1st off, this was what was happening. 2nd off, it's my move. 3rd off, this is a large region without any river keeping me from using the whole region to my advantage. 4th, It was Dark, with no moon, and lots of clouds 5th, this is a marsh, which means that it is difficult for your scouts to move back. You could attack with the scouts, but that would be 1 or 2 units against my troops.
Let's see here. . .
#1: I'm not sure I understand the meaning of this. #2: Since stuff plays out in real-time, who's move it was doesn't mean much. Moves exist solely to make responding to each other orderly, but actions play out as if there were no turns. #3: While the Gladden Fields are about fifty miles wide on the northern end, realistically, the area that you'd be passing through is only about half that width. Going about thirty-five miles out would put you in the Carrock, not the Wilderland. #4: This was never specified until now. I'll let you two make of that what you will. #5: That may be true, but that also means that your own progress would be slow. Plus, the scouts wouldn't have to regroup with the main army. A few good blasts on a horn would notify nearby scouts, who could repeat the signal to notify the main army of the enemy location. This would obviously mean the doom of the scouts, but it'd work.
Additionally, keep in mind MM that you've got about fifty Trolls and two and a half thousand infantry, carrying two hundred glorified cable-cars. Spotting you won't be difficult. Now there is still a good chance that you could slip past the Beornings (as you'd probably be moving along the mountains, and I think they'd be a bit eastwards), but they would quickly find your tracks and be in close pursuit. Also, you're moving into hostile territory. It'd be expected that the Beornings would keep a close watch over their borders (especially the border that you're crossing), which means that your presence will be known as soon as you enter the Wilderland. You may have made it past the first army, but now you'll be marching straight into another with the first one right on your heels. I'll leave the final decision to the two of you.
1. That was Metagaming comment. 2. That's more about the fact that they were advancing. 3. That may be true, but that would still add to the amount of distance the scouts are passing through. 5. But that makes him equal to my own speed, so now. . . done. 6. Yes, but it's what, a thousand men? halfway across the region? It sounds to me like I would be at least halfway across the region before they would hear the War Horns, if not more, and then it's a race, yes, but then their is always stopping in a cave for the night, their is the fact that my troops have a large distance between us, and that's not to even mention the fact that it's still 25 Miles between us as any given time before they hear the horns.
We never used to act as though large regions could be blocked, Why start now? Am I upsetting your plans? Is the Siege of Gundabad all just part of your plan?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
#1: I'm not sure I understand the meaning of this. #2: Since stuff plays out in real-time, who's move it was doesn't mean much. Moves exist solely to make responding to each other orderly, but actions play out as if there were no turns. #3: While the Gladden Fields are about fifty miles wide on the northern end, realistically, the area that you'd be passing through is only about half that width. Going about thirty-five miles out would put you in the Carrock, not the Wilderland. #4: This was never specified until now. I'll let you two make of that what you will. #5: That may be true, but that also means that your own progress would be slow. Plus, the scouts wouldn't have to regroup with the main army. A few good blasts on a horn would notify nearby scouts, who could repeat the signal to notify the main army of the enemy location. This would obviously mean the doom of the scouts, but it'd work.
Additionally, keep in mind MM that you've got about fifty Trolls and two and a half thousand infantry, carrying two hundred glorified cable-cars. Spotting you won't be difficult. Now there is still a good chance that you could slip past the Beornings (as you'd probably be moving along the mountains, and I think they'd be a bit eastwards), but they would quickly find your tracks and be in close pursuit. Also, you're moving into hostile territory. It'd be expected that the Beornings would keep a close watch over their borders (especially the border that you're crossing), which means that your presence will be known as soon as you enter the Wilderland. You may have made it past the first army, but now you'll be marching straight into another with the first one right on your heels. I'll leave the final decision to the two of you.
1. That was Metagaming comment. 2. That's more about the fact that they were advancing. 3. That may be true, but that would still add to the amount of distance the scouts are passing through. 5. But that makes him equal to my own speed, so now. . . done. 6. Yes, but it's what, a thousand men? halfway across the region? It sounds to me like I would be at least halfway across the region before they would hear the War Horns, if not more, and then it's a race, yes, but then their is always stopping in a cave for the night, their is the fact that my troops have a large distance between us, and that's not to even mention the fact that it's still 25 Miles between us as any given time before they hear the horns.
