Emarcee Here is the information regarding YJFs Fanon. It is all either non native powers, multiple elements, Fanon masks, or species. Amara Beetles - Teleportation, Heat Resistance, Dodge, Ice Resistance, and an extraordinary sense of detecting danger. They can also breathe water. They can also create convincing illusions, to fool predators, or Toa level beings.
Krynok - Krynoks have acidic saliva, and can move at ridiculously fast speeds. Krynok have regenerative healing factors, and can produce stasis fields.
Mhrakh (Brutakan) - Aside from standard Brutakan powers, Mhrakh can cause confusion, has order level mental shields, has regenerative properties, heat vision, impact vision, infrared/thermal imaging vision, x-ray/telescopic vision, spellbinder vision and laser vision.
Fluffles - Species: Poaka Nui (Type I) Element: All of them, although they manifest in their matoran things. In place of light and shadow matoran things, Fluffles has enhanced vision against harsh light, and in the dark. Onu-Night and Kra-Night stacks up, for example, just as Su and Av do. Powers: Fluffles can change his density, becoming ridiculously hard or purely intangible. Fluffles can also spit acid, and has a level of healing ability. Fluffles also can create stasis fields. He can also make his fur become razor sharp, or very soft.
Cuddles - Species: Poaka Nui (Type II) Element: All of them, although they manifest in their matoran things. In place of light and shadow matoran things, Cuddles has enhanced vision against harsh light, and in the dark. Onu-Night and Kra-Night stacks up, for example, just as Su and Av do. Powers: Cuddles has hyperactive healing abilities, able to even heal others by licking them. Cuddles has a hau like power, capable of creating forcefields for protection. Cuddles can also teleport around. Cuddles can finally also spit out energy blasts, kind of like Axonn, who CAN shoot energy blasts. Cuddles also has a symbiotic relationship with Fluffles, although Cuddles is more in control of it than Fluffles. The closer they are, the stronger they become.
Kanohi Showa - Fanon mask of shockwaves
Kanohi Explosia - Fanon mask of explosions
Percepsha (Toa) - Percepsha can, thanks to tampering from her Makuta, quick heal, cast fields of silence, and has access to teleportation
Createura (GB) - Element: Light + Water Powers: Createura has telekinesis, telepathy (far superior than the others), teleportation, stasis fields, weather control as well as a ridiculously strong regenerative healing factor Kanohi: Createura wields the Puryos, Mask of Purity, enabling Createura to cleanse toxins, poisons and afflicitions, however, on the other side, the Puryos can also remove any immune system. Createura also wields the Toxyos, Mask of Impurity. Createura has access to any sort of venom, poison, toxin or chemical. However, on the other side, the Toxyos can be used to help create a stronger immune system.
Excidia (GB) - Element: Shadow + Fire Powers: Excidia has telekinesis (far superior than the others), telepathy, teleportation, disintegration, weather control, fragmentation, poison, enhanced strength (capable of snapping steel in half with ease, able to lift 10 toa with ease, in one hand) the same ridiculously strong regenerative healing factor as Createura Kanohi: Diastra, Mask of Disasters, allows Excidia to create natural disasters, such as earthquakes, tornadoes, hurricanes, etc
Xitonia (GB) - Element: Earth + Stone Powers: Xitona has telekinesis, telepathy, teleportation (far superior than the others), decomposition, peace, anger, fear, courage, elasticity and duplication. She has a minor regenerative healing factor, able to heal minor wounds. Kanohi: Nullifica, Mask of Nullification. Also called the Mask of Reversion, this mask allows Xitona to "shut off" powers, although only one power, for a maximum of an hour at a time. It also requires physical contact. The nullifica can only shut off one power at a time, and to use it again would cancel out the previous nullification. She also has a Hau.
Artemis (Toa) - Powers: Artemis, thanks to technological enhancements, is capable of projecting fields of silence, quick heal and communicate with rahi. Mental Shields.
Talos (Fanon robot) - Powers: Talos has temperature resistance (heat/cold), adaption, accuracy, heat vision, stasis, slow, teleportation, chameleon, ice vision, fear, anger, minor telepathy
Porphyrion (Toa) - Powers: Porphyrion holds a gemstone that holds a fraction of his essence, allowing him to cheat death a single time (the gemstone, upon Porphyrion's death, teleports to a safe location, shatters, and releases his essence. If the gemstone was shattered before he died, then he would stay dead.)
Polybotes - Powers: Polybotes has the capability to produce toxic material, thanks to a device she got from Makuta Toxica, which she placed within her chest, to help circulate the power. Also has Fanon masks of pain and mask of terror.
