*1000 pikemen (500 from the castle group and 500 from the other group) and all the shieldmen form a defensive formation in front of them, just out of range. Behind them are 1000 swordsmen, and behind them are 1000 Haradrim archers, (They came from the same places as the pikemen) 40 Scorpions (20 from castle and the rest from the other group) and all the ballistae from the castle group. (30) Also 15 siege ballistae from the castle group.* *The 10 Mumakil from the castle group march up to just behind the flanks of this force, 5 to each side* *All siege weapons attack your forces, targeting the Wardens of Anorien first* *This group raises their shields to prevent them from getting hit by arrows*
*The Red Shields in front of your castle raise their shields slightly to prevent your archers hitting them from above them better and charge through the holes in the wall. The Linesmashers are mixed among them. They charge into the keep which also has been breached at the base due to the bombardment and filter through the bottom few floors, smashing the archers there before they can react. They then remain on the bottom floor near where they got in. Just before this the siege weapons firing on the castle stopped their bombardment*
OOC: I hope I didn't ruin your move
The Wardens scatter, riding in random patterns and firing at any weak spots in the Haradrim line. The Knights and the Guards retreat back out of siege weapon range.
As soon as the first few ranks of Red Shields and Linesmashers enter the castle, they are struck simultaneously by two phalanxes of 500 Pikemen; one on each side. After this lightning strike, the Pikemen pull back and form a "Thicket of Spears". Many Haradrim are impaled or run through in this attack.
OOC: A formation that looks like a big spiny ball. It's almost impossible to approach without being impaled on one of the pikes.
The archers use these few precious moments to form up on the floors of the keep. On the top few floors, the archers chop down scaffolding and push tubs of bricks down onto the Haradrim below.
OOC: In case you didn't remember, this castle isn't finished. There are plenty of rocks lying around.
OOC: Actually, you moved your pikemen to the Rohirrim forces, so they are blissfully unaware of this happening:
IC: *All my troops continue to fire their arrows. The pikemen move out of the castle and towards the Rohirrim. Their shields will protect them from pretty much anything at this range.
Also, I specifically mentioned that they were out of range of your troops, therefore your wardens can't shoot them, unless you moved them into range... And, if your archers are up there the floors would have to be reasonably finished, at least the bottom floors, so the bricks wouldn't be as deadly, not until you dropped a lot of them on...
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: ... No ... forest? MY LIFE IS RUINED! IT WAS ALL A LIE! I think I was having flashbacks back to when I fought in the forests of Mirkwood My mistake, let me rethink this
IC: *My Haradrim cavalry suddenly make a dash in front of your lines, from the left side to the right, just inside of trebuchet range. At the end of tgis charge they are out of trebuchet range* *While your troops are mostly distracted watching my cavalry (Natural instinct ) my trebuchets and siege ballistae move suddenly into range of your trebuchets (Who are presumably firing towards my cavalry, or aiming that way) and unleash a deadly accurate bombardment of flaming projectiles at them. Many are taken unawares, and those that survive take a while to hit my siege weapons due to the inefficiency of those operating them.*
OOC: I'm going to be quite inactive over the next two weeks, so my moves might not seem very coherant as I don't have much time to make them
OOC: I hope I haven't ruined your plans. [a]
IC: *As I mentioned before, the scorpions are on top of the hill/ridge, and the main army behind this. As such, the main army isn't too distracted by this, given they can't see what is going on, and are more focused on the orders and actions they are given. As such, the scorpions unleash a devastating volley at the cavalry, taking down many of their numbers.*
*The Rohirrim Rangers hidden in the foliage add to the chaos, taking down several of the horsemen as they pass by and then slipping into the shadows unseen.*
*At an order from their commanders, the archers behind the ridge aim at a specified angle and release yet another volley at the cavalry, taking out the majority of what remains.*
*In addition (oh no, I'm not done yet ), the boulder ents advance to the top of the hill and quickly launch the boulders at whatever cavalry remains within range, further destroying them.*
*Few Rohirrim fall (those who do are probably only a few of the Rangers who were farther ahead of the army), while most of the cavalry are destroyed (probably around 700 of the 750, as they had 950 arrows flying towards them, in addition to 40 scorpion bolts and 50 boulders).*
*The commanders, trusting in the ability of the archers to counter the cavalry attack, immediately take notice of the approaching siege weapons, and order a volley from the trebuchets. The majority of the flaming projectiles land in front of the approaching siege weapons (though any that got ahead are likely destroyed or damaged). The foliage in front of the siege weapon catches fire, causing flames that they cannot get past, and effectively keeping them out of range for the time being. In addition, this means the remaining cavalry cannot directly return to the main army, leaving them exposed for a longer time to a potential second volley.*
*The troops then prepare the scorpions and ballistae again, waiting for their enemy's next move.*
OOC: I'm glad you chose to charge at me.
