General/New Magic Each HQ can have three magic users. A magic user must wait after using a spell before using another one, the wait time being determined by the magnitude of said spell. If spells contradict each other, both are cancelled out but the users still have to wait to use a spell again. Spells can be stored in weapons or items for later use, one per weapon or item at a time. Spells are divided into 7 tiers
Tier 1- simple spell such as making light or moving a small object a short distance, infinite uses Tier 2- slightly more powerful and more geared towards battle such as firing a weak magical projectile, or moving slightly larger objects over slightly larger distances, once every 8 hours Tier 3- again more powerful, such as freezing an object, once per day Tier 4- a powerful spell such as a large explosive fireball, 1 time every 2 days Tier 5- highly powerful spell such as causing a mid-sized earthquake, 1 time every 4 days Tier 6- extremely powerful spell such as affecting time, the landscape, or a person's mind, once a week; cannot be cast by a single caster Tier 7- astronomically powerful spell such as destroying an entire continent or travelling through time, cannot be used
Old Magic Old Magic can be learned by anyone with the wizard class by going to the Ruins of the Pine Forest and speaking with Gidie. It takes ten posts (ten days) to learn.
Tier 1 spells: Infinite Tier 2 spells: Take 1 post Tier 3 spells: Take 2 posts Tier 4 spells: Take 4 posts Tier 5 spells: Take 6 posts Tier 6 spells: Take 8 posts All spells can be sped up with the help of more wizards. 1 fewer post per additional wizard. Creating Old Magic spells is difficult and sometimes dangerous. When a spell is cast that is Tier 4 or higher and has been made from scratch by the caster there is a 20% chance of failure and a 10% chance of backfiring. This happens every time the spell is cast until a successful casting is completed.
Half Wizard Characters can train to be or start out as half wizards, which can only use magic through Tier 3. This training takes three posts, as does the training from half to full wizard. Half wizards cannot learn Old Magic.
I notice you use the word "spell" a lot when describing magic. Is there an official spell list, do we go by D&D (which is a vibe I'm getting from this place ) or do we just make stuff up?
General/New Magic Each HQ can have three magic users. A magic user must wait after using a spell before using another one, the wait time being determined by the magnitude of said spell. If spells contradict each other, both are cancelled out but the users still have to wait to use a spell again. Spells can be stored in weapons or items for later use, one per weapon or item at a time. Spells are divided into 7 tiers
Tier 1- simple spell such as making light or moving a small object a short distance, infinite uses Tier 2- slightly more powerful and more geared towards battle such as firing a weak magical projectile, or moving slightly larger objects over slightly larger distances, once every 8 hours Tier 3- again more powerful, such as freezing an object, once per day Tier 4- a powerful spell such as a large explosive fireball, 1 time every 2 days Tier 5- highly powerful spell such as causing a mid-sized earthquake, 1 time every 4 days Tier 6- extremely powerful spell such as affecting time, the landscape, or a person's mind, once a week; cannot be cast by a single caster Tier 7- astronomically powerful spell such as destroying an entire continent or travelling through time, cannot be used
Old Magic Old Magic can be learned by anyone with the wizard class by going to the Ruins of the Pine Forest and speaking with Gidie. It takes ten posts (ten days) to learn.
Tier 1 spells: Infinite Tier 2 spells: Take 1 post Tier 3 spells: Take 2 posts Tier 4 spells: Take 4 posts Tier 5 spells: Take 6 posts Tier 6 spells: Take 8 posts All spells can be sped up with the help of more wizards. 1 fewer post per additional wizard. Creating Old Magic spells is difficult and sometimes dangerous. When a spell is cast that is Tier 4 or higher and has been made from scratch by the caster there is a 20% chance of failure and a 10% chance of backfiring. This happens every time the spell is cast until a successful casting is completed.
Half Wizard Characters can train to be or start out as half wizards, which can only use magic through Tier 3. This training takes three posts, as does the training from half to full wizard. Half wizards cannot learn Old Magic.
I notice you use the word "spell" a lot when describing magic. Is there an official spell list, do we go by D&D (which is a vibe I'm getting from this place ) or do we just make stuff up?
A use of magic is generally called a spell. There aren't spell lists, but for Old Magic spells you do have a chance of failure if your spell is extremely unique or innovative. If you don't think you could have gotten it out of a book, you have to use the 20% chance of failure and 10% chance of backfiring.
Fine, the pyramid can be upside down. It's a metaphor, anyway.
I'm bad with metaphors. I get 'em mixed up analogies and stuff.
Oh, that's easy. An analogy compares two or more things, while a metaphor ascribes characteristics of one thing in order to make that second thing more comprehensible.
I'm bad with metaphors. I get 'em mixed up analogies and stuff.
Oh, that's easy. An analogy compares two or more things, while a metaphor ascribes characteristics of one thing in order to make that second thing more comprehensible.
Oh, that's easy. An analogy compares two or more things, while a metaphor ascribes characteristics of one thing in order to make that second thing more comprehensible.
No, it's not easy.
Okay, how about this. An analogy uses figurative language to compare things, while a metaphor compares things literally, even though they are only figuratively similar.
Okay, how about this. An analogy uses figurative language to compare things, while a metaphor compares things literally, even though they are only figuratively similar.
Nope, don't get it. Good thing I'm not going to be an English major.
Okay, how about this. An analogy uses figurative language to compare things, while a metaphor compares things literally, even though they are only figuratively similar.
Nope, don't get it. Good thing I'm not going to be an English major.