The sudden betrayal...it hurts o~o It's Quenya, so that's probably why it sounds High Elven. In Sindarin it would be Hîr or Brannon, but they don't sound as good for an Elven king imo.
You will now be my servant. Oh, I thought it might be. For an elven king? No, its cool that you name means "Lord" I didn't look it up, I just know what "Hir" means.
Mmmm....nope. >=D Yeah, I know it means lord, but my name really means "of the Lord," so Anpoldore is more accurate. Of coursen you did. xD Idk, 'Hir' just sounds bland. I'll probably stick with the former.
Great, I can't wait to see what you put together! You should probably come up with the fancier names, too. I'm not good at those.
I thought you would.
Ok, I'll try to have it up, I do have school tomorrow though. (Ugh school, all ways getting in the way of the important things in life.) Ok, I'll try for the names, but I can't promise I will have good names for everything by tomorrow. The rp isn't going to start for a few weeks anyways, so we have time.
Who wouldn't?
Sounds good. I know, we should sign a petition to allow for more important things, like RPing. Doesn't matter, I just don't come up with good names. We can edit names later.
Ok, I'll try to have it up, I do have school tomorrow though. (Ugh school, all ways getting in the way of the important things in life.) Ok, I'll try for the names, but I can't promise I will have good names for everything by tomorrow. The rp isn't going to start for a few weeks anyways, so we have time.
Who wouldn't?
Sounds good. I know, we should sign a petition to allow for more important things, like RPing. Doesn't matter, I just don't come up with good names. We can edit names later.
Non-homeschoolers I only saw the movie around six months ago.
Great idea! Lets do that! And I leave to CA tomorrow and I haven't packed a thing. Ok, good, I can it just takes time.
Sounds good. I know, we should sign a petition to allow for more important things, like RPing. Doesn't matter, I just don't come up with good names. We can edit names later.
Non-homeschoolers I only saw the movie around six months ago.
Great idea! Lets do that! And I leave to CA tomorrow and I haven't packed a thing. Ok, good, I can it just takes time.
Hahah yeah.
Alright, enjoy CA, and don't feel too pressured about the units, I'll try to get most of that done today/tomorrow.
You will now be my servant. Oh, I thought it might be. For an elven king? No, its cool that you name means "Lord" I didn't look it up, I just know what "Hir" means.
Mmmm....nope. >=D Yeah, I know it means lord, but my name really means "of the Lord," so Anpoldore is more accurate. Of coursen you did. xD Idk, 'Hir' just sounds bland. I'll probably stick with the former.
That's what they all said, I showed them. Oh I see, I'm guessing it more means of the God, in which case wouldn't it have Eru in it? Well I can't call my self Arachir Fealon or high lord Fealon, with out knowing Hir can I?
Non-homeschoolers I only saw the movie around six months ago.
Great idea! Lets do that! And I leave to CA tomorrow and I haven't packed a thing. Ok, good, I can it just takes time.
Hahah yeah.
Alright, enjoy CA, and don't feel too pressured about the units, I'll try to get most of that done today/tomorrow.
Thanks I should. I'll post what I have so far tonight, but it probably won't be that good yet. Do you want me to focus on basic units or elites or both?
Post by masterlegobuilders on Mar 21, 2017 20:38:06 GMT
My old units, as promised. They were designed by Argh I believe, apart from the last ones
Mirkwood Units
Archers:
Mirkwood archers. Worth 1
Leather armour, elven bows, cameo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Realmguard. Worth 1.5
Gambeson, chainmail, elven cloaks, elven bows, side-arms. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Moritaure. Worth 4
Flexible plate, elven cloaks, elven bows, two side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individual warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Infantry:
Mirkwood soldiers. Worth 1
Chainmail, sword, shield, cameo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in spearman and pike man variants.
Knights of Mirkwood. Worth 1.5
Flexible plate, sword, shield. Well armoured offensive warriors.
Ancient defenders. Worth 1.5
Plate/chainmail, glaives, side-arms. Solid, hard to move defensive soldiers, one of the few Mirkwood units who do prefer formation fighting. Good against cavalry and armoured enemies.
Linebreakers. Worth 1.3
Chainmail/gambeson, cameo-clothing, two-handed swords, side-arms. Aggressive warriors, capable of hacking down an armoured formation and turning formation vs. formation battles into individual vs. individual battles.
Silvan soldiers. Worth 2.0
Flexible plate, two-handed swords, side-arms. Unlike the Linebreakers, the Silvan soldiers go in alongside other groups, striking down skilled enemy warriors and commanders.
