IC: The room is small. There are only five round tables. Three of them have been pushed together and men sit around them talking loudly. At the fourth table, one man sits alone. The fifth is empty. There is a staircase at the back leading upstairs.
After several minutes, a balding, pot-bellied man steps out from the kitchen. "Wha' d' ya want?"
IC: *not whispering, but quiet enough not to be overheard* How much for one weeks stay? Oh, and if you serve food in this establishment bring me a meal at the empty table,and be swift. *surveys the room again*
The innkeeper lists a figure, overpriced but not outrageous. "I'll take 't now."
Name: Fawn Ondo Age: Teenager (the stasis thing makes it harder =P) Hair: Silver grey, just under shoulder length Eyes: Dark gray Skin Tone: Stone Grey Race: Kriatoma /Grayling\ General Description: Slight figured, standing at five foot three height, very dark blue cloak with a deep hood, black scarf to cover her lower face, black gloves, dark blue tunic that is knee length and split to the belt in the front, dark brown loosely fitted pants, knee length brown leather boots, black and silver locket on silver chain covered in runes that matches dagger Skills/Class: Rouge/Herbalist has quite the green thumb, deals with plants easily, because she is so quite and knows how to make herself seem small she is easily overlooked making it easy for her to sneak around, the herby-plantish smell can give her away though, more likely to be a thief than an assassin Items: long thin dagger (black and silver with runes) that she keeps concealed, various pouches containing dried herbs and plants, messenger bag containing her bedroll (money, ect), two lion cubs (a brother and sister, Zion and Zelda) kept back at her shack in the mercenary village, her father's compass, and her mother's locket Backstory: Her father's name is, Gon Ondo, and her mother's is, Duin Ondo. She left home right after the awakening one year ago and she bought the lion cubs from a travelling caravan 7 months prior to this game. She conceals herself and tries to stay off the radar. She is fearful, mistrusting, and flighty, but she is also caring, kind, and somewhat naive. Fawn wanders around getting work where she can, drifting. Every few weeks she goes back to check on her cubs and shack.
(Okay, there they are. Let me know if I need to change anything or whatever. )
Name: Fawn Ondo Age: Teenager (the stasis thing makes it harder =P) Hair: Silver grey, just under shoulder length Eyes: Dark gray Skin Tone: Stone Grey Race: Kriatoma /Grayling\ General Description: Slight figured, standing at five foot three height, very dark blue cloak with a deep hood, black scarf to cover her lower face, black gloves, dark blue tunic that is knee length and split to the belt in the front, dark brown loosely fitted pants, knee length brown leather boots, black and silver locket on silver chain covered in runes that matches dagger Skills/Class: Rouge/Herbalist has quite the green thumb, deals with plants easily, because she is so quite and knows how to make herself seem small she is easily overlooked making it easy for her to sneak around, the herby-plantish smell can give her away though, more likely to be a thief than an assassin Items: long thin dagger (black and silver with runes) that she keeps concealed, various pouches containing dried herbs and plants, messenger bag containing her bedroll (money, ect), two lion cubs (a brother and sister, Zion and Zelda) kept back at her shack in the mercenary village, her father's compass, and her mother's locket Backstory: Her father's name is, Gon Ondo, and her mother's is, Duin Ondo. She left home right after the awakening one year ago and she bought the lion cubs from a travelling caravan 7 months prior to this game. She conceals herself and tries to stay off the radar. She is fearful, mistrusting, and flighty, but she is also caring, kind, and somewhat naive. Fawn wanders around getting work where she can, drifting. Every few weeks she goes back to check on her cubs and shack.
(Okay, there they are. Let me know if I need to change anything or whatever. )
*editing*
That looks awesome! You can go ahead and get started with RPing.
For the age, add 1012 to the age she was when she went into stasis, and then add 1 more for the year since.
Hair: White, Shaved down to the scalp for stealth.
Eyes: Light blue eyes. (Almost white blue)
Teeth: All present
Ears: Both present, slightly pointed
Nose: Present
Complexion: Fair
Weight: 169 lbs.
