So, given the results of the vote, I believe we can safely drop everything that had only 1, 2, or 3 votes (or do we want to continue looking at options with 3 votes? I can't remember. ) That leaves us with the following:
- Armies more or less tied to PC (goes with smaller armies) (7 votes) - Troops gain benefits from being in and surviving combat (7 votes) - Increasing the # of PCs one person can have (but still having some limit) (6 votes) - Having HQs start in possession of certain regions (more like what it was in canon) (6 votes) - Having an Eventmaster who controls the HQs and creates a storyline (6 votes) - Smaller armies (>5k) (4 votes) - Making troop generation dependant on PCs (4 votes)
The next step would be to discuss how you would like to see these implemented together in the RP. Also, feel free to start delving into the specifics of certain ideas (i.e. how having an Eventmaster would work within the RP).
the 3 voters, if we want them then we can bring them in as we get more into specifics, so let's drop them now.
OK, so this could be what happens, numbers not final, though unplanned:
So, each HQ gets. . . Let's say 20 PCs. Each PC has 500 MWE they can use or something like that at the beginning. Each HQ will get 6 or 7 Regions they command, and x PC's start in each Region, depending on how important they are to the HQ's Defense/Offensive. Once the RP starts, PCs have 3 "rights". They can stay with their troops, they can split their troops up (1 NPC leader for every PC that allows them to split WITH strategy, otherwise only strategy already given/flags/horns and things can be their strategy.) or they can Generate troops.
Generation: Each region can have x number of troops trained from them, equal to 500X the number of PC's starting in them. If a region is Captured, each enemy PC may generate 500 until the maximum has been reached. The HQ has x number it can generate which is equal to the number of PCs starting their, in addition to the number of PC's that started from regions conquered by enemies.
As for how we could use Eventmasters, I would say that if we really want one, let's have him in control of the Weather, and 1 PC from each HQ (not part of the limit, and will only have 100 MWE each period.) and he can weave a story into the war using them.
Their are my ideas right now.
I like these ideas, though I think some of the numbers may need to be changed. 20 PCs seems like an awful lot, even for the set-up you suggested, which does require a decent amount. Also, I'm still not sure about what you mean by the bolded sentences. Can PCs not fight once they have generated troops? Or is it something else?
Another note is that we may want to make more regions down south. Most of the regions we currently have would start in the possession of Gondor. And I'm assuming that you mean to say that HQs can generate X troops multiplied by the # of PCs present?
For the Eventmaster, I'd say he should have more PCs available, in order to be able to make a better story. Maybe we say that he can only have on PC in each HQ that controls troops. That way, if he needs both a Haradrim Warlord and a Haradrim princess to make a story work, he can do that.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Lord Sham de la Rock's Proposed Plan for the RP, Parte the Firste: So, here is my proposal, based on our current options. (Why did you all not vote for my Politics and Combat PCs, ye fools? *Goes on a banning rampage*)
Anyway:
I will try to fit as many of the options into it as possible.
So, first off, here's a list of regions. It's not exactly the same, but is similar to what we have now.
Dol Amroth, Swan Knight HQ
Lamedon
Tolfalas
Lebennin
Pelargir
Losarnach
Harondor
Haradwaith
Umbar, Corsairs of the South HQ
Near Harad
Harad, Hamadrim HQ*
Aglarond: Dwarven HQ
Helm's Deep: Fortress of the Eorlingas
Westfold
Eastfold
West Emnet
East Emnet
~Mering Stream Crossings~
Emyn Muil
Anorien
~Nindalf~
North Ithilien
Minas Anor: Tower of the Sun
Pelennor Fields
Osgiliath: Gondorian HQ
The Crossroads
Imlad Ithil
Minas Ithil: Tower of the Moon
South Ithilien
Dead Marshes
Dagorlad
Cirith Gorgor
Udun Vale
Gorgoroth
Nurn
Eastern Desolation: Orc HQ
Khand: Easterling HQ
As you can see, my plan is setting the RP later in the FA, when Osgiliath has been rebuilt, and Minas Morgul destroyed.
Now, I did have a lot more to say, put it's late, so I'll name this part I, and post more on the morrow.
Looks fine so far, tho see my comment about regions in my post to MM. I'll wait to see the rest of the idea before commenting further.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
the 3 voters, if we want them then we can bring them in as we get more into specifics, so let's drop them now.
OK, so this could be what happens, numbers not final, though unplanned:
So, each HQ gets. . . Let's say 20 PCs. Each PC has 500 MWE they can use or something like that at the beginning. Each HQ will get 6 or 7 Regions they command, and x PC's start in each Region, depending on how important they are to the HQ's Defense/Offensive. Once the RP starts, PCs have 3 "rights". They can stay with their troops, they can split their troops up (1 NPC leader for every PC that allows them to split WITH strategy, otherwise only strategy already given/flags/horns and things can be their strategy.) or they can Generate troops.
