Yes. I'm just bored. I really don't have anything to do now that my siege engines are smashed.
*The few remaining siege engines fire in the general direction of the East Bank*
*Several incidents occur on the East Shore. Those that survive continue firing, mopping up the last of your siege engines.*
*My ships sail back towards the east bank, out of arrow range* *My siege weapons and ships with stonethrowers fire at the bottom of the wall, trying to make it collapse*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
No one knows, as all witnesses are taken away by orcs in black jackets and sunglasses.
In all thruth, it depends on your point of view. For you, good.
IC: *Firing continues.*
OOC: I think that with my siege weapons assisting Sham's your siege weapons are all destroyed LB And yes, I did say that they did the same thing as Sham's somewhere
*With LB's siege weapons destroyed, or nearly destroyed, mine move to targeting the bottom of the wall in one place, seeking to collapse it. The siege ships move up and do this too, but they stay near the East side of the river out of arrow range. All my ships are now out of arrow range, or should be*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
No one knows, as all witnesses are taken away by orcs in black jackets and sunglasses.
In all thruth, it depends on your point of view. For you, good.
IC: *Firing continues.*
OOC: I think that with my siege weapons assisting Sham's your siege weapons are all destroyed LB And yes, I did say that they did the same thing as Sham's somewhere
*With LB's siege weapons destroyed, or nearly destroyed, mine move to targeting the bottom of the wall in one place, seeking to collapse it. The siege ships move up and do this too, but they stay near the East side of the river out of arrow range. All my ships are now out of arrow range, or should be*
And somehow your painfully slow trebuchets took no losses from my 20 mangonels.
133 Scorpions enter the region and are placed in various strategic positions. They are painted gray and as such are virtually invisible in the hodgepodge ruins of Osgiliath. All Gondorians pull back out of siege weapon range.
OOC: I think that with my siege weapons assisting Sham's your siege weapons are all destroyed LB And yes, I did say that they did the same thing as Sham's somewhere
*With LB's siege weapons destroyed, or nearly destroyed, mine move to targeting the bottom of the wall in one place, seeking to collapse it. The siege ships move up and do this too, but they stay near the East side of the river out of arrow range. All my ships are now out of arrow range, or should be*
And somehow your painfully slow trebuchets took no losses from my 20 mangonels.
133 Scorpions enter the region and are placed in various strategic positions. They are painted gray and as such are virtually invisible in the hodgepodge ruins of Osgiliath. All Gondorians pull back out of siege weapon range.
All remaining Morgul siege engines fire on the wall, doing the same thing as MLBs'.
OOC: I think that with my siege weapons assisting Sham's your siege weapons are all destroyed LB And yes, I did say that they did the same thing as Sham's somewhere
*With LB's siege weapons destroyed, or nearly destroyed, mine move to targeting the bottom of the wall in one place, seeking to collapse it. The siege ships move up and do this too, but they stay near the East side of the river out of arrow range. All my ships are now out of arrow range, or should be*
And somehow your painfully slow trebuchets took no losses from my 20 mangonels.
133 Scorpions enter the region and are placed in various strategic positions. They are painted gray and as such are virtually invisible in the hodgepodge ruins of Osgiliath. All Gondorians pull back out of siege weapon range.
No, Sham's did
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
IC: Due to the barrage it has been subjected to, the Wall of Western Osgiliath is unstable, and and on the verge of collapse. It is crumbling to the ground in many places.
As all Gondorian forces anywhere near the wall have been obliterated, the objects constructed a few days ago are revealed. Rafts.
The Morgul Host is sent over the Anduin.
