Here is what I made Rex its no where near done, but I'm not sure I have much longer so here is a rough draft of some possible units of mirkwood. Archers are pretty good, but I realized I didn't have time to make descriptions for every units so that's why it is.
Jammers are to prevent huge post while scrolling. And for security.
Greenwood Archers. Worth 1 (1.3 MWE) Leather armor, elven bows, camo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Mirkwood Warders. Worth 2 (2.6 MWE)
Gambeson and chainmail armor, elven cloaks, elven bows, sword. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Dolen-Nir (Hidden warrior). Worth 4 (5.2 MWE)
Flexible plate, elven cloaks, elven bows, sword, several side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individuals warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Hir-e-Beng (Masters of the Bow). Worth 4 (5.2 MWE)
Heavy elven plate armor, elven longbow, sword, sidearms. Minor elven lords who command the archers on open battle. They can act as snipers picking off enemy elites and officers, or adding their arrows to the hail of arrows pouring down at the enemy.
Princes guard. Worth 6 (7.8 MWE) Light elven plate, bows, battle axes, side arms, elven cloaks. Retainers and personal guards of the king and the princes of Mirkwood. Expert marksmen and rangers, that are among the best archers in middle earth. In melee they bring out two-handed axes and demolish enemy ranks.
Cuan-E-Tawar (Guardians of the forest). Worth 8 (10.4 MWE) Light plate, two swords, knives. Longbow. The best archers in all of Middle earth, these elves have trained for over 6000 years each with the bow and sword, to be the best in all of Greenwood. They fight with a skill and ferocity that is unmatched, and will defend their woodland home with their lives. They fight as rangers and should be kept out of melee combat, but if they do get stuck in close up they do quite well as their skill with a sword serves them greatly.
Infantry:
Greenwood soldiers. Worth 1 (1.3 MWE) Chainmail, Spear, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in pikeman variants.
Greenwood Axes. Worth 1 (1.3 MWE) Chainmail, Axe, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat.
Greenwood Sentinels. Worth 1 (1.3 MWE) Greenwood plate armor, large elven shield, long elven sword staff/spear, sidearm. These troops are unusual in the army of Woodland Realm of Greenwood in the fact that they prefer to fight in formations. Come in pike version too, without the shield.
Forest Wardens. Worth 1.5 (2 MWE) chainmail, sword, shield, javelins elven cloak. An Elven unit, fast moving and stealthy. (TBC)
Hir-e-Ech (Masters of the Spear). Worth 4 (5.2 MWE)
Heavy elven plate, spear, shield, sword, sidearm. (TBD)
Arandond (kings fist) Worth 6 (9.6 MWE)
Heavy elven plate, shields, bows, sidearms, Well crafted swords that can be used with one or two hands, depending on the situation. Elves who are loyal to the king of Greenwood, that inforce his law, and defend his realm. (TBC)
Tir-E-Arachir (Guards of the High Lord). Worth 10 (13 MWE)
Elven plate and scale armor, elven cloaks, double sided halberd/glave, sword, shield, sidearms. Best troops in Greenwood. (TBC)
Cavalry: NOTE: Each cav is worth 1.6 because its mounted.
Scouts. Worth 1 (1.6 MWE)
Leather armor, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat. (TBC)
Greenwood riders. Worth 1 (1.6 MWE)
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very good at maneuvering, since they have to navigate through Mirkwood quite often. (TBC)
Full elven plate, light armor for stag, lances, shields, sword. The best armoured and most skillful mounted soldiers of Mirkwood mounted on armored stags. (TBC)
Thanks I should. I'll post what I have so far tonight, but it probably won't be that good yet. Do you want me to focus on basic units or elites or both?
This is probably too late, but I'd prefer you focus on elites. I have the basic units already.
I did both. I did the archers first and the I realized that I couldn't do the discriptions that I wanted to make.
Here is what I made Rex its no where near done, but I'm not sure I have much longer so here is a rough draft of some possible units of mirkwood. Archers are pretty good, but I realized I didn't have time to make descriptions for every units so that's why it is.
Jammers are to prevent huge post while scrolling. And for security.
