8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
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Post by 8legos on Mar 29, 2017 17:18:48 GMT
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8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
|
Post by 8legos on Mar 29, 2017 20:18:40 GMT
One more quick unit for Mirkwood.
Tir-e-nir. Worth 12 (15.6 MWE) Elven scale armor, elven cloaks, various pole-arms (depends), bow, sword, shield. The personal bodyguard of Arachir Fealon, (my RPC) and are hand chosen from the best elves in middle earth. They are all skilled in archery, riding, and combat, and will defend Prince Fealon with there lives. Each is measly a match for a troll or any other single unit it come upon.
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on Mar 29, 2017 20:55:05 GMT
Congratulations! You probably already read through most of that list several times now, with as many times as I've posted it (without the updates). We can't all squeeze into one HQ, now can we? Only around three times, I just scroll past all the quotes of it.
No, no, we can't. At least not if I want my 52000 troops that I should have. I meant with all of the times in the old RP, not quotes of it. My list has been mostly the same, with only a few updates, for the past several times it got posted in the old RP. Fifty two thousand?! Gosh that's a lot. Think you can beat my fifteen with that?
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8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
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Post by 8legos on Mar 30, 2017 1:43:07 GMT
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on Mar 30, 2017 2:26:20 GMT
That would be smart. I should probably save everyone else's units somewhere, too. If anyone's going to become the next Dre, my guess is that it would be EE. I think he's got a good eight regions or so sitting behind his HQ, and several in front that he could probably hold.
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Rex
Samurai Warrior
Posts: 769
inherit
180
0
176
Rex
gravity come do your thing cause I can't trust these broken wings
769
March 2017
rexcody279
{/if}
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Post by Rex on Mar 30, 2017 15:06:31 GMT
One more quick unit for Mirkwood.
Tir-e-nir. Worth 12 (15.6 MWE) Elven scale armor, elven cloaks, various pole-arms (depends), bow, sword, shield. The personal bodyguard of Arachir Fealon, (my RPC) and are hand chosen from the best elves in middle earth. They are all skilled in archery, riding, and combat, and will defend Prince Fealon with there lives. Each is measly a match for a troll or any other single unit it come upon.
Your guards are more powerful than mine... I might have to boost up their MWE. >_>
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8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
|
Post by 8legos on Mar 30, 2017 20:05:03 GMT
One more quick unit for Mirkwood.
Tir-e-nir. Worth 12 (15.6 MWE) Elven scale armor, elven cloaks, various pole-arms (depends), bow, sword, shield. The personal bodyguard of Arachir Fealon, (my RPC) and are hand chosen from the best elves in middle earth. They are all skilled in archery, riding, and combat, and will defend Prince Fealon with there lives. Each is measly a match for a troll or any other single unit it come upon.
Your guards are more powerful than mine... I might have to boost up their MWE. >_> Feel free to use them, I was looking at elves for ideas about Lothlorien units, and I saw the Mirkwood palace guard, and I realized that I needed them for my body guard.
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8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
|
Post by 8legos on Mar 30, 2017 20:26:25 GMT
That would be smart. I should probably save everyone else's units somewhere, too. If anyone's going to become the next Dre, my guess is that it would be EE. I think he's got a good eight regions or so sitting behind his HQ, and several in front that he could probably hold. I might do that this weekend when I have some time. I don't know why I saved the units, probably so I could print them off and look at them when I wasn't on the computer. Since I didn't have a phone then, and I could only be on the computer for about 45 minuates a day.
True, that might be the case. {JAMMERS! -KK- ONLY! NO LOOKING!!!} Here is the list of regions that I hope to have. Esgorath Celduin* West Rhovanion Old Brown Lands South Rhovanion* Wold Celebrant Gladden Fields* Wilderland Dimrill Dale* Maybe Lower VOA if Rex doesn't want it. So that is 10 regions, I'm not sure how I counted 12 But still 50000 troops is a lot, and probably more than dre ever had. Though I'm going to be fighting 3 hqs, so I'll be under pressure.
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on Mar 30, 2017 21:17:16 GMT
One more quick unit for Mirkwood.
Tir-e-nir. Worth 12 (15.6 MWE) Elven scale armor, elven cloaks, various pole-arms (depends), bow, sword, shield. The personal bodyguard of Arachir Fealon, (my RPC) and are hand chosen from the best elves in middle earth. They are all skilled in archery, riding, and combat, and will defend Prince Fealon with there lives. Each is measly a match for a troll or any other single unit it come upon.