Alcyoneus - Powers: Alcyoneus has highly regenerative properties, capable of healing from almost any wound with ease, thanks to quick healing. Also has Fanon mask of pain.
-last edited on Mar 4, 2018 1:23:10 GMT by vortixxfan
Post by vortixxfan on Mar 4, 2018 1:22:41 GMT
Here is the rest of YJFs unapproved fanon. Everything here I vote no to, and i am posting a detailed list so the incoming FAC members may see the man deliver rulings as well once they arrive, Corathe (Skakdi) - She also has the unique, third ability, to, once she destroys her enemies, she can absorb their powers into her own. This does not work for elemental powers. As such, she has Power Acclimation, Prison Construction and Animation, due to destroying several of her enemy warlords.
Devourer (Fanon Species) - Powers/Abilities: "Devourer" has the ability of elasticity, fragmentation/shattering, disintegration, shapeshifting, vacuum and cyclone. "Devourer"'s most memorable ability is it's acidic saliva, protosteel jaws/teeth and how it's stomach is literally a portal to an endless dimension. "Devourer" has a keen sense of smell, far superior to an energy hound. It can release power screams and breath out a paralytic, poisonous gas that saps your strength slowly, as well as energy blasts.
Lungers (Mutant Kirikori Nui) - Breeds: Gaji, Huji, Onuji, Ceji, Koji, Zyaji and Taji are the seven breeds. Powers/Abilities: Acid tipped claws, and steel shattering jumps. The queen can teleport, and has a paralyzing venom. Gaji can breathe underwater and swim particularly well, Huji can turn invisible, Onuji underground easily with reinforced limbs, Ceji can produce psychic attacks via their elongated antennae, Koji inject liquid nitrogen and freeze you solid with their larger teeth, Zyaji have ridiculously good tracking skills like an Energy Hound and the Taji are immune to heat. Weapons/Tools: Acid tipped claws, sharp teeth, bladed wings, flamethrowers inside body, and flare producing body.
Wraith (TSO’s species - powers that canon members haven’t been seen with) - Powers: "Wraith" is capable of turning intangible/phasing, as well as increasing his density so he is as hard as diamond. "Wraith" can produce fields of fear, and unease. He also does not produce sound, due to a silent aura. "Wraith" also has mild telekinesis, and has telepathy on a global scale, able to send messages across the world with ease (this does not mean he has the accordingly strong telepathic skill). He can also fly/levitate.
Sheia (Unknown) - She can fire beams of concussive force from her eyes. She can shapeshift to an extent, able to transform.
Beacon (Krekka’s Species) - "Beacon", like "Livewire", has a form of ability derived from bioelectric energy. Unlike his female friend, "Beacon" can produce copious amounts of bio-electric life force, so much so he has learned to master how to manipulate it, to create beacons, lasers and constructs. This also makes him a battery for "Livewire" and "Terminal" to draw upon.
Livewire (Lariska’s Species) - Powers/Abilities: "Livewire" has extraordinary agility and speed, coupled with great dexterity and flexibility. "Livewire" can transmute her body into lightning/electricity, due to a transmutation device given to her by Diode. She does have one unique ability, similar to Suvik Senyaka from Marvel. Bio-Electric Essence Absorption. "Livewire" siphons off the bio-electric life force of others (via touch), and uses it to power her whips (this power has a limit, and it cannot be used to kill simply by siphoning. "Livewire" can also become ill if absorbing too much of the life force).
Terminal (Nocture’s species/Toa of lightning fusion) - Powers/Abilities: "Terminal" can regrow lost limbs, which coupled with his regenerative healing factor, has made him very hard to actually harm for long term. He, like "Beacon" and "Livewire", has a bioelectricity derived ability. "Terminal" consumes bioelectricity like a vampire, which can be used to heal himself, but he takes it a step further. Coupled with a mastery of science, "Terminal" can produce virulent plagues and pestilences, his favorite which consumes bioelectricity. "Terminal", unlike the others, is a master of Bioelectricity, enough that he has supreme control over bioelectricity, superseding "Beacon" and "Livewire". Another fun fact is that "Terminal" cannot drown, feel pain or suffocate of any sort, due to his undead status.
Keres (Fanon rahi) - Powers: The Keres can fly, have acidic spit, shoot out very sticky and restraining goo from the mouth, emit noxious gases from scales or mouth, and have powers similar to an Avsa, Vohrak and a Mask of Scavenging. They can suck power and energy from you, and can use your death to fuel their power. They have enhanced senses, especially sight.
