Right, so, what I'm currently thinking after reading the conversation is this:
There are two types of magic: basic and advanced.
All magic-users are obligated to have the basic spells, such as shields and lifting objects, as you have to understand those in order to improve.
Advanced magic is the point where you choose. There are many Schools, as LegoBuilder suggested. These are Fire, Water, Earth and Air. There are Lesser Schools, each belonging to one of the four, such as ice magic under Water, and plant magic under Earth.
Due to this, all wizards are capable of shielding people and objects, but one wizard might be able to summon terrible blasts of fire, while others might freeze an enemy to the ground.
Sounds good. Just a quick question: are their multiple Lesser Schools for each Greater school, or is their eight schools all together?
Otherwise, I like what you thought off.
I may well only create eight, but people can submit ideas for Lesser Schools, which I'll look over for OPness, and allow if they're ok.
Right, so, what I'm currently thinking after reading the conversation is this:
There are two types of magic: basic and advanced.
All magic-users are obligated to have the basic spells, such as shields and lifting objects, as you have to understand those in order to improve.
Advanced magic is the point where you choose. There are many Schools, as LegoBuilder suggested. These are Fire, Water, Earth and Air. There are Lesser Schools, each belonging to one of the four, such as ice magic under Water, and plant magic under Earth.
Due to this, all wizards are capable of shielding people and objects, but one wizard might be able to summon terrible blasts of fire, while others might freeze an enemy to the ground.
OK, I just reread this and, well,
What are the limits on the schools you can create? Because, as with another GM style Roleplay that was thinking of adding in something similar, I noted that you could do something like a Dragon School where you can shoot fire blasts, fly, create extremely powerful dragon shields and hypnotize people (depending on the type of dragons in this worlds, some may not apply). Another thing, Darkness, or Shadow. Sounds like a reasonable School to me. While I think you should allow this, someone might decide Darkness can Shadow Travel, is near invisible in Shadow, can Summon Darkness and can turn weak-minded beings (NPC's) into Shadow Creatures they control, maybe more other awesome abilities. Actually, if you allow that Darkness School, I might make a character to use it, that sounds really awesome.
No problems with having a bunch, just suggesting to make some definition of what a School could be.
I'll start thinking of what School I want, if the Darkness thing doesn't work out.
Mostly the only limit will be OPness. For example, for that Dragon School, you'd need to be at a really high level. It would be possible, but only NPCs would have the required power level for a long time into the game.
Darkness sounds like a good one. The best way of limiting it would probably be saying that at lower levels, your powers are very weak in daylight, and are easily disrupted by small amounts of light. For example, in order to run an NPC into a Shadow Creature, both of you would need to be in shadow. Small lights like wood torches would disrupt the connection and make them slow, and larger lights would break the connection completely. Darkness powers would also be weakened significantly in sunlight.
What are the limits on the schools you can create? Because, as with another GM style Roleplay that was thinking of adding in something similar, I noted that you could do something like a Dragon School where you can shoot fire blasts, fly, create extremely powerful dragon shields and hypnotize people (depending on the type of dragons in this worlds, some may not apply). Another thing, Darkness, or Shadow. Sounds like a reasonable School to me. While I think you should allow this, someone might decide Darkness can Shadow Travel, is near invisible in Shadow, can Summon Darkness and can turn weak-minded beings (NPC's) into Shadow Creatures they control, maybe more other awesome abilities. Actually, if you allow that Darkness School, I might make a character to use it, that sounds really awesome.
No problems with having a bunch, just suggesting to make some definition of what a School could be.
I'll start thinking of what School I want, if the Darkness thing doesn't work out.
Mostly the only limit will be OPness. For example, for that Dragon School, you'd need to be at a really high level. It would be possible, but only NPCs would have the required power level for a long time into the game.
Darkness sounds like a good one. The best way of limiting it would probably be saying that at lower levels, your powers are very weak in daylight, and are easily disrupted by small amounts of light. For example, in order to run an NPC into a Shadow Creature, both of you would need to be in shadow. Small lights like wood torches would disrupt the connection and make them slow, and larger lights would break the connection completely. Darkness powers would also be weakened significantly in sunlight.
Just making sure.
And the powers my not even be weakened at Higher levels. Awesome, I'll start making the character if you think that School is OK.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Hey, is this still going on? just wondering, because it's kind of fallen inactive.
It is still going, I've just been very busy. I have been thinking about this today, though, and hope to have the first draft of the rules up in a week or so.
Hey, is this still going on? just wondering, because it's kind of fallen inactive.
It is still going, I've just been very busy. I have been thinking about this today, though, and hope to have the first draft of the rules up in a week or so.
Awesome.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Alright, I've over halfway through the races, and have a quick question for you all. Should each race have a compulsory boost and decrease in certain attributes? For example, Goblins might have +x Agility and -x Strength from what the player chooses.
Alright, I've over halfway through the races, and have a quick question for you all. Should each race have a compulsory boost and decrease in certain attributes? For example, Goblins might have +x Agility and -x Strength from what the player chooses.
I think they should, but that it should remain balanced (negatives equal positives) and shouldn't be too large.
Alright, I've over halfway through the races, and have a quick question for you all. Should each race have a compulsory boost and decrease in certain attributes? For example, Goblins might have +x Agility and -x Strength from what the player chooses.
I think they should, but that it should remain balanced (negatives equal positives) and shouldn't be too large.
I agree. Either we should do that or just a boost, no decrease (that would of course mean they all have some type of boost, but you know.)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.