Your guards are more powerful than mine... I might have to boost up their MWE. >_> At that point, worth doesn't even matter anymore, just how you use the units.
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on Apr 1, 2017 14:22:50 GMT
Morian Unitry: (Worth 1 is 1 MWE, 1 OWE is 1 Orc worth.)Infantry-IrregularGoblin Younglings: .5 OWE Goblin Younglings are not very good, but they are very small, and are perfect for swarming and manning Tanks. Come in all varieties, or as a mass of different Goblin “Mercenaries”: worth .5 Slightly better than the Goblin Younglings, Mercenaries carry the same weapons as their young. Dwarvish Shields: worth 1 These Orcs use old Dwarven pikes, swords and large Shields. Pike Crew: Worth 1 Pike Crews are Pike-using Orcs that are best used in formations and Tanks. Climbers: Worth 2 Using swords and crossbows, Climbers are best used climbing and attacking from “strange” angles that most would not expect. Goblin Pitmasters: Worth 2 Using a small axe and a whip, the Goblin Pitmasters are feared, and will drive the armies forward. However, they are still fearsome on the front lines without formation fighting. Powered Infantry: 2 OWE Of all Varieties, Powered Infantry are better at fighting. Orcs of the Ninja: 2 OWE Using a katana and a small bow, Orcs of the Ninja are stealth unitry designed for any location. Are great at climbing up sheer walls and cliffs. Chieftain of the Ninja: 5 OWE The Black Uruk Cheiftains of the Orcs of the Ninja, these unitry use a Broadsword and a recurve Bow in addition to large darts. The Black Uruk Cheiftains are much better spies than the Orcs of the Ninja. Sod Boxer: worth 2.5 The Sod Boxer is the main unit in 2 teams below (one is in the Tanks section). Each Sod Boxer has a heavy breastplate, a helmet and the rest being leather armor. A Sod Boxer has a crossbow and a short sword. Sod Boxers are goblins who enjoy building and waiting for their prey to come to them, rather than find their prey elsewhere. Sod Boxer Team: worth 5 The Sod Boxer Team is two goblins who have equipment meant to dig themselves in to the earth for surprise attacks. Tunneler’s Team: Worth 5 An old Dwarven design of tunneling device, with a slight add-on to the back. The 2 “Sod Boxer” units inside also can hold 10 other goblins in the area the Tunneler’s Team can hold up at once (for the Tunneler’s Team does not make large or substantial tunnels without a good deal more work. Archers-Non NormalCross-Archers: Worth 1 Able to use both a crossbow and a bow and arrow. Goblin Sniper: Worth 1 Using a powerful Crossbow, Goblin Snipers are used in small numbers to destroy units close to the front line, even after they are engaged. Grey Archers: 2 OWE Using Longbows, the Grey Archers are the farthest shooting of the orcs (Note: Stair shooters are more accurate, but Grey Archers are able to shoot farther) Stair shooters: Worth 2 Using bows, the Stair Shooters are best at long-distance shooting. Flight of the Uruks: 5 OWE Uruks with large shields and a crossbow, these Uruks can climb the walls of Moria just like any other goblin. Heavy Archers: Worth 5 Using longbows, the Heavy Archers are Grey Archers, much better trained and have very heavy armor. Also have a heavy sword as a sidearm. Cavalry- AllWarg Skirmishers: Worth 2 Using both a scimitar and a bow, the Warg Skirmishers are powerful Orcs. HArmored Warg Skirmishers: Worth 5 The HArmored Warg Skirmisher is the same as the Warg skirmisher, but heavily armored and much better at fighting. Trolls- AllCave Trolls: Worth 20. While not wearing Armor, the Cave troll does have rather good Arrow-resistance, and is much more maneuverable. The Cave Troll is also somewhat smarter than the HArmored Troll. HArmored Troll: Worth 20 close to immune to arrow-fire, and having some resistance to Javelins, the HArmored Trolls is slower and dumber than the Cave Troll, but all the more deadly thanks to its armor. Technology- irregular (in other words, other than basic siege weapons)Zwanglider: Worth 5 The Zwanglider is manned by 4-6 orcs, and is a mostly aerodynamic design. If they are there, the Zwanglider is capable of riding on