got it. so you wrote: A bunch of Lossoth Sled Riders then appear in the distance, with six Mammoths behind them. The Sled Riders get just within arrow range, at which point they fire, then move back out of range. Arrow fire also continues to come from the undergrowth near the river. The mammoths wait out of range.*
I'll reply:
*The DASTs fire upon the Mammoths.* *The goblin Trappers slip away without being seen.* *The other goblins move into the most advantegous position for them: Hiding from the sled riders behind the tanks.* *The Archer Crews inside the DAST's fire at the Sled riders when they come into play.*
Just to clarify, half of your army would probably be on one side of the river, while the other half would be on the other side (probably some in the middle, too). Though I guess it's up to you who is on which side, depending upon what order your troops were marching in.
But anyways. . . *5,750 Bree-men arrive. Some come on rafts from up-river, while others march in from the North.*
{Troops on the river} 25 mangonels (with Brandybuck operators), 8 each, 200 total 400 Brandybuck rivermen, 2 each, 800 total 425 units, 1,000 MWE
These troops are organized onto 50 rafts: 25 each have 1 mangonel and 5 rivermen, and 25 with 11 rivermen. The rafts have large boards attached to most of the sides, creating short walls that the Hobbits can hide behind.
{Troops approaching by land} 550 Eriador poachers, 1 each, 550 total 500 Bree ruffians, 1 each, 500 total 250 Bree watchmen, 2 each, 500 total 150 Dwarf guards, 4 each, 600 total 25 Dunedain snipers, 6 each, 150 total 25 Dunedain rangers, 8 each, 200 total 200 Eriador huntsmen, 3 each, 600 total 300 Eriador nomads, 3 each, 900 total 30 scorprions, 3 each, 90 total 20 mangonels, 8 each, 160 total 50 onagers, 10 each, 500 total
2,100 units, 4,750 MWE
Great. . . *The Troops Retreat Towards the battle here.* *The Siege Operators take no losses due to being in a tank.* *The Trappers slip back and quickly trap the ford.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Just to clarify, half of your army would probably be on one side of the river, while the other half would be on the other side (probably some in the middle, too). Though I guess it's up to you who is on which side, depending upon what order your troops were marching in.
But anyways. . . *5,750 Bree-men arrive. Some come on rafts from up-river, while others march in from the North.*
{Troops on the river} 25 mangonels (with Brandybuck operators), 8 each, 200 total 400 Brandybuck rivermen, 2 each, 800 total 425 units, 1,000 MWE
These troops are organized onto 50 rafts: 25 each have 1 mangonel and 5 rivermen, and 25 with 11 rivermen. The rafts have large boards attached to most of the sides, creating short walls that the Hobbits can hide behind.
{Troops approaching by land} 550 Eriador poachers, 1 each, 550 total 500 Bree ruffians, 1 each, 500 total 250 Bree watchmen, 2 each, 500 total 150 Dwarf guards, 4 each, 600 total 25 Dunedain snipers, 6 each, 150 total 25 Dunedain rangers, 8 each, 200 total 200 Eriador huntsmen, 3 each, 600 total 300 Eriador nomads, 3 each, 900 total 30 scorprions, 3 each, 90 total 20 mangonels, 8 each, 160 total 50 onagers, 10 each, 500 total
2,100 units, 4,750 MWE
Great. . . *The Troops Retreat Towards the battle here.* *The Siege Operators take no losses due to being in a tank.* *The Trappers slip back and quickly trap the ford.*
(Responding to earlier move, as well as this)
*My Mammoths are out of range, and are not hit by the DASTs* *The Sled Riders take a few hits, but their hit-and-run tactics prevent serious losses.* *All ranged units continue to fire on the enemy as they withdraw*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Just to clarify, half of your army would probably be on one side of the river, while the other half would be on the other side (probably some in the middle, too). Though I guess it's up to you who is on which side, depending upon what order your troops were marching in.
But anyways. . . *5,750 Bree-men arrive. Some come on rafts from up-river, while others march in from the North.*
{Troops on the river} 25 mangonels (with Brandybuck operators), 8 each, 200 total 400 Brandybuck rivermen, 2 each, 800 total 425 units, 1,000 MWE
These troops are organized onto 50 rafts: 25 each have 1 mangonel and 5 rivermen, and 25 with 11 rivermen. The rafts have large boards attached to most of the sides, creating short walls that the Hobbits can hide behind.