I'll be a bit inactive too, since I'm trying to finish up the school year, so I understand.
OOC: I didn't *Sigh* You want to redo this move, trust me My cavalry ran across the front of your lines, not into them, and they did so well out of range of all your troops and siege weapons except for the trebuchets. As of such, your commanders would be watching them closely to see if they make a move so they can react quicker.
Refering to your trebuchets firing, due to the very unskilled operators (It would have to be it's unlikely that they are achieving maximum range, or very good accuracy, therefore meaning that there are almost certainly large gaps in the firebreak, so my trebuchets and siege ballistae can find gaps in it that are in range of yours, plus fire doesn't spread very well in the lush foliage of Lebennin. I would imagine it is mostly grassy hills and plains, with a few trees in places. Also, 20 trebuchet shots don't stop 45 siege weapons
Yeah, I have 4 GCSE (General Certificate of Secondary Education) exams over the next week and on in 2 weeks, so... yeah. Fun.
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
The Wardens scatter, riding in random patterns and firing at any weak spots in the Haradrim line. The Knights and the Guards retreat back out of siege weapon range.
As soon as the first few ranks of Red Shields and Linesmashers enter the castle, they are struck simultaneously by two phalanxes of 500 Pikemen; one on each side. After this lightning strike, the Pikemen pull back and form a "Thicket of Spears". Many Haradrim are impaled or run through in this attack.
OOC: A formation that looks like a big spiny ball. It's almost impossible to approach without being impaled on one of the pikes.
The archers use these few precious moments to form up on the floors of the keep. On the top few floors, the archers chop down scaffolding and push tubs of bricks down onto the Haradrim below.
OOC: In case you didn't remember, this castle isn't finished. There are plenty of rocks lying around.
OOC: Actually, you moved your pikemen to the Rohirrim forces, so they are blissfully unaware of this happening:
IC: *All my troops continue to fire their arrows. The pikemen move out of the castle and towards the Rohirrim. Their shields will protect them from pretty much anything at this range.
Also, I specifically mentioned that they were out of range of your troops, therefore your wardens can't shoot them, unless you moved them into range... And, if your archers are up there the floors would have to be reasonably finished, at least the bottom floors, so the bricks wouldn't be as deadly, not until you dropped a lot of them on...
Actually, I'll make a move against the non-castle group.
