|
Mar 24, 2017 19:57:51 GMT
Post by Rex on Mar 24, 2017 19:57:51 GMT
No, we're currently waiting for someone to come and claim it. I might have to drag someone in here to lead it. I'll do it. Effective immediately, Grand Admiral Thrawn leads Rhun. mythmaster1 I'll still be a part of Moria. Great, I believe that covers all the HQs.
|
|
|
Mar 24, 2017 20:27:30 GMT
-last edited on Mar 24, 2017 20:28:23 GMT by Rex
Post by Rex on Mar 24, 2017 20:27:30 GMT
I have a couple quick questions. So first, just to clarify, an HQ can regenerate 1,000 MWE per day after a conflict, correct? Or has that number been lowered? And second, I was skimming through the FA RP and noticed EE mentioned secret moves. Those weren't around when I was in the RP, and I'm curious if those apply in this RP as well. I might be interested in making use of them.
|
|
|
Mar 24, 2017 23:07:15 GMT
Post by Shamrock on Mar 24, 2017 23:07:15 GMT
I have a couple quick questions. So first, just to clarify, an HQ can regenerate 1,000 MWE per day after a conflict, correct? Or has that number been lowered? And second, I was skimming through the FA RP and noticed EE mentioned secret moves. Those weren't around when I was in the RP, and I'm curious if those apply in this RP as well. I might be interested in making use of them. We discussed that, and came to the conclusion they don't exist, mostly. You have to post everything your troops do so that others can see it. However, you can do stuff that your enemy doesn't know about IC. So if you have a bunch of rangers hidden in the bushes, I can't stop my army advancing because of that until you attack with them. I know that OOC, but not IC, so I cannot react to it IC. So moves cannot be 'hidden', as such, but others cannot know about them IC unless it's obvious. So I can tell if an army is near, but several companies could just hide.
I drink tea.
|
|
|
Mar 24, 2017 23:24:22 GMT
Post by Rex on Mar 24, 2017 23:24:22 GMT
I have a couple quick questions. So first, just to clarify, an HQ can regenerate 1,000 MWE per day after a conflict, correct? Or has that number been lowered? And second, I was skimming through the FA RP and noticed EE mentioned secret moves. Those weren't around when I was in the RP, and I'm curious if those apply in this RP as well. I might be interested in making use of them. We discussed that, and came to the conclusion they don't exist, mostly. You have to post everything your troops do so that others can see it. However, you can do stuff that your enemy doesn't know about IC. So if you have a bunch of rangers hidden in the bushes, I can't stop my army advancing because of that until you attack with them. I know that OOC, but not IC, so I cannot react to it IC. So moves cannot be 'hidden', as such, but others cannot know about them IC unless it's obvious. So I can tell if an army is near, but several companies could just hide. Okay, that makes more sense than what I had in mind. Thanks!
|
|
|
Post by emeraldeddie on Mar 25, 2017 0:42:00 GMT
I have a couple quick questions. So first, just to clarify, an HQ can regenerate 1,000 MWE per day after a conflict, correct? Or has that number been lowered? And second, I was skimming through the FA RP and noticed EE mentioned secret moves. Those weren't around when I was in the RP, and I'm curious if those apply in this RP as well. I might be interested in making use of them. We discussed that, and came to the conclusion they don't exist, mostly. You have to post everything your troops do so that others can see it. However, you can do stuff that your enemy doesn't know about IC. So if you have a bunch of rangers hidden in the bushes, I can't stop my army advancing because of that until you attack with them. I know that OOC, but not IC, so I cannot react to it IC. So moves cannot be 'hidden', as such, but others cannot know about them IC unless it's obvious. So I can tell if an army is near, but several companies could just hide. I remember discussing this before, but not coming to that conclusion...where/when did we discuss this before?
Not that I don't believe you, just want to make sure we're on the same page here.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
~ Sirach 11:25
|
|
|
Post by KitKat on Mar 25, 2017 3:14:51 GMT
I have a couple quick questions. So first, just to clarify, an HQ can regenerate 1,000 MWE per day after a conflict, correct? Or has that number been lowered? And second, I was skimming through the FA RP and noticed EE mentioned secret moves. Those weren't around when I was in the RP, and I'm curious if those apply in this RP as well. I might be interested in making use of them. I think so. That's actually something that we should figure out before we start. Like Shamrock (sorry if I've got the wrong name) said, jammered moves aren't allowed, but "secret" ones are. All moves must be open for anyone to read. That said, you opponent can only legally react to a given move if they have some reasonable IC way of knowing what happened. Additionally, for some of the more tactical "secret" moves, some amount of vagueness is allowed in the move (or in other words, you don't necessarily have to give away all of the details so long as whatever you have in mind can be reasonably and fairly clearly covered under the moves).
|
|
|
Post by KitKat on Mar 25, 2017 3:19:21 GMT
Two more issues have been recently brought to my attention (thanks Rex!). Specifically, the matter of regeneration.
