Project SHaRP: Rules and Guidelines
Written and Compiled by Drake Cahill and the Members of Project SHaRP
Below are the summarized rules for the LEGO Super Heroes Roleplay. These rules are pretty much solid, although some changes may be made. Go ahead and voice your opinion.
Topics
>Topics in the Roleplay Subforum can be divided into four groups.
>OOC Topics are topics where the users run and manage the roleplay.
>Headquarters topics are locations such as buildings, forts, and bases where heroes and villains primarily live.
>City topics are cities where many major events take place. Battles, mostly. They are populated with civilian NPCs and police and army NPCs.
>Other Location topics are random locations where other events take place. Some are significant, some, not so much. A good example are the prisons where RPCs go after their capture.
>A topic must be approved by the RCC to be allowed in the roleplay. If the topic is fanon, it must be passed by the FAC and RCC.
>There are six primary OOC topics. They are listed below.
>RCC: Roleplay Control Center. This is where major changes are announced, where problems are brought up, and where major decisions are made.
>FAC: Fanon Approval Committee. This is where a group of users decide on whether fanon content should be allowed in the roleplay or not.
>PA: Profile Archive. This is where custom and canon characters are recorded, claimed, and, if custom, approved.
>NTC: Newbie Training Center. This is where new users to the roleplay come to ask questions and be trained in the ways of the roleplay.
>RPT: Roleplay Planning Topic. This is where users come to submit storylines that may have a big impact on the roleplay.
>RaG: Rules and Guidelines. Basically an official copy of the rules you're reading right now. Really, it's just a rag sheet. (Heh. RaG sheet. I made a funny.)
RPCs
>RPCs, or Role Play Characters, are primary characters controlled by the users.
>RPCs can be divided into three groups. Heroes, Villains, and Variables. Heroes are characters who can be commonly identified as a good guy, such as Batman and Superman. Villains are characters who can be commonly identified as a bad guy, such as The Joker and Lex Luthor. Varies are characters that can not be fully identified as good guys or bad guys, such as Deadpool and Black Widow.
>A single user starts with six RPC slots. Before a user fills the slots with RPCs, he must choose one of two sides: Hero or Villain.
>If a user decides to be a Hero, he can fill five slots with either Hero RPCs or Variable RPCs. The user can fill the sixth slot with either a Villain RPC, Hero RPC, or Variable RPC.
>If a user decides to be a Villain, he can fill five slots with either Villain RPCs or Variable RPCs. The user can fill the sixth slot with either a Hero RPC, Villain RPC, or Variable RPC.
>Unless in-character circumstances allow it, Heroes cannot act like villains, and Villains cannot act like Heroes. Only Variables can be on either side. A Variable can also switch sides at any time.
>If an RPC has been defeated at least once in any media, the RPC is not considered OP. If there is no apparent way to defeat an RPC, consult the internet, or other media. Remember, no RPC is unbeatable.
>Consequently, custom RPCs must have a weakness.
>RPCs are referred to in the PA by their real names. For example, Batman is referred to as Bruce Wayne, or Dick Grayson.
>You cannot claim Batman as an RPC. You must choose a certain incarnation of the character. For example, one person cannot have Nightwing and another person have the original Robin. One person can have Dick Grayson, and that person can rotate between his various aliases.
NPCs
>There are three types of NPCs. Citizens, Characters, and Armies.
>Character NPCs are minor characters, such as Perry White and Alfred Pennyworth, who are significant enough to exist, but not enough to be considered an RPC. They are controlled by the only logical choice. E.g., the writer of the Daily Planet would control Perry White, and members of the Batman Family would control Alfred Pennyworth.
>Citizen NPCs are the populations in the City topics. They are controlled by whoever is effecting them. For example, during a Villain's rampage, people flee and panic. If a Villain uses mind control, the citizens do the Villain's bidding.
>Another type of Citizen NPC is police and army NPCs. Each City has a set number of each. They respond quickly to danger, and are sometimes able to stop small threats, or at least distract Villains until a Hero arrives.
>Army NPCs are a little complicated. The rules are stated later on. In short, the Army NPCs are mass quantities of soldiers, used to fight large battles.
>NPCs are to be used fairly and simply. They can do many things, but remember that they are primarily story fillers.
Alliances
>In the event two or more RPCs team up, the users involved can temporarily take possesion of one of the allied RPCs, in order to perform a complicated action, or in the event a user becomes inactive for a brief amount of time. This rules applies to Heroes teaming up with Heroes, and Villains with Villains.