We never used to act as though large regions could be blocked, Why start now? Am I upsetting your plans? Is the Siege of Gundabad all just part of your plan?
5. I don't see how that is. Given the larger army that you have, with the extra load and trying to move stealthily, your army is going to be innately slower than a smaller, unburdened one that couldn't care less about being seen. 6. Now, I think it'd be good if we took a closer look at our geography and army origins here. I doubt your army moved all the way to the middle of the Gladden Fields if they're just taking the region as they pass through. So since you're heading north, starting at Goblin-town, your army will likely be in the upper-leftmost thirty miles or so of the region. 8L's army, on the other hand, appears to be coming from the Carrock (I'm not actually sure about this, I'm just speculating based upon the timestamps on his posts). That would likely put him in the thirty-mile block just to the east of yours, maybe overlapping a bit. So, yes, you'd make it out of the Gladden Fields. But if 8L's troops have the proper scouting deployments, his army would most likely be aware of yours, though would miss them because they're too far to the East. Once his scouts spot your army though, his entire force would know in about two minutes after the horn is sounded (and, given a 120 decibel horn, could be easily heard from over ten miles away without obstruction (and there wouldn't be much in the way of obstructions here), so you'd only need one guy (maybe two) to sound a horn in between the first scout and the main army). Then, any sentries on the border of the Wilderland will also be informed that you're approaching, and could in turn signal to rally the main garrison.
That's not quite true. Most people just didn't care about passing armies, or have the strength or incentive to stop them. Attempting to stop a passing army could put the region itself in danger, and usually accomplishes little, so people rarely ever try to do it. However, it's almost always been agreed upon that the defender gets most of the say when it comes to whether or not an army can pass through their region, as it's assumed that the region has sentries to report passing groups to the main body of troops and that said body of troops could move to intercept the passing army. Of course there are a few exceptions to this, such as when you're talking about light cavalry crossing over a little corner of a region owned by Dwarves (which is why you're getting out of the Gladden Fields), but generally speaking, as applies in the Wilderland, the defender gets the call on whether or not an enemy army gets to pass through or not uncontested. Is that a question even worth asking? No, the Siege of Gundabad is not part of my plan. I'm just attacking it because I'm bored and have absolutely nothing else to do with my troops. Is it all just part of your plan to not lose Gundabad?
I think dre did something similar in this region. Since when do you get to chose the weather? Exactly its a marsh which would mean that your army would be slow and loud. My scouts could go report back and my main army could attack the orcs.
If we declare that the orcs are still here *The Beornings advance in battle formation* If they left *The beornings left chasing the orcs*
Then it's less likely. Since I "attacked" I get to choose the weather if I so desire. but so would yours, and as I'm going to a destination while you are going to attack someone, I therefore get the advantage their.
But you're forgetting that I came in and attacked you, meaning that I should get to pick the weather, and it should be in battle time. And my troops are chasing them. I have cavalry, something that you don't have. Beside the goblins are shorter which would slow them down especially in the bog.
There is another point which hasn't been addressed yet. Your troops wouldn't set up in a swamp, and would go farther south on the region, then my troops would enter from the north trapping your army.
1. That was Metagaming comment. 2. That's more about the fact that they were advancing. 3. That may be true, but that would still add to the amount of distance the scouts are passing through. 5. But that makes him equal to my own speed, so now. . . done. 6. Yes, but it's what, a thousand men? halfway across the region? It sounds to me like I would be at least halfway across the region before they would hear the War Horns, if not more, and then it's a race, yes, but then their is always stopping in a cave for the night, their is the fact that my troops have a large distance between us, and that's not to even mention the fact that it's still 25 Miles between us as any given time before they hear the horns.
We never used to act as though large regions could be blocked, Why start now? Am I upsetting your plans? Is the Siege of Gundabad all just part of your plan?