First, what do you all think the regeneration rate should be per day? For a while it was 1,000 MWE (750 for Elves, 1,250 for Orcs), but I think near the end of the old RP it was adjusted to 800 (600 for Elves, 1000 for Orcs). Any preference between these, or perhaps another option?
And second, on a related note, what is the plan going to be when it comes to troops as we start the RP? Are we going to start off with all HQs fully generated? Are we going to have them only partially generated? Or should we start out with nothing, and have to generate troops after we start? And if we go with either of the latter two, at what rate should we generate troops? It'd probably be simplest to stick with the regular regeneration rate, but I think in the Fourth-age RP first-time generation was slower. Thoughts on these?
|
|
|
Mar 25, 2017 11:06:26 GMT
Post by Shamrock on Mar 25, 2017 11:06:26 GMT
We discussed that, and came to the conclusion they don't exist, mostly. You have to post everything your troops do so that others can see it. However, you can do stuff that your enemy doesn't know about IC. So if you have a bunch of rangers hidden in the bushes, I can't stop my army advancing because of that until you attack with them. I know that OOC, but not IC, so I cannot react to it IC. So moves cannot be 'hidden', as such, but others cannot know about them IC unless it's obvious. So I can tell if an army is near, but several companies could just hide. I remember discussing this before, but not coming to that conclusion...where/when did we discuss this before?
Not that I don't believe you, just want to make sure we're on the same page here. In the 4th Age RPDT, I think. Or it might have been in the Planning Topic, or on the MBs. We decided that because the focus was on the south, the Anduin had to have another crossing point.
I drink tea.
|
|
|
Mar 25, 2017 13:37:24 GMT
Post by mythmaster1 on Mar 25, 2017 13:37:24 GMT
No, we're currently waiting for someone to come and claim it. I might have to drag someone in here to lead it. I'll do it. Effective immediately, Grand Admiral Thrawn leads Rhun. mythmaster1 I'll still be a part of Moria. Great!
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
|
|
|
Mar 25, 2017 14:07:53 GMT
Post by mythmaster1 on Mar 25, 2017 14:07:53 GMT
I remember discussing this before, but not coming to that conclusion...where/when did we discuss this before?
Not that I don't believe you, just want to make sure we're on the same page here. In the 4th Age RPDT, I think. Or it might have been in the Planning Topic, or on the MBs. We decided that because the focus was on the south, the Anduin had to have another crossing point. I actually brought it up in the old MB's, and we came up with that I'm pretty sure.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
|
|
|
Mar 25, 2017 17:14:27 GMT
Post by Shamrock on Mar 25, 2017 17:14:27 GMT
Two more issues have been recently brought to my attention (thanks Rex!). Specifically, the matter of regeneration. First, what do you all think the regeneration rate should be per day? For a while it was 1,000 MWE (750 for Elves, 1,250 for Orcs), but I think near the end of the old RP it was adjusted to 800 (600 for Elves, 1000 for Orcs). Any preference between these, or perhaps another option? And second, on a related note, what is the plan going to be when it comes to troops as we start the RP? Are we going to start off with all HQs fully generated? Are we going to have them only partially generated? Or should we start out with nothing, and have to generate troops after we start? And if we go with either of the latter two, at what rate should we generate troops? It'd probably be simplest to stick with the regular regeneration rate, but I think in the Fourth-age RP first-time generation was slower. Thoughts on these? I'm not sure. For the second, I say we start fully generated. In the FA RP, firt-time generation is 250 a day. I think that works.
I drink tea.
|
|
|
Mar 25, 2017 17:18:30 GMT
Post by Shamrock on Mar 25, 2017 17:18:30 GMT
Can we agree now on when we're starting? In the FA RP, it happened with almost no notice, and thus several people (including me) were put behind. We had no reason to think it would be starting the day it did, so we didn't come on in a hurry. Because of that, it had started before we came on, and we lost regions we would have gotten.
If we agree in a starting time a few days before, though, everybody will know about it, and it will be fair.
I drink tea.