>If a Hero and a Villain ally themselves for a common goal, the users involved can manipulate the RPCs involved, as long as the other user agrees with the action. E.g., a Villain user can use an allied Hero RPC to break down a wall, but only if the user who possesses the Hero RPC is cool with that.
>If two HQs ally themselves, they can share resources, knowledge, shelter, and are officially affiliated with one another. This goes for Hero HQs allying with Hero HQs, and Villain HQs with Villain HQs. A Hero HQ cannot ally with a Villain HQ, and vice versa.
>If two NPC armies are allied, then an involved user may command both allied armies in a battle as one.
Combat
>Play fair, no one-hitting and no suicide-moves.
>One-hitting is when an RPC makes a move, and his opponent automatically dies or is brutally wounded. All one-hitting is nulled, or dodged.
>Suicide-moves are move that would get you killed. All suicide-moves are nulled, whether you do it intentionally or not.
>In combat, a single RPC gets three moves per turn. No more, no less.
>If more than two RPCs are fighting, a turn order is established.
>Know when you are defeated. If there is no way your RPc can move on, he either dies, or gets defeated and captured, unless someone else aids with his escape.
Currency
>Currency rules are very simple. If an RPC has high resources, he can purchase expensive items. E.g., Bruce Wayne is rich, thus he can buy a jet. If an RPc has a low budget, he can only buy small things. E.g., Spider-Man only sells photos to the Daily Bugle, thus he can only pay for things like web fluid, and maybe a motorcycle. An RPC can improve his financial status by joining a group with higher resources. E.g., Spider-Man joins S.H.I.E.L.D. and buys a Spider-Cycle.
Crossovers
>The only allowed canon is from the MARVEL and DC universes. If MARVEL or DC has ever crossed over with other franchises, then the external franchise is NOT considered canon. (Although, no one would blame you if you submitted fanon that was similar to outside canon, but you would have to make it fit in with MARVEL and DC canon.)
~
War and Army Rules
This is where things get complicated. But only a little.
To have a canon army, you must submit a profile to the PA (Profile Archives). Below is an example for a S.H.I.E.L.D. Agent.
Trooper: S.H.I.E.L.D. Agent
Species: Human
Affiliation: S.H.I.E.L.D.
Appearence: Dark blue body armor and helmet with black decal. Well-built, no less than six feet tall.
Weapons: One heavy-duty standard issue S.H.I.E.L.D. repeated fire blaster rifle, basic frag grenades, melee baton.
Skills: Advanced S.H.I.E.L.D. training including various martial arts, hand-to-hand and long range combat techniques, slightly above-average IQs.
E.g., Nick Fury (RPC) submits this profile to get an NPC army. The PA assigns him a basic number of troops and a Level.
Below are the levels.
>1 - Simple soldier, like a police officer.
>2 - Basic soldier, with advanced training.
>3 - Minor super soldier, with enhanced strength, senses, and reflexes.
>4 - Prime super soldier, equal to an enhanced alien army. Usually the highest you can get.
>5 - Reserved for the truly diabolical soldiers, equal to the Hulk and large doses of the Venom Symbiote.
The agent would be L2. To start, the PA gives Fury 1,000 troops. This is only an example, not a guideline.
Since this is a canon army (it is official to the MARVEL or DC universe, not fan-made) a Barracks is immediately built in the S.H.I.E.L.D. Helicarrier. It can hold 1,000 S.H.I.E.L.D. Agents. And for now, it does.
Nick Fury has his army. But he wants an additional army. A fanon army (an army that is custom, is not canon to MARVEL and DC, fan-made).
He submits a new profile.
Trooper: S.H.I.E.L.D. Shock Trooper
Species: Human
Affiliation: S.H.I.E.L.D.
Appearence: Black body armor, capable of withstanding shrapnel.
Weapons: One S.H.I.E.L.D. issue bazooka, with ten mini-missiles (one missile is capable of obliterating an automobile), one S.H.I.E.L.D. issue handgun.
Skills: Advanced S.H.I.E.L.D. training including various martial arts, hand-to-hand and long range combat techniques, slightly above-average IQs.
The PA assigns this army L3, but only allows a start of 300 troops.
Now Fury has to build a Shock Trooper Barracks in the Helicarrier. Because it is fanon, the construction will not be immediate. It is assigned a building chain.
