-last edited on Apr 19, 2017 2:42:50 GMT by Deleted
Post by Deleted on Apr 19, 2017 2:42:37 GMT
Khand is the name of a land which lay to the south-east of Mordor and to the east of Near Harad.
Little is known about Khand or its people, other than that they are allied uner the Banner of Mordor.
The people of Khand and of Rhûn seem to have been enemies on and off throughout the ages, but have made a peace treaty to unite together against Gondor. In T.A. 1944 Men from Khand together with the Wainriders attacked Gondor.
Years later, Variags from Khand joined the forces of Sauron during the War of the Ring.
Welcome to Khand! Khand is the sub-HQ of Rhun, so it has 10,000 MWE rather than 20,000 MWE.
The region of Khand borders Mordor, Harad, and Rhun. If it is conquered, it grants 5,000 MWE to the one who seizes it.
Khand is the name of a land which lay to the south-east of Mordor and to the east of Near Harad.
Little is known about Khand or its people, other than that they are allied uner the Banner of Mordor.
The people of Khand and of Rhûn seem to have been enemies on and off throughout the ages, but have made a peace treaty to unite together against Gondor. In T.A. 1944 Men from Khand together with the Wainriders attacked Gondor.
Years later, Variags from Khand joined the forces of Sauron during the War of the Ring.
Welcome to Khand! Khand is the sub-HQ of Rhun, so it has 10,000 MWE rather than 20,000 MWE.
The region of Khand borders Mordor, Harad, and Rhun. If it is conquered, it grants 5,000 MWE to the one who seizes it.
{JAMMERS! -Thrawn- ONLY!} Here are some units I had made you don't have to use them but here they are anyways.
Infantry. (note, Khand can also dismount its cavalry to fight as Infantry.)
Nomad Warband. Worth 1
Leather armor, spear, buckler shield, side-arm. Peasants and villagers from the steppes of Khand who are called to server in warbands. Armed with spear and shield, they will protect against cavalry, but will flee if the battle seems to be lost.
Household Axes. Worth 1.5
Chainmail armor, with a scale breastplate, Two handed axe, side arm. Guards of the leaders of the tribes of Khand. They have been trained with a axe and are formidable foes on the battlefield. Good shock troops with decent armor.
Household Warblades. Worth 1.5
Chainmail armor, with a scale breastplate, scimitar, sidearm, shield. Guards of the leaders of the tribes of Khand. Skilled swordsmen who will hold a line or can be used aggressively.
Variag Warriors. Worth 2.5
Scale armor with light plate, two handed sword, sidearm. Fierce Variags out of far Khand, who are in the full time army. Elexient shock troops who use their skill and armor to protect them, they can take down a lot of enemy troops before they fall.
Brotherhood of the sword. Worth 3
Plate armor, two swords, side arms. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The swordsmen are highly flexible, they can hold a line at need or can be sent into the fray to cut through enemy lines.
Brotherhood of the Axe. Worth 4
Heavy plate armor, two-handed axe, throwing axe, sidearm. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The Brotherhood of the Axe should be feared on the battlefield, their charge can put fear in the hearts of even the strongest of men. And are able to chop though almost any armor. The best infantry of Khand, and one of the better shock troops in the Forth Age.
Foot Archers.
Nomad Archers. Worth 1
Leather armor, hunting bow, sidearm.
Khandish hunters. Worth 1.5
Light lamellar armor, compound bow, and sword.
Variag Marksmen. Worth 3.
Heavy scale/plate armor, Longbow, sword, buckler shield. Nobles of Khand who dismount at need, and block out the sun with a rain of arrows.
Cavalry.
Nomad scouts. Worth 1.3
Leather armor, spear, buckler shield, side-arm. Light scouts that are best used when charging the enemy from the rear or from the flank. Must be kept away from spears or pikes.
Household Cavalry. Worth 1.5
Chainmail armor, with a Lamellar breastplate. Lance, axe, “figure eight” shaped shield. Guards of the leaders of the tribes of Khand. The cavalry accompany the minor warlords of Khand wherever they go. They are superb when charging into enemy troops. Though they will not fair so well in melee combat.
