OOC: Aye, but still a little distracted I think this bit is slightly pointless at this point
Actually, I payed for the specialised crew that comes with the siege weapons, hence why I payed 15 for each trebuchet instead of 8 (?) Eh, they're operating the scorpions too, and those are just small ballistae Alright. Infantry would be great at hitting large, stationary objects (Castles ect. ) with trebuchets, but reasonably small, moving objects will be a nightmare for them. Y'know, we can't really talk about the foliage here as I don't think Tolkien talked about it And actually, I just remembered the rules on fire... You can't burn regions down, or forests ect. I think that means we shouldn't be using this type of fire ammunition when we aren't on ships Or at least we shouldn't have it spread at all.
Yeah, but they can run around them
Mmmmm Don't give us any ideas
Not sure which part exactly you wanted my input on, Rex, so I'll just respond to all of this stuff. First, yes, Rex's troops would see the artillery coming in. It's kind of hard to miss that kind of stuff. Second, on the trebuchets, MLB is about right. Now, the infantry will get better as the battle goes on at aiming and operating their artillery, but they still won't be particularly good at it. Hitting small, fast groups of moving troops won't go very well for them. However, I wouldn't call what I believe to be their target (MLB's artillery) small or fast. Given the wide range for a "hit" in the area that Rex is going for, his infantry would be able to make it fairly well (though there might be a few stray shots, perhaps even one right in the middle of MLB's troops).
As for the raging fires, I see two parts to this: feasibility and legality. While Tolkien didn't directly say much about the landscape around here, there is a good bit that we can derive given the geography and subtle hints. Going mostly off of the Atlas of Middle-earth (which is probably the best and most realistic extra-canonical source on geography), the Gondor area consisted mostly of deep alluvial river-valleys, leading into fair green coastlands. Gondor's got at least six rivers flowing from down from the mountains, so water isn't likely an issue for growing plants. At the same time though, the large amount of runoff that the area would get from the mountains could result in frequent flooding, meaning that you won't have a whole lot of the large, perennial plants (like trees). That leaves you with grassland and bushes, which seems likely to me. How well will this stuff burn? I don't know. As you both brought up, you can have bright greenery that spontaneously bursts into flame, or fields of dead grass that somehow extinguish any fire in sight. If it did burn, however, that wouldn't be a big deal for the region as stuff would likely grow back pretty well within a few weeks (maybe less). Under legality, I think you guys are fine. What we really want to avoid is massive, long-term, region-altering damage, like burning down all of Mirkwood. Burning down small portions (like a single battlefield) is okay, because the relatively small size of the area burned means that we can just meld the area into the rest of the region and forget it ever happened (unlike if the entire region was destroyed). What Rex is doing here, burning the foliage around your troops, is also okay (at least in my mind) given its small size and also the fact that this stuff should grow back pretty quickly.
Pretty much all of it I think Thanks for the essay
Fine My point is that almost all of the first volley will probably miss or fall short because no one fires a trebuchet perfectly the first time. Oh, and if they can figure out a way to fire a trebuchet projectile further than it's maximum range I'd like to have some of them on my team
Well, if it floods, the plantlife there is most likely very green and fresh, and the dead foliage would have washed away. (Mostly) Right? So then the only thing that would most likely to any degree burn is the oil, which would burn up quite quickly because it is spread out and most of it is burning at once. Right then
@rex I'll make a move taking into account what KK has said, and my own statement. This is nulled if something more comes up or my point is wrong (Which is probably the case )
IC: *The siege ballistae come up to the side of the fires and fire a volley of flaming projectiles at your trebs before pulling back quickly. This burns several of them because they are using the special bolts like I used at Tolfalas*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
I have yet to see a building where the scaffolding doesn't run from the bottom to the top Anyway, I don't really care anymore. That Keep is going to fall from my siege weapons with all 1000 archers in it And by the bottom floor, I mean the wooden floor, not the walls *Bombardment continues. The wall onto which all the firepower is concentrated is close to collapsing*
OOC: What, dropped rocks on my troops that aren't there?
The bottom floor is made of stone. Not wood, stone.
The archers run out of the keep and onto the walls. At least some of them make it, and they fire shots at the heads of the troll-men at every opportunity.