Noble guard. Worth 5
Plate, shields, bows. Well-crafted swords that can be used with one or two hands, depending on the situation.
Protectors of Silvan commanders and generals.
Cavalry:
Scouts. Worth 1
Leather armour, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat.
Mirkwood riders. Worth 1.3
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very well at manoeuvring, since they have to navigate through Mirkwood quite often.
Silvan Knights. Worth 4
Plate, lances, shields, side-arms. The best armoured and most skilful mounted soldiers of Mirkwood.
Specials/Heavys/Elites
The Royal Guard. Worth 12.5 elves each (20 normal troops)
Chainmail or plate, leaf-shaped shield on back, longsword or halberd, side-arms consisting of recurve bow and twin knives (balanced for throwing). The toughest, most skilful, most armoured troops of Mirkwood, these ancient elves have served the royal family of Mirkwood for thousands of years. They have never been defeated in one-on-one and are almost unstoppable. Easily a match for a troll, leisurely smashing other elites, these are undoubtedly the best Mirkwood has in the Infantry department.
Royal Rangers. Worth 10 elves each (16 normal troops)
Light plate, superb quality Lorien cloak, sometimes small shield, armoured gauntlets, longsword at side (More ceremonial but still deadly), top-quality elvish longbow, twin knives (Balanced for throwing). With their cloak on, these top notch elves cut an imposing figure, that is, if you can see it . Possibly some of the best archers in Middle-earth, these elves could probably hit a troll in the eye almost on instinct. These elves enforce the law and bring criminals to justice. Almost certainly, these elves are only a match for each other when it comes to shooting, and, the knives, don’t even go there.
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
Here is what I made Rex its no where near done, but I'm not sure I have much longer so here is a rough draft of some possible units of mirkwood. Archers are pretty good, but I realized I didn't have time to make descriptions for every units so that's why it is.
Jammers are to prevent huge post while scrolling. And for security.
Greenwood Archers. Worth 1 (1.3 MWE) Leather armor, elven bows, camo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Mirkwood Warders. Worth 2 (2.6 MWE)
Gambeson and chainmail armor, elven cloaks, elven bows, sword. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Dolen-Nir (Hidden warrior). Worth 4 (5.2 MWE)
Flexible plate, elven cloaks, elven bows, sword, several side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individuals warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Hir-e-Beng (Masters of the Bow). Worth 4 (5.2 MWE)
Heavy elven plate armor, elven longbow, sword, sidearms. Minor elven lords who command the archers on open battle. They can act as snipers picking off enemy elites and officers, or adding their arrows to the hail of arrows pouring down at the enemy.
Princes guard. Worth 6 (7.8 MWE) Light elven plate, bows, battle axes, side arms, elven cloaks. Retainers and personal guards of the king and the princes of Mirkwood. Expert marksmen and rangers, that are among the best archers in middle earth. In melee they bring out two-handed axes and demolish enemy ranks.
Cuan-E-Tawar (Guardians of the forest). Worth 8 (10.4 MWE) Light plate, two swords, knives. Longbow. The best archers in all of Middle earth, these elves have trained for over 6000 years each with the bow and sword, to be the best in all of Greenwood. They fight with a skill and ferocity that is unmatched, and will defend their woodland home with their lives. They fight as rangers and should be kept out of melee combat, but if they do get stuck in close up they do quite well as their skill with a sword serves them greatly.
Infantry:
Greenwood soldiers. Worth 1 (1.3 MWE) Chainmail, Spear, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in pikeman variants.
Greenwood Axes. Worth 1 (1.3 MWE) Chainmail, Axe, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat.
Greenwood Sentinels. Worth 1 (1.3 MWE) Greenwood plate armor, large elven shield, long elven sword staff/spear, sidearm. These troops are unusual in the army of Woodland Realm of Greenwood in the fact that they prefer to fight in formations. Come in pike version too, without the shield.
Forest Wardens. Worth 1.5 (2 MWE) chainmail, sword, shield, javelins elven cloak. An Elven unit, fast moving and stealthy. (TBC)
Hir-e-Ech (Masters of the Spear). Worth 4 (5.2 MWE)
Heavy elven plate, spear, shield, sword, sidearm. (TBD)
Arandond (kings fist) Worth 6 (9.6 MWE)
Heavy elven plate, shields, bows, sidearms, Well crafted swords that can be used with one or two hands, depending on the situation. Elves who are loyal to the king of Greenwood, that inforce his law, and defend his realm. (TBC)
Tir-E-Arachir (Guards of the High Lord). Worth 10 (13 MWE)
Elven plate and scale armor, elven cloaks, double sided halberd/glave, sword, shield, sidearms. Best troops in Greenwood. (TBC)
Cavalry: NOTE: Each cav is worth 1.6 because its mounted.