OOC:
200 Captains of the Morgul Host (10 each; 2, 000 MWE)
400 Riders of Morgul (5 each; 2, 000 MWE)
1, 875 Orc Archers (0.8 each; 1, 500 MWE)
500 Axeguards of Mordor (2 each; 1, 000 MWE)
1, 875 Orc Swordsmen (0.8 each; 1, 500 MWE)
1, 250 Orc Halberdiers (0.8 each; 1, 000 MWE)
Total: 9, 000 MWE
IC: 8 Onagers are also sent across. The other 2 remain on the Eastern Bank, to fire on any Gondorians that try to return to the falling wall. The Trebuchet continue to pound it, bringing the remaining masonry crashing to the ground.
As soon as they disembark, the Riders of Morgul and Captains of the Morgul Host set off at a gallop, skirting the city and vanishing across the Field of Pelennor.
All of this takes place in darkness, reducing Gondiran visibility while increasing that of orcs.
IC: Due to the barrage it has been subjected to, the Wall of Western Osgiliath is unstable, and and on the verge of collapse. It is crumbling to the ground in many places.
As all Gondorian forces anywhere near the wall have been obliterated, the objects constructed a few days ago are revealed. Rafts.
The Morgul Host is sent over the Anduin.
OOC:
200 Captains of the Morgul Host (10 each; 2, 000 MWE)
400 Riders of Morgul (5 each; 2, 000 MWE)
1, 875 Orc Archers (0.8 each; 1, 500 MWE)
500 Axeguards of Mordor (2 each; 1, 000 MWE)
1, 875 Orc Swordsmen (0.8 each; 1, 500 MWE)
1, 250 Orc Halberdiers (0.8 each; 1, 000 MWE)
Total: 9, 000 MWE
IC: 8 Onagers are also sent across. The other 2 remain on the Eastern Bank, to fire on any Gondorians that try to return to the falling wall. The Trebuchet continue to pound it, bringing the remaining masonry crashing to the ground.
As soon as they disembark, the Riders of Morgul and Captains of the Morgul Host set off at a gallop, skirting the city and vanishing across the Field of Pelennor.
All of this takes place in darkness, reducing Gondiran visibility while increasing that of orcs.
The orc barrage brings down the wall. The Onagers start firing into Western Osgiliath, leveling ruins and destroying anything that would allow Gondorians to approach them unseen. Orcs collect rubble to use as ammunition.
Some of the rafts return to the East Bank, and collect 10 Trebuchet. These are brought over, and assist with the leveling.
IC: Due to the barrage it has been subjected to, the Wall of Western Osgiliath is unstable, and and on the verge of collapse. It is crumbling to the ground in many places.
As all Gondorian forces anywhere near the wall have been obliterated, the objects constructed a few days ago are revealed. Rafts.
The Morgul Host is sent over the Anduin.
OOC:
200 Captains of the Morgul Host (10 each; 2, 000 MWE)
400 Riders of Morgul (5 each; 2, 000 MWE)
1, 875 Orc Archers (0.8 each; 1, 500 MWE)
500 Axeguards of Mordor (2 each; 1, 000 MWE)
1, 875 Orc Swordsmen (0.8 each; 1, 500 MWE)
1, 250 Orc Halberdiers (0.8 each; 1, 000 MWE)
Total: 9, 000 MWE
IC: 8 Onagers are also sent across. The other 2 remain on the Eastern Bank, to fire on any Gondorians that try to return to the falling wall. The Trebuchet continue to pound it, bringing the remaining masonry crashing to the ground.
As soon as they disembark, the Riders of Morgul and Captains of the Morgul Host set off at a gallop, skirting the city and vanishing across the Field of Pelennor.
All of this takes place in darkness, reducing Gondiran visibility while increasing that of orcs.
The orc barrage brings down the wall. The Onagers start firing into Western Osgiliath, leveling ruins and destroying anything that would allow Gondorians to approach them unseen. Orcs collect rubble to use as ammunition.
Some of the rafts return to the East Bank, and collect 10 Trebuchet. These are brought over, and assist with the leveling.