IC: *The Wardens are quickly destroyed by the thousands of arrows and siege weapon projectiles that blanket the area where they are running.*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
IC: *As I mentioned before, the scorpions are on top of the hill/ridge, and the main army behind this. As such, the main army isn't too distracted by this, given they can't see what is going on, and are more focused on the orders and actions they are given. As such, the scorpions unleash a devastating volley at the cavalry, taking down many of their numbers.*
*The Rohirrim Rangers hidden in the foliage add to the chaos, taking down several of the horsemen as they pass by and then slipping into the shadows unseen.*
*At an order from their commanders, the archers behind the ridge aim at a specified angle and release yet another volley at the cavalry, taking out the majority of what remains.*
*In addition (oh no, I'm not done yet ), the boulder ents advance to the top of the hill and quickly launch the boulders at whatever cavalry remains within range, further destroying them.*
*Few Rohirrim fall (those who do are probably only a few of the Rangers who were farther ahead of the army), while most of the cavalry are destroyed (probably around 700 of the 750, as they had 950 arrows flying towards them, in addition to 40 scorpion bolts and 50 boulders).*
*The commanders, trusting in the ability of the archers to counter the cavalry attack, immediately take notice of the approaching siege weapons, and order a volley from the trebuchets. The majority of the flaming projectiles land in front of the approaching siege weapons (though any that got ahead are likely destroyed or damaged). The foliage in front of the siege weapon catches fire, causing flames that they cannot get past, and effectively keeping them out of range for the time being. In addition, this means the remaining cavalry cannot directly return to the main army, leaving them exposed for a longer time to a potential second volley.*
*The troops then prepare the scorpions and ballistae again, waiting for their enemy's next move.*
OOC: I'm glad you chose to charge at me.
I'll be a bit inactive too, since I'm trying to finish up the school year, so I understand.
OOC: I didn't *Sigh* You want to redo this move, trust me My cavalry ran across the front of your lines, not into them, and they did so well out of range of all your troops and siege weapons except for the trebuchets. As of such, your commanders would be watching them closely to see if they make a move so they can react quicker.
Refering to your trebuchets firing, due to the very unskilled operators (It would have to be it's unlikely that they are achieving maximum range, or very good accuracy, therefore meaning that there are almost certainly large gaps in the firebreak, so my trebuchets and siege ballistae can find gaps in it that are in range of yours, plus fire doesn't spread very well in the lush foliage of Lebennin. I would imagine it is mostly grassy hills and plains, with a few trees in places. Also, 20 trebuchet shots don't stop 45 siege weapons
Yeah, I have 4 GCSE (General Certificate of Secondary Education) exams over the next week and on in 2 weeks, so... yeah. Fun.
OOC: I didn't mean directly, and I was under the impression your troops ran parallel to my army to close for my trebuchets to be of any effect. Which, granted, I should have though was a foolish move for you to attempt. However, my commanders aren't so untrained as to just ignore 45 siege weapons approaching within range. Those commanding the operation of the artillery would particularly pay attention to incoming siege weapons and react to that. Null my moves reacting to your cavalry, seeing as I misunderstood that.
I have to question what makes you think my trebuchet operators are unskilled. How are you arriving to that conclusion? And so long as the trebuchets are in a line, all aiming exactly straight and at maximum range, they will all land in a line not far from each other, hardly creating the "large gaps" you speak of. Sure, there are some gaps, but provided that they are all set up exactly the same (and given that this is the first - and therefore most coordinated - volley, they would be), the gaps would be very small. And I should have elaborated on the projectiles in use. They're similar to what you (or LB? ) were using at Tolfalas, I believe. Those bolts with ceramic ends containing oil, with a flaming rag near this. Essentially the trebuchets' projectiles are similar, though it's just a larger ceramic "case" containing oil, and several flaming rags outside of this. Given that the projectiles all land fairly near each other (probably within ten feet), and the shattering of the projectile spreading the oil, the foliage would catch fire far more easily and create what is essentially a wall of fire. I think fire can stop wooden siege weapons pretty well, or at least delay them for some time. And given that your cavalry is apparently in range of my trebuchets, assuming they are around their maximum range, they would be taking some loses from the projectiles and fire, too.
For the moment I'll null all my moves, until we clear up the situation here. Depending what we decide on this, my move concerning the trebuchets will still stand.
That sounds fun. I'm taking the ACT this June, plus I will likely be getting a job this summer, so I'll be pretty busy, too.
The Wardens scatter, riding in random patterns and firing at any weak spots in the Haradrim line. The Knights and the Guards retreat back out of siege weapon range.
As soon as the first few ranks of Red Shields and Linesmashers enter the castle, they are struck simultaneously by two phalanxes of 500 Pikemen; one on each side. After this lightning strike, the Pikemen pull back and form a "Thicket of Spears". Many Haradrim are impaled or run through in this attack.