cables which my orcs set up in their defensive structures. DAORVs: Worth 5 Dangerously Armed Orc-Ridden Vehicles, these are the basic “Tank” design. Manned by 4-6 orcs, there are 8 main arrow slits/holes for swords. The DAORVs have sharp pieces all over it, to prevent climbing/grabbing etc. ACTs: Worth 5 Anti-Cavalry Tanks, these are DAORVs, but are taller and have platforms inside them, so as to help the 4-6 orcs inside destroy cavalry. DASTs: Worth 10 The Dangerously Armed Scorpion Tanks are longer than the other tanks, having room for 6-8 orcs and a Scorpion. This tank have one large opening, and no slits. DASTs are made to withstand other siege weapons, while returning fire themselves. Well, here is 26 Morian/Goblin Town unitry. Because that Goblin Town is so similar to Moria, I'm keep the same list for both. Let's change 26 into 40! Here are 4 new units for you to approve: Goblin Impersonaters: Worth 2.5 Using Dwarven style axes, shields and heavy Dwarf armor, these Goblins are intended to appear as Dwarves, only to turn upon their supposed "Allies" at the last minute. Uruk Impersonaters: Worth 5 Similar to the Goblin Impersonaters, but either using Ranger gear or heavy Gondorian armor, these Uruks serve the same function as the Goblins whom they share a name with. Hobgoblin Warrior: Worth 5 The "Knights" of The Misty Mountains, Hobgoblin Warriors use heavy armor, a lance and a broadsword, in addition to their Kite Shield. Bear Trappers:Worth 5 Using Light Armor, A very large shield, and Bear-Lance and an axe, these units are defensively used to create a line to stand against bears, Ents and any other large, moving, creatures/vehicles.
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8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
|
Post by 8legos on Apr 1, 2017 21:57:15 GMT
Your guards are more powerful than mine... I might have to boost up their MWE. >_> At that point, worth doesn't even matter anymore, just how you use the units. Good point, but if used the right way I can defeat any single unit in the rp 1 on 1.
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8legos
Forestman
Posts: 2,129
LEGO Message Boards Username: 8legos
Favorite LEGO theme: Lord of The Rings despite not having a single set from that. :P
inherit
98
0
Aug 20, 2019 23:23:26 GMT
495
8legos
Mae Govannen Mellon Nin!
2,129
Jan 10, 2017 22:35:48 GMT
January 2017
8legos
8legos
Lord of The Rings despite not having a single set from that. :P
{/if}
|
Post by 8legos on Apr 1, 2017 22:02:12 GMT
Morian Unitry: (Worth 1 is 1 MWE, 1 OWE is 1 Orc worth.)Infantry-IrregularGoblin Younglings: .5 OWE Goblin Younglings are not very good, but they are very small, and are perfect for swarming and manning Tanks. Come in all varieties, or as a mass of different Goblin “Mercenaries”: worth .5 Slightly better than the Goblin Younglings, Mercenaries carry the same weapons as their young. Dwarvish Shields: worth 1 These Orcs use old Dwarven pikes, swords and large Shields. Pike Crew: Worth 1 Pike Crews are Pike-using Orcs that are best used in formations and Tanks. Climbers: Worth 2 Using swords and crossbows, Climbers are best used climbing and attacking from “strange” angles that most would not expect. Goblin Pitmasters: Worth 2 Using a small axe and a whip, the Goblin Pitmasters are feared, and will drive the armies forward. However, they are still fearsome on the front lines without formation fighting. Powered Infantry: 2 OWE Of all Varieties, Powered Infantry are better at fighting. Orcs of the Ninja: 2 OWE Using a katana and a small bow, Orcs of the Ninja are stealth unitry designed for any location. Are great at climbing up sheer walls and cliffs. Chieftain of the Ninja: 5 OWE The Black Uruk Cheiftains of the Orcs of the Ninja, these unitry use a Broadsword and a recurve Bow in addition to large darts. The Black Uruk Cheiftains are much better spies than the Orcs of the Ninja. Sod Boxer: worth 2.5 The Sod Boxer is the main unit in 2 teams below (one is in the Tanks section). Each Sod Boxer has a heavy breastplate, a helmet and the rest being leather armor. A Sod Boxer has a crossbow and a short sword. Sod Boxers are