Post by masterlegobuilders on Mar 30, 2017 16:18:42 GMT
Welcome to Harad, home of the Haradrim, the people famous for Oliphaunts and looking crazy
Geography (From Tolkien Gateway)
Harad was located south of Mordor, with the Mountains of Shadow forming part of the northern border of Harad. The River Harnen flowed westward from the Mountains of Shadow to the Bay of Belfalas and was Harad's border with South Gondor - a deserted region contested between Gondor and Harad. The Harad Road ran from Harad northward through South Gondor and on to Ithilien.
To the northeast of Harad was Khand, a land that also had ties with Sauron. It is not known how far eastward or southward Harad stretched. On the west, Harad was bounded by the Bay of Belfalas and the Sea.
The northernmost part of Harad was called Near Harad and the southern part was Far Harad. On the coast there was a natural harbor with a narrow cape curving around it. The coastal region around the harbor was known as Umbar, and the harbor was called the Havens of Umbar. The seafaring raiders known as the Corsairs lived there. At the eastern end of the harbor was the City of the Corsairs.
Much of Far Harad was a jungle, although there also was a desert. In Far Harad lived the gigantic Oliphaunts, which were used by the Haradrim as moving war towers.
Harad's location in the far south isolated it to a certain extent from the rest of Middle-earth. The climate was much warmer and sunnier (Harad was called the "Sunlands" by the Hobbits of the Shire). There were unusual animals such as the Oliphaunts. Even the constellations in Harad's night sky down in the southern hemisphere were different from those in northern Middle-earth (Aragorn had traveled far into Harad "where the stars are strange").
Information:
- Harad has the usual 20000 MWE - It borders Khand, Harondor and Umbar, as well as the sea - The Sub-HQ is Umbar - A troop list will follow shortly
Any new members are welcomed with open arms
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
{JAMMERS! -Evil!- ONLY!} OK, So, I've noticed a couple of things devising strategems and so forth. The main thing is, that you are not well placed to combat any HQ. The two HQ's that could equate to Harad are Dale and Erebor, which are both Northern. Because of this, I would like to ask you to March on the Iron Hills, or else attack them wherever they go. Maybe just 10,000 or so men, but if you could, It would likely help a lot. And it isn't even that many regions away, only 2 or 3 from Harad.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
{JAMMERS! -Evil!- ONLY!} OK, So, I've noticed a couple of things devising strategems and so forth. The main thing is, that you are not well placed to combat any HQ. The two HQ's that could equate to Harad are Dale and Erebor, which are both Northern. Because of this, I would like to ask you to March on the Iron Hills, or else attack them wherever they go. Maybe just 10,000 or so men, but if you could, It would likely help a lot. And it isn't even that many regions away, only 2 or 3 from Harad.
{JAMMERS! -EVIL- ONLY!} Mmmmmmmm. I have plans already with Mordor to close Gondor in and smash them into submission and put Minas Tirith under siege. I'll also be closing down Dol Amroth and hopefully putting it under siege from the sea and land. After that is done I can send troops North, but for now I can't afford to. The other problem is that Gondor can reach almost TEN regions whereas I can only claim 2. I CANNOT afford to send troops anywhere else.
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
masterlegobuilders Here is what I have for harad's units, I had to gather them together from different posts so thats why they may not be as coherent as my umbar ones.
Worth: 1 MWE Equipment: Scimitar, shield, sidearm Armor: Bronze helmet and corslet ("Standard") Description: The standard Haradrim infantry unit, hailing from the deserts of Near Harad.
Haradrim Spearman Worth: 1 Equipment: Spear, shield, sidearm Armor: Standard Description: Similar to Haradrim Warrior, but carries a spear instead of a sword.
Haradrim Pikemen* Worth: 1 Description: More heavily armored and defense-focused Haradrim troops who prefer formations to individual combat. Used primarily to counter enemy cavalry. Weapons: Pike, sidearm(s). Armor: Standard
Mahud Tribesmen** Worth 1. Description: Very mobile skirmisher unit, who can go on the offensive with the melee troops if necessary. Weapons: Javelins, club. Armor: Light Bamboo chest armor, large oval shield
Southron Reavers* Worth: 1.5 Description: More powerful and aggressive offensive infantry who excel at cutting down weaker troops. Fast and deadly. Weapons: Halberd (shortened for use in close quarters), dual scimitars, knives. Armor: Higher-quality medium scale mail.