OOC: A formation that looks like a big spiny ball. It's almost impossible to approach without being impaled on one of the pikes.
The archers use these few precious moments to form up on the floors of the keep. On the top few floors, the archers chop down scaffolding and push tubs of bricks down onto the Haradrim below.
OOC: In case you didn't remember, this castle isn't finished. There are plenty of rocks lying around.
OOC: Actually, you moved your pikemen to the Rohirrim forces, so they are blissfully unaware of this happening:
IC: *All my troops continue to fire their arrows. The pikemen move out of the castle and towards the Rohirrim. Their shields will protect them from pretty much anything at this range.
Also, I specifically mentioned that they were out of range of your troops, therefore your wardens can't shoot them, unless you moved them into range... And, if your archers are up there the floors would have to be reasonably finished, at least the bottom floors, so the bricks wouldn't be as deadly, not until you dropped a lot of them on...
OOC: This is embarassing. The Wardens are either shooting into the ground because they aren't close enough to hit anything or they're pushing their horses to the limit to hit their foes.
How do you get bricks to the top of a castle without going through the floors below the top? There would be plenty of rocks sitting in tubs on top of the castle or near the top. Regardless, I doubt that even a half-troll would react well to dozens of bricks falling from a great height onto their skulls.
OOC: Actually, you moved your pikemen to the Rohirrim forces, so they are blissfully unaware of this happening: Also, I specifically mentioned that they were out of range of your troops, therefore your wardens can't shoot them, unless you moved them into range... And, if your archers are up there the floors would have to be reasonably finished, at least the bottom floors, so the bricks wouldn't be as deadly, not until you dropped a lot of them on...
Actually, I'll make a move against the non-castle group.
IC: *The Wardens are quickly destroyed by the thousands of arrows and siege weapon projectiles that blanket the area where they are running.*
IC: Many Wardens are out of range of the arrows, and siege weapons are terribly inaccurate when attacking a galloping horse. Casualties are taken, but there aren't many.
All Gondorians move back out of siege weapon range.
OOC: I didn't *Sigh* You want to redo this move, trust me My cavalry ran across the front of your lines, not into them, and they did so well out of range of all your troops and siege weapons except for the trebuchets. As of such, your commanders would be watching them closely to see if they make a move so they can react quicker.
Refering to your trebuchets firing, due to the very unskilled operators (It would have to be it's unlikely that they are achieving maximum range, or very good accuracy, therefore meaning that there are almost certainly large gaps in the firebreak, so my trebuchets and siege ballistae can find gaps in it that are in range of yours, plus fire doesn't spread very well in the lush foliage of Lebennin. I would imagine it is mostly grassy hills and plains, with a few trees in places. Also, 20 trebuchet shots don't stop 45 siege weapons
Yeah, I have 4 GCSE (General Certificate of Secondary Education) exams over the next week and on in 2 weeks, so... yeah. Fun.
OOC: I didn't mean directly, and I was under the impression your troops ran parallel to my army to close for my trebuchets to be of any effect. Which, granted, I should have though was a foolish move for you to attempt. However, my commanders aren't so untrained as to just ignore 45 siege weapons approaching within range. Those commanding the operation of the artillery would particularly pay attention to incoming siege weapons and react to that. Null my moves reacting to your cavalry, seeing as I misunderstood that.
I have to question what makes you think my trebuchet operators are unskilled. How are you arriving to that conclusion? And so long as the trebuchets are in a line, all aiming exactly straight and at maximum range, they will all land in a line not far from each other, hardly creating the "large gaps" you speak of. Sure, there are some gaps, but provided that they are all set up exactly the same (and given that this is the first - and therefore most coordinated - volley, they would be), the gaps would be very small. And I should have elaborated on the projectiles in use. They're similar to what you (or LB? ) were using at Tolfalas, I believe. Those bolts with ceramic ends containing oil, with a flaming rag near this. Essentially the trebuchets' projectiles are similar, though it's just a larger ceramic "case" containing oil, and several flaming rags outside of this. Given that the projectiles all land fairly near each other (probably within ten feet), and the shattering of the projectile spreading the oil, the foliage would catch fire far more easily and create what is essentially a wall of fire. I think fire can stop wooden siege weapons pretty well, or at least delay them for some time. And given that your cavalry is apparently in range of my trebuchets, assuming they are around their maximum range, they would be taking some loses from the projectiles and fire, too.