OOC: By bottom floor I mean the first floor of the keep, sorry about that. I would say base or ground floor if I meant the very bottom, and that would be a stupid theing to try and burn anyway
How do they do that? In most castles the Keep is seperate from the walls for safety, and if you mean they run out of the base of it, well:
IC: *The Red Shields charge forwards with their shields up and surround your archers as they attempt to escape the Keep. The Linesmashers smash any that escape from the semicircle with ease and fling them into your archers, causing disarray and making many of your men nervous and afraid.* *Siege weapons cease their bombardment when the archers come down*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
The bottom floor is made of stone. Not wood, stone.
The archers run out of the keep and onto the walls. At least some of them make it, and they fire shots at the heads of the troll-men at every opportunity.
OOC: By bottom floor I mean the first floor of the keep, sorry about that. I would say base or ground floor if I meant the very bottom, and that would be a stupid theing to try and burn anyway
How do they do that? In most castles the Keep is seperate from the walls for safety, and if you mean they run out of the base of it, well:
IC: *The Red Shields charge forwards with their shields up and surround your archers as they attempt to escape the Keep. The Linesmashers smash any that escape from the semicircle with ease and fling them into your archers, causing disarray and making many of your men nervous and afraid.* *Siege weapons cease their bombardment when the archers come down*
OOC: Evert floor of a castle, more often than not, is made of stone. That includes this one.
IC: The trolls realize their mistake too late. They have been deceived into thinking that the archers were escaping, when in reality, only 100 archers had left the keep. The trolls at the base of the keep are hit by several barrages of arrows. After this barrage, the archers heave large chunks of masonry that has been knocked down during the bombardment onto the trolls.
OOC: Unless your troll-men have very nice helmets, they will taking some losses.
Not sure which part exactly you wanted my input on, Rex, so I'll just respond to all of this stuff. First, yes, Rex's troops would see the artillery coming in. It's kind of hard to miss that kind of stuff. Second, on the trebuchets, MLB is about right. Now, the infantry will get better as the battle goes on at aiming and operating their artillery, but they still won't be particularly good at it. Hitting small, fast groups of moving troops won't go very well for them. However, I wouldn't call what I believe to be their target (MLB's artillery) small or fast. Given the wide range for a "hit" in the area that Rex is going for, his infantry would be able to make it fairly well (though there might be a few stray shots, perhaps even one right in the middle of MLB's troops).
As for the raging fires, I see two parts to this: feasibility and legality. While Tolkien didn't directly say much about the landscape around here, there is a good bit that we can derive given the geography and subtle hints. Going mostly off of the Atlas of Middle-earth (which is probably the best and most realistic extra-canonical source on geography), the Gondor area consisted mostly of deep alluvial river-valleys, leading into fair green coastlands. Gondor's got at least six rivers flowing from down from the mountains, so water isn't likely an issue for growing plants. At the same time though, the large amount of runoff that the area would get from the mountains could result in frequent flooding, meaning that you won't have a whole lot of the large, perennial plants (like trees). That leaves you with grassland and bushes, which seems likely to me. How well will this stuff burn? I don't know. As you both brought up, you can have bright greenery that spontaneously bursts into flame, or fields of dead grass that somehow extinguish any fire in sight. If it did burn, however, that wouldn't be a big deal for the region as stuff would likely grow back pretty well within a few weeks (maybe less). Under legality, I think you guys are fine. What we really want to avoid is massive, long-term, region-altering damage, like burning down all of Mirkwood. Burning down small portions (like a single battlefield) is okay, because the relatively small size of the area burned means that we can just meld the area into the rest of the region and forget it ever happened (unlike if the entire region was destroyed). What Rex is doing here, burning the foliage around your troops, is also okay (at least in my mind) given its small size and also the fact that this stuff should grow back pretty quickly.
Pretty much all of it I think Thanks for the essay
Fine My point is that almost all of the first volley will probably miss or fall short because no one fires a trebuchet perfectly the first time. Oh, and if they can figure out a way to fire a trebuchet projectile further than it's maximum range I'd like to have some of them on my team
Well, if it floods, the plantlife there is most likely very green and fresh, and the dead foliage would have washed away. (Mostly) Right? So then the only thing that would most likely to any degree burn is the oil, which would burn up quite quickly because it is spread out and most of it is burning at once. Right then
@rex I'll make a move taking into account what KK has said, and my own statement. This is nulled if something more comes up or my point is wrong (Which is probably the case )
IC: *The siege ballistae come up to the side of the fires and fire a volley of flaming projectiles at your trebs before pulling back quickly. This burns several of them because they are using the special bolts like I used at Tolfalas*
From what I gathered, he's not trying to hit you. Rather, his trebuchets were aiming in front of your army, trying to light the brush on fire to create a wall in front of you. You can be out of range for him to still get close enough to achieve that goal.
