{JAMMERS! -metaknightfan- ONLY!} Attack at Cair's rear, use a combination of projectiles and lasers. send a group to attack above him so he will have to divert his shield energy to his top than attack the bottom of his ships that is their weak spot. He is using star wars stuff which is easy to defeat
{JAMMERS! -JJ- ONLY!} Sounds good. My ships are designed for speed and effective strikes, so getting the bottom of his ships will be simple. I can also give his shields some serious business. What do we do about getting the Temmies to safety?
Post by metaknightfan4 on Jan 26, 2018 17:10:38 GMT
*A squadron of ships attacks the rear of the Astrokoan forces, striking with speed and accuracy, doing intense damage. Another squad attacks from above, dropping multiple bombs on the enemy below, doing more damage.*
I saw some fairly heated arguments a couple pages back. Just a reminder to stay respectful to everybody here! If any heated arguments continue then this topic will be temporarily locked.
Thanks, Sam
All that happened was people refusing to take suggestions for rule improvement.
Not how I remember it. More someone complaining about existing rules
How is this alliance-breaking exactly? =P (no offense, i'm just curious)
I am terminating it for reasons relating to trust. He has openly said he will attack another one of my allies. So I think it best to cut it off at one of two ends, Starlight won.
*The ship moves out of the way in time. The ships on the surface are shot down by artillery.*
You can't just say "that move never happened." He made a move, just roll with it.
From waht I can gather of this Weird battle, is that you do whatever you want, then simply ignore any moves that can harm your goals. Take hits, instead of doge every single attack you receive.