 3 separate hidden passageways, and no traps.* *when they go through First hole they find a room with. . . Dun Dun Duuun! no entrances.* Oh, okay. Well in that case, it's still better that stay out. Though, I suppose I could at least to a little bit of a bombardment. They're mining their way into the room on the other side of your stabby-holes. So if you're in the main room looking at the doorway to the hallway, they're smashing out the wall adjacent to said doorway, which should lead into whatever room is there for Orcs to shove weapons through the holes in the hallway. At least, that's what it should be if this mountain is contained in the usual three dimensions. Which group is this move referring to? Those smashing through the wall or those in the room below the hole? *Those that climbed up through the murder-hole inspect the room for traps. A couple of monks specializing in Dwarven architecture carefully inspect and test the walls (and any other viable surfaces) for hidden doors.* *My artillery starts bombarding your dungeon entrance.* OK, my orcs have now moved out of the section of the fortress your troops are in, and all moves are now talking about the Dwarves coming down the hole in the Dark Passage. As for the murder-hole room, *All areas seem solid.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 30, 2017 3:21:42 GMT
Oh, okay. Well in that case, it's still better that stay out. Though, I suppose I could at least to a little bit of a bombardment. They're mining their way into the room on the other side of your stabby-holes. So if you're in the main room looking at the doorway to the hallway, they're smashing out the wall adjacent to said doorway, which should lead into whatever room is there for Orcs to shove weapons through the holes in the hallway. At least, that's what it should be if this mountain is contained in the usual three dimensions. Which group is this move referring to? Those smashing through the wall or those in the room below the hole? *Those that climbed up through the murder-hole inspect the room for traps. A couple of monks specializing in Dwarven architecture carefully inspect and test the walls (and any other viable surfaces) for hidden doors.* *My artillery starts bombarding your dungeon entrance.* OK, my orcs have now moved out of the section of the fortress your troops are in, and all moves are now talking about the Dwarves coming down the hole in the Dark Passage. As for the murder-hole room, *All areas seem solid.* So, the troops in that pit room? I'll still be pushing through the other fronts, though. You had troops in there (wherever my troops were going), which means that there's a path to wherever they moved to. *Having ensured that the pit room is safe, more Dwarves and artillery are moved in. They get into their usual door-breach positions, and smash the door open it (assuming it's locked, otherwise just opening it ).* *Once they're in the hallway's side-room, my troops move through to its proper doorway (after usual inspections and preparations).* *They continue in-depth inspections, including on the ceiling and any sections of floor that extend past the bounds of the lower room.*
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on May 30, 2017 13:42:05 GMT
OK, my orcs have now moved out of the section of the fortress your troops are in, and all moves are now talking about the Dwarves coming down the hole in the Dark Passage. As for the murder-hole room, *All areas seem solid.* So, the troops in that pit room? I'll still be pushing through the other fronts, though. You had troops in there (wherever my troops were going), which means that there's a path to wherever they moved to. *Having ensured that the pit room is safe, more Dwarves and artillery are moved in. They get into their usual door-breach positions, and smash the door open it (assuming it's locked, otherwise just opening it ).* *Once they're in the hallway's side-room, my troops move through to its proper doorway (after usual inspections and preparations).* *They continue in-depth inspections, including on the ceiling and any sections of floor that extend past the bounds of the lower room.* maybe true, but you aren't going to find them. *All Dwarves in the pit room room only find basic traps, snakes and scorpions in rooms etc. until they come to rooms with all of the walls, ceilings and floors seemingly solid.* *The ceiling is still found to be solid.* I'm not going to tell you what I did, and you aren't going to find out. So as you can see, I can herd you.
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 30, 2017 20:36:50 GMT
So, the troops in that pit room? I'll still be pushing through the other fronts, though. You had troops in there (wherever my troops were going), which means that there's a path to wherever they moved to. *Having ensured that the pit room is safe, more Dwarves and artillery are moved in. They get into their usual door-breach positions, and smash the door open it (assuming it's locked, otherwise just opening it ).* *Once they're in the hallway's side-room, my troops move through to its proper doorway (after usual inspections and preparations).* *They continue in-depth inspections, including on the ceiling and any sections of floor that extend past the bounds of the lower room.* maybe true, but you aren't going to find them. *All Dwarves in the pit room room only find basic traps, snakes and scorpions in rooms etc. until they come to rooms with all of the walls, ceilings and floors seemingly solid.* *The ceiling is still found to be solid.* I'm not going to tell you what I did, and you aren't going to find out. So as you can see, I can herd you. Is this one room, or are there multiple of these? Though I'm guessing that the door they came through isn't as solid as the rest of the surfaces. *They disable these traps as they pass through, and use oil to burn out the critters.* *They proceed to their inspections. They look very carefully at the corners where the walls/floor/ceiling meet, and also search for even the slightest imperfection all over the room. All troops are on high alert.* What sort of walls are these? Bricks? Smooth carved stone? Metal panels? *Grumbles.* Fine.
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on May 31, 2017 13:30:06 GMT
maybe true, but you aren't going to find them. *All Dwarves in the pit room room only find basic traps, snakes and scorpions in rooms etc. until they come to rooms with all of the walls, ceilings and floors seemingly solid.* *The ceiling is still found to be solid.* I'm not going to tell you what I did, and you aren't going to find out. So as you can see, I can herd you. Is this one room, or are there multiple of these? Though I'm guessing that the door they came through isn't as solid as the rest of the surfaces. *They disable these traps as they pass through, and use oil to burn out the critters.* *They proceed to their inspections. They look very carefully at the corners where the walls/floor/ceiling meet, and also search for even the slightest imperfection all over the room. All troops are on high alert.* What sort of walls are these? Bricks? Smooth carved stone? Metal panels? *Grumbles.* Fine. A large number of these. And yes, the door they came through isn't solid. A small number would still be smashed though, from these critters and traps. not many, but every smash counts. *They find cracks vaguely resembling a passage, but cannot move them inward.* Mostly carved stone, although it certainely isn't smooth. Yay! You've given up in one place!
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