A fleet of corsair ships enter on the river greyflood, and transports for Corsairs sail behind.
OOC: Please detail the exact defenses and the amount and type of troops here.
OOC: Let's see, I think there is 500 MWE here and 200 TWE. As for defenses, hmmm, I think Tharbad is fully walled and the bridge is repaired. Presumably there is also some sort of gate facing the sea to defend against ships that has also been repaired, since I doubt they would leave it open to any old ship.
IC: *The Mangonels are put just behind the walls close to the river, with 4 in the centre island and 3 at the sides. The Scorpions are spread throughout the city, mostly near the walls with a few on the island* *The troops position themselves behind the walls, with some at the gates and some on the centre isle. They stay out of sight of the Umbarians*
Edits made
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
OOC: Let's see, I think there is 500 MWE here and 200 TWE. As for defenses, hmmm, I think Tharbad is fully walled and the bridge is repaired. Presumably there is also some sort of gate facing the sea to defend against ships that has also been repaired, since I doubt they would leave it open to any old ship.
IC: *The Mangonels are put just behind the walls close to the river, with 4 in the centre island and 3 at the sides. The Scorpions are spread throughout the city, mostly near the walls with a few on the island* *The troops position themselves behind the walls, with some at the gates and some on the centre isle. They stay out of sight of the Umbarians*
Edits made
The fleet splits in two companies and sails around the center isle.
The Siege ships begin bombarding the gates of the low port side wall on all sides, and aim for mangonels.
The transports offload their troops at the jetties and docks on both sides of the river and the center isle.
The rest of the fleet stays southwest of the city preparing to intercept the enemy fleet.
The fleet splits in two companies and sails around the center isle.
The Siege ships begin bombarding the gates of the low port side wall on all sides, and aim for mangonels.
The transports offload their troops at the jetties and docks on both sides of the river and the center isle.
The rest of the fleet stays southwest of the city preparing to intercept the enemy fleet.
*As the Mangonels are hidden behind the walls, they get one volley off before being targeted. They use their only oil filled metal flaming spheres for this and target 3 of the siege ships. After this they fire standard rocks and rubble at the siege weapons on all the siege ships, although their lack of direct visuals on the ships mean they often land around the weapons rather than on them. They are then slowly destroyed by your siege ships, although not without damaging or destroying several of the larger weapons on board them*
*The scorpions and troops hide in various places near the barriers*
*7 of my destroyers sail at full speed into your front row of destroyers, using oars to go faster. As they go, they fire several volleys roughly towards your ships, although with no particular focus. As soon as they impact with your front row the oars reverse and they use the power of the river to go backwards again swiftly. They also fire flaming projectiles into the side of you front line. As they fall back, another row of destroyers does the same. When they approach your front line the other destroyers fire at the frigates.
While this is happening my other destroyers advance behind those involved in the attack. They fire on you frigates. My battleships and frigates follow close behind, focusing fire on your batleships. lastly, behind these are my siege ships, which fire upon your frigates and your battleships*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
3 days mate School was way more intense than usual for the first so I didn't get on. Sorry
That was actually an edit to my previous move, since we decided it was a barrier
Oh, right. Hmmm. I assumed the barrier was too high to easily scramble over. Let me make a quick edit to my move. Also, aren't said barriers under bombardment?
IC: The few troops that reach the top of the barriers are quickly shot down by hobbit archers. If any get properly over the barrier and onto the other side a scorpion bolt takes them to the realm of the men that no longer live*
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
The fleet splits in two companies and sails around the center isle.
The Siege ships begin bombarding the gates of the low port side wall on all sides, and aim for mangonels.
The transports offload their troops at the jetties and docks on both sides of the river and the center isle.
The rest of the fleet stays southwest of the city preparing to intercept the enemy fleet.
*As the Mangonels are hidden behind the walls, they get one volley off before being targeted. They use their only oil filled metal flaming spheres for this and target 3 of the siege ships. After this they fire standard rocks and rubble at the siege weapons on all the siege ships, although their lack of direct visuals on the ships mean they often land around the weapons rather than on them. They are then slowly destroyed by your siege ships, although not without damaging or destroying several of the larger weapons on board them*
*The scorpions and troops hide in various places near the barriers*
*7 of my destroyers sail at full speed into your front row of destroyers, using oars to go faster. As they go, they fire several volleys roughly towards your ships, although with no particular focus. As soon as they impact with your front row the oars reverse and they use the power of the river to go backwards again swiftly. They also fire flaming projectiles into the side of you front line. As they fall back, another row of destroyers does the same. When they approach your front line the other destroyers fire at the frigates.
