inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 2, 2017 1:55:56 GMT
Onagers? What other artillery do you have, and where is it? You only told me about the trebuchets before. *Hold on the EPAs for a moment. Need to figure out other artillery stuffs first. (Say that they're finishing off your trebuchets. )* *Your shots crash into the mountainside that's between you and my snipers.* *They continue climbing.* Armor-piercing. I.e. oversized crossbow bolts. *The EPAs continue their bombardment.* *The arbalests are set up near the EPAs, located so that your troops will have to come into range before reaching the wall.* *The mortars are set up behind the EPAs, and they start dropping incendiaries on your tanks.* On the Large Towers. Didn't you read the description of the Main Towers? I said that their was a bunch of Onagers, Ballitae and Scorpions on them, and due to their major height advantage, they could fire at your troops climbing the wall. Just like the archers, who are at the same height (minus the ones INSIDE the wall, but still.) Therefore their is not mountainside between us. I'll put a map below. *The DAORVs continue to draw fire.* Nulled, they are making their way for the Secret Entrance that is currently acsessible, your troops are over by the Main Gate. So I'll let you see if their is anything you can do, and then move them in. *The incendiaries do little to the Metal shell other than make it more difficult to aim properly due to the fact that the tanks are now all glowing, and therefore making it difficult to aim.* W W W BBBBBBBB MMMMMMMMMMM W MMMMMMMMMMM W MMMMMM TTTTTTWWWWWWWTTTTTWWWWWWWWWWWW TTTTTTT TTTTTT TTTTTT TTTTTT W KKKKK W W D KKKKK W W KKKKK W TTTTTT TTTTT TTTTTT TTTTTT WWWWWWWWWWWWWWTTTTTTWWWGGGWWTTTTTT GGG W DDDDDDDD W DDDDDDDD W DDDDDDDD W W TTTT W OOOOOW Please realize that Size isn't quite right, nor are proportions. Your Dwarves are slightly off as well, but it's so my Tanks and Orcs are able to fit. W=Wall. Defensive or Outer Wall. T= Main Tower. This is where the Onagers, Ballistae, Scorpions and Archers are. K= Keep M=Mountain that's actually in the map. A mountain is attached to each of the outer walls. B= Bree men G= Gatehouse. Description was back up their. D=Dwarves T= Tanks O= Orcs D=Dungeon Entrance Ooh, a map! Danke! Though shouldn't the map be rotated a quarter-turn to the left, the Bree-men put in the section currently to the left of the tower, and your reinforcements near that left-reaching wall? Oh those, okay. Yes, I did their description, but they just said that there was "plenty of room for archers and siege towers." Though I should've guessed, since I think I recall you mentioning weapons on top of the towers. I think you might be mistaken. Earlier I believe you mentioned that your main towers have bridges leading into the nearby mountains (even if I'm mistaken and you didn't, there would be nearby mountains since this is only one mountain that's part of two separate ranges ). My snipers aren't climbing the wall, they're climbing the local mountains. Probably one of the Grey Mountains nearby, but also the Misty Mountains if there's a decent peak in range. Thus, as they're climbing the mountains, and are climbing parts that are just barely obstructed from most of your troops' views, there's a mountainside in the way of them being attacked. Well, as your reinforcements are caught in the Wilderland for the moment, I think they can be cut out of this battle. *The snipers continue climbing (next post they'll be settling into position).* *The EPAs open fire on your defensive wall, attempting to blow a hole in it (remember, there are sixty-five of them at work ).* *The hundred and fifty available trebuchets are set up in range of the defensive wall. The fifty in a perimeter around my forces are also moved into range of the wall.*
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on May 2, 2017 14:26:51 GMT
On the Large Towers. Didn't you read the description of the Main Towers? I said that their was a bunch of Onagers, Ballitae and Scorpions on them, and due to their major height advantage, they could fire at your troops climbing the wall. Just like the archers, who are at the same height (minus the ones INSIDE the wall, but still.) Therefore their is not mountainside between us. I'll put a map below. *The DAORVs continue to draw fire.* Nulled, they are making their way for the Secret Entrance that is currently acsessible, your troops are over by the Main Gate. So I'll let you see if their is anything you can do, and then move them in. *The incendiaries do little to the Metal shell other than make it more difficult to aim properly due to the fact that the tanks are now all glowing, and therefore making it difficult to aim.