Southron Skirmishers* Worth: 1.5 Description: Very fast skirmish troops with ranged and melee capabilities. Fierce and capable fighters, good with ambushes, etc. Selected from agile men with the most endurance, these troops are some of the fastest infantry around. Weapons: Several short spears which can be thrown or thrusted, small buckler, various knives. Armor: Improved light scale mail.
Hunters of the Haradwaith* Worth: 2 Description: Experienced and highly skilled warriors of the south who are equally good with ranged or melee combat. Chosen from the toughest men, hardened by harsh life in the deserts. Weapons: Longbow, scimitar, buckler, sidearms. Armor: Medium scale mail with steel quarter-plate.
Harad Linepiercer** Worth 3. Description: These men have only one purpose: to ruin the orderly ranks of an organised enemy. If a volley of javelins and aggressive attack does not break the lines, then these men will hook the enemy with their falx and drag men out of position to be smashed almost instantly. For those who don’t know, a falx looks somewhat like a scimitar, except it curves forward instead of back and is designed as a hacking weapon, not a slashing weapon. Armor: Lamellar/scalemail armour Weapons: Heavy serrated javelins, hooked two-handed falx.
Dismounted Men of the Red Serpent.** Worth 4.5 Description: Soldiers of the highest order and calling. Though normally mounted, they possess more than enough skill to hack through enemy lines on foot. Armor: Heavy scalemail Weapons: scimitar, buckler shield.
Half-Troll** Worth: 6 Equipment: Mace, Sword, Shield Armor: Padded bone armor Description: Enormous warriors hailing from Far Harad, these bashers are among the most feared infantry of the Southrons.
Defenders
Worth: 0.8 (same as an orc)
Description: A unique unit, these men are not picked for their skill or experience but for the brute strength necessary to wield their massive shields effectively. They are used to protect other troops as part of defensive formations. They have very little fighting skill but are well disciplined and trained in their specific use.
Armor: Medium. Heavier mail and metal greaves/bracers.
Strengths: Defense against archers or infantry. A wall of these troops can stand up to most assaults.
Weaknesses: Very heavy units, heavy cavalry, anything when not together.
Watchmen
Worth: 1
Description: These units act as guards and defenders of fortifications and strategic positions. Trained to fight by selves or in groups and to use all sorts of defensive engines. Can use different weapons, but the use of one will often leave them vulnerable to a certain attack.
Weapons: Halberd, crossbow, shield, shortsword.
Armor: Medium. Heavy mail, steel bracers, greaves, helm.
Strengths: Defending. Melee combat against medium-weak foes. Fighting in fortifications or close quarters.
Weaknesses: Massed archers, anti-infantry troops, skirmishers, heavy cavalry. But they almost never are in a position to fight cavalry.
Haradrim Hunters
Worth: 3
Description: Very experienced archers, men who have hunted and fought all their lives and are skilled with stealth. These elite bowmen have trained long with the bow and are exceptionally good with it. Also used for stealth missions. Can fight in groups or by selves.
Weapons: Massive longbow (6' 4" when unstrung) with range of 300+ yards. Multiple knives for close quarters; unarmed combat.
Armor: Light. Leather to enable quick and stealthy movement. Also have cloaks.
Strengths: Nearly anything from a distance; fantastic at long range.
Weaknesses: Heavy units in close quarters or anywhere without room to escape.
Vanguards
Worth: 3
Description: As the name implies, these troops are often used in the front lines either to defend or break the enemy. Consisting of seasoned veterans who have fought all their lives, these troops are highly skilled and trained in different types of combat. Excel at both offensive and defensive combat.
Weapons: War spear, longsword, large shield, javelins.
Armor: Plate-and-mail (Heavy).
Strengths: infantry, weaker units, other spearmen, most cavalry. Fighting in defensive or offensive formations.
Description: Elite units from the far eastern lands, powerful and highly dangerous. Fight alongside other Rhûnic troops, and can be used offensively to break or defensively to stall. Deadly in melee or when throwing axes.
Weapons: 2-handed axe, 1-handed axe or mace and shield, several throwing axes.
Armor: Heavy (same as macemen).
Strengths: Melee against most troops, short-range against weaker troops.
Weaknesses: Cavalry, massed archers.
Haradrim Guardians
Worth: 2
Description: Elite defensive units, slow but strong and very tough to take down. Used to defend against individual units and to deter unregimented mass attacks. Powerful against most melee units.
Weapons: Halberd or similar weapon, small shield on arm used w/ polearm, sidearm.
Weaknesses: Crossbows, heavy cavalry, strong formations.