{Troops approaching by land} 550 Eriador poachers, 1 each, 550 total 500 Bree ruffians, 1 each, 500 total 250 Bree watchmen, 2 each, 500 total 150 Dwarf guards, 4 each, 600 total 25 Dunedain snipers, 6 each, 150 total 25 Dunedain rangers, 8 each, 200 total 200 Eriador huntsmen, 3 each, 600 total 300 Eriador nomads, 3 each, 900 total 30 scorprions, 3 each, 90 total 20 mangonels, 8 each, 160 total 50 onagers, 10 each, 500 total
2,100 units, 4,750 MWE
Great. . . *The Troops Retreat Towards the battle here.* *The Siege Operators take no losses due to being in a tank.* *The Trappers slip back and quickly trap the ford.*
Sorry, but we can't miss such an opportunity for you to have some fun (even if it is the Dwarf Fortress kind).
What's your troop list? I don't see it here.
*The rafts quickly float down the river. Two of the archer-rafts speed ahead of the others (or rather, the others slow down), traveling near each bank. Something appears to be dragging in the water between them.* *All of the archers and mangonels on the rafts fire as soon as they're in range, specifically at anyone near the edges of the ford.*
*My army advances at full speed. The cavalry move around to your upstream flank, while the Dunedain move somewhat downstream.*
Great. . . *The Troops Retreat Towards the battle here.* *The Siege Operators take no losses due to being in a tank.* *The Trappers slip back and quickly trap the ford.*
Sorry, but we can't miss such an opportunity for you to have some fun (even if it is the Dwarf Fortress kind).
What's your troop list? I don't see it here.
*The rafts quickly float down the river. Two of the archer-rafts speed ahead of the others (or rather, the others slow down), traveling near each bank. Something appears to be dragging in the water between them.* *All of the archers and mangonels on the rafts fire as soon as they're in range, specifically at anyone near the edges of the ford.*
*My army advances at full speed. The cavalry move around to your upstream flank, while the Dunedain move somewhat downstream.*
I'm going to have some fun with the troops here, rather then in Dunland. 100 DAST’s (2 Siege Crew, 2 Archer Crew, 1 Pike Crew) (1,000) 250 Goblin Shields (125) 750 Dual Pikes (375) 250 Atlatl Pin-pointers (500) 625 Goblin Trappers (1,000) 300 Hobgoblin Warriors (1,500) 100 HArmored Skirmishers (500)
*The Army moves out from the river, and then sets in a defensive position, DASt's behind them, 150 Hobgoblin Warrios and 50 HArmored Skirmishers a ways off protecting the flanks, The Trappers having dissapeared, The rest in formation.*
Here is their formation:
SSSSS DDDDD DDDDD DDDDD AAAAA
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Sorry, but we can't miss such an opportunity for you to have some fun (even if it is the Dwarf Fortress kind).
What's your troop list? I don't see it here.
*The rafts quickly float down the river. Two of the archer-rafts speed ahead of the others (or rather, the others slow down), traveling near each bank. Something appears to be dragging in the water between them.* *All of the archers and mangonels on the rafts fire as soon as they're in range, specifically at anyone near the edges of the ford.*
*My army advances at full speed. The cavalry move around to your upstream flank, while the Dunedain move somewhat downstream.*
I'm going to have some fun with the troops here, rather then in Dunland. 100 DAST’s (2 Siege Crew, 2 Archer Crew, 1 Pike Crew) (1,000) 250 Goblin Shields (125) 750 Dual Pikes (375) 250 Atlatl Pin-pointers (500) 625 Goblin Trappers (1,000) 300 Hobgoblin Warriors (1,500) 100 HArmored Skirmishers (500)
*The Army moves out from the river, and then sets in a defensive position, DASt's behind them, 150 Hobgoblin Warrios and 50 HArmored Skirmishers a ways off protecting the flanks, The Trappers having dissapeared, The rest in formation.*
Here is their formation:
SSSSS DDDDD DDDDD DDDDD AAAAA
Danke! Which side of the river are you on now? The Enedwaith (with EE's troops) side or the Eregion side (with my troops)?
