inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 19, 2017 13:43:21 GMT
How are the monks unfazed by the BARRELS of burning oil? The barrels alone should stop some of them, not counting that it's oil, which will go around shields if it's not, I don't know, soaked into the shields. Oh no, I'm ahead of you. Not by much, but my troops know more of the traps. *As the Orcs Retreat from the steps (whether because their out of barrels or the monks are too close), they secretely bring back the platform they were standing at, and then round the corner for the next trap.* Yes, they would've leaked some oil, but you have monks on this staircase! Oh wait, I just realized that we're probably imagining a different staircase. Height doesn't matter much, you could have hit them early, but it's a 2-dwarf/goblin wide staircase, making it difficult for numerous dwarfs to dodge barrels, empty or not of fire. Also, if your arbalest hit the barrels, then their would be burning oil all over the stairs. And those incendiaries wouldn't do much, if the oil didn't burn the barrels, then the incendiaries won't do much different. Ancient (First-age)-style fireproof armor. If it could hold up to a direct blast of Dragon-fire, a little bit of oil on the ground won't be much of a big deal. This is my only unit (at least as of this moment) that has it, and that's its whole purpose. Now, they would be affected by fire if, say, they were completely dunked in oil and then lit, but otherwise they're pretty well immune to it. Actually, I was thinking that the barrels were just dumped, as opposed to being thrown down whole. I edited my move slightly to fix that, but it really doesn't change anything. The incendiary was just to light the oil (the idea was to get some of it to spill out at the top of the steps where your troops were, rather than it all flow down), since oil still needs something to start it burning. *The first few monks reach the top of the steps and set up a perimeter, observing the room. A few of the rearward ones use their shields to scoop the oil down the steps, aiding its travel downwards and hastening its being burned up.* *After the upper room is secured and deemed relatively safe (no major traps, enemies evacuated the immediate area, etc.), and after the oil on the stairs has burned, more troops climb the steps and join the monks.* Got it. The Remnants of Moria had fireproof armor, even in tiny amounts. I will remember that for my new Morian Unit. Also, I understand. *Ask the First Few Monks reach the tops of the steps, they find themselves falling into a large pit of burning pitch, about 10 feet deep.* I think that would burn them up before help could come. *The Room only has a part of a wall hollow, an unlocked wooden door and a barrel.*
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|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 19, 2017 16:32:40 GMT
Ancient (First-age)-style fireproof armor. If it could hold up to a direct blast of Dragon-fire, a little bit of oil on the ground won't be much of a big deal. This is my only unit (at least as of this moment) that has it, and that's its whole purpose. Now, they would be affected by fire if, say, they were completely dunked in oil and then lit, but otherwise they're pretty well immune to it. Actually, I was thinking that the barrels were just dumped, as opposed to being thrown down whole. I edited my move slightly to fix that, but it really doesn't change anything. The incendiary was just to light the oil (the idea was to get some of it to spill out at the top of the steps where your troops were, rather than it all flow down), since oil still needs something to start it burning. *The first few monks reach the top of the steps and set up a perimeter, observing the room. A few of the rearward ones use their shields to scoop the oil down the steps, aiding its travel downwards and hastening its being burned up.* *After the upper room is secured and deemed relatively safe (no major traps, enemies evacuated the immediate area, etc.), and after the oil on the stairs has burned, more troops climb the steps and join the monks.* Got it. The Remnants of Moria had fireproof armor, even in tiny amounts. I will remember that for my new Morian Unit. Also, I understand. *Ask the First Few Monks reach the tops of the steps, they find themselves falling into a large pit of burning pitch, about 10 feet deep.* I think that would burn them up before help could come. *The Room only has a part of a wall hollow, an unlocked wooden door and a barrel.* That would be rather hilarious to watch a Goblin try to walk around in a Dwarven mask. *They see that there is a pit of fire, and stop climbing the steps.* I'm sorry, but it's hard to miss a hole full of fire. Especially since the fire inside would would cast an unusual light on the ceiling, along with the edges of a pit. Only the most oblivious would miss such a pit, and only the most hasty would fall in anyways. *Planks are brought up from the EPR, and the Dwarves use them to cross the bridge.* *The monks ensure that no more traps lie in the immediate area, and then the room is filled with more Dwarves and some light artillery.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 19, 2017 18:25:41 GMT