Khandish Raiders. Worth 1.5
Light lamellar armor, compound bow, sword. Used as hit and run troops. Exceptional light horse archers that ride around their enemy’s pouring arrows into them.
Variag Windriders. Worth 2.
Chainmail and lamellar armor. Scimitar, side-arm. Relatively Light troops mounted on the fastest horses in Middle Earth. Used for lighting quick hit-and-run strikes. They can cut through troops and retreat before the enemy can react. They will carve right through archers or other light troops left unguarded.
Variag Horse Archers. Worth 2.5
Heavy scale armor, powerfull compound bow, scimitar. Skilled horse archers that compose a part of the relative small central standing army. On the battlefield they pour arrow after arrow into their enemys. But can charge in and run down fleeing units too.
Variag Cataphract. Worth 3
Heavy scale and plate armor, Full scale armor for horse, Long lance, small steel buckler, scimitar, mace. Heavy Shock cavalery used by the army of Khand to smash through enemy lines. Recrutieted from well off mercerents, and minor nobles seeking fame. Theses troops are well equipped and well trained. They can be bold and reckless at times. Their lance can out range most spears, (though not pikes) and their maces are used to punch right through heavy armor (they can also be thrown if needed). Their armor allows them to soak up arrow fire with minimal losses. They are powerful wariors that should be rightfully feared on the battlefield (dagorlad).
Brotherhood of the Lance. Worth 5
Black plate armor, scale armor for horse. Lance, Sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. They are the ‘tanks’ of the east with both horse and rider equipped with the finest armor in Khand. They can easily plough through an enemy formation and come out alive. Though their lances can be unwieldy when fighting other cavalry they are also skilled swordsmen and can slice their way out of enemy infantry or cavalry if necessary.
Brotherhood of the Bow. Worth 6
Plate armor, padded armor for horse. High power composite bow with armor piercing arrows, sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. The best horse archers in Middle Earth. They ride around an enemy firing volley after volley of arrows into enemy ranks. Decimating formations, and piercing armor and shields to smash many men.
Variag Nobles. Worth 8
Heavy lamellar armor (think samurai armor), two katanas, composite bow with armor piercing arrows, side arm, Heavy scale armor for horse. Nobles who make up the bodyguard of the leader of Khand. They are expert horse archers, and swords men. Few men can match their horsemanship and their accuracy when shooting form a moving horse.
Khand is the name of a land which lay to the south-east of Mordor and to the east of Near Harad.
Little is known about Khand or its people, other than that they are allied uner the Banner of Mordor.
The people of Khand and of Rhûn seem to have been enemies on and off throughout the ages, but have made a peace treaty to unite together against Gondor. In T.A. 1944 Men from Khand together with the Wainriders attacked Gondor.
Years later, Variags from Khand joined the forces of Sauron during the War of the Ring.
Welcome to Khand! Khand is the sub-HQ of Rhun, so it has 10,000 MWE rather than 20,000 MWE.
The region of Khand borders Mordor, Harad, and Rhun. If it is conquered, it grants 5,000 MWE to the one who seizes it.
Khand is the name of a land which lay to the south-east of Mordor and to the east of Near Harad.
Little is known about Khand or its people, other than that they are allied uner the Banner of Mordor.
The people of Khand and of Rhûn seem to have been enemies on and off throughout the ages, but have made a peace treaty to unite together against Gondor. In T.A. 1944 Men from Khand together with the Wainriders attacked Gondor.
Years later, Variags from Khand joined the forces of Sauron during the War of the Ring.
Welcome to Khand! Khand is the sub-HQ of Rhun, so it has 10,000 MWE rather than 20,000 MWE.
The region of Khand borders Mordor, Harad, and Rhun. If it is conquered, it grants 5,000 MWE to the one who seizes it.
{JAMMERS! -Thrawn- ONLY!} Here are some units I had made you don't have to use them but here they are anyways.
Infantry. (note, Khand can also dismount its cavalry to fight as Infantry.)
Nomad Warband. Worth 1
Leather armor, spear, buckler shield, side-arm. Peasants and villagers from the steppes of Khand who are called to server in warbands. Armed with spear and shield, they will protect against cavalry, but will flee if the battle seems to be lost.