goblins who enjoy building and waiting for their prey to come to them, rather than find their prey elsewhere. Sod Boxer Team: worth 5 The Sod Boxer Team is two goblins who have equipment meant to dig themselves in to the earth for surprise attacks. Tunneler’s Team: Worth 5 An old Dwarven design of tunneling device, with a slight add-on to the back. The 2 “Sod Boxer” units inside also can hold 10 other goblins in the area the Tunneler’s Team can hold up at once (for the Tunneler’s Team does not make large or substantial tunnels without a good deal more work. Archers-Non NormalCross-Archers: Worth 1 Able to use both a crossbow and a bow and arrow. Goblin Sniper: Worth 1 Using a powerful Crossbow, Goblin Snipers are used in small numbers to destroy units close to the front line, even after they are engaged. Grey Archers: 2 OWE Using Longbows, the Grey Archers are the farthest shooting of the orcs (Note: Stair shooters are more accurate, but Grey Archers are able to shoot farther) Stair shooters: Worth 2 Using bows, the Stair Shooters are best at long-distance shooting. Flight of the Uruks: 5 OWE Uruks with large shields and a crossbow, these Uruks can climb the walls of Moria just like any other goblin. Heavy Archers: Worth 5 Using longbows, the Heavy Archers are Grey Archers, much better trained and have very heavy armor. Also have a heavy sword as a sidearm. Cavalry- AllWarg Skirmishers: Worth 2 Using both a scimitar and a bow, the Warg Skirmishers are powerful Orcs. HArmored Warg Skirmishers: Worth 5 The HArmored Warg Skirmisher is the same as the Warg skirmisher, but heavily armored and much better at fighting. Trolls- AllCave Trolls: Worth 20. While not wearing Armor, the Cave troll does have rather good Arrow-resistance, and is much more maneuverable. The Cave Troll is also somewhat smarter than the HArmored Troll. HArmored Troll: Worth 20 close to immune to arrow-fire, and having some resistance to Javelins, the HArmored Trolls is slower and dumber than the Cave Troll, but all the more deadly thanks to its armor. Technology- irregular (in other words, other than basic siege weapons)Zwanglider: Worth 5 The Zwanglider is manned by 4-6 orcs, and is a mostly aerodynamic design. If they are there, the Zwanglider is capable of riding on cables which my orcs set up in their defensive structures. DAORVs: Worth 5 Dangerously Armed Orc-Ridden Vehicles, these are the basic “Tank” design. Manned by 4-6 orcs, there are 8 main arrow slits/holes for swords. The DAORVs have sharp pieces all over it, to prevent climbing/grabbing etc. ACTs: Worth 5 Anti-Cavalry Tanks, these are DAORVs, but are taller and have platforms inside them, so as to help the 4-6 orcs inside destroy cavalry. DASTs: Worth 10 The Dangerously Armed Scorpion Tanks are longer than the other tanks, having room for 6-8 orcs and a Scorpion. This tank have one large opening, and no slits. DASTs are made to withstand other siege weapons, while returning fire themselves. Well, here is 26 Morian/Goblin Town unitry. Because that Goblin Town is so similar to Moria, I'm keep the same list for both. Let's change 26 into 40! Here are 4 new units for you to approve: Goblin Impersonaters: Worth 2.5 Using Dwarven style axes, shields and heavy Dwarf armor, these Goblins are intended to appear as Dwarves, only to turn upon their supposed "Allies" at the last minute. Uruk Impersonaters: Worth 5 Similar to the Goblin Impersonaters, but either using Ranger gear or heavy Gondorian armor, these Uruks serve the same function as the Goblins whom they share a name with. Hobgoblin Warrior: Worth 5 The "Knights" of The Misty Mountains, Hobgoblin Warriors use heavy armor, a lance and a broadsword, in addition to their Kite Shield. Bear Trappers:Worth 5 Using Light Armor, A very large shield, and Bear-Lance and an axe, these units are defensively used to create a line to stand against bears, Ents and any other large, moving, creatures/vehicles. The impersonator units are going to be a no-go.
The bear trappers, a bear could just swipe the points off the spears and then they are useless. And a ent could just stomp on them and crush them. Not the best unit I think.