Scouts. Worth 1 (1.6 MWE)
Leather armor, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat. (TBC)
Greenwood riders. Worth 1 (1.6 MWE)
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very good at maneuvering, since they have to navigate through Mirkwood quite often. (TBC)
Full elven plate, light armor for stag, lances, shields, sword. The best armoured and most skillful mounted soldiers of Mirkwood mounted on armored stags. (TBC)
Here is what I made Rex its no where near done, but I'm not sure I have much longer so here is a rough draft of some possible units of mirkwood. Archers are pretty good, but I realized I didn't have time to make descriptions for every units so that's why it is.
Jammers are to prevent huge post while scrolling. And for security.
Greenwood Archers. Worth 1 (1.3 MWE) Leather armor, elven bows, camo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Mirkwood Warders. Worth 2 (2.6 MWE)
Gambeson and chainmail armor, elven cloaks, elven bows, sword. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Dolen-Nir (Hidden warrior). Worth 4 (5.2 MWE)
Flexible plate, elven cloaks, elven bows, sword, several side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individuals warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Hir-e-Beng (Masters of the Bow). Worth 4 (5.2 MWE)
Heavy elven plate armor, elven longbow, sword, sidearms. Minor elven lords who command the archers on open battle. They can act as snipers picking off enemy elites and officers, or adding their arrows to the hail of arrows pouring down at the enemy.
Princes guard. Worth 6 (7.8 MWE) Light elven plate, bows, battle axes, side arms, elven cloaks. Retainers and personal guards of the king and the princes of Mirkwood. Expert marksmen and rangers, that are among the best archers in middle earth. In melee they bring out two-handed axes and demolish enemy ranks.
Cuan-E-Tawar (Guardians of the forest). Worth 8 (10.4 MWE) Light plate, two swords, knives. Longbow. The best archers in all of Middle earth, these elves have trained for over 6000 years each with the bow and sword, to be the best in all of Greenwood. They fight with a skill and ferocity that is unmatched, and will defend their woodland home with their lives. They fight as rangers and should be kept out of melee combat, but if they do get stuck in close up they do quite well as their skill with a sword serves them greatly.
Infantry:
Greenwood soldiers. Worth 1 (1.3 MWE) Chainmail, Spear, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in pikeman variants.
Greenwood Axes. Worth 1 (1.3 MWE) Chainmail, Axe, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat.
Greenwood Sentinels. Worth 1 (1.3 MWE) Greenwood plate armor, large elven shield, long elven sword staff/spear, sidearm. These troops are unusual in the army of Woodland Realm of Greenwood in the fact that they prefer to fight in formations. Come in pike version too, without the shield.
Forest Wardens. Worth 1.5 (2 MWE) chainmail, sword, shield, javelins elven cloak. An Elven unit, fast moving and stealthy. (TBC)
Hir-e-Ech (Masters of the Spear). Worth 4 (5.2 MWE)
Heavy elven plate, spear, shield, sword, sidearm. (TBD)
Arandond (kings fist) Worth 6 (9.6 MWE)
Heavy elven plate, shields, bows, sidearms, Well crafted swords that can be used with one or two hands, depending on the situation. Elves who are loyal to the king of Greenwood, that inforce his law, and defend his realm. (TBC)
Tir-E-Arachir (Guards of the High Lord). Worth 10 (13 MWE)
Elven plate and scale armor, elven cloaks, double sided halberd/glave, sword, shield, sidearms. Best troops in Greenwood. (TBC)
Cavalry: NOTE: Each cav is worth 1.6 because its mounted.
Scouts. Worth 1 (1.6 MWE)
Leather armor, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat. (TBC)
Greenwood riders. Worth 1 (1.6 MWE)
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very good at maneuvering, since they have to navigate through Mirkwood quite often. (TBC)
Full elven plate, light armor for stag, lances, shields, sword. The best armoured and most skillful mounted soldiers of Mirkwood mounted on armored stags. (TBC)
Mmmm....nope. >=D Yeah, I know it means lord, but my name really means "of the Lord," so Anpoldore is more accurate. Of course you did. xD Idk, 'Hir' just sounds bland. I'll probably stick with the former.
That's what they all said, I showed them. Oh I see, I'm guessing it more means of the God, in which case wouldn't it have Eru in it? Well I can't call my self Arachir Fealon or high lord Fealon, with out knowing Hir can I?
You really ought to decide whose side you're on. That's a more exact definition of it, yes. It probably would have Eru or something like that, but it's simplified, I guess. I suppose not.