Defenders
Worth: 0.8 (same as an orc)
Description: A unique unit, these men are not picked for their skill or experience but for the brute strength necessary to wield their massive shields effectively. They are used to protect other troops as part of defensive formations. They have very little fighting skill but are well disciplined and trained in their specific use.
Armor: Medium. Heavier mail and metal greaves/bracers.
Strengths: Defense against archers or infantry. A wall of these troops can stand up to most assaults.
Weaknesses: Very heavy units, heavy cavalry, anything when not together.
Watchmen
Worth: 1
Description: These units act as guards and defenders of fortifications and strategic positions. Trained to fight by selves or in groups and to use all sorts of defensive engines. Can use different weapons, but the use of one will often leave them vulnerable to a certain attack.
Weapons: Halberd, crossbow, shield, shortsword.
Armor: Medium. Heavy mail, steel bracers, greaves, helm.
Strengths: Defending. Melee combat against medium-weak foes. Fighting in fortifications or close quarters.
Weaknesses: Massed archers, anti-infantry troops, skirmishers, heavy cavalry. But they almost never are in a position to fight cavalry.
Haradrim Hunters
Worth: 3
Description: Very experienced archers, men who have hunted and fought all their lives and are skilled with stealth. These elite bowmen have trained long with the bow and are exceptionally good with it. Also used for stealth missions. Can fight in groups or by selves.
Weapons: Massive longbow (6' 4" when unstrung) with range of 300+ yards. Multiple knives for close quarters; unarmed combat.
Armor: Light. Leather to enable quick and stealthy movement. Also have cloaks.
Strengths: Nearly anything from a distance; fantastic at long range.
Weaknesses: Heavy units in close quarters or anywhere without room to escape.
Vanguards
Worth: 3
Description: As the name implies, these troops are often used in the front lines either to defend or break the enemy. Consisting of seasoned veterans who have fought all their lives, these troops are highly skilled and trained in different types of combat. Excel at both offensive and defensive combat.
Weapons: War spear, longsword, large shield, javelins.
Armor: Plate-and-mail (Heavy).
Strengths: infantry, weaker units, other spearmen, most cavalry. Fighting in defensive or offensive formations.
Description: Elite units from the far eastern lands, powerful and highly dangerous. Fight alongside other Rhûnic troops, and can be used offensively to break or defensively to stall. Deadly in melee or when throwing axes.
Weapons: 2-handed axe, 1-handed axe or mace and shield, several throwing axes.
Armor: Heavy (same as macemen).
Strengths: Melee against most troops, short-range against weaker troops.
Weaknesses: Cavalry, massed archers.
Haradrim Guardians
Worth: 2
Description: Elite defensive units, slow but strong and very tough to take down. Used to defend against individual units and to deter unregimented mass attacks. Powerful against most melee units.
Weapons: Halberd or similar weapon, small shield on arm used w/ polearm, sidearm.
Weaknesses: Crossbows, heavy cavalry, strong formations.
Spears of the Desert
Worth: 2.5
Description: Elite warriors of Harad, capable and deadly. Seasoned veterans who have spent all or nearly all their life training and fighting. At home in the often brutal conditions found in Harad. Skilled from range or in melee.
Weapons: Long curved sword, reinforced buckler, javelins, sidearm(s).
Armor: Heavy scale mail and quarter-plate.
Chieftain's Manhunters
Worth: 4
Description: Highly skilled and dangerous sniper-class precision troops, used by chieftains of Harad to eliminate their opponents. Now serve as eliminators on the battlefield to take out important targets, such as enemy elites or officers. Can function as stealthy assassin-type troops.
Weapons: Improved longbow, scimitar, sidearm(s).
Armor: Light scale mail, or leather and cloaks if need be.
Fangs of the Black Serpent
Worth: 8
Description: Ultra-elite warriors of Harad, who have sworn to protect their chieftain for life. Each proudly bears the Black Serpent on his armor as a symbol of his devotion. Fanatical and very deadly opponents.
Morgûr ("Blackhearts") Worth: 8 Equipment: Scimitar, bow, throwing knives, sidearm(s) (equipment can vary) Armor: Standard Description: Descended from the Black Numenorean brothers Herumor and Fuinur, these elite warriors have spent their entire lives training for battle against the hated men of Gondor. Dangerous both in melee and at range. Haradrim Stalkers (made my lion mounted by me)*
Worth: 4
Description: Very experienced archers, men who have hunted and fought all their lives and are skilled with stealth. These elite bowmen have trained long with the bow and are exceptionally good with it. Also used for stealth missions. Can fight in groups or by selves. (mounted Haradrim Hunters)
Weapons: Massive longbow (6' 4" when unstrung) with range of 300+ yards. Multiple knives for close quarters; unarmed combat.