Got it. The Remnants of Moria had fireproof armor, even in tiny amounts. I will remember that for my new Morian Unit. Also, I understand. *Ask the First Few Monks reach the tops of the steps, they find themselves falling into a large pit of burning pitch, about 10 feet deep.* I think that would burn them up before help could come. *The Room only has a part of a wall hollow, an unlocked wooden door and a barrel.* That would be rather hilarious to watch a Goblin try to walk around in a Dwarven mask. *They see that there is a pit of fire, and stop climbing the steps.* I'm sorry, but it's hard to miss a hole full of fire. Especially since the fire inside would would cast an unusual light on the ceiling, along with the edges of a pit. Only the most oblivious would miss such a pit, and only the most hasty would fall in anyways. *Planks are brought up from the EPR, and the Dwarves use them to cross the bridge.* *The monks ensure that no more traps lie in the immediate area, and then the room is filled with more Dwarves and some light artillery.* Some of them are rather flat-faced. Their is a trapdoor. Yeah, I probably should have mentioned that in that post. Well, I'll mention it now. There is a trapdoor.
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|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 21, 2017 19:23:10 GMT
That would be rather hilarious to watch a Goblin try to walk around in a Dwarven mask. *They see that there is a pit of fire, and stop climbing the steps.* I'm sorry, but it's hard to miss a hole full of fire. Especially since the fire inside would would cast an unusual light on the ceiling, along with the edges of a pit. Only the most oblivious would miss such a pit, and only the most hasty would fall in anyways. *Planks are brought up from the EPR, and the Dwarves use them to cross the bridge.* *The monks ensure that no more traps lie in the immediate area, and then the room is filled with more Dwarves and some light artillery.* Some of them are rather flat-faced. Their is a trapdoor. Yeah, I probably should have mentioned that in that post. Well, I'll mention it now. There is a trapdoor. Oh it's not that, it's the part with the scrawny little Goblins wearing large, heavy metal masks. Ah, I see. I would argue its visibility, but I'm too lazy right now, so we'll say that a single pair fell in. Also, what do you mean by a "wall hollow"? (I may have to edit my moves should I deem this of any significance, just to warn you.) Well, these are still my moves for you to respond to. *Planks are brought up from the EPR, and the Dwarves use them to cross the bridge.* *The monks ensure that no more traps lie in the immediate area, and then the room is filled with more Dwarves and some light artillery.* If you have no response to those, then: *A pair of monks grab the barrel and move it next to the door.* *An arbalest is lined up in front of the door, and a pair of Dwarves with shields stand in front of it (leaving a slight gap in the middle to fire through).* *The door is suddenly opened, and the arbalest immediately opens fire on whatever may be on the other side.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 22, 2017 0:20:57 GMT
Some of them are rather flat-faced. Their is a trapdoor. Yeah, I probably should have mentioned that in that post. Well, I'll mention it now. There is a trapdoor. Oh it's not that, it's the part with the scrawny little Goblins wearing large, heavy metal masks. Ah, I see. I would argue its visibility, but I'm too lazy right now, so we'll say that a single pair fell in. Also, what do you mean by a "wall hollow"? (I may have to edit my moves should I deem this of any significance, just to warn you.) Well, these are still my moves for you to respond to. *Planks are brought up from the EPR, and the Dwarves use them to cross the bridge.* *The monks ensure that no more traps lie in the immediate area, and then the room is filled with more Dwarves and some light artillery.* If you have no response to those, then: *A pair of monks grab the barrel and move it next to the door.* *An arbalest is lined up in front of the door, and a pair of Dwarves with shields stand in front of it (leaving a slight gap in the middle to fire through).* *The door is suddenly opened, and the arbalest immediately opens fire on whatever may be on the other side.* It may look funny, but it would work. That's realistic, I mean it would fall, two fall in, it's easily visible. A section of the Wall is hollow, so if you hit it, it actually makes a sound. *the arbalest shot fires on nothing.* *It opens into a normal hallway. Their are torches on the wall for lighting, standing in easily broken rings on the wall. Nothing else is in the metal hallway*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 22, 2017 2:21:08 GMT