Alright, enjoy CA, and don't feel too pressured about the units, I'll try to get most of that done today/tomorrow.
Thanks I should. I'll post what I have so far tonight, but it probably won't be that good yet. Do you want me to focus on basic units or elites or both?
This is probably too late, but I'd prefer you focus on elites. I have the basic units already.
Here is what I made Rex its no where near done, but I'm not sure I have much longer so here is a rough draft of some possible units of mirkwood. Archers are pretty good, but I realized I didn't have time to make descriptions for every units so that's why it is.
Jammers are to prevent huge post while scrolling. And for security.
Greenwood Archers. Worth 1 (1.3 MWE) Leather armor, elven bows, camo-clothing, side-arms. Skilled elven archers are very common among the elves of Mirkwood, and they can be fielded in highly flexible formations or as skirmishers and ambushers to fit the situation.
Mirkwood Warders. Worth 2 (2.6 MWE)
Gambeson and chainmail armor, elven cloaks, elven bows, sword. A more capable version of the Mirkwood archers, fielded in smaller numbers, generally for ambushes.
Dolen-Nir (Hidden warrior). Worth 4 (5.2 MWE)
Flexible plate, elven cloaks, elven bows, sword, several side-arms. Extremely capable elven warriors who can strike without warning with extreme skill before fading away into the dark. Although formations can prove difficult for them in close combat, against individuals warriors they can prove very dangerous, as most opponents lack the speed to ever hit them.
Hir-e-Beng (Masters of the Bow). Worth 4 (5.2 MWE)
Heavy elven plate armor, elven longbow, sword, sidearms. Minor elven lords who command the archers on open battle. They can act as snipers picking off enemy elites and officers, or adding their arrows to the hail of arrows pouring down at the enemy.
Princes guard. Worth 6 (7.8 MWE) Light elven plate, bows, battle axes, side arms, elven cloaks. Retainers and personal guards of the king and the princes of Mirkwood. Expert marksmen and rangers, that are among the best archers in middle earth. In melee they bring out two-handed axes and demolish enemy ranks.
Cuan-E-Tawar (Guardians of the forest). Worth 8 (10.4 MWE) Light plate, two swords, knives. Longbow. The best archers in all of Middle earth, these elves have trained for over 6000 years each with the bow and sword, to be the best in all of Greenwood. They fight with a skill and ferocity that is unmatched, and will defend their woodland home with their lives. They fight as rangers and should be kept out of melee combat, but if they do get stuck in close up they do quite well as their skill with a sword serves them greatly.
Infantry:
Greenwood soldiers. Worth 1 (1.3 MWE) Chainmail, Spear, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat. Come in pikeman variants.
Greenwood Axes. Worth 1 (1.3 MWE) Chainmail, Axe, shield, camo clothing. Standard soldiers. Generally prefer looser formations and individual fights over formation-reliant combat.
Greenwood Sentinels. Worth 1 (1.3 MWE) Greenwood plate armor, large elven shield, long elven sword staff/spear, sidearm. These troops are unusual in the army of Woodland Realm of Greenwood in the fact that they prefer to fight in formations. Come in pike version too, without the shield.
Forest Wardens. Worth 1.5 (2 MWE) chainmail, sword, shield, javelins elven cloak. An Elven unit, fast moving and stealthy. (TBC)
Hir-e-Ech (Masters of the Spear). Worth 4 (5.2 MWE)
Heavy elven plate, spear, shield, sword, sidearm. (TBD)
Arandond (kings fist) Worth 6 (9.6 MWE)
Heavy elven plate, shields, bows, sidearms, Well crafted swords that can be used with one or two hands, depending on the situation. Elves who are loyal to the king of Greenwood, that inforce his law, and defend his realm. (TBC)
Tir-E-Arachir (Guards of the High Lord). Worth 10 (13 MWE)
Elven plate and scale armor, elven cloaks, double sided halberd/glave, sword, shield, sidearms. Best troops in Greenwood. (TBC)
Cavalry: NOTE: Each cav is worth 1.6 because its mounted.
Scouts. Worth 1 (1.6 MWE)
Leather armor, side-arms, elven bows. Skirmishing cavalry who should not engage in close combat. (TBC)
Greenwood riders. Worth 1 (1.6 MWE)
Chainmail, spears, shields, swords. Fast moving and somewhat hard hitting elven cavalry, very good at maneuvering, since they have to navigate through Mirkwood quite often. (TBC)
Full elven plate, light armor for stag, lances, shields, sword. The best armoured and most skillful mounted soldiers of Mirkwood mounted on armored stags. (TBC)