Post by yjflordofbio123 on Jan 23, 2018 11:38:25 GMT
The entire island of Karzahni is seemingly vacant, even the monstrous Obyzouth is not within the waters, nor are the three Dirae's in the land. No Keres within the sky. Not even a single cockroach upon the isle.
OOC: I'm fairly certain rahkshi adaptation does work like that, as level six is described as adapting instantly to take maximum advantage of the situation IIRC. It is limited to physical changes, but considering kanoka are physical that is a negligible matter. If you're going to try and ban even indirect methods of having all kanoka, then make sure you also ban toa of iron, plasma, and fire, nynrah ghosts, vortixx, vahki, and basically any method of teleporting kanoka to oneself. If you want to get the Bagger 288 banned for being overpowered, be sure to mention that it's flat out weaker than a rahkshi kaita, and considering one of it's powers is actively being used against it, is arguably as weak as a singular rahkshi.
IC: That's nice. With the loop being jumpstarted with all the power the Bagger has to muster, the monstrosity is back to full power in moments, as an exponential increase in power iterated at the literal speed of lightning cannot be outpaced by mere makuta hunger. If Crystalia continues to pointlessly drain energy, she will overload herself as most MU energy drainers do. The Bagger likewise begins to heat up due to the immense amount of energy, despite Adaptation curtailing the growth to a rate only marginally outmatching the drain. Due to it's power of Growth ticking up it's already immense size, the Bagger does not die, thanks to a simple differential in scale. If it did, it would have nothing to do with whether or not it's foe were a makuta, even if the EP product were a rahi proper, but regardless it's colossal armor plates begin to quickly regenerate under Kiril. The Bagger swings it's titanic buzzsaw arm through the collection of Schroedinger's Crystalias, disintegrating each on contact. Lucky for Crystalia, disintegration does not harm antidermis... but wander too close and the heatstone might.
OOC: True, level six does that. What I'm saying is that having every kanoka/kanohi at the same time isn't fair. Simple as that. Don't put words in my mouth, please and thank you. I'm highly skeptical of that.
IC: Given how Crystalia specializes in hunger, she easily outpaces it. She loops the power she feeds off into among her various duplicates, it'll be a long while before she begins to feel full.
A few of the more dull looking Crystalia's don't notice the buzzsaw, and get blipped out of existence. The antidermis flees way too quickly, and it's noticably white and light blue, rather than the typical green and black. A few of the Crystalia's look at each other, then at the (presumably) colossal rahi. The Crystalia's stop feeding, having enough excess energy to utilize. Crystalia-3 works at poisoning the ground around the rahi. Crystalia-8 begins to utilize the earth via gravity to raise the poisoned ground around the beast. While certainly not going to keep it trapped, it should at least weaken it. Crystalia-5 begins to use a powerful application of fear, working with Crystalia-4, Crystalia-7 and Crystalia-9, the combined power of four Makuta in a single blast on the poor Bagger 288, it most certainly wouldn't be catatonic, due to the many Crystalia's lack of mastery over fear, but at least scared enough to not be as volatile, and easily malleable.
By that logic we still better ban vahki, and mask makers, and toa of iron, and makuta, and toa of water/toa of fire kaitas, and basically any kaita involving a toa of fire/plasma and a toa that can make protodermis, as they can make kanoka one way or another. Kanoka and kanohi are freaking common, having them all is pathetically easy, not all that OP. Despite this, it doesn't have them all, just the ones it needs. It has four kraata powers IIRC. All but one are weaker than a rahkshi due to limits in how they're used, and one(anger) is actively used against it and only against it, so yes, it's actively weaker than a rahkshi kaita.
IC: The fact that you specialize in hunger means absolutely nothing against a freaking power lance. Keep in mind this is what turned the dimmest of flashlights into a wall-incinerating blast of raw power. If Crystalia *somehow* can keep up, she will explode very quickly due to overload, even accounting for extra selves. It appears you cut off, though, so I suppose it doesn't matter either way.
The rahi adapts to survive the highly toxic, poisoned environment by relying on mechanical . It's constant rage mixes with the overwhelming fear, resulting in it frantically smash/slashing anything and everything moving in it's line of sight. While this is quite destructive, it's saw-arm is of limited length, and it's not thinking coherently enough to close the distance should the Crystalias back away.
OOC: True, level six does that. What I'm saying is that having every kanoka/kanohi at the same time isn't fair. Simple as that. Don't put words in my mouth, please and thank you. I'm highly skeptical of that.
IC: Given how Crystalia specializes in hunger, she easily outpaces it. She loops the power she feeds off into among her various duplicates, it'll be a long while before she begins to feel full.