When completed, the Barracks holds 300 troops.
Now Fury wants more Agents. A Barrack for Agents holds up to 1,000 troops. But since this is a second Barracks, it has to be assigned a building chain.
Once the second Barracks is done, Fury has to train more troops. Another building chain assigned by the kind, patient people at the PA.
After all that, the profile should look like this:
Trooper: S.H.I.E.L.D. Agent
Species: Human
Affiliation: S.H.I.E.L.D.
Appearence: Dark blue body armor and helmet with black decal. Well-built, no less than six feet tall.
Weapons: One heavy-duty standard issue S.H.I.E.L.D. repeated fire blaster rifle, basic frag grenades, melee baton.
Skills: Advanced S.H.I.E.L.D. training including various martial arts, hand-to-hand and long range combat techniques, slightly above-average IQs.
Level: 2
Barracks Building Chain: %5 per day
Training Chain: %5 per day per 1,000 troops
Now we get to the fun part: MURDER! I mean, uh, war. Yeah, war.
Victory is determined by number of troops and level of said troops.
One guy brings in an army of 5,000 L1, while another guy brings an army of 4,000 L2. Basically multiply the Level by the number and you have a winner.
5,000 x 1 = 5,000 < 4,000 x 2 = 8,000.
In other words, the second guy wins.
BUT WAIT! There are other variables, too! They are listed below.
Attacker: +2,000
Defender: +1,000
RPC: +2,000
Home Advantage: +1,000
These can be adjusted as need be.
The numbers are added up, and the battle is decided. If you are losing, you have two options.
Option One: Retreat. Half of your army is wiped out. This means half of the troopers from every Barrack. For example, Fury brought the 1,000 Agents, the other 1,000 Agents, and the 300 Shocks. They are dwindled down to 500 Agents, 500 Agents, and 150 Shocks.
Option Two: Drag it Out. You could stay in the battle and fight it out for 3 IRL days. Every day, a third of the army would be wiped out, in hopes of reinforcements or whatever. Highly unreccomended unless you are trying to hold off the enemy or you have sure reinforcements. BTW, if you lose this battle, all your troops are died and your RPCs are sent home.
After the battle, Fury returns home without his army. After Mrs. Fury yells at him for awhile (
), Fury retrains an army to refill the barracks.
And that pretty much wraps that up. Suggestions are welcome.
~
Any questions, anybody?
Also, I'd like to apologize for this taking so long. I tried to do bigger things, but I bit off more than I could chew, so to speak. I hope you'll all forgive me, and have fun with the new roleplay!
In addition, I will be reposting the latest, updated character chart. This part may take me a while, as it has no doubt changed drastically since I last updated it. Heh. Yeah, sorry 'bout that.
BTW, I have an extra little something. A few, well-thought out starting posts for the major threads we'll need in the roleplay. Look them over, and if you have anything to add, please speak up.
~~~
Roleplay Control Center
Welcome to the Roleplay Control Center of the Super Heroes Roleplay forum!
Here is where you come to ask questions, make comments, or supply us with constructive critiscism!
You can also request new topics here, and bring up situations in the RP, such as arguments between multiple users.
The RCC is run by a Roleplay Control Committee, a group of ten users who keep everything fair and organized.
Members of the Roleplay Control Committee:
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10.
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Fanon Approval Committee
Welcome to the Fanon Approval Committee!
What is fanon? Fanon is anything fan made, or not canon. Canon means that it is an official part of the DC and MARVEL universes.
If you have a power, gadget, topic, vehicle or anything else that isn't canon, then bring it here and it will be judged by our panel of five (5) committee members. They will decide whether your submission is okay to be in the RP or not.
All you have to do is write up a description of your fanon content. The FAC will discuss it, then vote on it. If the majority allows it, then you can have your very own fanon whatever!
If the majority decides against it, however, then they can help you adjust your submission so it fits in with canon.
The FAC:
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5.
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Newbie Training Center
Welcome newbies! If you have been directed here by a member of the roleplay, then you are most likely new to the Super Heroes Roleplay!
First of all, welcome to our roleplay! We are glad you are here, and we hope you will become an involved and dedicatd member!
If you are looking for the roleplay rules, see "Rules and Guidelines".
If you would like to submit a new character or claim your favorites, go to the "Profile Archives".
If you are looking to add a new topic to the roleplay, go to the "Roleplay Control Center".