*The rafts come floating past the ford, while their trailing rope sweeps up anything in the water in it (be it troops too slow to get out of the way, or just debris that somehow wasn't swept away by the water).* *The rivermen bring their rafts to a stop, with half of them on either side of the ford (leaving a pathway in the middle). They immediately get to work firing on your troops (particularly any ranged ones).*
*My main army opens fire as soon as they come in range. The onagers fire at the DASts, while mangonels and scorpions fire at your ranged troops.* [*If your troops are on EE's side of the river, then my main army crosses said river. Otherwise:*] *My ranged cavalry starts running around in circles, firing at your troops, while the melee cavalry moves towards your skirmishers.* *The Dunedain set to picking off Hobgoblins from a distance.*
Ah yes, that's one of flyingfroggy12's favorite books, tho I haven't read it myself. However, I believe there's a couple differences here:
1. Most of the soldiers in that book, if memory serves me, were trained, disciplined warriors, who knew how to use their weapons. These units are Dunlendings, who, while capable of pulling off basic formations, would have none of the discpline or training which allowed the RA soldiers to pull this off. 2. These Hamat units are not swordsmen. The Hamat shields carry pikes, while the javelins carry, well, duh. Given their description at the A&U, I believe the Shield units are supposed to be in front. However, trying to use a pike within a testudo would probably be much more difficult than a sword, for example. Furthermore, pikes are two handed weapons, but you need at least one hand to hold the shield. So I'm not really sure what he's doing with the pikes, since there's not much that can be done. 3. RA is good, but it's still fiction. It's written by a guy from Australia who may very well have never wielded a real shield in his life. I'm not going to say it works simply because it was used in RA.
From what I can tell, if they were trained right then it would work fine. Also, while the first group we see are very well trained, the next group was a group of Lumberjacks given shoddy pikes and large shields, and 6 months of training 10 at a time. 200 were trained this way, and that is WHY it works so efficiently: Low-trained units can be much more efficient. However, the pikes and javelins. . . yeah, not really. While their were Javelins in RA, it didn't make as much sense how they pulled it off.
Alright, I retract my first point, but 2 and 3 still stand. It doesn't really matter tho, as Shamrock changed it anyways.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
I'm going to have some fun with the troops here, rather then in Dunland. 100 DAST’s (2 Siege Crew, 2 Archer Crew, 1 Pike Crew) (1,000) 250 Goblin Shields (125) 750 Dual Pikes (375) 250 Atlatl Pin-pointers (500) 625 Goblin Trappers (1,000) 300 Hobgoblin Warriors (1,500) 100 HArmored Skirmishers (500)
*The Army moves out from the river, and then sets in a defensive position, DASt's behind them, 150 Hobgoblin Warrios and 50 HArmored Skirmishers a ways off protecting the flanks, The Trappers having dissapeared, The rest in formation.*
Here is their formation:
SSSSS DDDDD DDDDD DDDDD AAAAA
Danke! Which side of the river are you on now? The Enedwaith (with EE's troops) side or the Eregion side (with my troops)?
*The rafts come floating past the ford, while their trailing rope sweeps up anything in the water in it (be it troops too slow to get out of the way, or just debris that somehow wasn't swept away by the water).* *The rivermen bring their rafts to a stop, with half of them on either side of the ford (leaving a pathway in the middle). They immediately get to work firing on your troops (particularly any ranged ones).*
*My main army opens fire as soon as they come in range. The onagers fire at the DASts, while mangonels and scorpions fire at your ranged troops.* [*If your troops are on EE's side of the river, then my main army crosses said river. Otherwise:*] *My ranged cavalry starts running around in circles, firing at your troops, while the melee cavalry moves towards your skirmishers.* *The Dunedain set to picking off Hobgoblins from a distance.*
Whichever side the Fort is on, which I'm geussing is the Enedwaith side.
*The Skirmishers move towards your units, firing at them.* *The DASTs take the punishment from the mangonels and scorpions well, due to their designed purpose, and fire back, starting with the crews on the most powerful/accurate weapons.* *My Warriors charge at your Melee Cavalry.* *My Trappers appear, firing at the Dunedain.*
This all happens when your group is on this side, I assume.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
From what I can tell, if they were trained right then it would work fine. Also, while the first group we see are very well trained, the next group was a group of Lumberjacks given shoddy pikes and large shields, and 6 months of training 10 at a time. 200 were trained this way, and that is WHY it works so efficiently: Low-trained units can be much more efficient. However, the pikes and javelins. . . yeah, not really. While their were Javelins in RA, it didn't make as much sense how they pulled it off.
Alright, I retract my first point, but 2 and 3 still stand. It doesn't really matter tho, as Shamrock changed it anyways.
2 definetly still stand, although 3 may be incorrect, or correct. Until one of us actually find a way to try it in open combat, their isn't really any way to decifer if it was a smart idea on the authors part, or just a whim. Although looking at the rest of his battle strategy, I'd say he knows what he's doing.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{JAMMERS! GOOD ONLY!} KitKat, where do you think I should go with the 500 troops at the ford here? They ain't much, but might be able to do some damage if they can hit MM in the rear. Or they could go elsewhere. Or they could simply continue to do what they were doing before.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
{JAMMERS! GOOD ONLY!} KitKat, where do you think I should go with the 500 troops at the ford here? They ain't much, but might be able to do some damage if they can hit MM in the rear. Or they could go elsewhere. Or they could simply continue to do what they were doing before.