* W W W BBBBBBBB MMMMMMMMMMM W MMMMMMMMMMM W MMMMMM TTTTTTWWWWWWWTTTTTWWWWWWWWWWWW TTTTTTT TTTTTT TTTTTT TTTTTT W KKKKK W W D KKKKK W W KKKKK W TTTTTT TTTTT TTTTTT TTTTTT WWWWWWWWWWWWWWTTTTTTWWWGGGWWTTTTTT GGG W DDDDDDDD W DDDDDDDD W DDDDDDDD W W TTTT W OOOOOW Please realize that Size isn't quite right, nor are proportions. Your Dwarves are slightly off as well, but it's so my Tanks and Orcs are able to fit. W=Wall. Defensive or Outer Wall. T= Main Tower. This is where the Onagers, Ballistae, Scorpions and Archers are. K= Keep M=Mountain that's actually in the map. A mountain is attached to each of the outer walls. B= Bree men G= Gatehouse. Description was back up their. D=Dwarves T= Tanks O= Orcs D=Dungeon Entrance Ooh, a map! Danke! Though shouldn't the map be rotated a quarter-turn to the left, the Bree-men put in the section currently to the left of the tower, and your reinforcements near that left-reaching wall? Oh those, okay. Yes, I did their description, but they just said that there was "plenty of room for archers and siege towers." Though I should've guessed, since I think I recall you mentioning weapons on top of the towers. I think you might be mistaken. Earlier I believe you mentioned that your main towers have bridges leading into the nearby mountains (even if I'm mistaken and you didn't, there would be nearby mountains since this is only one mountain that's part of two separate ranges ). My snipers aren't climbing the wall, they're climbing the local mountains. Probably one of the Grey Mountains nearby, but also the Misty Mountains if there's a decent peak in range. Thus, as they're climbing the mountains, and are climbing parts that are just barely obstructed from most of your troops' views, there's a mountainside in the way of them being attacked. Well, as your reinforcements are caught in the Wilderland for the moment, I think they can be cut out of this battle. *The snipers continue climbing (next post they'll be settling into position).* *The EPAs open fire on your defensive wall, attempting to blow a hole in it (remember, there are sixty-five of them at work ).* *The hundred and fifty available trebuchets are set up in range of the defensive wall. The fifty in a perimeter around my forces are also moved into range of the wall.* yeah, that's where they are. The Brides were in the original description, and when elaborated, they Transformed into the Outer Walls, and so if You attempted to climb them, then either they are on the side facing away, or my troops can hit them, due to them being about as high as the Mountain tops nearby. So. . . whatever, I'll just destroy them once they settle. *The EPA's and Trebuchets do little difference, due to it being a large, metal Wall.* *The Onagers and Ballistae turn to fire at the Trebs and EPA's, though the Scorpions and Archers stay fixed on the Mountain.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 2, 2017 20:35:40 GMT
Ooh, a map! Danke! Though shouldn't the map be rotated a quarter-turn to the left, the Bree-men put in the section currently to the left of the tower, and your reinforcements near that left-reaching wall? Oh those, okay. Yes, I did their description, but they just said that there was "plenty of room for archers and siege towers." Though I should've guessed, since I think I recall you mentioning weapons on top of the towers. I think you might be mistaken. Earlier I believe you mentioned that your main towers have bridges leading into the nearby mountains (even if I'm mistaken and you didn't, there would be nearby mountains since this is only one mountain that's part of two separate ranges ). My snipers aren't climbing the wall, they're climbing the local mountains. Probably one of the Grey Mountains nearby, but also the Misty Mountains if there's a decent peak in range. Thus, as they're climbing the mountains, and are climbing parts that are just barely obstructed from most of your troops' views, there's a mountainside in the way of them being attacked. Well, as your reinforcements are caught in the Wilderland for the moment, I think they can be cut out of this battle. *The snipers continue climbing (next post they'll be settling into position).* *The EPAs open fire on your defensive wall, attempting to blow a hole in it (remember, there are sixty-five of them at work ).* *The hundred and fifty available trebuchets are set up in range of the defensive wall. The fifty in a perimeter around my forces are also moved into range of the wall.