Generation: Each region can have x number of troops trained from them, equal to 500X the number of PC's starting in them. If a region is Captured, each enemy PC may generate 500 until the maximum has been reached. The HQ has x number it can generate which is equal to the number of PCs starting their, in addition to the number of PC's that started from regions conquered by enemies.
As for how we could use Eventmasters, I would say that if we really want one, let's have him in control of the Weather, and 1 PC from each HQ (not part of the limit, and will only have 100 MWE each period.) and he can weave a story into the war using them.
Their are my ideas right now.
I like these ideas, though I think some of the numbers may need to be changed. 20 PCs seems like an awful lot, even for the set-up you suggested, which does require a decent amount. Also, I'm still not sure about what you mean by the bolded sentences. Can PCs not fight once they have generated troops? Or is it something else?
Another note is that we may want to make more regions down south. Most of the regions we currently have would start in the possession of Gondor. And I'm assuming that you mean to say that HQs can generate X troops multiplied by the # of PCs present?
For the Eventmaster, I'd say he should have more PCs available, in order to be able to make a better story. Maybe we say that he can only have on PC in each HQ that controls troops. That way, if he needs both a Haradrim Warlord and a Haradrim princess to make a story work, he can do that.
Actually, it's the opposite. The Troops can't fight (or at least not do complicated plans) without the PC's or the NPC leaders. And 20 may be a lot, as I said, numbers aren't final.
Yeah, we probably do want that. yeah, pretty much.
Yeah, that's kind of what I meant. PC's that don't control troops weren't in my train of thought, but he definetely can have some PC's that don't control troops.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Just checking in - there appears to be a lack of activity here. Regardless, I'm heading over to the Third Age.
Sorry, life again. Just for now, Goaty, or do you mean you're leaving this RP?
Just temporarily - I don't plan on leaving this RP for something as chaotic as the Third Age. Especially if they can't make room for me in one of the HQ's.
I like these ideas, though I think some of the numbers may need to be changed. 20 PCs seems like an awful lot, even for the set-up you suggested, which does require a decent amount. Also, I'm still not sure about what you mean by the bolded sentences. Can PCs not fight once they have generated troops? Or is it something else?
Another note is that we may want to make more regions down south. Most of the regions we currently have would start in the possession of Gondor. And I'm assuming that you mean to say that HQs can generate X troops multiplied by the # of PCs present?
For the Eventmaster, I'd say he should have more PCs available, in order to be able to make a better story. Maybe we say that he can only have on PC in each HQ that controls troops. That way, if he needs both a Haradrim Warlord and a Haradrim princess to make a story work, he can do that.
Actually, it's the opposite. The Troops can't fight (or at least not do complicated plans) without the PC's or the NPC leaders. And 20 may be a lot, as I said, numbers aren't final.
Yeah, we probably do want that. yeah, pretty much.
Yeah, that's kind of what I meant. PC's that don't control troops weren't in my train of thought, but he definetely can have some PC's that don't control troops.
I'm fine with PC's, but I just want us to keep in mind that strategy is our decision - just because we dedicate our PC's doesn't mean we suddenly start making better decisions.
I like these ideas, though I think some of the numbers may need to be changed. 20 PCs seems like an awful lot, even for the set-up you suggested, which does require a decent amount. Also, I'm still not sure about what you mean by the bolded sentences. Can PCs not fight once they have generated troops? Or is it something else?
Another note is that we may want to make more regions down south. Most of the regions we currently have would start in the possession of Gondor. And I'm assuming that you mean to say that HQs can generate X troops multiplied by the # of PCs present?
For the Eventmaster, I'd say he should have more PCs available, in order to be able to make a better story. Maybe we say that he can only have on PC in each HQ that controls troops. That way, if he needs both a Haradrim Warlord and a Haradrim princess to make a story work, he can do that.
Actually, it's the opposite. The Troops can't fight (or at least not do complicated plans) without the PC's or the NPC leaders. And 20 may be a lot, as I said, numbers aren't final.
Yeah, we probably do want that. yeah, pretty much.
Yeah, that's kind of what I meant. PC's that don't control troops weren't in my train of thought, but he definetely can have some PC's that don't control troops.
Also, another idea I had - and this one has been stewing in my brain for a while now - if we do add PC's, we ought to add some sort of combat magic. Not so much Gandalf level, but an earth mage that could build fortifications quickly. It's not canon, I know, but I think it'd make combat more interesting and improve strategy.
Actually, it's the opposite. The Troops can't fight (or at least not do complicated plans) without the PC's or the NPC leaders. And 20 may be a lot, as I said, numbers aren't final.
Yeah, we probably do want that. yeah, pretty much.
Yeah, that's kind of what I meant. PC's that don't control troops weren't in my train of thought, but he definetely can have some PC's that don't control troops.