For the moment I'll null all my moves, until we clear up the situation here. Depending what we decide on this, my move concerning the trebuchets will still stand.
That sounds fun. I'm taking the ACT this June, plus I will likely be getting a job this summer, so I'll be pretty busy, too.
OOC: Indeed OK, fair enough, but they would be a little distracted
You are using normal troops to operate the siege weapons, with no training Presumably some form of infantry, as your archers were free to fire at my (non-existant) cavalry attack Unless you forgot that you have to pay for the crew in some way... Since it would be your troops first time firing the ballistae there is a much higher chance that they will mess up somewhere and not achieve the desired range (They would probably destroy at least one trebuchet with the ammo too, given the flaming rags and oil, but we'll ignore that ) Anyway, I've seen foliage burn first hand, and even the fierecest fire struggles to cross fresh, green plants and foliage, and often fails to burn it. I've also seen people attempt to light it with the aid of diesel, but even then it struggles to light and burn more than a plant of two. Although it will light the oil, it is unlikely to burn for more than 1-2 minutes given how flammable it is and how thinly the layer of it would be spread (The shattering of it would spread it out quite far, as you said, and thus quite thinly)
My horsemen would not have been caught in the fire because they charged before the siege weapons moved, and thus would be well away before yours fired.
I looked up some samples and it looks easy enough after some classes on it (I doubt that's true ) I managed to get 6/10 in a sample English test and I got them right the second time. American English writing is different to normal English writing it seems. While English seeks to embellish it as much as possible American English wants it to be as basic and to the point as possible Or is it just the ACT people? I should get a job, but meh. I mean, I "work" here, and I help out with other things too, but all for free
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: Actually, you moved your pikemen to the Rohirrim forces, so they are blissfully unaware of this happening: Also, I specifically mentioned that they were out of range of your troops, therefore your wardens can't shoot them, unless you moved them into range... And, if your archers are up there the floors would have to be reasonably finished, at least the bottom floors, so the bricks wouldn't be as deadly, not until you dropped a lot of them on...
OOC: This is embarassing. The Wardens are either shooting into the ground because they aren't close enough to hit anything or they're pushing their horses to the limit to hit their foes.
How do you get bricks to the top of a castle without going through the floors below the top? There would be plenty of rocks sitting in tubs on top of the castle or near the top. Regardless, I doubt that even a half-troll would react well to dozens of bricks falling from a great height onto their skulls.
OOC: Regardless they're getting smashed by siege weapons
Well, you usually have a smallish hole in the floor where the stairs go, and the rest is covered by a strong wooden floor. At least, that's how I would build a tall building. It minimises injuries if someone falls down the centre of it
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: This is embarassing. The Wardens are either shooting into the ground because they aren't close enough to hit anything or they're pushing their horses to the limit to hit their foes.
How do you get bricks to the top of a castle without going through the floors below the top? There would be plenty of rocks sitting in tubs on top of the castle or near the top. Regardless, I doubt that even a half-troll would react well to dozens of bricks falling from a great height onto their skulls.
OOC: Regardless they're getting smashed by siege weapons
Well, you usually have a smallish hole in the floor where the stairs go, and the rest is covered by a strong wooden floor. At least, that's how I would build a tall building. It minimises injuries if someone falls down the centre of it
OOC: They will be smashed with honor.
Regardless, I don't think that half-trolls like being hit on the head like this. It would cause some nasty bruises at the very least.
