{JAMMERS! -GOOD- ONLY!} Wait a day or two on that, actually. Let's let MM put his troops into action before we make our move. In Moria. Though as far as I could figure out, Evil only had about four or five thousand in Eregion.
Anyways, if you can, wait to attack Eregion until MM's already sent his troops to fight elsewhere.
{JAMMERS! -GOOD- ONLY!} Nevermind, go for it. MM's bringing his troops to Dunland. I think I'll come in to reinforce you tomorrow, just so you know. I want to give Evil a few moments to assess the situation before jumbling it all up again.
{JAMMERS! GOOD ONLY!}Alright, this post is mostly for mine and KitKat's benefit. If you don't want or need to read a long list of numbers and regions in Eriador, don't read further.
{BREE}Current numbers and locations of all Bree's troops:
- 250 MWE in each of the following: Ettenmoors, Lone-Lands, Harlindon, S. Ered Luin (total: 1,000 MWE) - 400 MWE in the Shire - 500 MWE in each of the following: Forochel, N. Downs, Evendim, Angmar, N. Ered Luin, Forlindon, Old Forest, Weathertop, Minhiriath, S. Downs, Tharbad (total: 6,500 MWE) - 700 MWE in the Grey Havens - 750 MWE in Rivendell? (For the trebs, right?) - 1,800 MWE in the Open Sea (aboard ships) - 2,000 MWE in Bree (Edit: and Forodwaith) - 3,500 MWE in Dunland - 5,000 MWE in Andrast - 5,750 MWE in Trollshaws - 7,000 MWE in Enedhwaith
Total: 34,400 MWE 36,400 MWE
And Bree owns 17 regions (not counting Enedhwaith), so that should mean we have ... 37,000 MWE ... something's not adding up here ... Am I missing something?
Anywho, 1,100 of my TWE is forming my navy, which is about to engage MLB. Of the remaining 900 from the HQ, 500 are at Enedhwaith/Tharbad, and 300 are at the Havens. Each region will use its 100 TWE for self defense. However, the Havens already has 300 TWE there, and it generates 200 TWE (for being a port). So that's 300 TWE (100 from HQ + 200 from Havens), which I have left. I'll probably use most of that at my HQ.
Given my position, I think it would be safe to leave 250 MWE in most of my regions. I'll leave 500 at Tharbad and the Havens. That would allow me take ... *calculating* ... 2,850 MWE from the various regions (150 from Shire, 200 from Havens, 250 from everywhere else). Or do you think I should leave larger contingents at Angmar/Forochel/N. Downs, to protect against Gundy?
To round that out, I'd be willing to take 1,150 from Bree, to make a total of 4,000 troops to send to Gondor. And I could throw in a few siege weapons, tho not many.
Edit: Just realized I forgot the 2k troops you have in Forodwaith. Welp, now I'm only missing 600 MWE.
{JAMMERS! GOOD ONLY!} So I just realized that MM never went through Enedhwaith, meaning that he's still got a day or two to get to Dunland.
Moreover, I still have a force of 500 troops at the Glanduin ford. KitKat, do you think it would be advantageous to slow him down there? I'll have my troops hide on the near side of the ford, they could ambush him as he passes. Or is there no point to doing that?
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
{JAMMERS! -Good- ONLY!}I salvaged around 100 SWE from my frigates, but MLB instantly destroyed the rest of my artillery. I can pull a few troops out of Pelargir, but not too many. In the HQ of Dol Amroth, I have 2K. That could be bolstered by 2K from Pelargir. I also have 5K sitting in Minas Tirith that could be deployed if needed.
Also, Osgiliath is under attack. MLB sailed up river and he is bombarding my walls.
{JAMMERS! -GOOD- ONLY!}How desperate is the situation there? Can you give me troop numbers (both yours and enemy), along with you fortifications and whatever progress Evil has made?
{JAMMERS! -Good- ONLY!}Sure. I have 6K MWE, 3 Trebuchets, and 20 Mangonels.
MLB has only ships. They are:
3 Siege ships, 150 TWE
9 Battleships, 400 TWE
4 Frigates, 180 TWE
Flagship: Fuinur II - 70 TWE (Slightly larger than a siege ship, with more anti-ship weapons)
Shamrock has 100 Ladders (1 each; 100 TWE)
20 Trebuchet (15 each; 300 TWE)
10 Onagers (10 each; 100 TWE)
200 Captains of the Morgul Host (10 each; 2, 000 MWE)
400 Riders of Morgul (5 each; 2, 000 MWE)
1,875 Orc Archers (0.8 each; 1,500 MWE)
500 Axeguards of Mordor (2 each; 1, 000 MWE)
1, 875 Orc Swordsmen (0.8 each; 1, 500 MWE)
1, 250 Orc Halberdiers (0.8 each; 1, 000 MWE)
And 5,000 other MWE.
Total: 14,000 MWE
Fortifications
I have a large wall around the west side of the city and improved defenses within the walls. Shamrock has a large wall 50 meters from the riverbank, and MLB has nothing.