Erinyes (Fanon species) - Powers: Flight, X-Ray Vision, Infrared Vision, Emotional Vision, Night Vision, Movement Vision. The Erinyes can travel through shadow, and produce destructive blasts of shadow via their mouth or eyes. They have enhanced strength, capable of ripping steel apart with their claws. Sonic Screams. (Emotional Vision is seeing the aura of someone, and what emotion they are feeling)
Thymos (Mutant Toa) - Element: Water and Shadow Powers: Thymos can produce a black ooze, which is very sticky and hard to remove, and teleport at will. Thymos can also transform into a gigantic monstrous being, which can fire heat beams out of the eyes and has paralytic venom. Thymos can also heal ridiculously so in both forms. In monster form, Thymos can also electrocute via tentacles. Kanohi: Thymos wields the Nostos, Mask of Serenity, which keeps the Shadow Leech venom at bay passively, and the Nostos can cause feelings of peace and tranquility, making someone far more serene than before.. It can also reduce one to a vegetable, if used incorrectly.
Zillaris (Toa/Rahi fusion) - Element: Magnetism Shadow (the shadow is non-elemental, and thus allowed) Powers: Zillaris can cause feelings of anger, resentment, jealousy and sorrow, for beings around her, thanks to the rahi part of her. Her Rhotuka causes hyperealistic illusions. She can produce strange, green webbing, or slimey goo, which is very toxic, leeching lifeforce and energy out, and feeding it into Zillaris. Zillaris can summon parasitical insects, which, while individually, are relatively harmless, but together, are dangerous (very sharp teeth, and a bite similar to a mosquito, they carry plagues), she can also summon Acid Flies, Electric Bugs, Lightning Bugs, Metallic Hornets, Nui-Kopen, Nui-Rama, Sand Snipes, and all sorts of insects, which she can control.
Timoria (Toa/Rahi fusion) - Powers: Timoria can access the powers of both the Keres, and the Erinyes (she has no scales, so the noxious gas is emitted via mouth). Aside from that, Timoria can produce prisons of various sorts, perfect for each foe, or energy barriers, which can be used as armor. She also can communicate telepathically, has telekinetic abilities and very potent illusionary capabilities.
Swarm (Mutant Toa) - Powers/Abilities: Rahi Communication, Insect Control, Poison, Paralytic Venom, Acidic Spit. "Swarm" can also fly, and has enhanced hearing and smell, and enhanced strength and durability. "Swarm" has x-ray vision.
Colony (Toa) - Powers/Abilities: Rahi Communication, Insect Control, Poison, Paralytic Venom. "Colony" cannot fly, but he can transform his body into a cloud of gaseous mist like foggy material. He has enhanced senses, and enhanced stats (strength/agility/dexterity/durability). Mask of Transmogrification (transform body)
Zhurong (Toa) - Powers: Zhurong can transform into a bat, or half-bat half-toa form.
Carthemon (GB) - Powers: Telepathy, Telekinesis, Teleportation, Insanity Inducement, Creation, Violence Inducement, etc etc (basically think OP OP OP OP OP OP OP OP OP)
Fanon Masks - Botelos, Mask of Plantlife: It gives the wielder plantlife abilities, and when broken it causes plantlife to grow wildly and rapidly. Aquos, Mask of Water: Water Powers, when broken, it doesn't work. Mimica, Mask of Copy Cat: Summon dopplegangers of foes, function like "Mimic"'s power, only one in existence. When broken, it does nothing. Agos, Mask of Pain: Also known as Algea, or Algos. Inflicts pain, be it physical or psychological, when broken, it causes the wearer immense pain. Always on at a low level. Showa, Mask of Shockwaves: Allows user to produce shockwaves. Limited by sight. When broken, causes numerous shockwaves. Explosia, Mask of Explosions: User can produce explosions whereever they can see. Always on a low level. When broken, nothing occurs. Puryos, Mask of Purity: Enables user to cleanse toxins, poisons, venoms and afflictions they know how to treat. On the other side, it can remove or weaken immunity systems. When broken, it does nothing. Toxyos, Mask of Impurity: Gives user access to any sort of toxin, chemical, poison or venom they know of. On other side, it can be used to create a stronger, or enhance an immune system. When broken, it does nothing. Diastra, Mask of Disasters: Gives user power to cause natural disasters in sight, always on a low level. Only two are in existence. When broken, it slowly begins to cause numerous disasters. Nullifica, Mask of Nullification: Also called the Mask of Reversion. Gives user power to 'shut off' powers, although only one power, for a maximum of one hour at a time. It can only shut off one power at a time, and to use it again would cancel out any previous nullification. Only one in existence. When broken, it does nothing. Onuras, Mask of Earth: Gives earth powers, when broken it does nothing. Poren, Mask of Stone: Also known as Podelos. Gives stone powers, when broken it does nothing.