5. I don't see how that is. Given the larger army that you have, with the extra load and trying to move stealthily, your army is going to be innately slower than a smaller, unburdened one that couldn't care less about being seen. 6. Now, I think it'd be good if we took a closer look at our geography and army origins here. I doubt your army moved all the way to the middle of the Gladden Fields if they're just taking the region as they pass through. So since you're heading north, starting at Goblin-town, your army will likely be in the upper-leftmost thirty miles or so of the region. 8L's army, on the other hand, appears to be coming from the Carrock (I'm not actually sure about this, I'm just speculating based upon the timestamps on his posts). That would likely put him in the thirty-mile block just to the east of yours, maybe overlapping a bit. So, yes, you'd make it out of the Gladden Fields. But if 8L's troops have the proper scouting deployments, his army would most likely be aware of yours, though would miss them because they're too far to the East. Once his scouts spot your army though, his entire force would know in about two minutes after the horn is sounded (and, given a 120 decibel horn, could be easily heard from over ten miles away without obstruction (and there wouldn't be much in the way of obstructions here), so you'd only need one guy (maybe two) to sound a horn in between the first scout and the main army). Then, any sentries on the border of the Wilderland will also be informed that you're approaching, and could in turn signal to rally the main garrison.
That's not quite true. Most people just didn't care about passing armies, or have the strength or incentive to stop them. Attempting to stop a passing army could put the region itself in danger, and usually accomplishes little, so people rarely ever try to do it. However, it's almost always been agreed upon that the defender gets most of the say when it comes to whether or not an army can pass through their region, as it's assumed that the region has sentries to report passing groups to the main body of troops and that said body of troops could move to intercept the passing army. Of course there are a few exceptions to this, such as when you're talking about light cavalry crossing over a little corner of a region owned by Dwarves (which is why you're getting out of the Gladden Fields), but generally speaking, as applies in the Wilderland, the defender gets the call on whether or not an enemy army gets to pass through or not uncontested. Is that a question even worth asking? No, the Siege of Gundabad is not part of my plan. I'm just attacking it because I'm bored and have absolutely nothing else to do with my troops. Is it all just part of your plan to not lose Gundabad?
5. But moving through a swamp to a destination is easier than moving through the swamp trying to find someone. Particularily if all you have to go off of is one horn by a scout. 6. OK, i've given in to be at the Ramdoth in the Wilderlands. So this is mainly irrevelant.
OK, it seemed to me that people couldn't pick most of the time, unless it's some small region. You know, I highly doubt that. You're one of the biggest planners in the RP. And of course it's part of my plan not to lose Gundabad, but these troops were originally headed to the Forodwaith for faster travel. Or somewhere further than the Forodwaith anyway. now though, that's foiled. Or is it?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*On the 29th, the Orcs secretly moved into the Wilderlands.* So their is nothing to fight.
This seems alot like Metagaming. Keplers Your opinion?
I'm gonna need some context.
✠✙ What once was old doth fade away/But Former Glory stays the same ✙✠ •••Unity•••Duty•••DESTINY••• ***EST. 2006*** • 9/11/01 • BCC: 2010-2014 • EX-TER-MIN-ATE! –Dalek
This seems alot like Metagaming. Keplers Your opinion?
I'm gonna need some context.
I moved into the region, claimed it, and left for a camping trip. When I came back, their were 2,000 Beornings in the region, contesting my claim. As I was already planning, I backlogged the troops out of the region.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
This seems alot like Metagaming. Keplers Your opinion?
I'm gonna need some context.
Here is my biased* account.
So the RP started on Friday the 28th and both MM (the gobblins) and I (the beornings) move in to claim the region. However on Saturday the 29th MM supposedly moves his troops past my army and snuck them past my troops escaping.
I don't really care anymore and we can just drop this. *I am the beornings and this move was made against me.