Build: Wiry
Height: 6.4 feet
Distinguishing scars: None visible
Father: Gatta Ruthkie, Elf, Deceased
Mother: Sarahmura Ruthkie, Woman, Deceased
Race: Man/Elf
Class: Archer/Rouge
History: Not much information is available on Gartt Ruthkie except that more about his past in The Frigid North might be uncovered by those who seek Jer’air Pilk at the Tavern...
Rumor: Gartt will not take any job that pays because all jobs must fit into his ridged sense of justice. Gartt might have a full elf half-sister skilled in herbal lore.
Standard Attire: Dark brown cloak, Black, hooded, knee length linen jacket, leather gauntlets, shin-braced leather boots, concealed leather jerkin for light protection
Full-arm: Katana, back scabbard
Side-arm: Dirk sized katana
Concealed-arm: Needle bladed dagger
Ranged-arm: Compact, strongbow, disassembled and concealed in sides of cloak, quiver, left hip
Specialized-arm: 14” Blow-dart gun, right thigh holster, with assorted poison darts, belt pouch
Items: Gartt possess and will have with him at any time a small collection of useful items such as flint and steel, a sharpening kit, and very basic medical equipment.
OOC: If I'm not doing this right please correct the mistakes I might make.
IC: *Enters Mercenary Village.* Garrt's clothes are sodden. His boots and the hem of his cloak are caulked with damp mud. *Looks around at the village.* Strides quickly into the shadows of the buildings to quietly seek out an inn and accommodations.
Hola! RuleJJ & Mr.MerryMayhem may I please play the role of Jer'air Pilk?
IC: *not whispering, but quiet enough not to be overheard* How much for one weeks stay? Oh, and if you serve food in this establishment bring me a meal at the empty table,and be swift. *surveys the room again*
The innkeeper lists a figure, overpriced but not outrageous. "I'll take 't now."
*Un-slings backpack* These should cover it. Send the food out with one who can tell me of the latest news from here and abroad. Oh, and one other thing, you shan't need to bother with attending my room. In fact don't go in my room at any time during my stay. *Leaves counter and takes seat at the only empty table*
Name: Fawn Ondo Age: 1019 Hair: Silver grey, just under shoulder length Eyes: Dark gray Skin Tone: Stone Grey Race: Kriatoma /Grayling\ General Description: Slight figured, standing at five foot three height, very dark blue cloak with a deep hood, black scarf to cover her lower face, black gloves, dark blue tunic that is knee length and split to the belt in the front, dark brown loosely fitted pants, knee length brown leather boots, black and silver locket on silver chain covered in runes that matches dagger Skills/Class: Rouge/Herbalist has quite the green thumb, deals with plants easily, because she is so quite and knows how to make herself seem small she is easily overlooked making it easy for her to sneak around, the herby-plantish smell can give her away though, more likely to be a thief than an assassin Items: long thin dagger (black and silver with runes) that she keeps concealed, various pouches containing dried herbs and plants, messenger bag containing her bedroll (money, ect), two lion cubs (a brother and sister, Zion and Zelda) kept back at her shack in the mercenary village, her father's compass, and her mother's locket Backstory: Her father's name is, Gon Ondo, and her mother's is, Duin Ondo. She left home right after the awakening one year ago and she bought the lion cubs from a travelling caravan 7 months prior to this game. She conceals herself and tries to stay off the radar. She is fearful, mistrusting, and flighty, but she is also caring, kind, and somewhat naive. Fawn wanders around getting work where she can, drifting. Every few weeks she goes back to check on her cubs and shack.
(Okay, there they are. Let me know if I need to change anything or whatever. )
Hair: White, Shaved down to the scalp for stealth.
Eyes: Light blue eyes. (Almost white blue)
Teeth: All present
Ears: Both present, slightly pointed
Nose: Present
Complexion: Fair
Weight: 169 lbs.
Build: Wiry
Height: 6.4 feet
Distinguishing scars: None visible
Father: Gatta Ruthkie, Elf, Deceased
Mother: Sarahmura Ruthkie, Woman, Deceased
Race: Man/Elf
Class: Archer/Rouge
History: Not much information is available on Gartt Ruthkie except that more about his past in The Frigid North might be uncovered by those who seek Jer’air Pilk at the Tavern...