OOC: Regardless they're getting smashed by siege weapons
Well, you usually have a smallish hole in the floor where the stairs go, and the rest is covered by a strong wooden floor. At least, that's how I would build a tall building. It minimises injuries if someone falls down the centre of it
OOC: They will be smashed with honor.
Regardless, I don't think that half-trolls like being hit on the head like this. It would cause some nasty bruises at the very least.
OOC: By doing almost nothing?
No, but if there is a roof/floor in the way it won't matter very much
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Actually, I'll make a move against the non-castle group.
IC: *The Wardens are quickly destroyed by the thousands of arrows and siege weapon projectiles that blanket the area where they are running.*
IC: Many Wardens are out of range of the arrows, and siege weapons are terribly inaccurate when attacking a galloping horse. Casualties are taken, but there aren't many.
All Gondorians move back out of siege weapon range.
OOC: So, to sum it up, any in range of arrows got smashed and the others took a some losses from the siege weapons. Great attack!
IC: *My troops advance towards yours, keeping their flanks as well protected as the front of their formation. Archers and siege weapons fire when in range.* *The Oliphaunts advance up faster than the other troops, but don't go past the front few lines of troops. "Blinders" are fitted to their eyes to prevent arrows from hitting them and to help keep them calm*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
IC: Many Wardens are out of range of the arrows, and siege weapons are terribly inaccurate when attacking a galloping horse. Casualties are taken, but there aren't many.
All Gondorians move back out of siege weapon range.
OOC: So, to sum it up, any in range of arrows got smashed and the others took a some losses from the siege weapons. Great attack!
IC: *My troops advance towards yours, keeping their flanks as well protected as the front of their formation. Archers and siege weapons fire when in range.* *The Oliphaunts advance up faster than the other troops, but don't go past the front few lines of troops. "Blinders" are fitted to their eyes to prevent arrows from hitting them and to help keep them calm*
Regardless, I don't think that half-trolls like being hit on the head like this. It would cause some nasty bruises at the very least.
OOC: By doing almost nothing?
No, but if there is a roof/floor in the way it won't matter very much
OOC: They shot a lot of arrows, and there are other things coming that they will do.
I'm afraid that you don't understand. I'm shoving rocks onto the Haradrim outside the keep.
As Haradrim climb a stairway, they are pelted by arrows at very close range. These powerful arrows cause serious injuries, but by the time the Haradrim reach the top of the stairwell, the archers are gone.
No, but if there is a roof/floor in the way it won't matter very much
OOC: They shot a lot of arrows, and there are other things coming that they will do.
I'm afraid that you don't understand. I'm shoving rocks onto the Haradrim outside the keep.
As Haradrim climb a stairway, they are pelted by arrows at very close range. These powerful arrows cause serious injuries, but by the time the Haradrim reach the top of the stairwell, the archers are gone.
OOC: A lot of arrows that missed
But they are all inside the keep, or were at least
*The Red Shields lead the way up, blocking most of the arrows with with their shields. They move quicker than the archers expect, and reach several of them before they can escape. They are smashed.* *The half-trolls light the first and second floors on fire and charge out of the hole in the keep in a testudo formation. They shelter behind the outer walls, on the side away from the archers so they can't be shot. They watch for any escapees to attempt to flee the burning keep, with some of them hiding behind their shields to peek out without being shot*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: I didn't mean directly, and I was under the impression your troops ran parallel to my army to close for my trebuchets to be of any effect. Which, granted, I should have though was a foolish move for you to attempt. However, my commanders aren't so untrained as to just ignore 45 siege weapons approaching within range. Those commanding the operation of the artillery would particularly pay attention to incoming siege weapons and react to that. Null my moves reacting to your cavalry, seeing as I misunderstood that.