5. I don't see how that is. Given the larger army that you have, with the extra load and trying to move stealthily, your army is going to be innately slower than a smaller, unburdened one that couldn't care less about being seen. 6. Now, I think it'd be good if we took a closer look at our geography and army origins here. I doubt your army moved all the way to the middle of the Gladden Fields if they're just taking the region as they pass through. So since you're heading north, starting at Goblin-town, your army will likely be in the upper-leftmost thirty miles or so of the region. 8L's army, on the other hand, appears to be coming from the Carrock (I'm not actually sure about this, I'm just speculating based upon the timestamps on his posts). That would likely put him in the thirty-mile block just to the east of yours, maybe overlapping a bit. So, yes, you'd make it out of the Gladden Fields. But if 8L's troops have the proper scouting deployments, his army would most likely be aware of yours, though would miss them because they're too far to the East. Once his scouts spot your army though, his entire force would know in about two minutes after the horn is sounded (and, given a 120 decibel horn, could be easily heard from over ten miles away without obstruction (and there wouldn't be much in the way of obstructions here), so you'd only need one guy (maybe two) to sound a horn in between the first scout and the main army). Then, any sentries on the border of the Wilderland will also be informed that you're approaching, and could in turn signal to rally the main garrison.
That's not quite true. Most people just didn't care about passing armies, or have the strength or incentive to stop them. Attempting to stop a passing army could put the region itself in danger, and usually accomplishes little, so people rarely ever try to do it. However, it's almost always been agreed upon that the defender gets most of the say when it comes to whether or not an army can pass through their region, as it's assumed that the region has sentries to report passing groups to the main body of troops and that said body of troops could move to intercept the passing army. Of course there are a few exceptions to this, such as when you're talking about light cavalry crossing over a little corner of a region owned by Dwarves (which is why you're getting out of the Gladden Fields), but generally speaking, as applies in the Wilderland, the defender gets the call on whether or not an enemy army gets to pass through or not uncontested. Is that a question even worth asking? No, the Siege of Gundabad is not part of my plan. I'm just attacking it because I'm bored and have absolutely nothing else to do with my troops. Is it all just part of your plan to not lose Gundabad?
5. But moving through a swamp to a destination is easier than moving through the swamp trying to find someone. Particularily if all you have to go off of is one horn by a scout. 6. OK, i've given in to be at the Ramdoth in the Wilderlands. So this is mainly irrevelant.
OK, it seemed to me that people couldn't pick most of the time, unless it's some small region. You know, I highly doubt that. You're one of the biggest planners in the RP. And of course it's part of my plan not to lose Gundabad, but these troops were originally headed to the Forodwaith for faster travel. Or somewhere further than the Forodwaith anyway. now though, that's foiled. Or is it?
5. Meh, it goes both ways. The terrain offers advantages and disadvantages to either side, and they'd probably roughly cancel out. 6. That works for me.
As I said, there are some cases where you really can't do much. However, most of the time the defender does have the option of intercepting enemy armies, it just normally isn't worth the effort. Hmm, I wonder why that might be. In case you hadn't noticed, I was trying to (not so subtly) point out how obvious the answer to your question was. Of course attacking Gundabad is part of my plan, or else I wouldn't be attacking it. Right. . . Though there aren't exactly many regions farther away than the Forodwaith to the North.
5. But moving through a swamp to a destination is easier than moving through the swamp trying to find someone. Particularily if all you have to go off of is one horn by a scout. 6. OK, i've given in to be at the Ramdoth in the Wilderlands. So this is mainly irrevelant.
OK, it seemed to me that people couldn't pick most of the time, unless it's some small region. You know, I highly doubt that. You're one of the biggest planners in the RP. And of course it's part of my plan not to lose Gundabad, but these troops were originally headed to the Forodwaith for faster travel. Or somewhere further than the Forodwaith anyway. now though, that's foiled. Or is it?
5. Meh, it goes both ways. The terrain offers advantages and disadvantages to either side, and they'd probably roughly cancel out. 6. That works for me.
As I said, there are some cases where you really can't do much. However, most of the time the defender does have the option of intercepting enemy armies, it just normally isn't worth the effort. Hmm, I wonder why that might be. In case you hadn't noticed, I was trying to (not so subtly) point out how obvious the answer to your question was. Of course attacking Gundabad is part of my plan, or else I wouldn't be attacking it. Right. . . Though there aren't exactly many regions farther away than the Forodwaith to the North.
Actually, traveling to Forodwaith and through to Rhun is much faster than traveling through Mirkwood. Or to the Mordorian Lines. Or to Bree.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.