While this is happening my other destroyers advance behind those involved in the attack. They fire on you frigates. My battleships and frigates follow close behind, focusing fire on your batleships. lastly, behind these are my siege ships, which fire upon your frigates and your battleships*
Land:
*Once the mangonels are dealt with, the remaining siege ships breach the barricade in several places. Raiders charge through with blinding speed. Many falls to opponents and scorpions, but their berserker like tactics quickly overwhelm the scant defenders. *
*Port Rogues use grappling hooks to scale the barricade in other places, silently taking out scorpion teams using minicrossbows. They take control of the scorpions, and use them to fire on the defenders.*
*Azgar and his Elite guard land on the central isle, and follow the main host through towards the main keep.*
River:
*The destroyers send projectiles at the enemy ships ramming. Any ship that sinks forms a natural barrier in the river, and is replaced behind by the second row of destroyers. *
*Frigates and Battleships fire volleys at each incoming ship, destroying many before they can retreat. Ever sunk ship forms a barrier that other ships cannot sail over.*
*As the Mangonels are hidden behind the walls, they get one volley off before being targeted. They use their only oil filled metal flaming spheres for this and target 3 of the siege ships. After this they fire standard rocks and rubble at the siege weapons on all the siege ships, although their lack of direct visuals on the ships mean they often land around the weapons rather than on them. They are then slowly destroyed by your siege ships, although not without damaging or destroying several of the larger weapons on board them*
*The scorpions and troops hide in various places near the barriers*
*7 of my destroyers sail at full speed into your front row of destroyers, using oars to go faster. As they go, they fire several volleys roughly towards your ships, although with no particular focus. As soon as they impact with your front row the oars reverse and they use the power of the river to go backwards again swiftly. They also fire flaming projectiles into the side of you front line. As they fall back, another row of destroyers does the same. When they approach your front line the other destroyers fire at the frigates.
While this is happening my other destroyers advance behind those involved in the attack. They fire on you frigates. My battleships and frigates follow close behind, focusing fire on your batleships. lastly, behind these are my siege ships, which fire upon your frigates and your battleships*
Land:
*Once the mangonels are dealt with, the remaining siege ships breach the barricade in several places. Raiders charge through with blinding speed. Many falls to opponents and scorpions, but their berserker like tactics quickly overwhelm the scant defenders. *
*Port Rogues use grappling hooks to scale the barricade in other places, silently taking out scorpion teams using minicrossbows. They take control of the scorpions, and use them to fire on the defenders.*
*Azgar and his Elite guard land on the central isle, and follow the main host through towards the main keep.*
River:
*The destroyers send projectiles at the enemy ships ramming. Any ship that sinks forms a natural barrier in the river, and is replaced behind by the second row of destroyers. *
*Frigates and Battleships fire volleys at each incoming ship, destroying many before they can retreat. Ever sunk ship forms a barrier that other ships cannot sail over.*
OOC: Right, so, my kind sir KK has pointed out that the barrier shouldn't fall so dramatically fast, at least not in one turn, especially with several of your siege ships operating at reduced capacity from the Mangonels attacking.
I would say that the first round of flaming stuff from the mangonels badly damaged the ropes on several of three of the siege ships' weapons and possibly destroyed a few beyond repair because of the fast burning oil fire created by the projectiles. I've put plenty of research into oil based fires in the past, and I think that the Umbarians putting it out quickly will be unlikely, although it can most definitely be put out before destroying the ships. For the rest of the damage, let us assume the mangonels all got off 2 volleys after the first before any of them were destroyed. Then, let us say that your men tracked down and destroyed 3 of them, meaning that the remaining 7 could get off another volley before your men destroyed 4 more. Then, that remaining 3 get off one more volley before they too are destroyed by your men. That makes a total of (2*10+1*7+1*3)= 20 shots. Let's assume that due to the relatively large size of the siege ships that there was a hit % of 75%, that would mean 15 shots actually hit the ships. Now let's say that another 10 of those shots struck their targets, the siege weapons. In these cases, 50% of those actually hit straight on, fully destroying the stone thrower that they hit, and the other 50% either only caused (barely) repairable damage or struck another, (Or the same weapon) smaller weapon. That would mean that, assuming these are the most basic Siege ships and have only 3 catapaults on them (I'm estimating since the ship descriptions don't go this far) plus several arbelasts or small ballistae, they have lost a rough total of 7/18 catapaults with an additional 7 requiring repair work before they are fully operable again.
Now, assuming that that is the case it will take you much longer to batter down the barriers sufficiently in order to get mass amounts of troops into the city, although you can certainly continue to trickle them in
Also, before you ask for him, I would like KitKat to confirm or deny this assessment
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
*Once the mangonels are dealt with, the remaining siege ships breach the barricade in several places. Raiders charge through with blinding speed. Many falls to opponents and scorpions, but their berserker like tactics quickly overwhelm the scant defenders. *
*Port Rogues use grappling hooks to scale the barricade in other places, silently taking out scorpion teams using minicrossbows. They take control of the scorpions, and use them to fire on the defenders.*
*Azgar and his Elite guard land on the central isle, and follow the main host through towards the main keep.*
River:
*The destroyers send projectiles at the enemy ships ramming. Any ship that sinks forms a natural barrier in the river, and is replaced behind by the second row of destroyers. *
*Frigates and Battleships fire volleys at each incoming ship, destroying many before they can retreat. Ever sunk ship forms a barrier that other ships cannot sail over.*
OOC: Right, so, my kind sir KK has pointed out that the barrier shouldn't fall so dramatically fast, at least not in one turn, especially with several of your siege ships operating at reduced capacity from the Mangonels attacking.