If you are looking for info on current or recent events, see "The Daily Planet" and "Daily Bugle Communications", our two news sources.
If you would like to be trained by a member of the RP, then just say so! We'll set you up on a training mission playing as the character of your choice!
Once again, welcome to the roleplay!
Note: To you team leaders out there, feel free to post advertisements for your team if you're looking for new members!
Another note: To you trainers out there, here are a couple training missions you can give the newbies.
HERO MISSION: Hero (newbie) starts in an HQ. Hero recieves an alert. A villain (trainer) is robbing the bank. Hero gets to choose what vehicles or gadgets he wants to bring, then leaves to the scene of the crime. Hero fights villain, and is instructed on how to fight fairly and properly. Hero defeats villain, mission ends.
VILLAIN MISSION: Villain (newbie) starts in an HQ. Villain plots to steal a diamond from the museum. After planning, executes crime. A hero (trainer) shows up and the two battle, while villain is instructed on how to fight fairly and properly. Hero is defeated, robbery complete, mission ends.
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Roleplay Planning Topic
Welcome to the Roleplay Planning Topic! This is where storylines are okayed by the Roleplay Control Committee, where major events are scheduled, where the future of the RP is planned!
The RCCom will be in charge of planning stories and events.
~~~
Profile Archives
Welcome to the Profile Archives! Here we catalog and archive all characters, claimed and unclamied, canon and fanon, good and evil!
If you have a custom character, please fill out this form.
Name:
Aliases:
Age:
Gender:
Species:
Appearance:
Eyes:
Hair:
Skin:
Origin Story:
Personality:
Alias:
Species:
Appearance:
Eyes:
Hair:
Skin:
Powers:
Abilities:
Tools (Weapons, Gadgets):
Affiliation:
Origin Story:
Personality:
Below is an example of a filled out form.
Name: Bruce Wayne
Aliases: Batman, Matches Malone
Age: 34
Gender: Male
Species: Human
Appearance: Tall, handsome, smartly dressed
Eyes: Blue
Hair: Black
Skin: Fair
Origin Story: Billionaire, playboy, philanthropist Bruce Wayne is CEO of Wayne Enterprises. When he was a boy, his parents were murdered in an alley in front of him. Later, he swore to fight a one-man war against crime, and donned the personna of the Batman.
Personality: Wayne is usually carefree, avoids work, and enjoys driving sports cars, dating women, and buying things that aren't for sale. He is also very generous.
Alias: Batman
Species: Human
Appearance: Dark grey body suit, black cape, cowl, boots and gloves, yellow oval with bat shadow on torso.
Eyes: Blue, hidden under cowl
Hair: Black, hidden under cowl
Skin: Fair
Powers: None
Abilities: Omnilingual, skilled in several forms of armed and unarmed fighting styles, genius intellect, peak physical condition
Tools (Weapons, Gadgets): Large arsenal of bat-themed weaponry, including Bat-Hook, Batarang, Bat Knuckles, Gas Pellets, etc.
Affiliation: Heroes, Justice League, Gotham Knights, the Batman Family
Origin Story: After his parents were murdered in Crime Alley, young Bruce Wayne vowed to spend the rest of his life to fight crime. After travelling around the world, studying and training, Bruce returned home to begin his crime-fighting career. He needed a disguise, something to strike fear into the hearts of his enemies. He was sitting in his study when a bat crashed through the window. Bruce took the bat as an omen, and donned the mantle of the Batman.
Personality: Dark, brooding, solitary, fierce, determined, serious.
Alias: Matches Malone
Species: Human
Appearance: Black tuxedo, tall, well-built, black shades, a red match in mouth, thin moustache.
Eyes: Blue, hidden under shades
Hair: Black, slicked back
Skin: Fair
Powers: None
Abilities: Advanced fighting styles
Tools (Weapons, Gadgets): Fists
Affiliation: Variable
Origin Story: A criminal gangster guise donned by Batman when he needs to go undercover.
Personality: Serious, thug-like gangster.
Once the form is filled out, submit it for approval. The profile will be evaluated by the Profile Archivists, a panel of five (5) members who help you create your custom hero.
The Profile Archivists are:
1.
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5.
The PAs will decide if a character fits in with canon and if the character is too OP (Over-Powered).
The PAs also puts canon characters to the test, making OP characters slightly less OP, and keeping all the different entities sorted out.