No real progress has been made, but my walls can't hold out forever.
{JAMMERS! GOOD ONLY!} So I just realized that MM never went through Enedhwaith, meaning that he's still got a day or two to get to Dunland.
Moreover, I still have a force of 500 troops at the Glanduin ford. KitKat , do you think it would be advantageous to slow him down there? I'll have my troops hide on the near side of the ford, they could ambush him as he passes. Or is there no point to doing that?
{JAMMERS! -GOOD- ONLY!} Eh, have some fun. Go ahead and intercept him, I'll move my Trollshaw-troops in from behind. They'll join up with you in Eregion once they deal with this other army. But just so you know, MM's really going to hate us both for this.
{JAMMERS! -GOOD- ONLY!}How desperate is the situation there? Can you give me troop numbers (both yours and enemy), along with you fortifications and whatever progress Evil has made?
{JAMMERS! -Good- ONLY!}Sure. I have 6K MWE, 3 Trebuchets, and 20 Mangonels.
MLB has only ships. They are:
3 Siege ships, 150 TWE
9 Battleships, 400 TWE
4 Frigates, 180 TWE
Flagship: Fuinur II - 70 TWE (Slightly larger than a siege ship, with more anti-ship weapons)
Shamrock has 100 Ladders (1 each; 100 TWE)
20 Trebuchet (15 each; 300 TWE)
10 Onagers (10 each; 100 TWE)
200 Captains of the Morgul Host (10 each; 2, 000 MWE)
400 Riders of Morgul (5 each; 2, 000 MWE)
1,875 Orc Archers (0.8 each; 1,500 MWE)
500 Axeguards of Mordor (2 each; 1, 000 MWE)
1, 875 Orc Swordsmen (0.8 each; 1, 500 MWE)
1, 250 Orc Halberdiers (0.8 each; 1, 000 MWE)
And 5,000 other MWE.
Total: 14,000 MWE
Fortifications
I have a large wall around the west side of the city and improved defenses within the walls. Shamrock has a large wall 50 meters from the riverbank, and MLB has nothing.
No real progress has been made, but my walls can't hold out forever.
{JAMMERS! -GOOD- ONLY!} Try to sink the siege ships first with your artillery, then go for the other ships. As soon as Shamrock should try to cross the river, do everything you can to blow his rafts (or whatever transports he has) out of the water. It'll be a lot easier to sink his troops than to fight them off by hand.
Keep me up to date on how things progress. I may have 8L's troops come and assist you at Osgiliath instead, depending on the situation when the time comes.
{JAMMERS! GOOD ONLY!} So I just realized that MM never went through Enedhwaith, meaning that he's still got a day or two to get to Dunland.
Moreover, I still have a force of 500 troops at the Glanduin ford. KitKat , do you think it would be advantageous to slow him down there? I'll have my troops hide on the near side of the ford, they could ambush him as he passes. Or is there no point to doing that?
{JAMMERS! -GOOD- ONLY!} Eh, have some fun. Go ahead and intercept him, I'll move my Trollshaw-troops in from behind. They'll join up with you in Eregion once they deal with this other army. But just so you know, MM's really going to hate us both for this.
{JAMMERS! -GOOD- ONLY!} So I have good news and bad news.
The good news is that MM surrendered at the wilderland and his 5000 troops are smashed.
The bad news is that in 5 days he will have 5k troops in gobblin town, which will either attack the high pass (most likely) or the gladden fields. I have 5000 Beornings at the high pass, but he has another 5k orcs there too. I may use 1k to attack goblin town to prevent them from regenrating. I would loose thoes troops, but hopefully I would win at the high pass.
{JAMMERS! -GOOD- ONLY!} Eh, have some fun. Go ahead and intercept him, I'll move my Trollshaw-troops in from behind. They'll join up with you in Eregion once they deal with this other army. But just so you know, MM's really going to hate us both for this.
{JAMMERS! -GOOD- ONLY!} I know. My troops are currently passing through Eregion, and will attack MM tomorrow. Of course, he would hate it even more if you were 8L right now. Nothing like having the same two users work together to intercept his reinforcing armies two separate times after they were forced back to pass through a missed region.
{JAMMERS! -GOOD- ONLY!} So I have good news and bad news.
The good news is that MM surrendered at the wilderland and his 5000 troops are smashed.
The bad news is that in 5 days he will have 5k troops in gobblin town, which will either attack the high pass (most likely) or the gladden fields. I have 5000 Beornings at the high pass, but he has another 5k orcs there too. I may use 1k to attack goblin town to prevent them from regenrating. I would loose thoes troops, but hopefully I would win at the high pass.
{JAMMERS! GOOD ONLY!} Probably High Pass, I believe he's bringing troops up to the upper Pass to attack us RN. So yeah, if you can attack GT, that might be a good idea. If my elves can be of assistance, let me know.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
{JAMMERS! -GOOD- ONLY!} I know. My troops are currently passing through Eregion, and will attack MM tomorrow. Of course, he would hate it even more if you were 8L right now. Nothing like having the same two users work together to intercept his reinforcing armies two separate times after they were forced back to pass through a missed region.