That is true, but there is some very green foliage that burns very well. I really can't say whether stuff would burn or not.
But, uhh, the thing with trebuchets and siege ballista is that they never move quickly (unless they're mounted on something else, like one of my tanks).
OOC: By bottom floor I mean the first floor of the keep, sorry about that. I would say base or ground floor if I meant the very bottom, and that would be a stupid theing to try and burn anyway
How do they do that? In most castles the Keep is seperate from the walls for safety, and if you mean they run out of the base of it, well:
IC: *The Red Shields charge forwards with their shields up and surround your archers as they attempt to escape the Keep. The Linesmashers smash any that escape from the semicircle with ease and fling them into your archers, causing disarray and making many of your men nervous and afraid.* *Siege weapons cease their bombardment when the archers come down*
OOC: Evert floor of a castle, more often than not, is made of stone. That includes this one.
IC: The trolls realize their mistake too late. They have been deceived into thinking that the archers were escaping, when in reality, only 100 archers had left the keep. The trolls at the base of the keep are hit by several barrages of arrows. After this barrage, the archers heave large chunks of masonry that has been knocked down during the bombardment onto the trolls.
OOC: Unless your troll-men have very nice helmets, they will taking some losses.
OOC: Not all the floor, not in most of the castles I have visited. The ground floor yes, but after that they are often wood because of the weight of stone.
IC: *Suddenly, just after the trolls came forwards and smash several of the archers they pull back to behind the wall at the word of their commander in a testudo formation* *The bombardment restarts, with only the trebs firing now. With a crash the very weakened wall of the keep collapses on top of your archers, smashing those beneath it and exposing the archers inside it*
OOC: Yeah, they would have to have
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Pretty much all of it I think Thanks for the essay
Fine My point is that almost all of the first volley will probably miss or fall short because no one fires a trebuchet perfectly the first time. Oh, and if they can figure out a way to fire a trebuchet projectile further than it's maximum range I'd like to have some of them on my team
Well, if it floods, the plantlife there is most likely very green and fresh, and the dead foliage would have washed away. (Mostly) Right? So then the only thing that would most likely to any degree burn is the oil, which would burn up quite quickly because it is spread out and most of it is burning at once. Right then
@rex I'll make a move taking into account what KK has said, and my own statement. This is nulled if something more comes up or my point is wrong (Which is probably the case )
IC: *The siege ballistae come up to the side of the fires and fire a volley of flaming projectiles at your trebs before pulling back quickly. This burns several of them because they are using the special bolts like I used at Tolfalas*
From what I gathered, he's not trying to hit you. Rather, his trebuchets were aiming in front of your army, trying to light the brush on fire to create a wall in front of you. You can be out of range for him to still get close enough to achieve that goal.
That is true, but there is some very green foliage that burns very well. I really can't say whether stuff would burn or not.
But, uhh, the thing with trebuchets and siege ballista is that they never move quickly (unless they're mounted on something else, like one of my tanks).
Yes, but creating a wall of flame requires everything to hit to quite a good degree of accuracy, otherwise random patches of flames are created My point is that one of the projectiles can't randomly fly into my main force
Mmmm, yeah, but let's just go with the standard definition. Fire don't burn green stuff well
Well, y'know, quickly for siege ballistae, and if they were planning on going back they could give it a huge heave-ho to get it back I am thinking about some sort of tanks for the Umbarians, since I think they would be quite technologically advanced, not to the same level as dwarves though. I could also have small amounts of dwarves from the Red Mountains in my Haradrim Army if no one objects, and thus a few tanks
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: Evert floor of a castle, more often than not, is made of stone. That includes this one.
