{JAMMERS! -GOOD- ONLY!} So, emeraldeddie , where do you want these guys? I've got some more on the way if you want them, if you can tell me what you want.
{JAMMERS! GOOD ONLY!} For now, put your troops just behind my main formation, and put the siege engines next to those. Do you want to control these troops, or should I just take them?
As for your other troops, we could probably use more troops here. MM has 100 DAORVs, which I've never really faced with Bree units; if you could bring something that you think might work against those, that would be good.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Well, my siege engines aren't exactly right above your troops. They're about as far back as the rest of my troops, but just on the cliffs. So if your troops are climbing the cliffs out of range of my troops, they'll have to then spend a turn moving before actually reaching my siege engines. So they're not disabled just yet.
*My siege engines, unaware of the approaching goblins, fire on your main body of troops, aiming especially at the trolls and tanks.*
*My troops move into formation, and my archers (and all siege engines that stayed below) also fire on your main body of troops when in range.*
one problem with that logic: My commander (let's name him General Huzak ) estimated the amount of time the Archers would need to disable the siege engines on the cliffs, and then used that to make sure they weren't in range until the archers were engaging your troops, but so they would move in to provide a distraction for the siege engines. If you want to change your moves because of it, then go ahead, if not:
*The Trolls use the bridges as barriers for the troops in front of them.* *All ranged units fire when within range.* *When your operators are smashed, the archers then turn your siege weapons against you.*
say. . . We never discussed what happens with captured Siege Weapons after a battle.
Relying on any sort of estimate can be quite dangerous. Here, he'd first have to estimate the distance between his troops and my siege engines, which would be quite difficult at night. Then, using that estimate, he'd have to correctly estimate how long until the archers reached there and disabled the weapons. And the latter estimate doesn't take into account anything unexpected happening at all, which is also a risky proposition. So he'd have to get both estimates roughly correct in order for that to actually work. That's certainly not impossible, and I think it would work here, but it's still a shot in the dark. Just sayin'. Anyways, here's my move:
*The newly arrived Bree troops join with the main body of my troops. Together, they form the following formation:
Do note that this isn't entirely to scale. It should be sort of accurate that way, but don't assume it's right. Also note that, due to the cliffs, neither of us would be able to see all of the other's troops yet, though we both have an idea of where the other's main army is.
*As soon as one of my siege weapon operators realizes that they are under attack, he lets out a strange, shrill, piercing call. Immediately, my Noldor Bowmen release a volley of fire arrows towards my siege engines. In the light of the fire, they see the goblins atop the cliffs. My bowmen (along with the Hobbit Archers) continue to fire fire arrows ( ) at the goblins and the siege engines. The few siege weapons that I have below also fire on the siege engines atop the cliffs.*
"*The Trolls use the bridges as barriers for the troops in front of them.*"
I'm not entirely sure what you mean by this, but there's only one bridge in the immediate vicinity, and you're still a ways away from it. So I'm going to assume it's nulled, unless you have another explanation.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
{JAMMERS! -GOOD- ONLY!} So, emeraldeddie , where do you want these guys? I've got some more on the way if you want them, if you can tell me what you want.
{JAMMERS! GOOD ONLY!} For now, put your troops just behind my main formation, and put the siege engines next to those. Do you want to control these troops, or should I just take them?
As for your other troops, we could probably use more troops here. MM has 100 DAORVs, which I've never really faced with Bree units; if you could bring something that you think might work against those, that would be good.
{JAMMERS! -GOOD- ONLY!} So, emeraldeddie , where do you want these guys? I've got some more on the way if you want them, if you can tell me what you want.
*They enter Rivendell, and control is passed on to EE. All siege weaponry is set up behind the eastern fortifications.*
one problem with that logic: My commander (let's name him General Huzak ) estimated the amount of time the Archers would need to disable the siege engines on the cliffs, and then used that to make sure they weren't in range until the archers were engaging your troops, but so they would move in to provide a distraction for the siege engines. If you want to change your moves because of it, then go ahead, if not:
*The Trolls use the bridges as barriers for the troops in front of them.* *All ranged units fire when within range.* *When your operators are smashed, the archers then turn your siege weapons against you.*
say. . . We never discussed what happens with captured Siege Weapons after a battle.