Greenwood Archers. Worth 1 (1.3 MWE) Leather armor, elven bows, camo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Mirkwood Warders. Worth 2 (2.6 MWE)
Gambeson and chainmail armor, elven cloaks, elven bows, sword. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Dolen-Nir (Hidden warrior). Worth 4 (5.2 MWE)
Flexible plate, elven cloaks, elven bows, sword, several side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individuals warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Hir-e-Beng (Masters of the Bow). Worth 4 (5.2 MWE)
Heavy elven plate armor, elven longbow, sword, sidearms. Minor elven lords who command the archers on open battle. They can act as snipers picking off enemy elites and officers, or adding their arrows to the hail of arrows pouring down at the enemy.
Princes guard. Worth 6 (7.8 MWE) Light elven plate, bows, battle axes, side arms, elven cloaks. Retainers and personal guards of the king and the princes of Mirkwood. Expert marksmen and rangers, that are among the best archers in middle earth. In melee they bring out two-handed axes and demolish enemy ranks.
Cuan-E-Tawar (Guardians of the forest). Worth 8 (10.4 MWE) Light plate, two swords, knives. Longbow. The best archers in all of Middle earth, these elves have trained for over 6000 years each with the bow and sword, to be the best in all of Greenwood. They fight with a skill and ferocity that is unmatched, and will defend their woodland home with their lives. They fight as rangers and should be kept out of melee combat, but if they do get stuck in close up they do quite well as their skill with a sword serves them greatly.
Infantry:
Greenwood soldiers. Worth 1 (1.3 MWE) Chainmail, Spear, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in pikeman variants.
Greenwood Axes. Worth 1 (1.3 MWE) Chainmail, Axe, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat.
Greenwood Sentinels. Worth 1 (1.3 MWE) Greenwood plate armor, large elven shield, long elven sword staff/spear, sidearm. These troops are unusual in the army of Woodland Realm of Greenwood in the fact that they prefer to fight in formations. Come in pike version too, without the shield.
Forest Wardens. Worth 1.5 (2 MWE) chainmail, sword, shield, javelins elven cloak. An Elven unit, fast moving and stealthy. (TBC)
Hir-e-Ech (Masters of the Spear). Worth 4 (5.2 MWE)
Heavy elven plate, spear, shield, sword, sidearm. (TBD)
Arandond (kings fist) Worth 6 (9.6 MWE)
Heavy elven plate, shields, bows, sidearms, Well crafted swords that can be used with one or two hands, depending on the situation. Elves who are loyal to the king of Greenwood, that inforce his law, and defend his realm. (TBC)
Tir-E-Arachir (Guards of the High Lord). Worth 10 (13 MWE)
Elven plate and scale armor, elven cloaks, double sided halberd/glave, sword, shield, sidearms. Best troops in Greenwood. (TBC)
Cavalry: NOTE: Each cav is worth 1.6 because its mounted.
Scouts. Worth 1 (1.6 MWE)
Leather armor, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat. (TBC)
Greenwood riders. Worth 1 (1.6 MWE)
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very good at maneuvering, since they have to navigate through Mirkwood quite often. (TBC)
Full elven plate, light armor for stag, lances, shields, sword. The best armoured and most skillful mounted soldiers of Mirkwood mounted on armored stags. (TBC)
You haven't seen nothing yet. Kitkat once made a post over 2000 words, this was only around 750 And I didn't even have most of the descriptions. You can see why I put it in jammers and apologized.
Here is what I made Rex its no where near done, but I'm not sure I have much longer so here is a rough draft of some possible units of mirkwood. Archers are pretty good, but I realized I didn't have time to make descriptions for every units so that's why it is.
Jammers are to prevent huge post while scrolling. And for security.
Greenwood Archers. Worth 1 (1.3 MWE) Leather armor, elven bows, camo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Mirkwood Warders. Worth 2 (2.6 MWE)
Gambeson and chainmail armor, elven cloaks, elven bows, sword. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Dolen-Nir (Hidden warrior). Worth 4 (5.2 MWE)
Flexible plate, elven cloaks, elven bows, sword, several side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individuals warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Hir-e-Beng (Masters of the Bow). Worth 4 (5.2 MWE)
Heavy elven plate armor, elven longbow, sword, sidearms. Minor elven lords who command the archers on open battle. They can act as snipers picking off enemy elites and officers, or adding their arrows to the hail of arrows pouring down at the enemy.