|
|
|
Mar 25, 2017 17:47:26 GMT
Post by Khan Noonian Singh on Mar 25, 2017 17:47:26 GMT
Updated regions list. If a name is in brackets next to it, then they have agreed to post it. If it has been posted, it's crossed out. Forochel (EE)
Forodwaith (EE)
Forlindon (EE)
Northern Ered Luin/Blue Mountains (EE)
Evendim (EE)
North Downs (EE)
Angmar (EE)
Mt. Gundabad ~ Gundabad Orc Sub HQ (Tuvok)Withered Heath (Thrawn)
Iron Hills ~ Dwarf Sub HQ Rhûn ~ Easterling HQ Wilderland/Upper Vales of the Anduin The Carrock ~ Beornings Sub HQ Mirkwood ~ Silvan Elves HQ (Rex)
Erebor ~ Dwarf HQ; Leader: KK Dale ~ Bardings HQ; Leader: 8legos (8legos)
Esgaroth Celduin The Ettenmoors (EE) The Grey Havens (EE) The Shire (EE) The Old Forest (EE) Harlindon (EE) Southern Ered Luin/Blue Mountains (EE) Bree(land) ~ Eriador HQ; Leader: EE (EE)
Lone Lands (EE) Amon Sûl/Weathertop (EE) Cardolan (EE) Trollshaws (EE) Rivendell ~ Noldorin High Elves Sub HQ (EE) High Pass (Rex) Goblin Town ~ Goblins of the Misty Mountains Sub HQ (MM)
Gladden Fields (Rex) Vales of the Anduin (Rex) Central Mirkwood (Rex)
West Rhovanion (Rex) East Rhovanion South Rhovanion Dorwinion (Shamrock) Brown Lands (Shamrock) Dol Guldur ~ Mirkwood Orc HQ; Leader: Tuvok (Tuvok)
Eregion/Hollin (Shamrock) Moria ~ Moria Orc HQ; Leader: MM (MM)
Dimrill Dale (Thrawn)
Caradhras/Redhorn Pass (Thrawn)
Lothlorien ~ Elven Sub HQ (Rex)
Minhiriath (EE) Tharbad (EE) Enedwaith (EE) Dunland ~ Dunlending Sub HQ Adorn (LegoBuilder)Gap of Rohan (LegoBuilder)Druwaith Iaur (LegoBuilder)Isengard ~ Uruk-Hai HQ; Leader: CC (CC)
Parth Celebrant (Rex) Wold Fangorn Forest ~ Ent Sub HQ West Emnet Helm's Deep Edoras ~ Rohirrim HQ; Leader: legoaquilino East Emnet East Fold Emyn Muil Anorien (LegoBuilder)
Nindalf/Noman-Lands (LegoBuilder)
Dagorlad (LegoBuilder)
Cirith Gorgor/The Morannon/The Black Gate (Shamrock) North Ithilien (LegoBuilder)
Cair Andros (LegoBuilder)
Henneth Annûn (LegoBuilder)
Minas Tirith ~ Men of Gondor HQ; leader: Lego Builder (LegoBuilder)
Pelennor Fields (LegoBuilder)
Mordor ~ Host of Mordor HQ; leader: Shamrock (Shamrock)
Cirith Ungol (Shamrock) Minas Morgul ~ Morgul Host Sub HQ (Shamrock) Osgiliath (Shamrock) The Crossroads (Shamrock) The Morgul Vale (Shamrock) Emyn Arnen (Shamrock) South Ithilien (Shamrock) Lebennin Pelargir Lamedon Dol Amroth ~ Swan Knight Sub HQ Anfalas (Shamrock) Andrast (Shamrock) Tolfalas Crossings of Poros Harondor Harad ~ Haradrim HQ; Leader: MLB Khand ~ Variag Sub HQ Umbar ~ Corsair Sub HQ I crossed out three more that I am posting. I posted Gundabad.
|
|
|
Mar 25, 2017 18:49:36 GMT
Post by mythmaster1 on Mar 25, 2017 18:49:36 GMT
Two more issues have been recently brought to my attention (thanks Rex!). Specifically, the matter of regeneration. First, what do you all think the regeneration rate should be per day? For a while it was 1,000 MWE (750 for Elves, 1,250 for Orcs), but I think near the end of the old RP it was adjusted to 800 (600 for Elves, 1000 for Orcs). Any preference between these, or perhaps another option? And second, on a related note, what is the plan going to be when it comes to troops as we start the RP? Are we going to start off with all HQs fully generated? Are we going to have them only partially generated? Or should we start out with nothing, and have to generate troops after we start? And if we go with either of the latter two, at what rate should we generate troops? It'd probably be simplest to stick with the regular regeneration rate, but I think in the Fourth-age RP first-time generation was slower. Thoughts on these? I'm not sure. For the second, I say we start fully generated. In the FA RP, first-time generation is 250 a day. I think that works. Let's do 1K, that works, and it's easy. Also, most people send out troops in 1,000 increments (an army of 2,000) or occasionally 500.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
|
|
|
Mar 25, 2017 18:51:08 GMT
Post by mythmaster1 on Mar 25, 2017 18:51:08 GMT
Can we agree now on when we're starting? In the FA RP, it happened with almost no notice, and thus several people (including me) were put behind. We had no reason to think it would be starting the day it did, so we didn't come on in a hurry. Because of that, it had started before we came on, and we lost regions we would have gotten. If we agree in a starting time a few days before, though, everybody will know about it, and it will be fair. How about. . . April 15th? It's less than a month away, so we have time to get ready, but it's not so long that everyone get's bored waiting.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
|
|