As the Orcs roam the city, they are constantly under assault from the Rangers of Ithilien who can see in the dark as easily as any Orc. The Siege Operators begin to fall one by one with arrows in their backs or knives in their chests. The camouflage of the Rangers prevents the Orcs from detecting them. In other parts of the city, fire flare up as the Gondorians light beacons. This sudden burst of light blinds the Orcs for a moment. The Gondorians seize the opportunity and fire their Scorpions, mowing down dozens of soldiers. These fires are doused as soon as the Scorpions finish their attack. The Scorpions are then moved under the cover of various walls.
The orc barrage brings down the wall. The Onagers start firing into Western Osgiliath, leveling ruins and destroying anything that would allow Gondorians to approach them unseen. Orcs collect rubble to use as ammunition.
Some of the rafts return to the East Bank, and collect 10 Trebuchet. These are brought over, and assist with the leveling.
As the Orcs roam the city, they are constantly under assault from the Rangers of Ithilien who can see in the dark as easily as any Orc. The Siege Operators begin to fall one by one with arrows in their backs or knives in their chests. The camouflage of the Rangers prevents the Orcs from detecting them. In other parts of the city, fire flare up as the Gondorians light beacons. This sudden burst of light blinds the Orcs for a moment. The Gondorians seize the opportunity and fire their Scorpions, mowing down dozens of soldiers. These fires are doused as soon as the Scorpions finish their attack. The Scorpions are then moved under the cover of various walls.
The orc barrage brings down the wall. The Onagers start firing into Western Osgiliath, leveling ruins and destroying anything that would allow Gondorians to approach them unseen. Orcs collect rubble to use as ammunition.
Some of the rafts return to the East Bank, and collect 10 Trebuchet. These are brought over, and assist with the leveling.
As the Orcs roam the city, they are constantly under assault from the Rangers of Ithilien who can see in the dark as easily as any Orc. The Siege Operators begin to fall one by one with arrows in their backs or knives in their chests. The camouflage of the Rangers prevents the Orcs from detecting them. In other parts of the city, fire flare up as the Gondorians light beacons. This sudden burst of light blinds the Orcs for a moment. The Gondorians seize the opportunity and fire their Scorpions, mowing down dozens of soldiers. These fires are doused as soon as the Scorpions finish their attack. The Scorpions are then moved under the cover of various walls.
OOC: You misunderstand me. The orcs are staying close to the bank. You said before that your forces withdrew from that area.
As the Orcs roam the city, they are constantly under assault from the Rangers of Ithilien who can see in the dark as easily as any Orc. The Siege Operators begin to fall one by one with arrows in their backs or knives in their chests. The camouflage of the Rangers prevents the Orcs from detecting them. In other parts of the city, fire flare up as the Gondorians light beacons. This sudden burst of light blinds the Orcs for a moment. The Gondorians seize the opportunity and fire their Scorpions, mowing down dozens of soldiers. These fires are doused as soon as the Scorpions finish their attack. The Scorpions are then moved under the cover of various walls.
OOC: You misunderstand me. The orcs are staying close to the bank. You said before that your forces withdrew from that area.
OOC: Ah, sorry. Null this move then, and carry on with your wanton destruction of one of the greatest cities in Middle-Earth.
OOC: I think that with my siege weapons assisting Sham's your siege weapons are all destroyed LB And yes, I did say that they did the same thing as Sham's somewhere
*With LB's siege weapons destroyed, or nearly destroyed, mine move to targeting the bottom of the wall in one place, seeking to collapse it. The siege ships move up and do this too, but they stay near the East side of the river out of arrow range. All my ships are now out of arrow range, or should be*
And somehow your painfully slow trebuchets took no losses from my 20 mangonels.
133 Scorpions enter the region and are placed in various strategic positions. They are painted gray and as such are virtually invisible in the hodgepodge ruins of Osgiliath. All Gondorians pull back out of siege weapon range.
Osgiliath's ruins is going to be a mix of white stone, gray stone, and brown dirt; primarily brown and white though, so gray probably isn't the best color for camouflage.