Oh it's not that, it's the part with the scrawny little Goblins wearing large, heavy metal masks. Ah, I see. I would argue its visibility, but I'm too lazy right now, so we'll say that a single pair fell in. Also, what do you mean by a "wall hollow"? (I may have to edit my moves should I deem this of any significance, just to warn you.) Well, these are still my moves for you to respond to. *Planks are brought up from the EPR, and the Dwarves use them to cross the bridge.* *The monks ensure that no more traps lie in the immediate area, and then the room is filled with more Dwarves and some light artillery.* If you have no response to those, then: *A pair of monks grab the barrel and move it next to the door.* *An arbalest is lined up in front of the door, and a pair of Dwarves with shields stand in front of it (leaving a slight gap in the middle to fire through).* *The door is suddenly opened, and the arbalest immediately opens fire on whatever may be on the other side.* It may look funny, but it would work. That's realistic, I mean it would fall, two fall in, it's easily visible. A section of the Wall is hollow, so if you hit it, it actually makes a sound. *the arbalest shot fires on nothing.* *It opens into a normal hallway. Their are torches on the wall for lighting, standing in easily broken rings on the wall. Nothing else is in the metal hallway* Oh. Cool! *A few Dwarves begin closer inspection of this wall. After determining its weakest point, one of the larger Dwarves uses a hammer to smash it out.* *While they're working on this, a number a crossbowmen and arbalests aim at the wall, preparing for anything that might be behind it. Other Dwarves also prepare.* *On the hallway side of things, a pair of Dwarves (monks carrying shields, the one in front holding his shield ahead, the one behind holding his shield above (though peaking out to check for murder holes)) (add another pair of Dwarves if the hallway is wider than one person) start making their way down, inspecting as they go for traps. An arbalest follows them a short ways behind (far enough to evacuate if need be, but close enough to support them if an enemy came through the other doorway), along with other troops behind it. Assuming nothing is found and they make it all the way across, they peak through the next doorway.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 22, 2017 13:50:48 GMT
It may look funny, but it would work. That's realistic, I mean it would fall, two fall in, it's easily visible. A section of the Wall is hollow, so if you hit it, it actually makes a sound. *the arbalest shot fires on nothing.* *It opens into a normal hallway. Their are torches on the wall for lighting, standing in easily broken rings on the wall. Nothing else is in the metal hallway* Oh. Cool! *A few Dwarves begin closer inspection of this wall. After determining its weakest point, one of the larger Dwarves uses a hammer to smash it out.* *While they're working on this, a number a crossbowmen and arbalests aim at the wall, preparing for anything that might be behind it. Other Dwarves also prepare.* *On the hallway side of things, a pair of Dwarves (monks carrying shields, the one in front holding his shield ahead, the one behind holding his shield above (though peaking out to check for murder holes)) (add another pair of Dwarves if the hallway is wider than one person) start making their way down, inspecting as they go for traps. An arbalest follows them a short ways behind (far enough to evacuate if need be, but close enough to support them if an enemy came through the other doorway), along with other troops behind it. Assuming nothing is found and they make it all the way across, they peak through the next doorway.* *The smashed part of wall, a darker hallway comes through. You can't see anything down it.* *nothing happens in the lit hallway.* *The next door is locked, and wooden.*
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|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 22, 2017 18:53:36 GMT
