{JAMMERS! -Good- ONLY!} KK what types of troops should I have? And do you want me to attack now? Or wait until all your forces are destroyed so you can regenerate them?
They're distracted from the Hobbits. Your cavalry would be busy attacking the Dunedain and my main army, and your archers and trebuchets would be busy assessing the sudden attacks from the three other flanks.
*Some more Dunedain (ten snipers, fifteen rangers, twenty-five commandos (the last of the Dunedain)) are spotted between the Hobbits and the second party. These ones quickly move to reinforce the Hobbits. The snipers and rangers aim for the Trolls' eye-holes, while the commandos move straight to engage the Werewolves.* *The Tookish archers fire at your Werewolves, along with any Trolls that get too close.* *The other Dunedain parties continue to fire at your trebuchets.*
*The onagers take one final volley before being finished off, but aiming for your Trolls (the combat ones) rather than the trebuchets.* *My main army repeats its previous moves. The polearm units attempt to hold off the melee cavalry, while the archers fire from point-blank. The axemen attack any cavalry who go deeper into the formation than the front line, and the mangonels continue bombarding the ranged cavalry (or whatever other cavalry is around).*
Indeed it is. Though I think we both know how it's going to end.
Ok, whatever.
*The Trolls shields their eyes as they get close.* *The Werewolves keep behind the Trolls, using the armored legs as cover.* *The Trolls attack the Dunedain while the Werewolves continue towards the Hobbits.* *The 500 Skirmishers have almost completely wiped out the other Dunedain.* (You've basically ignored them).
*The Trolls take minimal losses, due to a quick change in your Onagers target and the fact that the Trolls are running perpendicular to them.* *The Cavalry all back off of your Main force, now moving towards Dale.* *The Onagers fire at you Mangonels now, which (as far as I understand) are not yet in range themselves.*
I'm going to beat you to be defeated by Dale? yeah, probably.
*The Dunedain duck around the Trolls, engaging the Werewolves behind.* *The Hobbits and ranged Dunedain fire at any Werewolves that come in sight, but otherwise fire at the trebuchets behind (as before) along with their Troll operators.* (That sounds reasonable.)
*The mangonels are soon in range, and those fire at your trebuchets.* *My archers fire at your troops, not that the cavalry are gone.* *My army continues moving towards yours at full speed.*
Yep. I'll cripple your army in the process of being destroyed myself, and then Dale will finish my job for me.
{JAMMERS! -Good- ONLY!} KK what types of troops should I have? And do you want me to attack now? Or wait until all your forces are destroyed so you can regenerate them?
{JAMMERS! -GOOD- ONLY!} Well, he's got a good bit of cavalry, so you'll need some guys to take them out. He also has Trolls and Werewolves, some of which will probably survive to fight you. The rest of his army consists of archers and a few defensive units. Oh, and he's got a few trebuchets, but those should be destroyed by the time I'm done. Go ahead and take out the cavalry that's moving towards you now, then attack the rest of his army whenever you're ready. It won't keep me from regenerating since we're separate armies.
{JAMMERS! -Good- ONLY!} KK what types of troops should I have? And do you want me to attack now? Or wait until all your forces are destroyed so you can regenerate them?
{JAMMERS! -GOOD- ONLY!} Well, he's got a good bit of cavalry, so you'll need some guys to take them out. He also has Trolls and Werewolves, some of which will probably survive to fight you. The rest of his army consists of archers and a few defensive units. Oh, and he's got a few trebuchets, but those should be destroyed by the time I'm done. Go ahead and take out the cavalry that's moving towards you now, then attack the rest of his army whenever you're ready. It won't keep me from regenerating since we're separate armies.