IC: The trolls realize their mistake too late. They have been deceived into thinking that the archers were escaping, when in reality, only 100 archers had left the keep. The trolls at the base of the keep are hit by several barrages of arrows. After this barrage, the archers heave large chunks of masonry that has been knocked down during the bombardment onto the trolls.
OOC: Unless your troll-men have very nice helmets, they will taking some losses.
OOC: Not all the floor, not in most of the castles I have visited. The ground floor yes, but after that they are often wood because of the weight of stone.
IC: *Suddenly, just after the trolls came forwards and smash several of the archers they pull back to behind the wall at the word of their commander in a testudo formation* *The bombardment restarts, with only the trebs firing now. With a crash the very weakened wall of the keep collapses on top of your archers, smashing those beneath it and exposing the archers inside it*
OOC: Yeah, they would have to have
OOC: That doesn't seem very structurally sound. Also, I noticed that I made a typo. How embarrassing.
As the trolls are forming this testudo, several are crushed by the masonry. Others are shot in the skull or face. The surviving archers on the ground run onto the walls and pelt the testudo with bricks.
The surviving archers in the castle chop down more scaffolding and construct crude ladders. They draw their swords and escape the keep en masse, running towards the wall.
From what I gathered, he's not trying to hit you. Rather, his trebuchets were aiming in front of your army, trying to light the brush on fire to create a wall in front of you. You can be out of range for him to still get close enough to achieve that goal.
That is true, but there is some very green foliage that burns very well. I really can't say whether stuff would burn or not.
But, uhh, the thing with trebuchets and siege ballista is that they never move quickly (unless they're mounted on something else, like one of my tanks).
Yes, but creating a wall of flame requires everything to hit to quite a good degree of accuracy, otherwise random patches of flames are created My point is that one of the projectiles can't randomly fly into my main force
Mmmm, yeah, but let's just go with the standard definition. Fire don't burn green stuff well
Well, y'know, quickly for siege ballistae, and if they were planning on going back they could give it a huge heave-ho to get it back I am thinking about some sort of tanks for the Umbarians, since I think they would be quite technologically advanced, not to the same level as dwarves though. I could also have small amounts of dwarves from the Red Mountains in my Haradrim Army if no one objects, and thus a few tanks
Random patches of flame become bigger random patches of flame, and eventually they join together and create one giant random patch of flame. It burns green leaves quite well. I throw green leaves in bonfires all the time. In other words, slightly faster than tortoises and slower than turtles?
No. Just no. The Orocarni are quite far away from Harad. They are decently close to Rhun, but Harad would not have ties with something so far away.
*My troops make a loose formation, but are ready to change into a different one at a moment's notice.*
*In this manner, they advance towards the fortress itself, and the troops attacking it.*
*The group that previously engaged the troops from Pelargir moves up to engage this force. They join up with the force at the castle (Excluding the Half-trolls) and are out of range of your hobbit archers by a little (Longbow beats Hobbit bow )* *They form a similar formation to before, and the siege weapons and archers fire at your Dunedain. The onagers fire into your hobbits with oil cannisters (Same as Rex is using) *
OOC: To be clear, this force is made up of:
From the Pelargir side: 1000 Pikemen 1000 Shieldmen 1000 Swordsmen 1000 Haradrim Archers 10 Mumakil S. Weapons 40 Scorpions 30 Ballistae 15 Siege Ballistae
From Castle: 500 Desert Shades, 1000 MWE 230 Men of the Red Serpents, 1150 MWE S. Weapons 10 Onagers (Actually from the group near Rex, whoops )
That should be about right
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: Not all the floor, not in most of the castles I have visited. The ground floor yes, but after that they are often wood because of the weight of stone.
IC: *Suddenly, just after the trolls came forwards and smash several of the archers they pull back to behind the wall at the word of their commander in a testudo formation* *The bombardment restarts, with only the trebs firing now. With a crash the very weakened wall of the keep collapses on top of your archers, smashing those beneath it and exposing the archers inside it*
OOC: Yeah, they would have to have
OOC: That doesn't seem very structurally sound. Also, I noticed that I made a typo. How embarrassing.
As the trolls are forming this testudo, several are crushed by the masonry. Others are shot in the skull or face. The surviving archers on the ground run onto the walls and pelt the testudo with bricks.
The surviving archers in the castle chop down more scaffolding and construct crude ladders. They draw their swords and escape the keep en masse, running towards the wall.