Oh. Cool! *A few Dwarves begin closer inspection of this wall. After determining its weakest point, one of the larger Dwarves uses a hammer to smash it out.* *While they're working on this, a number a crossbowmen and arbalests aim at the wall, preparing for anything that might be behind it. Other Dwarves also prepare.* *On the hallway side of things, a pair of Dwarves (monks carrying shields, the one in front holding his shield ahead, the one behind holding his shield above (though peaking out to check for murder holes)) (add another pair of Dwarves if the hallway is wider than one person) start making their way down, inspecting as they go for traps. An arbalest follows them a short ways behind (far enough to evacuate if need be, but close enough to support them if an enemy came through the other doorway), along with other troops behind it. Assuming nothing is found and they make it all the way across, they peak through the next doorway.* *The smashed part of wall, a darker hallway comes through. You can't see anything down it.* *nothing happens in the lit hallway.* *The next door is locked, and wooden.* *A few Dwarves cautiously enter the very end of the hallway. After a few moments, their eyes adjust to the darkness so they can see quite clearly (being very used to the dark).* *They proceed to bashing down the door.* And you know, I think I want to speed things up here. *Back in the first room, after inspecting the ceiling more closely, several monks start using hammers, chisels, and even the mortars to expand one of the murder holes.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 22, 2017 19:22:28 GMT
*Most of my trebuchets, ladders, and EPAs depart (4,150 Dwarf-worth).* *Remaining are twenty trebuchets (worth 270), eleven EPAs (nine unmodified ones) (worth 330), and twenty-five ladders (worth 25) (total of 625 Dwarf-worth).*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 22, 2017 21:33:09 GMT
*The smashed part of wall, a darker hallway comes through. You can't see anything down it.* *nothing happens in the lit hallway.* *The next door is locked, and wooden.* *A few Dwarves cautiously enter the very end of the hallway. After a few moments, their eyes adjust to the darkness so they can see quite clearly (being very used to the dark).* *They proceed to bashing down the door.* And you know, I think I want to speed things up here. *Back in the first room, after inspecting the ceiling more closely, several monks start using hammers, chisels, and even the mortars to expand one of the murder holes.* It won't help. But go ahead. *The Dwarves in the dark hallway end up against a wall, that they have no idea what it is.* *The scouts encounter nothing except another room, this time with 3 doors.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 23, 2017 1:22:45 GMT
*A few Dwarves cautiously enter the very end of the hallway. After a few moments, their eyes adjust to the darkness so they can see quite clearly (being very used to the dark).* *They proceed to bashing down the door.* And you know, I think I want to speed things up here. *Back in the first room, after inspecting the ceiling more closely, several monks start using hammers, chisels, and even the mortars to expand one of the murder holes.* It won't help. But go ahead. *The Dwarves in the dark hallway end up against a wall, that they have no idea what it is.* *The scouts encounter nothing except another room, this time with 3 doors.* Meh. *They carefully inspect this wall, testing for its thickness at various points and searching for seams and other imperfections. Others search the rest of this hallway (a few more details, please).* *After making sure that the room's safe, more troops come in. After preparing as they had before, they proceed to opening (forcefully, if necessary) one of the doors.* *They continue working at the hole.*
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 23, 2017 1:35:54 GMT
It won't help. But go ahead. *The Dwarves in the dark hallway end up against a wall, that they have no idea what it is.* *The scouts encounter nothing except another room, this time with 3 doors.* Meh. *They carefully inspect this wall, testing for its thickness at various points and searching for seams and other imperfections. Others search the rest of this hallway (a few more details, please).* *After making sure that the room's safe, more troops come in. After preparing as they had before, they proceed to opening (forcefully, if necessary) one of the doors.* *They continue working at the hole.* *As the banging starts, the long hallway begins making grinding noises, and the few monks end up falling into a pit where my archers lie in wait. Upon further inspection, spikes are below the opening.* *Once the new troops move into the hallway, swords come through the walls, smashing them.* *A Werewolf notices them, and the murder hole begins to be used against the hole makers.*