Household Axes. Worth 1.5
Chainmail armor, with a scale breastplate, Two handed axe, side arm. Guards of the leaders of the tribes of Khand. They have been trained with a axe and are formidable foes on the battlefield. Good shock troops with decent armor.
Household Warblades. Worth 1.5
Chainmail armor, with a scale breastplate, scimitar, sidearm, shield. Guards of the leaders of the tribes of Khand. Skilled swordsmen who will hold a line or can be used aggressively.
Variag Warriors. Worth 2.5
Scale armor with light plate, two handed sword, sidearm. Fierce Variags out of far Khand, who are in the full time army. Elexient shock troops who use their skill and armor to protect them, they can take down a lot of enemy troops before they fall.
Brotherhood of the sword. Worth 3
Plate armor, two swords, side arms. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The swordsmen are highly flexible, they can hold a line at need or can be sent into the fray to cut through enemy lines.
Brotherhood of the Axe. Worth 4
Heavy plate armor, two-handed axe, throwing axe, sidearm. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The Brotherhood of the Axe should be feared on the battlefield, their charge can put fear in the hearts of even the strongest of men. And are able to chop though almost any armor. The best infantry of Khand, and one of the better shock troops in the Forth Age.
Foot Archers.
Nomad Archers. Worth 1
Leather armor, hunting bow, sidearm.
Khandish hunters. Worth 1.5
Light lamellar armor, compound bow, and sword.
Variag Marksmen. Worth 3.
Heavy scale/plate armor, Longbow, sword, buckler shield. Nobles of Khand who dismount at need, and block out the sun with a rain of arrows.
Cavalry.
Nomad scouts. Worth 1.3
Leather armor, spear, buckler shield, side-arm. Light scouts that are best used when charging the enemy from the rear or from the flank. Must be kept away from spears or pikes.
Household Cavalry. Worth 1.5
Chainmail armor, with a Lamellar breastplate. Lance, axe, “figure eight” shaped shield. Guards of the leaders of the tribes of Khand. The cavalry accompany the minor warlords of Khand wherever they go. They are superb when charging into enemy troops. Though they will not fair so well in melee combat.
Khandish Raiders. Worth 1.5
Light lamellar armor, compound bow, sword. Used as hit and run troops. Exceptional light horse archers that ride around their enemy’s pouring arrows into them.
Variag Windriders. Worth 2.
Chainmail and lamellar armor. Scimitar, side-arm. Relatively Light troops mounted on the fastest horses in Middle Earth. Used for lighting quick hit-and-run strikes. They can cut through troops and retreat before the enemy can react. They will carve right through archers or other light troops left unguarded.
Variag Horse Archers. Worth 2.5
Heavy scale armor, powerfull compound bow, scimitar. Skilled horse archers that compose a part of the relative small central standing army. On the battlefield they pour arrow after arrow into their enemys. But can charge in and run down fleeing units too.
Variag Cataphract. Worth 3
Heavy scale and plate armor, Full scale armor for horse, Long lance, small steel buckler, scimitar, mace. Heavy Shock cavalery used by the army of Khand to smash through enemy lines. Recrutieted from well off mercerents, and minor nobles seeking fame. Theses troops are well equipped and well trained. They can be bold and reckless at times. Their lance can out range most spears, (though not pikes) and their maces are used to punch right through heavy armor (they can also be thrown if needed). Their armor allows them to soak up arrow fire with minimal losses. They are powerful wariors that should be rightfully feared on the battlefield (dagorlad).
Brotherhood of the Lance. Worth 5
Black plate armor, scale armor for horse. Lance, Sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. They are the ‘tanks’ of the east with both horse and rider equipped with the finest armor in Khand. They can easily plough through an enemy formation and come out alive. Though their lances can be unwieldy when fighting other cavalry they are also skilled swordsmen and can slice their way out of enemy infantry or cavalry if necessary.
Brotherhood of the Bow. Worth 6
Plate armor, padded armor for horse. High power composite bow with armor piercing arrows, sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. The best horse archers in Middle Earth. They ride around an enemy firing volley after volley of arrows into enemy ranks. Decimating formations, and piercing armor and shields to smash many men.