Relying on any sort of estimate can be quite dangerous. Here, he'd first have to estimate the distance between his troops and my siege engines, which would be quite difficult at night. Then, using that estimate, he'd have to correctly estimate how long until the archers reached there and disabled the weapons. And the latter estimate doesn't take into account anything unexpected happening at all, which is also a risky proposition. So he'd have to get both estimates roughly correct in order for that to actually work. That's certainly not impossible, and I think it would work here, but it's still a shot in the dark. Just sayin'. Anyways, here's my move:
*The newly arrived Bree troops join with the main body of my troops. Together, they form the following formation:
Do note that this isn't entirely to scale. It should be sort of accurate that way, but don't assume it's right. Also note that, due to the cliffs, neither of us would be able to see all of the other's troops yet, though we both have an idea of where the other's main army is.
*As soon as one of my siege weapon operators realizes that they are under attack, he lets out a strange, shrill, piercing call. Immediately, my Noldor Bowmen release a volley of fire arrows towards my siege engines. In the light of the fire, they see the goblins atop the cliffs. My bowmen (along with the Hobbit Archers) continue to fire fire arrows ( ) at the goblins and the siege engines. The few siege weapons that I have below also fire on the siege engines atop the cliffs.*
"*The Trolls use the bridges as barriers for the troops in front of them.*"
I'm not entirely sure what you mean by this, but there's only one bridge in the immediate vicinity, and you're still a ways away from it. So I'm going to assume it's nulled, unless you have another explanation.
It's better than not estimating in the first place.
*your troops have trouble targeting units that are on the cliff.* You show the siege engines a decent ways back, but regardless: *The archers move the heaviest siege weapons back, and fire from a further distance. Other archers use the natural cover of the cliffs to their advantage.* No crossbowmen are used on the Siege Engines. *The Priests of the Shadow (in the Tanks) and the other tank crew members move the tanks forward, into the small narrow gap. Archer Crew then begin fire.* *The Pitmasters and Trolls, along with other units, stay back for now.* *Heavy Archers and Siege Weapons fire at will at anything enemy-controlled in range.*
Oh, as for the bridges I mentioned, the Trolls have been carrying some "bridges" from Goblin Town. They're long platforms that work as defense from siege weapons and the like.
Say, what siege weapons stayed below? You weren't really clear. And which ones were on the different cliffs?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Relying on any sort of estimate can be quite dangerous. Here, he'd first have to estimate the distance between his troops and my siege engines, which would be quite difficult at night. Then, using that estimate, he'd have to correctly estimate how long until the archers reached there and disabled the weapons. And the latter estimate doesn't take into account anything unexpected happening at all, which is also a risky proposition. So he'd have to get both estimates roughly correct in order for that to actually work. That's certainly not impossible, and I think it would work here, but it's still a shot in the dark. Just sayin'. Anyways, here's my move:
*The newly arrived Bree troops join with the main body of my troops. Together, they form the following formation:
Do note that this isn't entirely to scale. It should be sort of accurate that way, but don't assume it's right. Also note that, due to the cliffs, neither of us would be able to see all of the other's troops yet, though we both have an idea of where the other's main army is.
*As soon as one of my siege weapon operators realizes that they are under attack, he lets out a strange, shrill, piercing call. Immediately, my Noldor Bowmen release a volley of fire arrows towards my siege engines. In the light of the fire, they see the goblins atop the cliffs. My bowmen (along with the Hobbit Archers) continue to fire fire arrows ( ) at the goblins and the siege engines. The few siege weapons that I have below also fire on the siege engines atop the cliffs.*
"*The Trolls use the bridges as barriers for the troops in front of them.*"
I'm not entirely sure what you mean by this, but there's only one bridge in the immediate vicinity, and you're still a ways away from it. So I'm going to assume it's nulled, unless you have another explanation.
It's better than not estimating in the first place.
*your troops have trouble targeting units that are on the cliff.* You show the siege engines a decent ways back, but regardless: *The archers move the heaviest siege weapons back, and fire from a further distance. Other archers use the natural cover of the cliffs to their advantage.* No crossbowmen are used on the Siege Engines. *The Priests of the Shadow (in the Tanks) and the other tank crew members move the tanks forward, into the small narrow gap. Archer Crew then begin fire.* *The Pitmasters and Trolls, along with other units, stay back for now.* *Heavy Archers and Siege Weapons fire at will at anything enemy-controlled in range.*
Oh, as for the bridges I mentioned, the Trolls have been carrying some "bridges" from Goblin Town. They're long platforms that work as defense from siege weapons and the like.
Say, what siege weapons stayed below? You weren't really clear. And which ones were on the different cliffs?