* yeah, that's where they are. The Brides were in the original description, and when elaborated, they Transformed into the Outer Walls, and so if You attempted to climb them, then either they are on the side facing away, or my troops can hit them, due to them being about as high as the Mountain tops nearby. So. . . whatever, I'll just destroy them once they settle. *The EPA's and Trebuchets do little difference, due to it being a large, metal Wall.* *The Onagers and Ballistae turn to fire at the Trebs and EPA's, though the Scorpions and Archers stay fixed on the Mountain.* But I'm not climbing the walls, I'm climbing the mountains. And even though your towers are about as tall as the mountains, they're still on only one side of them, so the other side of the mountain-face is safe. So yes, they're currently (as of the last move) on the side facing away. *The snipers settle-down and set up their posts. There positions are scattered around the nearby (in-range) mountains, towards their peaks and, for the most part, mostly behind the cover of protrusions and recesses in the mountainside. Very little of them is yet seen, partially due to the fact that they've been out of sight for so long that your troops have lost track of them.* *The artillery fires at various parts of the fortress (anything and everything), testing for things that could be damaged. Several of the first few shots overshoot the wall and land in the courtyard (likely hitting your pit-thing).* *The EPA that was being earlier disassembled has, at this point, been mostly reconfigured. It appears long and flat, though unbalanced. The chassis is about the same, though one end of it has been extended significantly. The other end is piled with random stuff, and there are a few vertical posts with ropes going to-and-fro.*
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on May 3, 2017 12:07:16 GMT
yeah, that's where they are. The Brides were in the original description, and when elaborated, they Transformed into the Outer Walls, and so if You attempted to climb them, then either they are on the side facing away, or my troops can hit them, due to them being about as high as the Mountain tops nearby. So. . . whatever, I'll just destroy them once they settle. *The EPA's and Trebuchets do little difference, due to it being a large, metal Wall.* *The Onagers and Ballistae turn to fire at the Trebs and EPA's, though the Scorpions and Archers stay fixed on the Mountain.* But I'm not climbing the walls, I'm climbing the mountains. And even though your towers are about as tall as the mountains, they're still on only one side of them, so the other side of the mountain-face is safe. So yes, they're currently (as of the last move) on the side facing away. *The snipers settle-down and set up their posts. There positions are scattered around the nearby (in-range) mountains, towards their peaks and, for the most part, mostly behind the cover of protrusions and recesses in the mountainside. Very little of them is yet seen, partially due to the fact that they've been out of sight for so long that your troops have lost track of them.* *The artillery fires at various parts of the fortress (anything and everything), testing for things that could be damaged. Several of the first few shots overshoot the wall and land in the courtyard (likely hitting your pit-thing).* *The EPA that was being earlier disassembled has, at this point, been mostly reconfigured. It appears long and flat, though unbalanced. The chassis is about the same, though one end of it has been extended significantly. The other end is piled with random stuff, and there are a few vertical posts with ropes going to-and-fro.* *The Onagers and ballista begin destroying all of these places at random, while the Archers hit anyone they see.* *Very little is damaged, only the main Gatehouse is able to be Damaged.* It wouldn't yet have hit the pit, their is a pretty big courtyard. *the strange EPA is currently ignored, other than a couple glances at it every now and then.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 3, 2017 19:07:43 GMT