I'm fine with PC's, but I just want us to keep in mind that strategy is our decision - just because we dedicate our PC's doesn't mean we suddenly start making better decisions.
Actually, I was thinking that if we DON'T have our PC's with that group, we attempt to keep thinks much simpler and less complicated. You know, have a basic formation, flanking, nothing super complex.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Actually, it's the opposite. The Troops can't fight (or at least not do complicated plans) without the PC's or the NPC leaders. And 20 may be a lot, as I said, numbers aren't final.
Yeah, we probably do want that. yeah, pretty much.
Yeah, that's kind of what I meant. PC's that don't control troops weren't in my train of thought, but he definetely can have some PC's that don't control troops.
Also, another idea I had - and this one has been stewing in my brain for a while now - if we do add PC's, we ought to add some sort of combat magic. Not so much Gandalf level, but an earth mage that could build fortifications quickly. It's not canon, I know, but I think it'd make combat more interesting and improve strategy.
I love the idea, but their are a couple of problems. 1st, it is very difficult to create a fair Magic System, especially if their are a large number of NPC's without magic. Or even PC's without magic. Also, it is very uncanon, and while I personally wouldn't mind, I'm sure others would.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Also, another idea I had - and this one has been stewing in my brain for a while now - if we do add PC's, we ought to add some sort of combat magic. Not so much Gandalf level, but an earth mage that could build fortifications quickly. It's not canon, I know, but I think it'd make combat more interesting and improve strategy.
I love the idea, but their are a couple of problems. 1st, it is very difficult to create a fair Magic System, especially if their are a large number of NPC's without magic. Or even PC's without magic. Also, it is very uncanon, and while I personally wouldn't mind, I'm sure others would.
I don't think this would require much of a magic system. The extent of the PC's abilities would be working the ground to build trenches/walls, etc., and it would be pretty obvious if it was too much - we could also have a simple rule that the said PC could only build something in a line, not a whole fort. I say let the others voice their opinions if they disagree - I actually want to hear Eddie's take on this.
I like these ideas, though I think some of the numbers may need to be changed. 20 PCs seems like an awful lot, even for the set-up you suggested, which does require a decent amount. Also, I'm still not sure about what you mean by the bolded sentences. Can PCs not fight once they have generated troops? Or is it something else?
Another note is that we may want to make more regions down south. Most of the regions we currently have would start in the possession of Gondor. And I'm assuming that you mean to say that HQs can generate X troops multiplied by the # of PCs present?
For the Eventmaster, I'd say he should have more PCs available, in order to be able to make a better story. Maybe we say that he can only have on PC in each HQ that controls troops. That way, if he needs both a Haradrim Warlord and a Haradrim princess to make a story work, he can do that.
Actually, it's the opposite. The Troops can't fight (or at least not do complicated plans) without the PC's or the NPC leaders. And 20 may be a lot, as I said, numbers aren't final.
Yeah, we probably do want that. yeah, pretty much.
Yeah, that's kind of what I meant. PC's that don't control troops weren't in my train of thought, but he definetely can have some PC's that don't control troops.
Hmm, OK. I think we would have to clearly define what troops can and cannot do without a PC. But that's not a huge problem, we just have to come up with something that works.
For the Eventmaster, another thought is that he only gets so many troops to control. He can split that up between as many PCs as he deems necessary, but can't get more troops. Either way would work, I think
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
I love the idea, but their are a couple of problems. 1st, it is very difficult to create a fair Magic System, especially if their are a large number of NPC's without magic. Or even PC's without magic. Also, it is very uncanon, and while I personally wouldn't mind, I'm sure others would.
I don't think this would require much of a magic system. The extent of the PC's abilities would be working the ground to build trenches/walls, etc., and it would be pretty obvious if it was too much - we could also have a simple rule that the said PC could only build something in a line, not a whole fort. I say let the others voice their opinions if they disagree - I actually want to hear Eddie's take on this.
The idea is cool, though I worry about the canonicity of it. "Magic" (or wizardry, or sorcery, or whatever term was used) certainly played a key role in Tolkien's works. Nevertheless, it really wasn't something that was exactly commonplace, if I remember correctly. It was mostly seen in certain "higher" beings, such as Sauron (a former Maiar), the wizards (also Maiar), and a few extremely powerful elves (e.g. Galadriel). However, none of those really exist in this RP--mostly men, with a few dwarves and orcs. Not generally people who were likely to be able to use magic, much less do so on a regular basis.
That being said, we could look into it. But it would have to be limited in its use and power, and we would have to be rather specific about how it all works. And that's only if everyone else would actually want such a system.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Just a heads-up, I'm to be helping at a camp through Wednesday. So hopefully I'll be active after that, but the days following are also rather busy. So there's a chance I won't be able to respond again for another week, but hopefully it'll be sooner.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.