I have a couple problems with this move, but it's late, and I'm still trying to finish up school. I'll try and make sure I respond here (and elsewhere) tomorrow.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Relying on any sort of estimate can be quite dangerous. Here, he'd first have to estimate the distance between his troops and my siege engines, which would be quite difficult at night. Then, using that estimate, he'd have to correctly estimate how long until the archers reached there and disabled the weapons. And the latter estimate doesn't take into account anything unexpected happening at all, which is also a risky proposition. So he'd have to get both estimates roughly correct in order for that to actually work. That's certainly not impossible, and I think it would work here, but it's still a shot in the dark. Just sayin'. Anyways, here's my move:
*The newly arrived Bree troops join with the main body of my troops. Together, they form the following formation:
Do note that this isn't entirely to scale. It should be sort of accurate that way, but don't assume it's right. Also note that, due to the cliffs, neither of us would be able to see all of the other's troops yet, though we both have an idea of where the other's main army is.
*As soon as one of my siege weapon operators realizes that they are under attack, he lets out a strange, shrill, piercing call. Immediately, my Noldor Bowmen release a volley of fire arrows towards my siege engines. In the light of the fire, they see the goblins atop the cliffs. My bowmen (along with the Hobbit Archers) continue to fire fire arrows ( ) at the goblins and the siege engines. The few siege weapons that I have below also fire on the siege engines atop the cliffs.*
"*The Trolls use the bridges as barriers for the troops in front of them.*"
I'm not entirely sure what you mean by this, but there's only one bridge in the immediate vicinity, and you're still a ways away from it. So I'm going to assume it's nulled, unless you have another explanation.
It's better than not estimating in the first place.
*your troops have trouble targeting units that are on the cliff.* You show the siege engines a decent ways back, but regardless: *The archers move the heaviest siege weapons back, and fire from a further distance. Other archers use the natural cover of the cliffs to their advantage.* No crossbowmen are used on the Siege Engines. *The Priests of the Shadow (in the Tanks) and the other tank crew members move the tanks forward, into the small narrow gap. Archer Crew then begin fire.* *The Pitmasters and Trolls, along with other units, stay back for now.* *Heavy Archers and Siege Weapons fire at will at anything enemy-controlled in range.*
Oh, as for the bridges I mentioned, the Trolls have been carrying some "bridges" from Goblin Town. They're long platforms that work as defense from siege weapons and the like.
Say, what siege weapons stayed below? You weren't really clear. And which ones were on the different cliffs?
Eh, I guess.
And why would my troops have trouble targeting what's on the cliff? Granted, they're not going to hit many goblins. But they know exactly where their own siege engines are, and can probably see the tops of most of them. Not to mention the light from the torches that they would certainly have. Besides, your archers (how many are on the cliffs, exactly?) were still working on smashing my operators when my units began firing. So my archers (some of the best in M-E) would have time for several volleys. They'd have easily lit most of the siege engines aflame, and done worse to the closest ones.
Well, 'twould have been nice to know about said bridges before you used them. I'm assuming they're wooden?
Tbh, I never really did figure that out exactly. But my plan was to have the trebs, onagers, and a few ballistae on the cliffs. That would leave about 20 ballistae behind my lines. Of the weapons on the cliffs, their numbers are split evenly.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
It's better than not estimating in the first place.
*your troops have trouble targeting units that are on the cliff.* You show the siege engines a decent ways back, but regardless: *The archers move the heaviest siege weapons back, and fire from a further distance. Other archers use the natural cover of the cliffs to their advantage.* No crossbowmen are used on the Siege Engines. *The Priests of the Shadow (in the Tanks) and the other tank crew members move the tanks forward, into the small narrow gap. Archer Crew then begin fire.* *The Pitmasters and Trolls, along with other units, stay back for now.* *Heavy Archers and Siege Weapons fire at will at anything enemy-controlled in range.*
Oh, as for the bridges I mentioned, the Trolls have been carrying some "bridges" from Goblin Town. They're long platforms that work as defense from siege weapons and the like.
Say, what siege weapons stayed below? You weren't really clear. And which ones were on the different cliffs?
Eh, I guess.
And why would my troops have trouble targeting what's on the cliff? Granted, they're not going to hit many goblins. But they know exactly where their own siege engines are, and can probably see the tops of most of them. Not to mention the light from the torches that they would certainly have. Besides, your archers (how many are on the cliffs, exactly?) were still working on smashing my operators when my units began firing. So my archers (some of the best in M-E) would have time for several volleys. They'd have easily lit most of the siege engines aflame, and done worse to the closest ones.
Well, 'twould have been nice to know about said bridges before you used them. I'm assuming they're wooden?