But I'm not climbing the walls, I'm climbing the mountains. And even though your towers are about as tall as the mountains, they're still on only one side of them, so the other side of the mountain-face is safe. So yes, they're currently (as of the last move) on the side facing away. *The snipers settle-down and set up their posts. There positions are scattered around the nearby (in-range) mountains, towards their peaks and, for the most part, mostly behind the cover of protrusions and recesses in the mountainside. Very little of them is yet seen, partially due to the fact that they've been out of sight for so long that your troops have lost track of them.* *The artillery fires at various parts of the fortress (anything and everything), testing for things that could be damaged. Several of the first few shots overshoot the wall and land in the courtyard (likely hitting your pit-thing).* *The EPA that was being earlier disassembled has, at this point, been mostly reconfigured. It appears long and flat, though unbalanced. The chassis is about the same, though one end of it has been extended significantly. The other end is piled with random stuff, and there are a few vertical posts with ropes going to-and-fro.* *The Onagers and ballista begin destroying all of these places at random, while the Archers hit anyone they see.* *Very little is damaged, only the main Gatehouse is able to be Damaged.* It wouldn't yet have hit the pit, their is a pretty big courtyard. *the strange EPA is currently ignored, other than a couple glances at it every now and then.* How many onagers and ballistae do you have? *The snipers start taking out your weapon operators. The Shathuru fire incendiary bolts (not quite normal ones, as those wouldn't work here, but I can describe how these work if you'd like) at your onagers (specifically the highly-flammable parts, like the ropes and sling).* *All artillery focuses its fire on the gatehouse and its various layers.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 4, 2017 2:34:17 GMT
*Having gotten quite bored (and cold ), the Bree-men here leave.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 6, 2017 3:25:02 GMT
*Having gotten quite bored (and cold ), the Bree-men here leave.* Mods, it looks like my last move is still awaiting moderation. I posted it about two days ago.
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Ben
Viking
Posts: 321
LEGO Message Boards Username: benjoseph7
Favorite LEGO theme: Star Wars
inherit
92
0
271
Ben
321
January 2017
ben
benjoseph7
Star Wars
{/if}
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Post by Ben on May 6, 2017 3:56:12 GMT
*Having gotten quite bored (and cold ), the Bree-men here leave.* Mods, it looks like my last move is still awaiting moderation. I posted it about two days ago. I got it, I wasn't on to moderate yesterday, so let me know if there are any other unmoderated posts floating around here.
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 6, 2017 4:07:54 GMT
Mods, it looks like my last move is still awaiting moderation. I posted it about two days ago. I got it, I wasn't on to moderate yesterday, so let me know if there are any other unmoderated posts floating around here. Danke! Well, I had to update the RP guide the other day, so that need re-approved if you have the time to skim through it. Plus MM's troop list that should be on page 6 of the A&U (I had to correct some of his stuff in it). Other than that, I think there are just a few of the usual recent posts (i.e. the past day or two) sitting around.
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
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Post by mythmaster1 on May 7, 2017 16:59:10 GMT
*The Onagers and ballista begin destroying all of these places at random, while the Archers hit anyone they see.* *Very little is damaged, only the main Gatehouse is able to be Damaged.* It wouldn't yet have hit the pit, their is a pretty big courtyard. *the strange EPA is currently ignored, other than a couple glances at it every now and then.* How many onagers and ballistae do you have? *The snipers start taking out your weapon operators. The Shathuru fire incendiary bolts (not quite normal ones, as those wouldn't work here, but I can describe how these work if you'd like) at your onagers (specifically the highly-flammable parts, like the ropes and sling).* *All artillery focuses its fire on the gatehouse and its various layers.* 30 onagers, 20 ballistae and 20 scorpions. *The siege weapons and archers fire at the snipers as best they can.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 7, 2017 19:32:51 GMT
How many onagers and ballistae do you have? *The snipers start taking out your weapon operators. The Shathuru fire incendiary bolts (not quite normal ones, as those wouldn't work here, but I can describe how these work if you'd like) at your onagers (specifically the highly-flammable parts, like the ropes and sling).* *All artillery focuses its fire on the gatehouse and its various layers.* 30 onagers, 20 ballistae and 20 scorpions. *The siege weapons and archers fire at the snipers as best they can.* *Several snipers are destroyed, primarily from the siege weapons, but they take relatively few losses thanks to plentiful cover (the rocky outcroppings, their pavises, etc.).* *The Shathuru light up several more onagers, while the snipers take out anyone who attempts to operate any of the artillery (or douse them).* *My artillery continues their bombardment of your gatehouse.*