Phobos, Mask of Fear: Phobos causes victims to be scared, but not of anything specifically. When broken, it does nothing. Deimos, Mask of Terror: Deimos causes victim to have hallucinations of their fears. When broken, it causes everyone in surrounding area to have these hallucinations. Mask of Transmogrification: Allows user to change the composition of their body. When broken, it causes the wearer to shift compositions uncontrollably. Nostos, Mask of Serenity: Can cause feelings of peace and tranquility, inducing serenity in someone, or it can reduce one to a vegetable. It strangely counteracts Shadow Leech venom, keeping it at bay, as well as Hordika Venom. When broken, it does nothing. Tavet, Mask of Fire: Gives fire powers, when broken, it does nothing.
Khetae (Toa) - Powers: Sleep, Stasis, Pain Removal (can remove the FEELING of pain, but not the cause).
Sekhmet (Unknown fanon species) - Powers: Sekhmet can steal the momentum of others, reducing them to a slow crawl, to being immobile, and anything between. In turn, she can also grant momentum, making others insanely fast (she cannot produce momentum off the bat, it's always from a pre-existing source)
Sekhmet (Unknown fanon species, character listed twice with new powers on each listing) - Powers: Sekhmet can steal the momentum of others, reducing them to a slow crawl, to being immobile, and anything between. In turn, she can also grant momentum, making others insanely fast (she cannot produce momentum off the bat, it's always from a pre-existing source)
Mane (Toa/Botar’ species hybrid) - Powers: Mane can perceive things on any level, even subatomic, to the point where Mane can even see 'time' itself ticking, and 'space' flowing. As a result, Mane has learned how to 'distort' space-time to achieve teleportation, in a manner similar to Artakha. Mane can also create wormholes/portals. She can also do Botar species stuff.
Deriore (Toa) - Powers: Deriore can turn invisible at will (look at huna disks), and project a field of silence around him (see Shelek disks). X-Ray/Thermal Vision too.
Kisthane - Element: Plantlife + Earth Powers: Kisthane has the peculiar ability to speak to rahi, similar to Nuju.
Zahra (Toa/Johmak’ species fusion) - Powers: Zahra has an uncanny power to sense where things are, despite not being able to actually see. She also has taught herself the art of Shadow, the non-elemental power that even Vortixx can wield. She can also separate into a cloud of green crystals, which can curiously grow into their own bodies if allowed. She can also release Poison. She also has telepathy, although she doesn't know she has telepathy.
Agramon (Tobduk’ species) - Fear powers
Clymene (Toa) - Powers: Clymene is able to 'sense' the emotions of a being. Clymene is able to see injuries and pain with her scope eye, and reality (regular stuff) with her regular eye, meaning when she uses both eyes, the two visions mesh together perfectly.
Pleione (Toa) - owers: Pleione has the same emotion sensory ability as Clymene. She is also capable of transferring her essence into plants, as a way of survival.
Iapetus (Toa) - Powers: Iapetus has the ability to leap incredibly high distances, as if flying. Iapetus also has extraordinary strength, capable of shattering boulders with his bare hands. He gains strength from his anger, albeit he keeps his anger cold and frosty. Iapetus also has the ability to sense weak spots, specifically across their body, meaning his hits tend to be far stronger.
Mane (Toa/Botar’ species hybrid) - Powers: Mane can perceive things on any level, even subatomic, to the point where Mane can even see 'time' itself ticking, and 'space' flowing. As a result, Mane has learned how to 'distort' space-time to achieve teleportation, in a manner similar to Artakha. Mane can also create wormholes/portals. She can also do Botar species stuff.
Deriore (Toa) - Powers: Deriore can turn invisible at will (look at huna disks), and project a field of silence around him (see Shelek disks). X-Ray/Thermal Vision too.
Kisthane - Element: Plantlife + Earth Powers: Kisthane has the peculiar ability to speak to rahi, similar to Nuju.
Zahra (Toa/Johmak’ species fusion) - Powers: Zahra has an uncanny power to sense where things are, despite not being able to actually see. She also has taught herself the art of Shadow, the non-elemental power that even Vortixx can wield.She can also separate into a cloud of green crystals, which can curiously grow into their own bodies if allowed. She can also release Poison. She also has telepathy, although she doesn't know she has telepathy.
Agramon (Tobduk’ species) - Fear powers
Clymene (Toa) - Powers: Clymene is able to 'sense' the emotions of a being. Clymene is able to see injuries and pain with her scope eye, and reality (regular stuff) with her regular eye, meaning when she uses both eyes, the two visions mesh together perfectly.