{JAMMERS! -GOOD- ONLY!} Well, he's got a good bit of cavalry, so you'll need some guys to take them out. He also has Trolls and Werewolves, some of which will probably survive to fight you. The rest of his army consists of archers and a few defensive units. Oh, and he's got a few trebuchets, but those should be destroyed by the time I'm done. Go ahead and take out the cavalry that's moving towards you now, then attack the rest of his army whenever you're ready. It won't keep me from regenerating since we're separate armies.
*The Trolls shields their eyes as they get close.* *The Werewolves keep behind the Trolls, using the armored legs as cover.* *The Trolls attack the Dunedain while the Werewolves continue towards the Hobbits.* *The 500 Skirmishers have almost completely wiped out the other Dunedain.* (You've basically ignored them).
*The Trolls take minimal losses, due to a quick change in your Onagers target and the fact that the Trolls are running perpendicular to them.* *The Cavalry all back off of your Main force, now moving towards Dale.* *The Onagers fire at you Mangonels now, which (as far as I understand) are not yet in range themselves.*
I'm going to beat you to be defeated by Dale? yeah, probably.
*The Dunedain duck around the Trolls, engaging the Werewolves behind.* *The Hobbits and ranged Dunedain fire at any Werewolves that come in sight, but otherwise fire at the trebuchets behind (as before) along with their Troll operators.* (That sounds reasonable.)
*The mangonels are soon in range, and those fire at your trebuchets.* *My archers fire at your troops, not that the cavalry are gone.* *My army continues moving towards yours at full speed.*
Yep. I'll cripple your army in the process of being destroyed myself, and then Dale will finish my job for me.
*The Trolls kicks at the Dunedain as they attempt to attack the Werewolves first, in addition to using their flails at the Dunedain.* *The Trolls and Werewolves attack the Archers.*
*The Siege weapons continue fir at your own siege weaponry.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*The Dunedain duck around the Trolls, engaging the Werewolves behind.* *The Hobbits and ranged Dunedain fire at any Werewolves that come in sight, but otherwise fire at the trebuchets behind (as before) along with their Troll operators.* (That sounds reasonable.)
*The mangonels are soon in range, and those fire at your trebuchets.* *My archers fire at your troops, not that the cavalry are gone.* *My army continues moving towards yours at full speed.*
Yep. I'll cripple your army in the process of being destroyed myself, and then Dale will finish my job for me.
*The Trolls kicks at the Dunedain as they attempt to attack the Werewolves first, in addition to using their flails at the Dunedain.* *The Trolls and Werewolves attack the Archers.*
*The Siege weapons continue fir at your own siege weaponry.*
*The Dunedain attempt to dodge the flails, though several are taken out. Fortunately, your Trolls' kicks are too slow to be of much threat (seeing as how Trolls are generally slow creatures, plus they're heavily armored and would have to shift their weight before kicking so as to not lose their balance).* *The Trolls and Werewolves apparently missed the golfers by the wall. They sneak behind the detachment and attack the trebuchets directly.*
*The Trolls kicks at the Dunedain as they attempt to attack the Werewolves first, in addition to using their flails at the Dunedain.* *The Trolls and Werewolves attack the Archers.*
*The Siege weapons continue fir at your own siege weaponry.*
*The Dunedain attempt to dodge the flails, though several are taken out. Fortunately, your Trolls' kicks are too slow to be of much threat (seeing as how Trolls are generally slow creatures, plus they're heavily armored and would have to shift their weight before kicking so as to not lose their balance).* *The Trolls and Werewolves apparently missed the golfers by the wall. They sneak behind the detachment and attack the trebuchets directly.*
*The mangonels fire at your archers.*
*Due to the Dunedain going underneath/around the Trolls legs, the legs do more dame than they seem.* *The other infantry attack the golfers, staying in the fort.*
*The Siege weapons fire at your Mangonels.* Archers? in the fort? cavalry archers?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
*The Dunedain attempt to dodge the flails, though several are taken out. Fortunately, your Trolls' kicks are too slow to be of much threat (seeing as how Trolls are generally slow creatures, plus they're heavily armored and would have to shift their weight before kicking so as to not lose their balance).* *The Trolls and Werewolves apparently missed the golfers by the wall. They sneak behind the detachment and attack the trebuchets directly.*
*The mangonels fire at your archers.*
*Due to the Dunedain going underneath/around the Trolls legs, the legs do more dame than they seem.* *The other infantry attack the golfers, staying in the fort.*
*The Siege weapons fire at your Mangonels.* Archers? in the fort? cavalry archers?
