There's a big difference between doing something similar to things we've seen and nulling a force capable of pulling mountains into the sky.
The only one here who seems to really, really want it to null all of Chi is you. He says it nulls the magical manipulation of Chi, which is a very specific alteration of the substance. You're applying rules that he never stated.
Either you go all the way with this Chi magic, or you don't. There shouldn't be this ultra-complex niche of what works and what doesn't according to your inconsistent opinions.
How is it supposed to stop someone firing a laser by concentrating on an orb, and not stop them firing a laser by putting that orb in a blaster and pulling a trigger?
Leopards have wizards, as do the Vultures if I remember correctly.
Differing magic than from what Spiders and Mammoths use.
It seems that all approved magic so far is just manipulation of ambient chi, so I don’t really know how they would be different. Styles of magic could be different, but not the actual magic.
Page 29 in the West Sea, and the missile was launched by none other than this RP's Rep.
Citation needed. Chi is only used to power technology in canon. Nowhere is it mentioned that it provides the ammo, too.
I don't need FAC approval for something that isn't in this RP.
You're gonna have to give me some better reasons to not let me have something that I've always had.
Thank you.
In canon, an orb of Chi is inserted into a weapon, and that weapon fires a laser. Given the similarities of the lasers to the Chi, I would consider it obvious that the orb is being focused into the laser by the components of the weapon.
If it's not in the RP, how is it giving items to characters in the RP?
No problem.
I don't think that was ever proven, but it makes sense. Still, Chi energy being fired by a mechanical device is not the same as Chi energy being harnessed and manipulated by an organic body/mind. It can't be.
It's in Jai's backstory, and it happened a long time ago in the previous incarnation of Chima that Jai is originally from, i.e. the old Chima RP on the LMBs. I'm saying that the entity is in the continuity, but not in the RP, since it left ages ago. A few people here are familiar with my overarching multiuniversal story involving this entity, who essentially travels between universes and messes with individuals within them. Ultimately, if your idea for magic is the norm and there's no "superpower" spells, I'll be fine with leaving the conjuring ability out.
The only one here who seems to really, really want it to null all of Chi is you. He says it nulls the magical manipulation of Chi, which is a very specific alteration of the substance. You're applying rules that he never stated.
Either you go all the way with this Chi magic, or you don't. There shouldn't be this ultra-complex niche of what works and what doesn't according to your inconsistent opinions.
How is it supposed to stop someone firing a laser by concentrating on an orb, and not stop them firing a laser by putting that orb in a blaster and pulling a trigger?
Because the magical laser is coming from the manipulation of one's mind and body, and the ammunition laser is coming from a static mechanical device. It could be entirely possible that the amulet has a psychological or physiological effect that prevents the user from harnessing Chi to suit his/her own will. That's a difference.
I'd like to submit a (currently) one of a kind mecha for approval: Unit Name: Konuba
Appearance:
Power Source: Not chi, but rather the will power, determination, and life force of the pilot. It uses joints made with the same stone as speedorz wheels to harness this force and turn it into energy for movement. However it does have some built in technology powered by chi, mostly to make sure the speedorz stones don't absorb too much life force. These are replaced AnnuallyMonthly
General Attributes: - Speed: Depends on the terrain, but pretty quick considering what it is. Won't be able to outrun any Speedorz or other quick wheeled vehicles. - Armor: Decently thick, won't be blasted apart easily. - Strength: Decently Strong, won't be picking up battleships or anything like that - Armaments: A large sword, two medium swords stored on hips or back, and a shield that can combine with the shorter swords too become a bigger shield. - Determination Boost: The more determined the user is, and the more life force he generates, the more powerful the mecha becomes. Speed, Durability, and Strength are all boosted exponentially based on how determined the user is. If there is enough of a will to continue then the mecha can even do things considered impossible, like repairing itself or generating and wielding new massive weapons. However those types of things revert back to nothing or as they were once the fight is over, and would require normal repairs to fix. - Size: Around 25 feet tall, assuming a minifig is 6 feet.
If this isn't approved initially, I'd like to know what could be done so it is approved. Also if anyone recognizes the show this design is emulating, you're the best
Bolded Edits were made to comply with what Shamrock suggested, and a shield was added. Awaiting approval from the other three FAC members
I would suggest sticking with magic similar to what YJF submitted - the manipulation of Chi to create laser blasts and energy shields. We can allow variations of this, but magic should remain centred around Chi.