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 7, 2017 22:02:05 GMT
30 onagers, 20 ballistae and 20 scorpions. *The siege weapons and archers fire at the snipers as best they can.* *Several snipers are destroyed, primarily from the siege weapons, but they take relatively few losses thanks to plentiful cover (the rocky outcroppings, their pavises, etc.).* *The Shathuru light up several more onagers, while the snipers take out anyone who attempts to operate any of the artillery (or douse them).* *My artillery continues their bombardment of your gatehouse.* *Archers, due to doing nothing, fire at the Shathuru, while the siege wapons continue to attack.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 8, 2017 0:51:11 GMT
*Several snipers are destroyed, primarily from the siege weapons, but they take relatively few losses thanks to plentiful cover (the rocky outcroppings, their pavises, etc.).* *The Shathuru light up several more onagers, while the snipers take out anyone who attempts to operate any of the artillery (or douse them).* *My artillery continues their bombardment of your gatehouse.* *Archers, due to doing nothing, fire at the Shathuru, while the siege wapons continue to attack.* *The Shathuru continue as before, likely destroying the last of the onagers and moving on to the ballistae. (I've got fifty Shathuru, and with three shots each (since they've fired for three moves) that would put five incendiaries into each onager, with the snipers preventing them from being doused.)* *The snipers continue to make sure that nobody touches the artillery, firing at the archers when able.* *Bombardment continues.*
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inherit
105
0
Mar 12, 2020 18:37:14 GMT
285
mythmaster1
King of Moria, Lord of Gundabad, Dragonslayer, Goblin Ranger, I go by many names
2,073
Jan 11, 2017 15:15:59 GMT
January 2017
mythmaster1
{/if}
|
Post by mythmaster1 on May 8, 2017 12:10:28 GMT
*Archers, due to doing nothing, fire at the Shathuru, while the siege wapons continue to attack.* *The Shathuru continue as before, likely destroying the last of the onagers and moving on to the ballistae. (I've got fifty Shathuru, and with three shots each (since they've fired for three moves) that would put five incendiaries into each onager, with the snipers preventing them from being doused.)* *The snipers continue to make sure that nobody touches the artillery, firing at the archers when able.* *Bombardment continues.* *The Shathuru are smashed.* (fifty Shathuru, I've got at least 500 Orc archers (actually more, but doesn't need to count), and their is almost no chance that they would survive 10 arrows. *The Archers begin attacking the siege weapons with fire arrows, aiming for flammable parts and crew members.* *Bombardement of the mountainside continues, now with rocks rather than the bolts, as their are no longer rocks being thrown to expose the snipers.*
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inherit
113
0
Feb 25, 2018 18:21:37 GMT
270
KitKat
1,187
Jan 12, 2017 19:47:31 GMT
January 2017
kitkat
{/if}
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Post by KitKat on May 9, 2017 2:38:32 GMT
*The Shathuru continue as before, likely destroying the last of the onagers and moving on to the ballistae. (I've got fifty Shathuru, and with three shots each (since they've fired for three moves) that would put five incendiaries into each onager, with the snipers preventing them from being doused.)* *The snipers continue to make sure that nobody touches the artillery, firing at the archers when able.* *Bombardment continues.* *The Shathuru are smashed.* (fifty Shathuru, I've got at least 500 Orc archers (actually more, but doesn't need to count), and their is almost no chance that they would survive 10 arrows. *The Archers begin attacking the siege weapons with fire arrows, aiming for flammable parts and crew members.* *Bombardement of the mountainside continues, now with rocks rather than the bolts, as their are no longer rocks being thrown to expose the snipers.