{JAMMERS! -GOOD- ONLY!} I'd keep at what you're doing for now. Maybe once I'm heavily engaged with MM you can move them out, or try some other attack, but wait until then.
{JAMMERS! GOOD ONLY!} KitKat, where do you think I should go with the 500 troops at the ford here? They ain't much, but might be able to do some damage if they can hit MM in the rear. Or they could go elsewhere. Or they could simply continue to do what they were doing before.
{JAMMERS! -GOOD- ONLY!} I'd keep at what you're doing for now. Maybe once I'm heavily engaged with MM you can move them out, or try some other attack, but wait until then.
I'm going to have some fun with the troops here, rather then in Dunland. 100 DAST’s (2 Siege Crew, 2 Archer Crew, 1 Pike Crew) (1,000) 250 Goblin Shields (125) 750 Dual Pikes (375) 250 Atlatl Pin-pointers (500) 625 Goblin Trappers (1,000) 300 Hobgoblin Warriors (1,500) 100 HArmored Skirmishers (500)
*The Army moves out from the river, and then sets in a defensive position, DASt's behind them, 150 Hobgoblin Warrios and 50 HArmored Skirmishers a ways off protecting the flanks, The Trappers having dissapeared, The rest in formation.*
Here is their formation:
SSSSS DDDDD DDDDD DDDDD AAAAA
Danke! Which side of the river are you on now? The Enedwaith (with EE's troops) side or the Eregion side (with my troops)?
*The rafts come floating past the ford, while their trailing rope sweeps up anything in the water in it (be it troops too slow to get out of the way, or just debris that somehow wasn't swept away by the water).* *The rivermen bring their rafts to a stop, with half of them on either side of the ford (leaving a pathway in the middle). They immediately get to work firing on your troops (particularly any ranged ones).*
*My main army opens fire as soon as they come in range. The onagers fire at the DASts, while mangonels and scorpions fire at your ranged troops.* [*If your troops are on EE's side of the river, then my main army crosses said river. Otherwise:*] *My ranged cavalry starts running around in circles, firing at your troops, while the melee cavalry moves towards your skirmishers.* *The Dunedain set to picking off Hobgoblins from a distance.*
Danke! Which side of the river are you on now? The Enedwaith (with EE's troops) side or the Eregion side (with my troops)?
*The rafts come floating past the ford, while their trailing rope sweeps up anything in the water in it (be it troops too slow to get out of the way, or just debris that somehow wasn't swept away by the water).* *The rivermen bring their rafts to a stop, with half of them on either side of the ford (leaving a pathway in the middle). They immediately get to work firing on your troops (particularly any ranged ones).*
*My main army opens fire as soon as they come in range. The onagers fire at the DASts, while mangonels and scorpions fire at your ranged troops.* [*If your troops are on EE's side of the river, then my main army crosses said river. Otherwise:*] *My ranged cavalry starts running around in circles, firing at your troops, while the melee cavalry moves towards your skirmishers.* *The Dunedain set to picking off Hobgoblins from a distance.*
MM?
Looks like I missed this. Wait. . . No. I thought that I posted something to this. Oh wait no, never mind.
*My troops fire at your's, targeting crew of anything in range, or else your more elite units* *My Skirmishers hit and run at your ranged cavalry, firing arrows as they go (or getting in close).* *The Hobgoblins attack your melee cavalry* *The Trappers reappear, attacking your Dunedain.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Looks like I missed this. Wait. . . No. I thought that I posted something to this. Oh wait no, never mind.
*My troops fire at your's, targeting crew of anything in range, or else your more elite units* *My Skirmishers hit and run at your ranged cavalry, firing arrows as they go (or getting in close).* *The Hobgoblins attack your melee cavalry* *The Trappers reappear, attacking your Dunedain.*
*My troops (save the mammoths) move to the edge of the river (still on the south side) and begin firing at any of your troops that are in range.*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Looks like I missed this. Wait. . . No. I thought that I posted something to this. Oh wait no, never mind.
*My troops fire at your's, targeting crew of anything in range, or else your more elite units* *My Skirmishers hit and run at your ranged cavalry, firing arrows as they go (or getting in close).* *The Hobgoblins attack your melee cavalry* *The Trappers reappear, attacking your Dunedain.*
*My troops (save the mammoths) move to the edge of the river (still on the south side) and begin firing at any of your troops that are in range.*
*none are in range.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.