Tbh, I never really did figure that out exactly. But my plan was to have the trebs, onagers, and a few ballistae on the cliffs. That would leave about 20 ballistae behind my lines. Of the weapons on the cliffs, their numbers are split evenly.
hmm, their are a couple things to point out here, although some points are valid. First, according to your map, the siege weapons and goblins are fairly spread apart, and the siege weapons are a decent ways off. You're right. . . How about this compromise: You've destroyed the siege engines, but my archers aren't harmed yet? seems fair to me.
I thought I mentioned them in the opening post. guess not, and you are correct in saying their wooden.
awesome. My archers are fairly evenly split evenly between the two cliffs as well, with 275 Climbers and 300 Orc Archers on one side, and 225 Climbers and 325 Orc Archers on the other. 100 Heavy Archers and the Archer Crews are with the main force.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
And why would my troops have trouble targeting what's on the cliff? Granted, they're not going to hit many goblins. But they know exactly where their own siege engines are, and can probably see the tops of most of them. Not to mention the light from the torches that they would certainly have. Besides, your archers (how many are on the cliffs, exactly?) were still working on smashing my operators when my units began firing. So my archers (some of the best in M-E) would have time for several volleys. They'd have easily lit most of the siege engines aflame, and done worse to the closest ones.
Well, 'twould have been nice to know about said bridges before you used them. I'm assuming they're wooden?
Tbh, I never really did figure that out exactly. But my plan was to have the trebs, onagers, and a few ballistae on the cliffs. That would leave about 20 ballistae behind my lines. Of the weapons on the cliffs, their numbers are split evenly.
hmm, their are a couple things to point out here, although some points are valid. First, according to your map, the siege weapons and goblins are fairly spread apart, and the siege weapons are a decent ways off. You're right. . . How about this compromise: You've destroyed the siege engines, but my archers aren't harmed yet? seems fair to me.
I thought I mentioned them in the opening post. guess not, and you are correct in saying their wooden.
awesome. My archers are fairly evenly split evenly between the two cliffs as well, with 275 Climbers and 300 Orc Archers on one side, and 225 Climbers and 325 Orc Archers on the other. 100 Heavy Archers and the Archer Crews are with the main force.
The map was made before your archers had moved in, hence why they're not yet where my siege engines were. But that sounds like a fair compromise. I'll respond in the other chain then.
K, good to know, thanks.
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
Relying on any sort of estimate can be quite dangerous. Here, he'd first have to estimate the distance between his troops and my siege engines, which would be quite difficult at night. Then, using that estimate, he'd have to correctly estimate how long until the archers reached there and disabled the weapons. And the latter estimate doesn't take into account anything unexpected happening at all, which is also a risky proposition. So he'd have to get both estimates roughly correct in order for that to actually work. That's certainly not impossible, and I think it would work here, but it's still a shot in the dark. Just sayin'. Anyways, here's my move:
*The newly arrived Bree troops join with the main body of my troops. Together, they form the following formation:
Do note that this isn't entirely to scale. It should be sort of accurate that way, but don't assume it's right. Also note that, due to the cliffs, neither of us would be able to see all of the other's troops yet, though we both have an idea of where the other's main army is.
*As soon as one of my siege weapon operators realizes that they are under attack, he lets out a strange, shrill, piercing call. Immediately, my Noldor Bowmen release a volley of fire arrows towards my siege engines. In the light of the fire, they see the goblins atop the cliffs. My bowmen (along with the Hobbit Archers) continue to fire fire arrows ( ) at the goblins and the siege engines. The few siege weapons that I have below also fire on the siege engines atop the cliffs.*
"*The Trolls use the bridges as barriers for the troops in front of them.*"
I'm not entirely sure what you mean by this, but there's only one bridge in the immediate vicinity, and you're still a ways away from it. So I'm going to assume it's nulled, unless you have another explanation.
It's better than not estimating in the first place.
*your troops have trouble targeting units that are on the cliff.* You show the siege engines a decent ways back, but regardless: *The archers move the heaviest siege weapons back, and fire from a further distance. Other archers use the natural cover of the cliffs to their advantage.* No crossbowmen are used on the Siege Engines. *The Priests of the Shadow (in the Tanks) and the other tank crew members move the tanks forward, into the small narrow gap. Archer Crew then begin fire.* *The Pitmasters and Trolls, along with other units, stay back for now.* *Heavy Archers and Siege Weapons fire at will at anything enemy-controlled in range.*
Oh, as for the bridges I mentioned, the Trolls have been carrying some "bridges" from Goblin Town. They're long platforms that work as defense from siege weapons and the like.
Say, what siege weapons stayed below? You weren't really clear. And which ones were on the different cliffs?