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 23, 2017 3:00:12 GMT
Meh. *They carefully inspect this wall, testing for its thickness at various points and searching for seams and other imperfections. Others search the rest of this hallway (a few more details, please).* *After making sure that the room's safe, more troops come in. After preparing as they had before, they proceed to opening (forcefully, if necessary) one of the doors.* *They continue working at the hole.* *As the banging starts, the long hallway begins making grinding noises, and the few monks end up falling into a pit where my archers lie in wait. Upon further inspection, spikes are below the opening.* *Once the new troops move into the hallway, swords come through the walls, smashing them.* *A Werewolf notices them, and the murder hole begins to be used against the hole makers.* *The crossbowmen and arbalests immediately open fire on these archers.* The second trap either needs to be nulled, or else we need to backtrack slightly. I had those walls thoroughly inspected as the first group passed through, so they're either not there or I know about them and should be able to respond likewise. As for the last move, one needs a bit more detail than that.
|
|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 23, 2017 22:11:59 GMT
*As the banging starts, the long hallway begins making grinding noises, and the few monks end up falling into a pit where my archers lie in wait. Upon further inspection, spikes are below the opening.* *Once the new troops move into the hallway, swords come through the walls, smashing them.* *A Werewolf notices them, and the murder hole begins to be used against the hole makers.* *The crossbowmen and arbalests immediately open fire on these archers.* The second trap either needs to be nulled, or else we need to backtrack slightly. I had those walls thoroughly inspected as the first group passed through, so they're either not there or I know about them and should be able to respond likewise. As for the last move, one needs a bit more detail than that. umm. . . How? they are far back from the hole, waiting for your men. Yes, I realized that I didn't elaborate, and I'm sorry. OK, backtrack slightly. Their are tiny holes in then. Basically, more burning oil is getting dumped on your men.
|
|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on May 24, 2017 1:05:48 GMT
*The crossbowmen and arbalests immediately open fire on these archers.* The second trap either needs to be nulled, or else we need to backtrack slightly. I had those walls thoroughly inspected as the first group passed through, so they're either not there or I know about them and should be able to respond likewise. As for the last move, one needs a bit more detail than that. umm. . . How? they are far back from the hole, waiting for your men. Yes, I realized that I didn't elaborate, and I'm sorry. OK, backtrack slightly. Their are tiny holes in then. Basically, more burning oil is getting dumped on your men. In what way "far back from the hole"? The impression I got from your move was that they were in the hole, near the edges (around the spikes that my Dwarves landed on). Given that, a few steps closer and my troops would have a direct line-of-sight on your archers, meaning that they could fire at them (and then immediately duck back down to reload). That's better. That's the kind of information I need from my inspections. *They more closely analyze these holes (stuff like size, shape, depth, nature of thing inside hole (found by sticking something in it), resistance of thing inside hole to being pushed out the other way, spread of these holes, etc.) from a relatively safe position. Assuming that there's a relatively large number of these holes, and that there's a pointy-thing inside of each one that doesn't give way when pushed on, they take some of their staves and jam them into these holes, bracing them (or positioning them to be braced) against the opposing walls. They then proceed down the hallway as before, periodically placing these staves.* Ah, okay. *As it would be rather idiotic to stand directly below one of these holes, the oil only falls on the hands of the working monks (when in doubt, assume I'm using monks here ), leaving them relatively unscathed. The Dwarves respond by taking an incendiary-loaded mortar and firing it directly through the murder hole right after something else is dumped, smashing the projectile on the ceiling of the room above and causing burning oil to pour onto the floor. Otherwise, they continue their work.*
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