A few of the more dull looking Crystalia's don't notice the buzzsaw, and get blipped out of existence. The antidermis flees way too quickly, and it's noticably white and light blue, rather than the typical green and black. A few of the Crystalia's look at each other, then at the (presumably) colossal rahi. The Crystalia's stop feeding, having enough excess energy to utilize. Crystalia-3 works at poisoning the ground around the rahi. Crystalia-8 begins to utilize the earth via gravity to raise the poisoned ground around the beast. While certainly not going to keep it trapped, it should at least weaken it. Crystalia-5 begins to use a powerful application of fear, working with Crystalia-4, Crystalia-7 and Crystalia-9, the combined power of four Makuta in a single blast on the poor Bagger 288, it most certainly wouldn't be catatonic, due to the many Crystalia's lack of mastery over fear, but at least scared enough to not be as volatile, and easily malleable.
By that logic we still better ban vahki, and mask makers, and toa of iron, and makuta, and toa of water/toa of fire kaitas, and basically any kaita involving a toa of fire/plasma and a toa that can make protodermis, as they can make kanoka one way or another. Kanoka and kanohi are freaking common, having them all is pathetically easy, not all that OP. Despite this, it doesn't have them all, just the ones it needs. It has four kraata powers IIRC. All but one are weaker than a rahkshi due to limits in how they're used, and one(anger) is actively used against it and only against it, so yes, it's actively weaker than a rahkshi kaita.
IC: The fact that you specialize in hunger means absolutely nothing against a freaking power lance. Keep in mind this is what turned the dimmest of flashlights into a wall-incinerating blast of raw power. If Crystalia *somehow* can keep up, she will explode very quickly due to overload, even accounting for extra selves. It appears you cut off, though, so I suppose it doesn't matter either way.
The rahi adapts to survive the highly toxic, poisoned environment by relying on mechanical . It's constant rage mixes with the overwhelming fear, resulting in it frantically smash/slashing anything and everything moving in it's line of sight. While this is quite destructive, it's saw-arm is of limited length, and it's not thinking coherently enough to close the distance should the Crystalias back away.
I never said that, such logic is ridiculous. How you came to that conclusion I will never know, and yes, it is OP to have all kanohi at once, no matter what you think.
IC: The Crystalia's have little to no issue dealing with the excess energy, seeing how there is now a small army of them, they are expending energy, AND they have ridiculous amounts of storage.
The Crystalia's teleport the rahi, Sworsman and anyone else involved to Xia, muttering distastefully about annoying prats creating ridiculous rahi.
Swordsman teleports back, displeased with the sudden teleportation, but doesn't act upon it. He's content to simply watch the rahi.
Said Rahi is currently on Xia.
One of the Crystalia's sets up a Teleportation Jammer, no unauthorized teleportations.
OOC: Nulled, teleportation jammers haven’t passed the FAC.
IC: Swordman teleports away for a brief second, then teleports back with the rahi in a different area of Karzahni. Putting it in a city was a bad idea, and keeping it in the barren wasteland of Karzahni was preferable.
One of the Crystalia's sets up a Teleportation Jammer, no unauthorized teleportations.
OOC: Nulled, teleportation jammers haven’t passed the FAC.
IC: Swordman teleports away for a brief second, then teleports back with the rahi in a different area of Karzahni. Putting it in a city was a bad idea, and keeping it in the barren wasteland of Karzahni was preferable.
I do believe the Facility has Teleportation Jammers, so unless that means anyone can teleport to it, then I can have my own teleportation jammers.
By that logic we still better ban vahki, and mask makers, and toa of iron, and makuta, and toa of water/toa of fire kaitas, and basically any kaita involving a toa of fire/plasma and a toa that can make protodermis, as they can make kanoka one way or another. Kanoka and kanohi are freaking common, having them all is pathetically easy, not all that OP. Despite this, it doesn't have them all, just the ones it needs. It has four kraata powers IIRC. All but one are weaker than a rahkshi due to limits in how they're used, and one(anger) is actively used against it and only against it, so yes, it's actively weaker than a rahkshi kaita.
IC: The fact that you specialize in hunger means absolutely nothing against a freaking power lance. Keep in mind this is what turned the dimmest of flashlights into a wall-incinerating blast of raw power. If Crystalia *somehow* can keep up, she will explode very quickly due to overload, even accounting for extra selves. It appears you cut off, though, so I suppose it doesn't matter either way.
The rahi adapts to survive the highly toxic, poisoned environment by relying on mechanical . It's constant rage mixes with the overwhelming fear, resulting in it frantically smash/slashing anything and everything moving in it's line of sight. While this is quite destructive, it's saw-arm is of limited length, and it's not thinking coherently enough to close the distance should the Crystalias back away.
I never said that, such logic is ridiculous. How you came to that conclusion I will never know, and yes, it is OP to have all kanohi at once, no matter what you think.
IC: The Crystalia's have little to no issue dealing with the excess energy, seeing how there is now a small army of them, they are expending energy, AND they have ridiculous amounts of storage.
The Crystalia's teleport the rahi, Sworsman and anyone else involved to Xia, muttering distastefully about annoying prats creating ridiculous rahi.
Because all of those can easily create any kanohi/kanoka they have need of. Hence, they functionally have every kanohi/kanoka at once, and are OP, by your words. Kanoka and kanohi are pathetically common, banning an abundance of them is absurd.
IC: I still don't think so but I don't really care at the moment so fine