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|
inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on Apr 1, 2017 22:48:56 GMT
Morian Unitry: (Worth 1 is 1 MWE, 1 OWE is 1 Orc worth.)Infantry-IrregularGoblin Younglings: .5 OWE Goblin Younglings are not very good, but they are very small, and are perfect for swarming and manning Tanks. Come in all varieties, or as a mass of different Goblin “Mercenaries”: worth .5 Slightly better than the Goblin Younglings, Mercenaries carry the same weapons as their young. Dwarvish Shields: worth 1 These Orcs use old Dwarven pikes, swords and large Shields. Pike Crew: Worth 1 Pike Crews are Pike-using Orcs that are best used in formations and Tanks. Climbers: Worth 2 Using swords and crossbows, Climbers are best used climbing and attacking from “strange” angles that most would not expect. Goblin Pitmasters: Worth 2 Using a small axe and a whip, the Goblin Pitmasters are feared, and will drive the armies forward. However, they are still fearsome on the front lines without formation fighting. Powered Infantry: 2 OWE Of all Varieties, Powered Infantry are better at fighting. Orcs of the Ninja: 2 OWE Using a katana and a small bow, Orcs of the Ninja are stealth unitry designed for any location. Are great at climbing up sheer walls and cliffs. Chieftain of the Ninja: 5 OWE The Black Uruk Cheiftains of the Orcs of the Ninja, these unitry use a Broadsword and a recurve Bow in addition to large darts. The Black Uruk Cheiftains are much better spies than the Orcs of the Ninja. Sod Boxer: worth 2.5 The Sod Boxer is the main unit in 2 teams below (one is in the Tanks section). Each Sod Boxer has a heavy breastplate, a helmet and the rest being leather armor. A Sod Boxer has a crossbow and a short sword. Sod Boxers are goblins who enjoy building and waiting for their prey to come to them, rather than find their prey elsewhere. Sod Boxer Team: worth 5 The Sod Boxer Team is two goblins who have equipment meant to dig themselves in to the earth for surprise attacks. Tunneler’s Team: Worth 5 An old Dwarven design of tunneling device, with a slight add-on to the back. The 2 “Sod Boxer” units inside also can hold 10 other goblins in the area the Tunneler’s Team can hold up at once (for the Tunneler’s Team does not make large or substantial tunnels without a good deal more work. Archers-Non NormalCross-Archers: Worth 1 Able to use both a crossbow and a bow and arrow. Goblin Sniper: Worth 1 Using a powerful Crossbow, Goblin Snipers are used in small numbers to destroy units close to the front line, even after they are engaged. Grey Archers: 2 OWE Using Longbows, the Grey Archers are the farthest shooting of the orcs (Note: Stair shooters are more accurate, but Grey Archers are able to shoot farther) Stair shooters: Worth 2 Using bows, the Stair Shooters are best at long-distance shooting. Flight of the Uruks: 5 OWE Uruks with large shields and a crossbow, these Uruks can climb the walls of Moria just like any other goblin. Heavy Archers: Worth 5 Using longbows, the Heavy Archers are Grey Archers, much better trained and have very heavy armor. Also have a heavy sword as a sidearm. Cavalry- AllWarg Skirmishers: Worth 2 Using both a scimitar and a bow, the Warg Skirmishers are powerful Orcs. HArmored Warg Skirmishers: Worth 5 The HArmored Warg Skirmisher is the same as the Warg skirmisher, but heavily armored and much better at fighting. Trolls- AllCave Trolls: Worth 20. While not wearing Armor, the Cave troll does have rather good Arrow-resistance, and is much more maneuverable. The Cave Troll is also somewhat smarter than the HArmored Troll. HArmored Troll: Worth 20 close to immune to arrow-fire, and having some resistance to Javelins, the HArmored Trolls is slower and dumber than the Cave Troll, but all the more deadly thanks to its armor. Technology- irregular (in other words, other than basic siege weapons)Zwanglider: Worth 5 The Zwanglider is manned by 4-6 orcs, and is a mostly aerodynamic design. If they are there, the Zwanglider is capable of riding on cables which my orcs set up in their defensive structures. DAORVs: Worth 5 Dangerously Armed Orc-Ridden Vehicles, these are the basic “Tank” design. Manned by 4-6 orcs, there are 8 main arrow slits/holes for swords. The DAORVs have sharp pieces all over it, to prevent climbing/grabbing etc. ACTs: Worth 5 Anti-Cavalry Tanks, these are DAORVs, but are taller and have platforms inside them, so as to help the 4-6 orcs inside destroy cavalry. DASTs: Worth 10 The Dangerously Armed Scorpion Tanks