* The Shathuru are also well protected, at the very peak of the mountain. But I'm sorry, I got my numbers mixed up. I just re-checked them (trying to remember how many snipers I started with), and I actually have 100 Shathuru, plus 500 snipers. Plus, with many of those snipers firing on you archers, their numbers would dwindle significantly. Given that your archers are worth .8, their accuracy and chances of hitting a mere head that occasionally pops up would be fairly slim. Their survival rate is also going to be quite grim, given that I've got 500 snipers worth 2.667 (say 400, with 100 keeping the artillery clear of operators). Plus the Shathuru being worth about 6 MWE. But anyways, let's try to figure out some real numbers for casualties. So, you had first shot while my troops set up. At this point, you wouldn't know which troops were which, so we'll divide my casualties proportionally between the snipers and Shathuru. This is a free shot for you, however, your weapons would still need to get their bearings in regards to distance, so accuracy wouldn't be the best. Let's say that 1/2 of your onagers hit and destroy, 7 of your ballista, and 3 or so scorpions (my troops wouldn't be showing themselves much, but you could see them moving stuff around). Plus, if you have 500 archers firing, giving them about 65 successful hits (due to low skill and not all hits being lethal, but also a more effective trajectory and more volleys), that'd give me about 90 casualties (85 Shathuru left, 425 snipers). My first volley would also be relatively poor in accuracy (compared to normal). Let's say 35 incendiaries landed, and 75 operators destroyed. If we say it takes seven bolts to destroy one onager, since there are still a lot of people to put out fires (though all of the burning ones' crews are destroyed), then that'd leave you with 25 onagers left, and 10 without operators. We'll say that 5 ballistae (4 people each) and 5 scorpions (one person each) were abandoned to provide crews for 5 of the onagers (5 each). That puts you at 20 onagers, 15 ballistae, and 15 scorpions. Let's also say that some of your archers (50) switch over to operating unmanned siege weapons. Second round of yours we'll say that 15 of the onagers hit and destroyed, 10 ballistae, and 5 scorpions (all archer-manned ones miss, because they're still figuring out how stuff works). Archers will be be closer to 95. This move, however, you said was targeted at the snipers, so that'd leave me 85 Shathuru and 300 snipers. My turn would result in about 60 incendiaries landed, and 150 operators downed. If we say 5 bolts per weapon (as there's less proper crew), that's 12 more onagers gone, with 13 remaining. Also, all of their operators are gone, along with all but two of the ballistae (though two more scorpions could be manned). If we mix up the operators, you could get 3 onagers manned properly, plus the 2 ballistae, and 2 scorpions (the other weapons manned by 167 archers (5 of each with one shot under their belts, and 10 onagers, 13 ballistae, and 15 scorpions brand-new)). You have 333 regular archers left. Your turn again. All of your properly-manned weapons hit, plus 8 of the others (3 onagers, 2 ballistae, 3 scorpions), giving 15 casualties to the snipers. Your archers you had switch over to firing at the Shathuru, who were generally higher in the mountain in better locations (so they'd be more difficult to hit), so we'll say 50 casualties (again, more difficult to hit, plus new target with fewer archers). That leaves me with 35 Shathuru and 285 snipers. My turn, all Shathuru would hit, and we'll burn down 8 onagers to keep the numbers even. 200 snipers also hit, destroying the last of your operators and 175 archers. If your archers again man any empty weapons, you're left with 5 onagers, and your 20 ballistae and scorpions (all brand-new crews, 125 archers). There're 200 archers left. And now your last move and this move of mine. Let's assume that your archers take out the last of the Shathuru, and the artillery gets 10 snipers (again, these crews have no experience). On my move, if 50 snipers relocate, and 200 hundred hit, that'd leave you with all weapons crewed and no archers left, or 125 archers. Thoughts? *While keeping the surviving siege weapons clear of operators, as before, the snipers pick off your archers by the dozens, if not hundreds. Many relocate (staying hidden, behind the mountain) to some of the Shathuru's old positions, picking up their old weapons (those that survive) and especially their incendiaries.* *Your artillery bombardment is rather lackluster, as your crews are inexperienced and being constantly picked off.* *My artillery continues their bombardment.*
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