Slipping around a Troll, particularly while they're busy swinging flails around and are covered in especially thick armor (and while covering their eyes so they can't see anything), isn't exactly very difficult. As demonstrated by Sam in Moria in FotR (movie).
*The Dunedain engage the Werewolves.* *Some of the golfers engage the infantry, while others pelt stones over each other's heads and into the faces of their attackers.* *The archers do their best to fight off/fire at the attacking Werewolves and Trolls, using their unmatched close-range accuracy to their advantage.*
*The mangonels return fire at your trebuchets.* Archers in the fort, not cavalry.
*Due to the Dunedain going underneath/around the Trolls legs, the legs do more dame than they seem.* *The other infantry attack the golfers, staying in the fort.*
*The Siege weapons fire at your Mangonels.* Archers? in the fort? cavalry archers?
Slipping around a Troll, particularly while they're busy swinging flails around and are covered in especially thick armor (and while covering their eyes so they can't see anything), isn't exactly very difficult. As demonstrated by Sam in Moria in FotR (movie).
*The Dunedain engage the Werewolves.* *Some of the golfers engage the infantry, while others pelt stones over each other's heads and into the faces of their attackers.* *The archers do their best to fight off/fire at the attacking Werewolves and Trolls, using their unmatched close-range accuracy to their advantage.*
*The mangonels return fire at your trebuchets.* Archers in the fort, not cavalry.
perhaps, but still. You can't just put it off.
*The Werewolves gang up on the Dunedain, attacking 2 or 3 against one rather than fighting individually* *The Guards of Ashmog are the first to engage, with large shields mostly protecting from the rocks.* *The Trolls continue to attack ferociously.*
*The trebs continue, losing more of them.*\ (this is before, for the archer thing.) *The Archers hide behind the wall, and begin fire at the Golfers.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Slipping around a Troll, particularly while they're busy swinging flails around and are covered in especially thick armor (and while covering their eyes so they can't see anything), isn't exactly very difficult. As demonstrated by Sam in Moria in FotR (movie).
*The Dunedain engage the Werewolves.* *Some of the golfers engage the infantry, while others pelt stones over each other's heads and into the faces of their attackers.* *The archers do their best to fight off/fire at the attacking Werewolves and Trolls, using their unmatched close-range accuracy to their advantage.*
*The mangonels return fire at your trebuchets.* Archers in the fort, not cavalry.
perhaps, but still. You can't just put it off.
*The Werewolves gang up on the Dunedain, attacking 2 or 3 against one rather than fighting individually* *The Guards of Ashmog are the first to engage, with large shields mostly protecting from the rocks.* *The Trolls continue to attack ferociously.*
*The trebs continue, losing more of them.*\ (this is before, for the archer thing.) *The Archers hide behind the wall, and begin fire at the Golfers.*
And why is that? Kicking, especially for these Trolls, would be a very ineffective attack.
*The Dunedain join into groups of three or four, covering each other's backs and not allowing many more of Werewolves to attack them at once (for want of space).* *Ths golfers jump back behind one of the walls, taking cover from the arrows. Many of them sneak off to a different flank.* *The archers duck between your Trolls, scattering and slipping back and forth under, between, and around them, taking shots at weak points in their armor from point-blank.*
*The mangonels continue to fire.* *My main army reaches the fort, and the troops attack your archers.*
*The Werewolves gang up on the Dunedain, attacking 2 or 3 against one rather than fighting individually* *The Guards of Ashmog are the first to engage, with large shields mostly protecting from the rocks.* *The Trolls continue to attack ferociously.*
*The trebs continue, losing more of them.*\ (this is before, for the archer thing.) *The Archers hide behind the wall, and begin fire at the Golfers.*
And why is that? Kicking, especially for these Trolls, would be a very ineffective attack.