Ah, only laser blasts and energy shields? Well that hardly raises the need for things like tomes and titles like "witch", as those imply a variety of different sorts of magical powers. Simply allowing laser blasts and energy shields is actually far more desirable than borderline superpower spells, as it keeps it simple while making it so that those who practice that power just don't need to carry weapons and shields on them.
It looks like I've overreacted, as the use of words like tomes and witches made me think full-on magic was going to be practiced. My bad.
Spider Witches use 'potion' like substances to achieve various effects, but it's simply fancy botany at best, with a bit of mystic like qualities.
Tome = Book Spells exist.. I actually don't want what I submitted to be mistaken for simple energy shields or laser blasts.
I'm telling you, using this 'Amber Amulet' won't work on a Spider Witch or a Mammoth Sorceress.
It will if they use magic. That's how the device itself works. No amount of saying no will change that....I mean it litterly says "nulls all magic".....I don't get how this isn't clear...
Post by yjflordofbio123 on Jan 14, 2018 6:44:01 GMT
Can everyone (egorsmirnovFelipeDutraShamrockKeiththelegokidOmega_Tahuthepegleggedninja) stop assuming how MY magic works? The magic I wrote extensive rules about and just general information about? If anyone should be explaining how it works, it should be me. After all, I'm the one who made this magic. If someone is using their own type of magic, I'm going to flat our say it: Bring it up to a vote of your own. Don't lump it with my magic.
Explosive Magic, for example, would not be feasible under the way MY magic works. Don't I get a say in the magic that I single-handedly made?
I would suggest sticking with magic similar to what YJF submitted - the manipulation of Chi to create laser blasts and energy shields. We can allow variations of this, but magic should remain centred around Chi.
Ah, only laser blasts and energy shields? Well that hardly raises the need for things like tomes and titles like "witch", as those imply a variety of different sorts of magical powers. Simply allowing laser blasts and energy shields is actually far more desirable than borderline superpower spells, as it keeps it simple while making it so that those who practice that power just don't need to carry weapons and shields on them.
It looks like I've overreacted, as the use of words like tomes and witches made me think full-on magic was going to be practiced. My bad.
That's the only magic we have approved so far, yes.
Shamrock, I saw you liked the post on limiting Capital ships, but the FAC has not reached a conclusion or progressed on this topic, can you comment your thoughts on the situation?
You liking this post only shows me that you support limiting, and that you've seen this post Should the limit be 10 per type per capital ship? I.e. 10 battleships and 10 aircraft carriers? Or 20 or 30 or 5 I need other peoples openions.
Can everyone (egorsmirnovFelipeDutraShamrockKeiththelegokidOmega_Tahuthepegleggedninja ) stop assuming how MY magic works? The magic I wrote extensive rules about and just general information about? If anyone should be explaining how it works, it should be me. After all, I'm the one who made this magic. If someone is using their own type of magic, I'm going to flat our say it: Bring it up to a vote of your own. Don't lump it with my magic.
Explosive Magic, for example, would not be feasible under the way MY magic works. Don't I get a say in the magic that I single-handedly made?
I mean, with the way Shamrock is suggesting magic works, is just a manipulation of Chi. All magic would be done the using the same power source, and the biggest difference between characters is how they manipulate it.
And if your magic is more than just simple energy blasts, shields, or healing, then it needs to be passed by the FAC. And from what you've said, it seems to me that it's a lot more than that.
Can everyone (egorsmirnovFelipeDutraShamrockKeiththelegokidOmega_Tahuthepegleggedninja ) stop assuming how MY magic works? The magic I wrote extensive rules about and just general information about? If anyone should be explaining how it works, it should be me. After all, I'm the one who made this magic. If someone is using their own type of magic, I'm going to flat our say it: Bring it up to a vote of your own. Don't lump it with my magic.
Explosive Magic, for example, would not be feasible under the way MY magic works. Don't I get a say in the magic that I single-handedly made?
I mean, with the way Shamrock is suggesting magic works, is just a manipulation of Chi. All magic would be done the using the same power source, and the biggest difference between characters is how they manipulate it.
And if your magic is more than just simple energy blasts, shields, or healing, then it needs to be passed by the FAC. And from what you've said, it seems to me that it's a lot more than that.
*sighs*
I've put most of it through. I'm not putting the Potions through because, hey, I haven't actually used a potion yet.