Princes guard. Worth 6 (7.8 MWE) Light elven plate, bows, battle axes, side arms, elven cloaks. Retainers and personal guards of the king and the princes of Mirkwood. Expert marksmen and rangers, that are among the best archers in middle earth. In melee they bring out two-handed axes and demolish enemy ranks.
Cuan-E-Tawar (Guardians of the forest). Worth 8 (10.4 MWE) Light plate, two swords, knives. Longbow. The best archers in all of Middle earth, these elves have trained for over 6000 years each with the bow and sword, to be the best in all of Greenwood. They fight with a skill and ferocity that is unmatched, and will defend their woodland home with their lives. They fight as rangers and should be kept out of melee combat, but if they do get stuck in close up they do quite well as their skill with a sword serves them greatly.
Infantry:
Greenwood soldiers. Worth 1 (1.3 MWE) Chainmail, Spear, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in pikeman variants.
Greenwood Axes. Worth 1 (1.3 MWE) Chainmail, Axe, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat.
Greenwood Sentinels. Worth 1 (1.3 MWE) Greenwood plate armor, large elven shield, long elven sword staff/spear, sidearm. These troops are unusual in the army of Woodland Realm of Greenwood in the fact that they prefer to fight in formations. Come in pike version too, without the shield.
Forest Wardens. Worth 1.5 (2 MWE) chainmail, sword, shield, javelins elven cloak. An Elven unit, fast moving and stealthy. (TBC)
Hir-e-Ech (Masters of the Spear). Worth 4 (5.2 MWE)
Heavy elven plate, spear, shield, sword, sidearm. (TBD)
Arandond (kings fist) Worth 6 (9.6 MWE)
Heavy elven plate, shields, bows, sidearms, Well crafted swords that can be used with one or two hands, depending on the situation. Elves who are loyal to the king of Greenwood, that inforce his law, and defend his realm. (TBC)
Tir-E-Arachir (Guards of the High Lord). Worth 10 (13 MWE)
Elven plate and scale armor, elven cloaks, double sided halberd/glave, sword, shield, sidearms. Best troops in Greenwood. (TBC)
Cavalry: NOTE: Each cav is worth 1.6 because its mounted.
Scouts. Worth 1 (1.6 MWE)
Leather armor, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat. (TBC)
Greenwood riders. Worth 1 (1.6 MWE)
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very good at maneuvering, since they have to navigate through Mirkwood quite often. (TBC)
Full elven plate, light armor for stag, lances, shields, sword. The best armoured and most skillful mounted soldiers of Mirkwood mounted on armored stags. (TBC)
This is probably too late, but I'd prefer you focus on elites. I have the basic units already.
I did both. I did the archers first and the I realized that I couldn't do the discriptions that I wanted to make.
I noticed. Yeah, I used what you had a bit, mixing it with some of my units as well as MLB's. I think it looks good so far, I'll try to post the list up tomorrow.
Sure! Have you been in the RP before, or do you need training?
It's been a long time
Training would probably be a good idea.
Okay, I don't think the training topic is up yet, but once it is, we can get you started there and just review the basics so you can start leading some troops.
Okay, I don't think the training topic is up yet, but once it is, we can get you started there and just review the basics so you can start leading some troops.
Ok, I may be inactive for a week following this, but I'll be back after that.
Okay, I don't think the training topic is up yet, but once it is, we can get you started there and just review the basics so you can start leading some troops.
Ok, I may be inactive for a week following this, but I'll be back after that.
{JAMMERS! -GOOD- ONLY!} Alright, so here is my strategy so far: the above-mentioned army is heading to Central Mirkwood and will engage with whatever forces Dol Guldur sends. There will be a main front, with two small reserve forces to support the right and left wings of the army (said wings are not necessarily in a very ordered formation given the terrain). My Arandon will serve as support for wherever needed or for a suitable moment that I'm about to mention.
So. This is where the fun begins. I plan on sending my main stealth/elite units (Tir-E-Arachir, Cuan-E-Tawar, and Dae-E-Tawar) to attack Dol Guldur's right wing in an ambush, and with that surprise I'll have my troops charge. Granted, the strategy might be altered slightly depending on the position Dol Guldur takes, but I plan to do something to this effect. And I will likely be using some Scorpions, as those are the only siege weapons that will be effective in such a thick forest. I also have some other ideas going through my mind that I might implement, but due to time constraints I'll skip those for now. Any thoughts on the plan?