Oh cool, this is the new RP? ^_^ I really wish I could join this, but I don't have time...I will check in to see what transpires, though. Someone should create another LotRRP newspaper thing again, that would be convient.
REX!! Good to see you here! I saw some of your posts at the old MBs, but was too late to respond there.
It is indeed. We also have a 4th Age RP, which is already up and running. Good idea!
Hi, Eddie!!! Glad to see you here! ^_^ I was worried that my former fellow RPers wouldn't be here. I understand, I would have posted there a bit more before the end but that'simpossible now.
I approve. Wow, I didn't think you guys would go through with a 4th age RP. Well done. Thanks, I'm full of those. [a] [/a]
Oh cool, this is the new RP? ^_^ I really wish I could join this, but I don't have time...I will check in to see what transpires, though. Someone should create another LotR RP newspaper thing again, that would be convient.
I know the feeling, don't feel rushed. If you can join great! If not, that is realy to bad. Just make sure you don't push yourself too hard.
I still think that for this one we should have the same MWE. 30k 20k per hq and 10k per sub HQ.
And Dale needs to be an HQ not a sub HQ. We should also have a vail of the Aunduin/Beornings HQ.
I agree with you on MWE, but Dale and Erebor canonically fought together in their one documented battle. It would be easier to have one HQ with a sub HQ for Dale. Also, the Beornings weren't really that important in the WotR.
They did but that is only since the battle was at both Dale and Erebor. If we want we could move the HQ to the rebuilt lake town.
It is said that they kept the passes of the misty mountions clear. So if there was orcs there they must have been fought and defieted by the Vail men. Just because Tolkien didn't say that they where in a major battle it doesn't mean That they weren't important. Beside I think that they would be good for balance.
Oh cool, this is the new RP? ^_^ I really wish I could join this, but I don't have time...I will check in to see what transpires, though. Someone should create another LotR RP newspaper thing again, that would be convient.
I know the feeling, don't feel rushed. If you can join great! If not, that is realy to bad. Just make sure you don't push yourself too hard.
Good idea! Are you volunteering? JK
I don't think my answer really needs any planning....I just don't have any time for the RP. ._. Maybe I could hang out more over the summer, but I don't think I would join. It would just make things confusing for y'all.
Hahaha, no. If I had time for that, I'd be able to join the RP, too.
I really need to make a post here so I stop forgetting about this place. So because of that, here are my suggestions for the HQs (and subs).
Good:
Bree (Rivendell)
Mirkwood (Lothlorien, or vice versa)
Erebor (Iron Hills)
Dale (Esgaroth)
Edoras (Fangorn Forest, or maybe Druadan Forest)
Minas Tirith (Dol Amroth)
Evil:
Moria (Goblin-town, or vice versa)
Dol Guldur (Gundabad)
Rhun (Khand)
Isengard (Dunland)
Barad-dur (Minas Morgul)
Harad (Umbar)
And my reasoning: Good:
Bree (Rivendell): Originally, I was planning to separate Rivendell into its own HQ. However, I couldn't think of a very good sub-HQ (for Rivendell), and after examining things I found that this helps things go quite nicely (for the distribution of power, by allowing an extra HQ elsewhere). I find Bree to be a better fit as the main HQ partially because of its more central location in the region (as it's the good HQ of Eriador), and also for general balance. Although Rivendell would realistically likely be leading the troops of Bree if battle came, canonically, Rivendell is (for much of the part) fighting for the protection of Bree, while Bree is fighting for the protection of itself and those in the countryside and smaller towns. Thus it seems reasonable that Bree would be the main HQ, while Rivendell the subsidiary. Bree is also significantly larger than Rivendell when you take into account the other peoples we're folding into it (country-folk, the Hobbits, and Dunedain), so logically it should be the larger HQ.
Mirkwood (Lothlorien, or vice/versa): These are here for obvious reasons, one being the need for an independent group of Elves. Personally, I have no real preference for which one is the main HQ and which is the sub, nor do I see any significant reason in canon to favor one over the other. If someone has a strong preference for Lothlorien instead, I see absolutely no problem with switching them. When it comes to the distribution of power, the main issue that I see coming up is Mirkwood's closer proximity to Dol Guldur. If Mirkwood is the sub, then there's a very high chance that it'd be quickly captured by Dol Guldur, causing obvious issues with balance. Thus, it seems to better to have the sub be the one off in the distance, and the main HQ closer to the threat.