OOC: Better than having the roof fall on top of you. A solid stone floor of that size would require it to be in an arch or to have a load of pillars supporting it to keep it up. Hence why they used wood. Not to mention that it allows heat to pass through it much better which allowed the whole thing to heated easier, but that is not relavent here
Now, I would like to point out that your archers just exited the castle, so they are immediately next to the walls, and my h-trolls are slightly further back stopping them from going anywhere. Think about that, and then see why you don't want to do this Also, by testudo I mean they held a shield above their heads and the other one behind them so they didn't get shot. They ran all together too Much less cohesive than I led you to believe
*The trebuchets launch burning oil-filled ceramic projectiles into the Keep and your archers, lighting the other wooden floors on fire* (Didn't I burn most of that scaffolding? ) *Most of the Red Shields and Linesmashers form a true testudo at the bottom of your ladders, waiting for them to get part way down before smashing the ladders. At this point there is no masonry that can be pushed onto them at this side of the Keep because it, y'know, fell off or was already pushed off * *A small amount of h-trolls charge up to the walls and smash the archers there. They use shields to defend themselves from the archers there (SUrely only 10-20 archers are there, a quarter of the keep fell on top of them ) *
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
From what I gathered, he's not trying to hit you. Rather, his trebuchets were aiming in front of your army, trying to light the brush on fire to create a wall in front of you. You can be out of range for him to still get close enough to achieve that goal.
That is true, but there is some very green foliage that burns very well. I really can't say whether stuff would burn or not.
But, uhh, the thing with trebuchets and siege ballista is that they never move quickly (unless they're mounted on something else, like one of my tanks).
Yes, but creating a wall of flame requires everything to hit to quite a good degree of accuracy, otherwise random patches of flames are created My point is that one of the projectiles can't randomly fly into my main force
Mmmm, yeah, but let's just go with the standard definition. Fire don't burn green stuff well
Well, y'know, quickly for siege ballistae, and if they were planning on going back they could give it a huge heave-ho to get it back I am thinking about some sort of tanks for the Umbarians, since I think they would be quite technologically advanced, not to the same level as dwarves though. I could also have small amounts of dwarves from the Red Mountains in my Haradrim Army if no one objects, and thus a few tanks
Good accuracy, yes, but given that this is a line at maximum range (which I'm fairly certain my infantry could acheive to varying degrees of success ), and given that they are all aiming straight (even they couldn't mess that up), they would all land decently close to each other, at least well enough so to achieve the effect I'm after, that is, to slow your siege weapons down. Not a perfect, solid wall of flame, but at least it would be very difficult for your siege weapons to get closer without taking care of the fires or just moving around them. And I never intended to hit your main force, so that shouldn't be an issue.
Like KK said, green foliage can burn well, but at times it can't. I think, unless otherwise specified, regions like this that have green foliage should just be in between the two. So would a massive wildfire occur? No, but a smaller fire like I'm aiming for that could impede siege weapons could burn well.
I'm going to have to null your move concerning the ballistae, too. Assuming the fire still stands, that would slow them down. If it doesn't stand, everything I did is nulled, meaning if they try to shoot at my trebuchets, they are at risk before they can ever enter into range.
Yes, but creating a wall of flame requires everything to hit to quite a good degree of accuracy, otherwise random patches of flames are created My point is that one of the projectiles can't randomly fly into my main force
Mmmm, yeah, but let's just go with the standard definition. Fire don't burn green stuff well
Well, y'know, quickly for siege ballistae, and if they were planning on going back they could give it a huge heave-ho to get it back I am thinking about some sort of tanks for the Umbarians, since I think they would be quite technologically advanced, not to the same level as dwarves though. I could also have small amounts of dwarves from the Red Mountains in my Haradrim Army if no one objects, and thus a few tanks
Good accuracy, yes, but given that this is a line at maximum range (which I'm fairly certain my infantry could acheive to varying degrees of success ), and given that they are all aiming straight (even they couldn't mess that up), they would all land decently close to each other, at least well enough so to achieve the effect I'm after, that is, to slow your siege weapons down. Not a perfect, solid wall of flame, but at least it would be very difficult for your siege weapons to get closer without taking care of the fires or just moving around them. And I never intended to hit your main force, so that shouldn't be an issue.