I have to question what makes you think my trebuchet operators are unskilled. How are you arriving to that conclusion? And so long as the trebuchets are in a line, all aiming exactly straight and at maximum range, they will all land in a line not far from each other, hardly creating the "large gaps" you speak of. Sure, there are some gaps, but provided that they are all set up exactly the same (and given that this is the first - and therefore most coordinated - volley, they would be), the gaps would be very small. And I should have elaborated on the projectiles in use. They're similar to what you (or LB? ) were using at Tolfalas, I believe. Those bolts with ceramic ends containing oil, with a flaming rag near this. Essentially the trebuchets' projectiles are similar, though it's just a larger ceramic "case" containing oil, and several flaming rags outside of this. Given that the projectiles all land fairly near each other (probably within ten feet), and the shattering of the projectile spreading the oil, the foliage would catch fire far more easily and create what is essentially a wall of fire. I think fire can stop wooden siege weapons pretty well, or at least delay them for some time. And given that your cavalry is apparently in range of my trebuchets, assuming they are around their maximum range, they would be taking some loses from the projectiles and fire, too.
For the moment I'll null all my moves, until we clear up the situation here. Depending what we decide on this, my move concerning the trebuchets will still stand.
That sounds fun. I'm taking the ACT this June, plus I will likely be getting a job this summer, so I'll be pretty busy, too.
OOC: Indeed OK, fair enough, but they would be a little distracted
You are using normal troops to operate the siege weapons, with no training Presumably some form of infantry, as your archers were free to fire at my (non-existant) cavalry attack Unless you forgot that you have to pay for the crew in some way... Since it would be your troops first time firing the ballistae there is a much higher chance that they will mess up somewhere and not achieve the desired range (They would probably destroy at least one trebuchet with the ammo too, given the flaming rags and oil, but we'll ignore that ) Anyway, I've seen foliage burn first hand, and even the fierecest fire struggles to cross fresh, green plants and foliage, and often fails to burn it. I've also seen people attempt to light it with the aid of diesel, but even then it struggles to light and burn more than a plant of two. Although it will light the oil, it is unlikely to burn for more than 1-2 minutes given how flammable it is and how thinly the layer of it would be spread (The shattering of it would spread it out quite far, as you said, and thus quite thinly)
My horsemen would not have been caught in the fire because they charged before the siege weapons moved, and thus would be well away before yours fired.
I looked up some samples and it looks easy enough after some classes on it (I doubt that's true ) I managed to get 6/10 in a sample English test and I got them right the second time. American English writing is different to normal English writing it seems. While English seeks to embellish it as much as possible American English wants it to be as basic and to the point as possible Or is it just the ACT people? I should get a job, but meh. I mean, I "work" here, and I help out with other things too, but all for free
OOC: I think they'd notice 10 large trebuchets coming towards them, not to mention all the other siege weapons. That's a very real threat, whereas cavalry prancing along parallel to their lines well out of range isn't.
Oh? And I don't seem to recall any of your troops being siege specialists, or having such training. So whatever inabilities mine might have, those also apply to yours. But you are correct in assuming it's some of my infantry. But they aren't firing ballistae. They're firing trebuchets. I was merely comparing the trebuchets' ammo to that used by the ballistae at Tolfalas, only much larger. Essentially ceramic spheres around 3 feet in diameter containing oil. And I remember KK saying that infantry are capable of manning siege weapons. Certainly not as efficiently as those trained to do so, but they wouldn't be nearly as incapable as you presume. Also, the foliage isn't all lush and green - there's bound to be dead foliage as well. I've seen wildfires that thrive in foliage as there is here, and those start from a small source. With the addition of oil, that fire would grow very quickly. I'm not sure if you've heard of this, but there are fires raging in the state of Florida, where it is very humid and the foliage is lush, just like this. And yet there are fires. It's not unreasonable, nor is it impossible. Far from it, actually. I might as well get some expert opinion on this. KitKat, what's your thought on this?
So you're saying your cavalry was within the maximum range of the trebuchets before they fired, so the projectiles landed between your cavalry and siege weapons, correct?
Samples are always deceiving, don't trust them. No, I think you're right, American English seems to only require a basic understanding for the standardized tests. I'm waiting for you mods to get demanding and require us to pay you to moderate our posts. I wouldn't put it past you guys to do it, either.