Armor: Light. Leather to enable quick and stealthy movement. Also have cloaks.
Strengths: Nearly anything from a distance; fantastic at long range.
Weaknesses: Heavy units in close quarters or anywhere without room to escape.
Haradrim Raiders. Worth 1.5
Standard, horse bow, side arm. Trained men riding fast horses that excel in hit and run attacks, or ambushes. Though they are lightly armed they are fast enough to out run that they can’t smash with their arrows. On the battlefield they ride around an enemy firing arrows into them and retreating if they counter charge.
Thunder Walkers. Worth 3
Lether armor with a black vail, spears for throwing or stabbing, compound bow, long knife. Men who live in the vast deserts of Harad. Lighting quick troops. When they run they can even keep up with cavalry. They are excellent in both melee and at range. They are great shots with their bows, and are incredible spear fighters, whether throwing or thrusting.
Serpent Archers. Worth 5
Heavy scale armor, light padded armor for horse, powerful composite bow, scimitar, sidearm. Heavy archers mounted on horses. Can fire at an enemy from range and eather retreat if charged by heavy calvery or pikes, and have enough armor to beat more lightly armored opponits. Can fight well in melee. Come in dismounted counterparts worth 4.
Troll-Men Hunters. Worth 6
Bone and bamboo armor, javelins, war spear, shield side arm. Troll men from far Harad who are used by the Muhad to help capature the Mighty Mumakil. Who are now used in the war against Gondor. They have heavy armor piercing javelins and a long war spear, and a large shield.
Muhad.
Muhad Grivpanvar. Worth 3
Heavy scale armor for rider and mount, lance, javelins, buckler shield, mace, side-arm. Heavily armed men mounted on armored Camels. The strange sight and sound of the Camels can frighten horses, much like wrags do. Giving them a bonus when fighting cavalry. Powerful lancers used to counter knights, or disrupt enemy formations, and then use their armor percing maces in melee combat.
Muhad Chieftains. Worth 3
Heavy scale armor, crossbow, scimitar, buckler shield, sidearm. The Chieftains of the Muhad often ride to war mounted on Camels. They use crossbows obtained through trade with Umbar and the Easterlings. Such things are rare in the far Harad hence why only the Chieftains get to use them. But that is just as well for their enemies. For they are skilled shots able to shoot the eye of a charging Mumakil to kill it if needed. They excel at taking out heavily armored opponents espshally knights with all their heavy armor and slow horses. The Chieftains can fire, retreat and reload, then fire again. If the knights do catch them in melee, they draw sharp scimitars which the use with great skill, their camels also scare horses, and often times the knights cannot get their mounts to chase the Chieftains, so the Chieftains escape.
Archers:
Haradrim Archer Worth: 1 Equipment: Bow, Daggers Armor: Standard Description: Ranged counterparts to their melee brethren
Southron Archers** Worth 1.2 Description: Extremely mobile archers meant to fire upon an advancing enemy and then engage in close combat. Armor: Light bamboo/padded chest armour Weapons: Bow, scimitar.
Borderlands Archers** Worth 3. Description: Skilled archers with good aim and some stealthy skill. Armor: Bamboo/padded chest armour, stealthy clothing Weapons: Bow, side-arm
Cavalry
Haradrim Cavalry. Worth 1.5 Armor: Standard, buckler shield. Weapons: Spear, scimitar Description: Standard Haradrim cavalry unit, essentially a mounted version of the basic infantry.
Mahud Riders** Worth 1.5 Armor: Bamboo/padded chest armor, large oval shields Weapons: Javelins, clubs Description: Tribesmen mounted on camels. Not very effective as charging cavalry, but the camels tend to frighten horses, giving them an advantage against other mounted units.
Men of the Red Serpent** Worth 5 Armor: Heavy scalemail, buckler shield Weapons: Lance, scimitar Description: The guard of the Red Serpent himself, men of such deadly skill on a horse as to easily match any better-armored opponent.
Oliphaunts (mûmakil)** Worth: 50 Description: Great war beasts of Harad, without equal in Middle-Earth. Immensely powerful and tough to bring down. Weapons: Tusks, spikes on tusks, spiked chain between tusks, archers on top, being a giant raging beast that weighs 50+ tons, etc. Armor: Very thick hide.