{JAMMERS! -Good- ONLY!}Sure. I have 6K MWE, 3 Trebuchets, and 20 Mangonels.
MLB has only ships. They are:
3 Siege ships, 150 TWE
9 Battleships, 400 TWE
4 Frigates, 180 TWE
Flagship: Fuinur II - 70 TWE (Slightly larger than a siege ship, with more anti-ship weapons)
Shamrock has 100 Ladders (1 each; 100 TWE)
20 Trebuchet (15 each; 300 TWE)
10 Onagers (10 each; 100 TWE)
200 Captains of the Morgul Host (10 each; 2, 000 MWE)
400 Riders of Morgul (5 each; 2, 000 MWE)
1,875 Orc Archers (0.8 each; 1,500 MWE)
500 Axeguards of Mordor (2 each; 1, 000 MWE)
1, 875 Orc Swordsmen (0.8 each; 1, 500 MWE)
1, 250 Orc Halberdiers (0.8 each; 1, 000 MWE)
And 5,000 other MWE.
Total: 14,000 MWE
Fortifications
I have a large wall around the west side of the city and improved defenses within the walls. Shamrock has a large wall 50 meters from the riverbank, and MLB has nothing.
No real progress has been made, but my walls can't hold out forever.
{JAMMERS! -GOOD- ONLY!} Try to sink the siege ships first with your artillery, then go for the other ships. As soon as Shamrock should try to cross the river, do everything you can to blow his rafts (or whatever transports he has) out of the water. It'll be a lot easier to sink his troops than to fight them off by hand.
Keep me up to date on how things progress. I may have 8L's troops come and assist you at Osgiliath instead, depending on the situation when the time comes.
{JAMMERS! -Good- ONLY!} I'll try. I can definitely sink the rafts, but the Siege Ships could be a problem.
Yes, send troops to Osgiliath. I've brought 4,500 more MWE to Lebennin, so we're good there.
Because Evil has committed so many troops to this campaign against Gondor, any loss for them would be a major blow. If we can beat MLB at Lebennin, we can push south and crush Harad's diminished forces. If we can beat Shamrock at Osgiliath or Dagorlad(?) we can push into Mordor and take it out.
{JAMMERS! -GOOD- ONLY!} Try to sink the siege ships first with your artillery, then go for the other ships. As soon as Shamrock should try to cross the river, do everything you can to blow his rafts (or whatever transports he has) out of the water. It'll be a lot easier to sink his troops than to fight them off by hand.
Keep me up to date on how things progress. I may have 8L's troops come and assist you at Osgiliath instead, depending on the situation when the time comes.
{JAMMERS! -Good- ONLY!} I'll try. I can definitely sink the rafts, but the Siege Ships could be a problem.
Yes, send troops to Osgiliath. I've brought 4,500 more MWE to Lebennin, so we're good there.
Because Evil has committed so many troops to this campaign against Gondor, any loss for them would be a major blow. If we can beat MLB at Lebennin, we can push south and crush Harad's diminished forces. If we can beat Shamrock at Osgiliath or Dagorlad(?) we can push into Mordor and take it out.
{JAMMERS! GOOD ONLY!} My 5k troops are now a day away from Lebennin. Do you still want them there, so we can beat MLB, or should I send them on to Osgiliath?
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
{JAMMERS! -GOOD- ONLY!} So I have good news and bad news.
The good news is that MM surrendered at the wilderland and his 5000 troops are smashed.
The bad news is that in 5 days he will have 5k troops in gobblin town, which will either attack the high pass (most likely) or the gladden fields. I have 5000 Beornings at the high pass, but he has another 5k orcs there too. I may use 1k to attack goblin town to prevent them from regenrating. I would loose thoes troops, but hopefully I would win at the high pass.
{JAMMERS! GOOD ONLY!} Probably High Pass, I believe he's bringing troops up to the upper Pass to attack us RN. So yeah, if you can attack GT, that might be a good idea. If my elves can be of assistance, let me know.
{JAMMERS! -GOOD- ONLY!} Just help hold the high pass. I'm going to send 1k from the wilderland, and my then 1k to the VOA to free up some more troops. Once I finish at the VOA which I should with rexes cav, and my reinforcements I should have 3k to 4k to attack GT, thats not enough to take it, but it is enough to prevent MM from regenerating for a long time.
{JAMMERS! -GOOD- ONLY!} I know. My troops are currently passing through Eregion, and will attack MM tomorrow. Of course, he would hate it even more if you were 8L right now. Nothing like having the same two users work together to intercept his reinforcing armies two separate times after they were forced back to pass through a missed region.
{JAMMERS! -GOOD- ONLY!} I think MM already hates me. I know that if he doesn't yet, he will after I attack GT and prevent his troops from regenerating. Though I have a feeling I may need you to help 'convince' MM that he can't regenerate his troops.