Pleione (Toa) - owers: Pleione has the same emotion sensory ability as Clymene. She is also capable of transferring her essence into plants, as a way of survival.
Iapetus (Toa) - Powers: Iapetus has the ability to leap incredibly high distances, as if flying. Iapetus also has extraordinary strength, capable of shattering boulders with his bare hands. He gains strength from his anger, albeit he keeps his anger cold and frosty. Iapetus also has the ability to sense weak spots, specifically across their body, meaning his hits tend to be far stronger.
And that's all of it.
Kisthane's ability to speak to rahi like Nuju is not up for debate? It's a canonical thing, and not even a 'power' persay, so you have no legitimacy over it. Also the bolded on Zahra is also not up for debate.
Phobos, Mask of Fear: Phobos causes victims to be scared, but not of anything specifically. When broken, it does nothing. Deimos, Mask of Terror: Deimos causes victim to have hallucinations of their fears. When broken, it causes everyone in surrounding area to have these hallucinations. Mask of Transmogrification: Allows user to change the composition of their body. When broken, it causes the wearer to shift compositions uncontrollably. Nostos, Mask of Serenity: Can cause feelings of peace and tranquility, inducing serenity in someone, or it can reduce one to a vegetable. It strangely counteracts Shadow Leech venom, keeping it at bay, as well as Hordika Venom. When broken, it does nothing. Tavet, Mask of Fire: Gives fire powers, when broken, it does nothing.
Khetae (Toa) - Powers: Sleep, Stasis, Pain Removal (can remove the FEELING of pain, but not the cause).
Sekhmet (Unknown fanon species) - Powers: Sekhmet can steal the momentum of others, reducing them to a slow crawl, to being immobile, and anything between. In turn, she can also grant momentum, making others insanely fast (she cannot produce momentum off the bat, it's always from a pre-existing source)
Sekhmet (Unknown fanon species, character listed twice with new powers on each listing) - Powers: Sekhmet can steal the momentum of others, reducing them to a slow crawl, to being immobile, and anything between. In turn, she can also grant momentum, making others insanely fast (she cannot produce momentum off the bat, it's always from a pre-existing source)
TBC
Ignore The Darkness for they are not even in the RP.
The first Sekhmet is for her more humanoid form, the second her more bestial form (although you didn't copy her bestial forms powers..)
Mane (Toa/Botar’ species hybrid -Powers: Mane can perceive things on any level, even subatomic, to the point where Mane can even see 'time' itself ticking, and 'space' flowing. As a result, Mane has learned how to 'distort' space-time to achieve teleportation, in a manner similar to Artakha. Mane can also create wormholes/portals. She can also do Botar species stuff.
Deriore (Toa) - Powers: Deriore can turn invisible at will (look at huna disks), and project a field of silence around him (see Shelek disks). X-Ray/Thermal Vision too.
Kisthane - Element: Plantlife + Earth Powers: Kisthane has the peculiar ability to speak to rahi, similar to Nuju.
Zahra (Toa/Johmak’ species fusion) - Powers: Zahra has an uncanny power to sense where things are, despite not being able to actually see. She also has taught herself the art of Shadow, the non-elemental power that even Vortixx can wield.She can also separate into a cloud of green crystals, which can curiously grow into their own bodies if allowed. She can also release Poison. She also has telepathy, although she doesn't know she has telepathy.
Agramon (Tobduk’ species) - Fear powers
Clymene (Toa) - Powers: Clymene is able to 'sense' the emotions of a being. Clymene is able to see injuries and pain with her scope eye, and reality (regular stuff) with her regular eye, meaning when she uses both eyes, the two visions mesh together perfectly.
Pleione (Toa) - owers: Pleione has the same emotion sensory ability as Clymene. She is also capable of transferring her essence into plants, as a way of survival.
Iapetus (Toa) - Powers: Iapetus has the ability to leap incredibly high distances, as if flying. Iapetus also has extraordinary strength, capable of shattering boulders with his bare hands. He gains strength from his anger, albeit he keeps his anger cold and frosty. Iapetus also has the ability to sense weak spots, specifically across their body, meaning his hits tend to be far stronger.
And that's all of it.
Kisthane's ability to speak to rahi like Nuju is not up for debate? It's a canonical thing, and not even a 'power' persay, so you have no legitimacy over it. Also the bolded on Zahra is also not up for debate.
I think you are going way too overboard.
Well, YJF, Nuju didn’t have the “ability” to speak to rahi. He _learned_ the language that flying rahi speak and flying rahi only. And the bolded may not be an issue, but what it is directly tied to following it is.