I would say that the first round of flaming stuff from the mangonels badly damaged the ropes on several of three of the siege ships' weapons and possibly destroyed a few beyond repair because of the fast burning oil fire created by the projectiles. I've put plenty of research into oil based fires in the past, and I think that the Umbarians putting it out quickly will be unlikely, although it can most definitely be put out before destroying the ships. For the rest of the damage, let us assume the mangonels all got off 2 volleys after the first before any of them were destroyed. Then, let us say that your men tracked down and destroyed 3 of them, meaning that the remaining 7 could get off another volley before your men destroyed 4 more. Then, that remaining 3 get off one more volley before they too are destroyed by your men. That makes a total of (2*10+1*7+1*3)= 20 shots. Let's assume that due to the relatively large size of the siege ships that there was a hit % of 75%, that would mean 15 shots actually hit the ships. Now let's say that another 10 of those shots struck their targets, the siege weapons. In these cases, 50% of those actually hit straight on, fully destroying the stone thrower that they hit, and the other 50% either only caused (barely) repairable damage or struck another, (Or the same weapon) smaller weapon. That would mean that, assuming these are the most basic Siege ships and have only 3 catapaults on them (I'm estimating since the ship descriptions don't go this far) plus several arbelasts or small ballistae, they have lost a rough total of 7/18 catapaults with an additional 7 requiring repair work before they are fully operable again.
Now, assuming that that is the case it will take you much longer to batter down the barriers sufficiently in order to get mass amounts of troops into the city, although you can certainly continue to trickle them in
Also, before you ask for him, I would like KitKat to confirm or deny this assessment
First and foremost, you fired oil in balls of steel, no flame at all
Secondly, the reason I was fast tracking the destruction of the barrier is because you're not likely to do anything for several turns to stop me, so I figured I'd go ahead and finish the job.
OOC: Right, so, my kind sir KK has pointed out that the barrier shouldn't fall so dramatically fast, at least not in one turn, especially with several of your siege ships operating at reduced capacity from the Mangonels attacking.
I would say that the first round of flaming stuff from the mangonels badly damaged the ropes on several of three of the siege ships' weapons and possibly destroyed a few beyond repair because of the fast burning oil fire created by the projectiles. I've put plenty of research into oil based fires in the past, and I think that the Umbarians putting it out quickly will be unlikely, although it can most definitely be put out before destroying the ships. For the rest of the damage, let us assume the mangonels all got off 2 volleys after the first before any of them were destroyed. Then, let us say that your men tracked down and destroyed 3 of them, meaning that the remaining 7 could get off another volley before your men destroyed 4 more. Then, that remaining 3 get off one more volley before they too are destroyed by your men. That makes a total of (2*10+1*7+1*3)= 20 shots. Let's assume that due to the relatively large size of the siege ships that there was a hit % of 75%, that would mean 15 shots actually hit the ships. Now let's say that another 10 of those shots struck their targets, the siege weapons. In these cases, 50% of those actually hit straight on, fully destroying the stone thrower that they hit, and the other 50% either only caused (barely) repairable damage or struck another, (Or the same weapon) smaller weapon. That would mean that, assuming these are the most basic Siege ships and have only 3 catapaults on them (I'm estimating since the ship descriptions don't go this far) plus several arbelasts or small ballistae, they have lost a rough total of 7/18 catapaults with an additional 7 requiring repair work before they are fully operable again.
Now, assuming that that is the case it will take you much longer to batter down the barriers sufficiently in order to get mass amounts of troops into the city, although you can certainly continue to trickle them in
Also, before you ask for him, I would like KitKat to confirm or deny this assessment
First and foremost, you fired oil in balls of steel, no flame at all
Secondly, the reason I was fast tracking the destruction of the barrier is because you're not likely to do anything for several turns to stop me, so I figured I'd go ahead and finish the job.
Go read again please
Which is true, except there is a ship battle going on at the same speed and time as this, so every individual turn will have to be taken destroying the barrier
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
First and foremost, you fired oil in balls of steel, no flame at all
Secondly, the reason I was fast tracking the destruction of the barrier is because you're not likely to do anything for several turns to stop me, so I figured I'd go ahead and finish the job.
Go read again please
Which is true, except there is a ship battle going on at the same speed and time as this, so every individual turn will have to be taken destroying the barrier