Erebor (Iron Hills): Again, these are obviously here to satisfy the need for a Dwarven HQ. I suggest the Iron Hills as the sub HQ mainly because of the fact that it is indeed, canonically, a colony/settlement of The Mountain. The other main options for sub would be the Ered Luin in the West or the Orocarni in the East. The Ered Luin would be a good fit due to being the same family of Dwarves as Erebor (seeing as how many stayed behind even after Erebor was reclaimed), and has the bonus over the Iron Hills of being set somewhat away from The Mountain. But that's also the very reason why it's a worse fit, because it's rather too far away, and also messes up the distribution of power. The Orocarni would fix that problem since it's away from Erebor but still in the general area, although they are cut off from each other due to Rhun. Its problems are the fact that it's within poorly-charted territory (we'd put it just east of Rhun), and also the fact that the Orocarni contains several substantial and fully independent (non-Longbeard) Dwarven kingdoms, making it almost more fit as an HQ of its own (except for the fact that we know little about them and they were never involved in the War of the Ring).
Dale (Esgaroth): Dale I had originally planned as the sub-HQ of Erebor (sub because otherwise we'd have an overwhelming amount of Men and no real group of Dwarves), but putting Rivendell under Bree allowed me to make it its own HQ. I find this to be best for the sake of the balance of power and also due to 8L's request. Esgaroth seems the most logical sub, as it is sort of an offshoot of Dale, though it may be a little close. I also don't know of many alternatives. I mean, I guess you could add in the Beornings. Dorwinion might be an option too, but I'm not sure. I've always been under the impression that Dorwinion was more akin to Rhun than any of the kingdoms of the Free Peoples (probably from its geographical location, and possibly because Gondor withdrew its hold over it), but I guess they did at least trade with Mirkwood and perhaps others.
Edoras (Fangorn): Rohan's also a pretty clear choice for a main HQ. For its sub, I find Fangorn to be the best fit. The only other options that I could really think of are the Beornings (which seem better under Dale, and are certainly no better than the Ents) or Helm's Deep. Helm's Deep I'm inclined to leave as an ordinary region because it had no real populace. From my understanding, the only people who stayed at Helm's Deep were the few soldiers (and maybe their families) left there to maintain it when not in use (with the occasional passing army visiting in times of war, or when the fortress was under direct threat), and was otherwise only a refuge for the kingdom in times of need. I guess you could include people from the countryside, but even they're better under the main HQ at Edoras. Fangorn, on the other hand, was actually separate (obviously) from Edoras, and naturally is an ally of Rohan. Plus, they deserve to be included seeing as how they were the ones who destroyed Isengard. (As a note, I expect that most of Fangorn's troops would naturally consist of Huorns, with full-fledged Ents being more of the elite troops. This is canonical, and justifies the number of troops Fangorn would have.) Now that I've thought of it, I suppose the Druadan would also be suitable for as Rohan's subsidiary, though they weren't very closely tied to Rohan, really. That, and I think we should keep some Ents to go along with the Trolls.
Minas Tirith (Dol Amroth): I don't think these need a whole lot of elaboration.
Evil:
Moria (Goblin-town): These two were difficult, but I think Goblin-town (effectively the Misty Mountains) should be Moria's sub-HQ. Obviously we need either Moria or the Misty Mountains in some form or another, and I was originally inclined to combine them into the same HQ, but for the sake of Dol Guldur's subsidiary I think either Moria or the Misty Mountains should be a sub for the other. It doesn't really matter which is which, but I chose Moria because I think the Misty Mountains were folded into it in the old HQ, and I kind of see Moria as being somewhat "higher" than the rest of the Orcish homes in the Misty Mountains (primarily because Moria was inhabited by Orcs (and the Balrog), which I believe much of the rest of the Misty Mountains housed more Goblins). I also specified Goblin-town instead of just the Misty Mountains because it's a more concise location. Naming Goblin-town gives us a solid location to work from, and gives us some actual specificity as to what it actually is. The other option for sub is Gundabad, but I put that under Dol Guldur (which means that if Dol Guldur's sub is changed, Gundabad could be put under Moria). If someone would rather have Goblin-town be the main HQ, that'd be fine by me. I'd be perfectly happy being able to restore Khazad-dum to its rightful owners.