are longer than the other tanks, having room for 6-8 orcs and a Scorpion. This tank have one large opening, and no slits. DASTs are made to withstand other siege weapons, while returning fire themselves. Well, here is 26 Morian/Goblin Town unitry. Because that Goblin Town is so similar to Moria, I'm keep the same list for both. Let's change 26 into 40! Here are 4 new units for you to approve: Goblin Impersonaters: Worth 2.5 Using Dwarven style axes, shields and heavy Dwarf armor, these Goblins are intended to appear as Dwarves, only to turn upon their supposed "Allies" at the last minute. Uruk Impersonaters: Worth 5 Similar to the Goblin Impersonaters, but either using Ranger gear or heavy Gondorian armor, these Uruks serve the same function as the Goblins whom they share a name with. Hobgoblin Warrior: Worth 5 The "Knights" of The Misty Mountains, Hobgoblin Warriors use heavy armor, a lance and a broadsword, in addition to their Kite Shield. The Hobgoblin Warriors give their wargs medium armor, and they are quite effective Bear Trappers:Worth 5 Using Light Armor, A very large shield, and Bear-Lance and an axe, these units are defensively used to create a line to stand against bears, Ents and any other large, moving, creatures/vehicles. oops. I meant change 26 into 30, not 40. typo their. Also, the Hobgoblin warriors have medium armored Wargs, added to the description. But, yeah, nothing big. I'm considering making another Cavalry unit, but I haven't worked on it enough and dealt with some of my problems in the idea.
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|
inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
|
Post by KitKat on Apr 2, 2017 1:32:11 GMT
Let's change 26 into 40! Here are 4 new units for you to approve: Goblin Impersonaters: Worth 2.5 Using Dwarven style axes, shields and heavy Dwarf armor, these Goblins are intended to appear as Dwarves, only to turn upon their supposed "Allies" at the last minute. Uruk Impersonaters: Worth 5 Similar to the Goblin Impersonaters, but either using Ranger gear or heavy Gondorian armor, these Uruks serve the same function as the Goblins whom they share a name with. Hobgoblin Warrior: Worth 5 The "Knights" of The Misty Mountains, Hobgoblin Warriors use heavy armor, a lance and a broadsword, in addition to their Kite Shield. Bear Trappers:Worth 5 Using Light Armor, A very large shield, and Bear-Lance and an axe, these units are defensively used to create a line to stand against bears, Ents and any other large, moving, creatures/vehicles. The impersonator units are going to be a no-go.
The bear trappers, a bear could just swipe the points off the spears and then they are useless. And a ent could just stomp on them and crush them. Not the best unit I think. I'd have to second that. As cool as it might be to have "undercover" units, it just won't work. Not only would it be hard to make a convincing Dwarf (or Man or Elf) out of a Goblin, but also the logistics of properly using such a unit in this RP simply don't exist.
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on Apr 2, 2017 1:57:21 GMT
Let's change 26 into 40! Here are 4 new units for you to approve: Goblin Impersonaters: Worth 2.5 Using Dwarven style axes, shields and heavy Dwarf armor, these Goblins are intended to appear as Dwarves, only to turn upon their supposed "Allies" at the last minute. Uruk Impersonaters: Worth 5 Similar to the Goblin Impersonaters, but either using Ranger gear or heavy Gondorian armor, these Uruks serve the same function as the Goblins whom they share a name with. Hobgoblin Warrior: Worth 5 The "Knights" of The Misty Mountains, Hobgoblin Warriors use heavy armor, a lance and a broadsword, in addition to their Kite Shield. Bear Trappers:Worth 5 Using Light Armor, A very large shield, and Bear-Lance and an axe, these units are defensively used to create a line to stand against bears, Ents and any other large, moving, creatures/vehicles. The impersonator units are going to be a no-go.
The bear trappers, a bear could just swipe the points off the spears and then they are useless. And a ent could just stomp on them and crush them. Not the best unit I think. Why? Other than the fact that you don't like them. The Bear-Lance is essentially the same principle as a Boar-spear, and they could. . . and then lose all their momentum and die to the axes as the Uruks get close. Also, their is a thing called raising the lance. It may not be the best, but it does work if used properly.
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