Like KK said, green foliage can burn well, but at times it can't. I think, unless otherwise specified, regions like this that have green foliage should just be in between the two. So would a massive wildfire occur? No, but a smaller fire like I'm aiming for that could impede siege weapons could burn well.
I'm going to have to null your move concerning the ballistae, too. Assuming the fire still stands, that would slow them down. If it doesn't stand, everything I did is nulled, meaning if they try to shoot at my trebuchets, they are at risk before they can ever enter into range.
Mhmm, sure
I want to say that a mystical force means that only man-made structures can have fire spread But that works too. So almost no spreading, and the fire isn't sustained for more than 2-3 turns. Sound good?
Out of 10 Trebs and 35 S-ballistae, I reckon that this wall came up in front of the trebs and 15 or so of the S-ballistae. That leaves 20 or so to come into range and fire, correct?
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: That doesn't seem very structurally sound. Also, I noticed that I made a typo. How embarrassing.
As the trolls are forming this testudo, several are crushed by the masonry. Others are shot in the skull or face. The surviving archers on the ground run onto the walls and pelt the testudo with bricks.
The surviving archers in the castle chop down more scaffolding and construct crude ladders. They draw their swords and escape the keep en masse, running towards the wall.
OOC: Better than having the roof fall on top of you. A solid stone floor of that size would require it to be in an arch or to have a load of pillars supporting it to keep it up. Hence why they used wood. Not to mention that it allows heat to pass through it much better which allowed the whole thing to heated easier, but that is not relavent here
Now, I would like to point out that your archers just exited the castle, so they are immediately next to the walls, and my h-trolls are slightly further back stopping them from going anywhere. Think about that, and then see why you don't want to do this Also, by testudo I mean they held a shield above their heads and the other one behind them so they didn't get shot. They ran all together too Much less cohesive than I led you to believe
*The trebuchets launch burning oil-filled ceramic projectiles into the Keep and your archers, lighting the other wooden floors on fire* (Didn't I burn most of that scaffolding? ) *Most of the Red Shields and Linesmashers form a true testudo at the bottom of your ladders, waiting for them to get part way down before smashing the ladders. At this point there is no masonry that can be pushed onto them at this side of the Keep because it, y'know, fell off or was already pushed off * *A small amount of h-trolls charge up to the walls and smash the archers there. They use shields to defend themselves from the archers there (SUrely only 10-20 archers are there, a quarter of the keep fell on top of them ) *
OOC: True.
The archers are within the walls. The trolls are outside the walls.
The ladders are within the keep. They need said ladders to get out of the castle. Unless your trolls go inside the keep, in which case:
The archers stand back and fire at the Linesmashers from above, drilling shots into them from this vantage point.
Also, if your artillery is firing at the keep, the trolls would be hit by friendly fire.
Good accuracy, yes, but given that this is a line at maximum range (which I'm fairly certain my infantry could acheive to varying degrees of success ), and given that they are all aiming straight (even they couldn't mess that up), they would all land decently close to each other, at least well enough so to achieve the effect I'm after, that is, to slow your siege weapons down. Not a perfect, solid wall of flame, but at least it would be very difficult for your siege weapons to get closer without taking care of the fires or just moving around them. And I never intended to hit your main force, so that shouldn't be an issue.
Like KK said, green foliage can burn well, but at times it can't. I think, unless otherwise specified, regions like this that have green foliage should just be in between the two. So would a massive wildfire occur? No, but a smaller fire like I'm aiming for that could impede siege weapons could burn well.
I'm going to have to null your move concerning the ballistae, too. Assuming the fire still stands, that would slow them down. If it doesn't stand, everything I did is nulled, meaning if they try to shoot at my trebuchets, they are at risk before they can ever enter into range.
Mhmm, sure
I want to say that a mystical force means that only man-made structures can have fire spread But that works too. So almost no spreading, and the fire isn't sustained for more than 2-3 turns. Sound good?
Out of 10 Trebs and 35 S-ballistae, I reckon that this wall came up in front of the trebs and 15 or so of the S-ballistae. That leaves 20 or so to come into range and fire, correct?
Yep, that works.
Yes, I think that's accurate. So some siege ballistae could come into range, but given how slow they are, I would say a hasty retreat is out of the question. Your move, I guess.