Rumor: Gartt will not take any job that pays because all jobs must fit into his ridged sense of justice. Gartt might have a full elf half-sister skilled in herbal lore.
Standard Attire: Dark brown cloak, Black, hooded, knee length linen jacket, leather gauntlets, shin-braced leather boots, concealed leather jerkin for light protection
Full-arm: Katana, back scabbard
Side-arm: Dirk sized katana
Concealed-arm: Needle bladed dagger
Ranged-arm: Compact, strongbow, disassembled and concealed in sides of cloak, quiver, left hip
Specialized-arm: 14” Blow-dart gun, right thigh holster, with assorted poison darts, belt pouch
Items: Gartt possess and will have with him at any time a small collection of useful items such as flint and steel, a sharpening kit, and very basic medical equipment.
OOC: If I'm not doing this right please correct the mistakes I might make.
IC: *Enters Mercenary Village.* Garrt's clothes are sodden. His boots and the hem of his cloak are caulked with damp mud. *Looks around at the village.* Strides quickly into the shadows of the buildings to quietly seek out an inn and accommodations.
Hola! RuleJJ & Mr.MerryMayhem may I please play the role of Jer'air Pilk?
Appearance: Rugged loner with grey hair and eyes with pale skin.
Clothing: Light leather hood, belted leather trench coat over quality cotton shirt and pants with leather gloves and boots that come up to the knee, along with a fine woollen cloak stowed for cooler weather.
Armour: Tough leather upper torso armour with shoulder pauldrons and vambraces, now plated with fine steel in some areas.
Weapons: Short sword along with twin daggers and a shortbow with a small quiver of arrows.
Hair: White, Shaved down to the scalp for stealth.
Eyes: Light blue eyes. (Almost white blue)
Teeth: All present
Ears: Both present, slightly pointed
Nose: Present
Complexion: Fair
Weight: 169 lbs.
Build: Wiry
Height: 6.4 feet
Distinguishing scars: None visible
Father: Gatta Ruthkie, Elf, Deceased
Mother: Sarahmura Ruthkie, Woman, Deceased
Race: Man/Elf
Class: Archer/Rouge
History: Not much information is available on Gartt Ruthkie except that more about his past in The Frigid North might be uncovered by those who seek Jer’air Pilk at the Tavern...
Rumor: Gartt will not take any job that pays because all jobs must fit into his ridged sense of justice. Gartt might have a full elf half-sister skilled in herbal lore.
Standard Attire: Dark brown cloak, Black, hooded, knee length linen jacket, leather gauntlets, shin-braced leather boots, concealed leather jerkin for light protection
Full-arm: Katana, back scabbard
Side-arm: Dirk sized katana
Concealed-arm: Needle bladed dagger
Ranged-arm: Compact, strongbow, disassembled and concealed in sides of cloak, quiver, left hip
Specialized-arm: 14” Blow-dart gun, right thigh holster, with assorted poison darts, belt pouch
Items: Gartt possess and will have with him at any time a small collection of useful items such as flint and steel, a sharpening kit, and very basic medical equipment.
OOC: If I'm not doing this right please correct the mistakes I might make.
IC: *Enters Mercenary Village.* Garrt's clothes are sodden. His boots and the hem of his cloak are caulked with damp mud. *Looks around at the village.* Strides quickly into the shadows of the buildings to quietly seek out an inn and accommodations.
Hola! RuleJJ & Mr.MerryMayhem may I please play the role of Jer'air Pilk?
OOC: Sorry I missed this. Please read the rules here and post a profile.
The innkeeper lists a figure, overpriced but not outrageous. "I'll take 't now."
*Un-slings backpack* These should cover it. Send the food out with one who can tell me of the latest news from here and abroad. Oh, and one other thing, you shan't need to bother with attending my room. In fact don't go in my room at any time during my stay. *Leaves counter and takes seat at the only empty table*
The innkeeper takes the money. "You'll git yer food." He heads back to the kitchen.