Variag Nobles. Worth 8
Heavy lamellar armor (think samurai armor), two katanas, composite bow with armor piercing arrows, side arm, Heavy scale armor for horse. Nobles who make up the bodyguard of the leader of Khand. They are expert horse archers, and swords men. Few men can match their horsemanship and their accuracy when shooting form a moving horse.
Thanks, but I received permission from LegoBuilder to use his units from the FA RP. From what I've seen, many of these units are on his list.
Khand is the name of a land which lay to the south-east of Mordor and to the east of Near Harad.
Little is known about Khand or its people, other than that they are allied uner the Banner of Mordor.
The people of Khand and of Rhûn seem to have been enemies on and off throughout the ages, but have made a peace treaty to unite together against Gondor. In T.A. 1944 Men from Khand together with the Wainriders attacked Gondor.
Years later, Variags from Khand joined the forces of Sauron during the War of the Ring.
Welcome to Khand! Khand is the sub-HQ of Rhun, so it has 10,000 MWE rather than 20,000 MWE.
The region of Khand borders Mordor, Harad, and Rhun. If it is conquered, it grants 5,000 MWE to the one who seizes it.
None will conquerer Khand while I am here!
They'd better not, or you are going to have a job crisis.
{JAMMERS! -Thrawn- ONLY!} Here are some units I had made you don't have to use them but here they are anyways.
Infantry. (note, Khand can also dismount its cavalry to fight as Infantry.)
Nomad Warband. Worth 1
Leather armor, spear, buckler shield, side-arm. Peasants and villagers from the steppes of Khand who are called to server in warbands. Armed with spear and shield, they will protect against cavalry, but will flee if the battle seems to be lost.
Household Axes. Worth 1.5
Chainmail armor, with a scale breastplate, Two handed axe, side arm. Guards of the leaders of the tribes of Khand. They have been trained with a axe and are formidable foes on the battlefield. Good shock troops with decent armor.
Household Warblades. Worth 1.5
Chainmail armor, with a scale breastplate, scimitar, sidearm, shield. Guards of the leaders of the tribes of Khand. Skilled swordsmen who will hold a line or can be used aggressively.
Variag Warriors. Worth 2.5
Scale armor with light plate, two handed sword, sidearm. Fierce Variags out of far Khand, who are in the full time army. Elexient shock troops who use their skill and armor to protect them, they can take down a lot of enemy troops before they fall.
Brotherhood of the sword. Worth 3
Plate armor, two swords, side arms. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The swordsmen are highly flexible, they can hold a line at need or can be sent into the fray to cut through enemy lines.
Brotherhood of the Axe. Worth 4
Heavy plate armor, two-handed axe, throwing axe, sidearm. Members of one of the four ‘Brotherhood’ guild that compose the active army of Khand. They are exceptionally trained and skilled, many have been fighting their whole life. The Brotherhood of the Axe should be feared on the battlefield, their charge can put fear in the hearts of even the strongest of men. And are able to chop though almost any armor. The best infantry of Khand, and one of the better shock troops in the Forth Age.
Foot Archers.
Nomad Archers. Worth 1
Leather armor, hunting bow, sidearm.
Khandish hunters. Worth 1.5
Light lamellar armor, compound bow, and sword.
Variag Marksmen. Worth 3.
Heavy scale/plate armor, Longbow, sword, buckler shield. Nobles of Khand who dismount at need, and block out the sun with a rain of arrows.
Cavalry.
Nomad scouts. Worth 1.3
Leather armor, spear, buckler shield, side-arm. Light scouts that are best used when charging the enemy from the rear or from the flank. Must be kept away from spears or pikes.
Household Cavalry. Worth 1.5
Chainmail armor, with a Lamellar breastplate. Lance, axe, “figure eight” shaped shield. Guards of the leaders of the tribes of Khand. The cavalry accompany the minor warlords of Khand wherever they go. They are superb when charging into enemy troops. Though they will not fair so well in melee combat.
Khandish Raiders. Worth 1.5
Light lamellar armor, compound bow, sword. Used as hit and run troops. Exceptional light horse archers that ride around their enemy’s pouring arrows into them.
Variag Windriders. Worth 2.