*The Dunedain join into groups of three or four, covering each other's backs and not allowing many more of Werewolves to attack them at once (for want of space).* *Ths golfers jump back behind one of the walls, taking cover from the arrows. Many of them sneak off to a different flank.* *The archers duck between your Trolls, scattering and slipping back and forth under, between, and around them, taking shots at weak points in their armor from point-blank.*
*The mangonels continue to fire.* *My main army reaches the fort, and the troops attack your archers.*
It's more effective than letting the Dunedain slip past the second they are under the guard.
*The Werewolves surround the Dunedain giving themselves distance, not attacking.* *The Guards of Ashmog and other units hide right by the edge of the wall.* *The Trolls took some down, and turn around to attack again. *The Mangonels are fired at by the trebs.* *The Cavalry charge at the main army.*
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
And why is that? Kicking, especially for these Trolls, would be a very ineffective attack.
*The Dunedain join into groups of three or four, covering each other's backs and not allowing many more of Werewolves to attack them at once (for want of space).* *Ths golfers jump back behind one of the walls, taking cover from the arrows. Many of them sneak off to a different flank.* *The archers duck between your Trolls, scattering and slipping back and forth under, between, and around them, taking shots at weak points in their armor from point-blank.*
*The mangonels continue to fire.* *My main army reaches the fort, and the troops attack your archers.*
It's more effective than letting the Dunedain slip past the second they are under the guard.
*The Werewolves surround the Dunedain giving themselves distance, not attacking.* *The Guards of Ashmog and other units hide right by the edge of the wall.* *The Trolls took some down, and turn around to attack again. *The Mangonels are fired at by the trebs.* *The Cavalry charge at the main army.*
Not by much.
*The Dunedain lash out at the nearby Werewolves, but quickly return to their groups after striking.* *A number of golfers appear from behind the wall on your back-right flank. They charge towards the trebuchets.* *The Hobbits continue, ducking in and out around the Trolls taking strikes as the opportunities arise.* (By what means are your Trolls attacking?)
*Mangonels fire.* *The linemen and spearmen guard the army's flanks from the cavalry.* *The Dwarf axemen attack your archers, generally moving towards the trebuchets.*
It's more effective than letting the Dunedain slip past the second they are under the guard.
*The Werewolves surround the Dunedain giving themselves distance, not attacking.* *The Guards of Ashmog and other units hide right by the edge of the wall.* *The Trolls took some down, and turn around to attack again. *The Mangonels are fired at by the trebs.* *The Cavalry charge at the main army.*
Not by much.
*The Dunedain lash out at the nearby Werewolves, but quickly return to their groups after striking.* *A number of golfers appear from behind the wall on your back-right flank. They charge towards the trebuchets.* *The Hobbits continue, ducking in and out around the Trolls taking strikes as the opportunities arise.* (By what means are your Trolls attacking?)
*Mangonels fire.* *The linemen and spearmen guard the army's flanks from the cavalry.* *The Dwarf axemen attack your archers, generally moving towards the trebuchets.*
*The Werewolves stay back, taking any opportunity to destroy a Dunedain without losing any wolves.* *The golfers are attacked by my melee units.* *The Trolls continue using their flails and armored hands to attack the hobbits.* *Trebuchets fire.* *At the last second, the melee cavalry swerve off, and the Archer cavalry behind them also swerve off, while sending arrows into your forces at point blank range.* *The Archers fire at the Dwarves from point black range, retreating through the fort as they do so.* How many dwarves do you have?
How many Trebs/Mangonels do we each have at this point do you think?
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.