*My archers continue firing at the siege engines, ensuring that virtually all of them are destroyed (as we agreed in the compromise). Your goblins remain.*
*Due to the narrowness of the gap, they are only able to fit one tank through at a time. As soon as this tank attempts to pass through, he is bombarded by fire from my scorpions, onagers, and mangonels, almost certainly destroying it. The troops near the gap move away from it in order to give the siege engines room to fire.*
*Few of them hit, as most of my troops can't be seen on the other side of the cliffs. Nevertheless, minor losses are taken.*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.
It's better than not estimating in the first place.
*your troops have trouble targeting units that are on the cliff.* You show the siege engines a decent ways back, but regardless: *The archers move the heaviest siege weapons back, and fire from a further distance. Other archers use the natural cover of the cliffs to their advantage.* No crossbowmen are used on the Siege Engines. *The Priests of the Shadow (in the Tanks) and the other tank crew members move the tanks forward, into the small narrow gap. Archer Crew then begin fire.* *The Pitmasters and Trolls, along with other units, stay back for now.* *Heavy Archers and Siege Weapons fire at will at anything enemy-controlled in range.*
Oh, as for the bridges I mentioned, the Trolls have been carrying some "bridges" from Goblin Town. They're long platforms that work as defense from siege weapons and the like.
Say, what siege weapons stayed below? You weren't really clear. And which ones were on the different cliffs?
*My archers continue firing at the siege engines, ensuring that virtually all of them are destroyed (as we agreed in the compromise). Your goblins remain.*
*Due to the narrowness of the gap, they are only able to fit one tank through at a time. As soon as this tank attempts to pass through, he is bombarded by fire from my scorpions, onagers, and mangonels, almost certainly destroying it. The troops near the gap move away from it in order to give the siege engines room to fire.*
*Few of them hit, as most of my troops can't be seen on the other side of the cliffs. Nevertheless, minor losses are taken.*
*My Archers begin setting up some rigging to bring Siege weapons onto the area.*
*My tanks back off, and all ranged weapons fire at anything actually withing range. The Trebuchets move forward, getting the best place to fire through(out of your range.) and fire at your ballistae.*
*The Tanks form a barrier in front of the cliff face, allowing no-one through. What few archers that can fire do so.* *The Pitmasters, Heavy Archers and Priests of the Shadow work with the Archers to set up the rigging.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*My archers continue firing at the siege engines, ensuring that virtually all of them are destroyed (as we agreed in the compromise). Your goblins remain.*
*Due to the narrowness of the gap, they are only able to fit one tank through at a time. As soon as this tank attempts to pass through, he is bombarded by fire from my scorpions, onagers, and mangonels, almost certainly destroying it. The troops near the gap move away from it in order to give the siege engines room to fire.*
*Few of them hit, as most of my troops can't be seen on the other side of the cliffs. Nevertheless, minor losses are taken.*
*My Archers begin setting up some rigging to bring Siege weapons onto the area.*
*My tanks back off, and all ranged weapons fire at anything actually withing range. The Trebuchets move forward, getting the best place to fire through(out of your range.) and fire at your ballistae.*
*The Tanks form a barrier in front of the cliff face, allowing no-one through. What few archers that can fire do so.* *The Pitmasters, Heavy Archers and Priests of the Shadow work with the Archers to set up the rigging.*
First off, noticing that KK brought some units that I didn't realize, I'll quickly change a part of the moves above. First, My Trebs fire at the Trebuchets on your side, then they fire at the Onagers you have. That's really it.
Also, if you could reply it would be nice.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*My Archers begin setting up some rigging to bring Siege weapons onto the area.*
*My tanks back off, and all ranged weapons fire at anything actually withing range. The Trebuchets move forward, getting the best place to fire through(out of your range.) and fire at your ballistae.*
*The Tanks form a barrier in front of the cliff face, allowing no-one through. What few archers that can fire do so.* *The Pitmasters, Heavy Archers and Priests of the Shadow work with the Archers to set up the rigging.*
First off, noticing that KK brought some units that I didn't realize, I'll quickly change a part of the moves above. First, My Trebs fire at the Trebuchets on your side, then they fire at the Onagers you have. That's really it.
Also, if you could reply it would be nice.
OK, that's fine.
*My trebs and onagers all fire at your trebs, while my mangonels fire at the tanks that are blocking the gap until they are smashed/disabled.*
*Any archers within range return fire, tho there are few of these.*
*My dwarves (who were on the path, in front of the gap) move under the cliffs, so as not to get pincushioned by arrows*
The day of prosperity makes one forget adversity; The day of adversity makes one forget prosperity.