Chainmail and lamellar armor. Scimitar, side-arm. Relatively Light troops mounted on the fastest horses in Middle Earth. Used for lighting quick hit-and-run strikes. They can cut through troops and retreat before the enemy can react. They will carve right through archers or other light troops left unguarded.
Variag Horse Archers. Worth 2.5
Heavy scale armor, powerfull compound bow, scimitar. Skilled horse archers that compose a part of the relative small central standing army. On the battlefield they pour arrow after arrow into their enemys. But can charge in and run down fleeing units too.
Variag Cataphract. Worth 3
Heavy scale and plate armor, Full scale armor for horse, Long lance, small steel buckler, scimitar, mace. Heavy Shock cavalery used by the army of Khand to smash through enemy lines. Recrutieted from well off mercerents, and minor nobles seeking fame. Theses troops are well equipped and well trained. They can be bold and reckless at times. Their lance can out range most spears, (though not pikes) and their maces are used to punch right through heavy armor (they can also be thrown if needed). Their armor allows them to soak up arrow fire with minimal losses. They are powerful wariors that should be rightfully feared on the battlefield (dagorlad).
Brotherhood of the Lance. Worth 5
Black plate armor, scale armor for horse. Lance, Sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. They are the ‘tanks’ of the east with both horse and rider equipped with the finest armor in Khand. They can easily plough through an enemy formation and come out alive. Though their lances can be unwieldy when fighting other cavalry they are also skilled swordsmen and can slice their way out of enemy infantry or cavalry if necessary.
Brotherhood of the Bow. Worth 6
Plate armor, padded armor for horse. High power composite bow with armor piercing arrows, sword, side-arm. Members of one of the four ‘Brotherhood’ guilds that compose the active army of Khand. These men have spent a lifetime in the saddle and are among the finest horsemen in Middle Earth. The best horse archers in Middle Earth. They ride around an enemy firing volley after volley of arrows into enemy ranks. Decimating formations, and piercing armor and shields to smash many men.
Variag Nobles. Worth 8
Heavy lamellar armor (think samurai armor), two katanas, composite bow with armor piercing arrows, side arm, Heavy scale armor for horse. Nobles who make up the bodyguard of the leader of Khand. They are expert horse archers, and swords men. Few men can match their horsemanship and their accuracy when shooting form a moving horse.
Thanks, but I received permission from LegoBuilder to use his units from the FA RP. From what I've seen, many of these units are on his list.
Thats fine, I just though I would let you see these so that you can use them if you want.
Nulled. We just made Rhun a multi day travel, and you only entered Rhun today. You should look at the Discussion Topic to see about the multi day travel.
Nulled. We just made Rhun a multi day travel, and you only entered Rhun today. You should look at the Discussion Topic to see about the multi day travel.
Rhun is not a multi-day topic until everyone decides how long it should take to get travel through Rhun. You did the same thing in Forodwaith.
Nulled. We just made Rhun a multi day travel, and you only entered Rhun today. You should look at the Discussion Topic to see about the multi day travel.
Rhun is not a multi-day topic until everyone decides how long it should take to get travel through Rhun. You did the same thing in Forodwaith.
Nulled. We just made Rhun a multi day travel, and you only entered Rhun today. You should look at the Discussion Topic to see about the multi day travel.
Rhun is not a multi-day topic until everyone decides how long it should take to get travel through Rhun. You did the same thing in Forodwaith.
Outline your defenses and make a troop list.
Why don't you make a troop list while waiting?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Nulled. We just made Rhun a multi day travel, and you only entered Rhun today. You should look at the Discussion Topic to see about the multi day travel.
Rhun is not a multi-day topic until everyone decides how long it should take to get travel through Rhun. You did the same thing in Forodwaith.
Outline your defenses and make a troop list.
To start, around my keep I have two walls, about ten feet away. They have 500 Archers and 10 Ladders on the first of these walls. After that i have five more walls, each with a gatehouse. They are extremely far apart from the last one, so you have to walk around the walls. The walls have no battlements on the sides of the walls facing towards the keep. These are also ten feet apart. In between these walls are a multitude of traps. I will define these as you approach them. On the first of these walls I have my other 500 Archers and 10 more ladders. In the center of all of this is the keep you need to take to take the region. In this keep are 18 Trebuchets and 21 Onagers.