Dol Guldur (Gundabad): These were actually what made me put Goblin-town as the sub-HQ of Moria instead of Gundabad. I do think Dol Guldur needs to be its own HQ. It played a considerable role in the War of the Ring (well, I remember the Elves captured it, and I feel like more happened, but I don't actually remember ), and I know Tuvok would be quite upset if it wasn't. I was planning to put the Mirkwood Spiders as the sub-HQ, but I wasn't really sure about how much they'd be liked as units. If others would prefer to have the spiders as the subsidiary here, that would free up Gundabad for Moria, and Goblin-town could be merged with Moria. I do believe the Orcs of Gundabad were more closely related to those of Moria and the rest of the Misty Mountains, which is why I was going to put it as the sub there, but I eventually decided to cut the spiders and put Gundabad here and then separate Moria and the Misty Mountains. Though even if Dol Guldur and Gundabad aren't actually closely related by blood, they at least seem similar in nature and on the battlefield. Whether we keep this or make Gundabad part of Moria, I think Gundabad should stay as a subsidiary, primarily because both Moria and Dol Guldur have been requested as main HQs, and totally not because I want to reclaim it.
Rhun (Khand): These seem to be pretty well accepted, and I don't really know of many other options for sub-HQ. I guess you could throw the Grey Mountains into the Moria/Misty Mountains/Dol Guldur/Gundabad mess, but I really don't want to do that. Rhun itself seems necessary for the balance of power in the Northeast.
Isengard (Dunland): Isengard obviously needs to be included here, and Dunland seems to be the most natural sub-HQ. I mean, canonically, the Dunlendings were serving under Saruman. I also don't know of any other good options.
Barad-dur (Minas Morgul): Pretty straight-forward, I don't think any elaboration is needed.
Harad (Umbar): These also seem to be fairly well agreed upon.
With this setup, it seems to me that the HQs will be distributed fairly equally throughout Middle-earth. For Good, you have Bree in Eriador (one HQ), Mirkwood, Erebor, and Dale in Rhovanion (three HQs), and Rohan and Gondor in the South (two HQs). For Evil, you've got Moria for Eriador (one HQ, though it can realistically go to Rhovanion just as well) (actually, make that one and a half because of Gundabad), Dol Guldur and Rhun in Rhovanion (two HQs, plus one for Moria), and Isengard, Mordor, and Harad for the South (three HQs). This seems to be just the right amount of imbalance: not so much to necessarily grant certain areas to one side or the other or to pin down any HQs, but enough to force people to travel outside their immediate area at least a little bit.
The sub-HQs also seem to be placed fairly well this way. Most of them are spread out enough to actually separate them from their parent-HQs, and not so close that they simply merge with the main HQ or become useless as outposts (not all of them, though, such as the usual HQ-cluster in Rhovanion that we still have). None of them are cut off from their parent or are doomed to being captured, either.
You may also noticed that instead of just saying things like "Rohan" or "Mordor", I specified "Edoras" and "Barad-dur". While these aren't really necessary, it seems like better practice to me to do that so as to keep the HQs as concise as possible. Maybe it's just me, but it seems more professional to specify the actual capital where the troops are coming from and where the fortress is, as opposed to just naming the general region. Sadly, I don't know of any specific cities for Harad, Rhun, or Khand. If anyone knows of anything, let me know.
And I think lastly (I thought I had more I wanted to bring up, but if I did it's slipped my mind after all of that other stuff ), when it comes to troop limits, I think we should stick to what we had before with the standard MWE system. Twenty thousand MWE for each main HQ, and probably ten thousand for each sub-HQ. Maybe change those numbers a little bit (though I think they're perfectly good for our purposes), but keep the system the same with each HQ having the same worth, but split among different amounts of troops (so Elvish and Dwarvish standard troops being worth 1.33 MWE, and Orcish ones 0.8, making fifteen thousand or twenty-five thousand troopers for twenty thousand MWE, respectively). We have true HQ-size differences in the Fourth-age RP, so I think we should keep this one somewhat distinct by sticking with the old system (I know that The Hobbit RP certainly wasn't very distinct from the old LotR RP (before the resource system), just inferior ).
So if anyone actually got through all of that, those are my thoughts on the matters here. You can take it or leave it, or change it as you wish, but that's how I think things should be.
I really need to make a post here so I stop forgetting about this place. So because of that, here are my suggestions for the HQs (and subs).
Good:
Bree (Rivendell)
Mirkwood (Lothlorien, or vice versa)
Erebor (Iron Hills)
Dale (Esgaroth)
Edoras (Fangorn Forest, or maybe Druadan Forest)
Minas Tirith (Dol Amroth)
Evil:
Moria (Goblin-town, or vice versa)
Dol Guldur (Gundabad)
Rhun (Khand)
Isengard (Dunland)
Barad-dur (Minas Morgul)
Harad (Umbar)
With this setup, it seems to me that the HQs will be distributed fairly equally throughout Middle-earth. For Good, you have Bree in Eriador (one HQ), Mirkwood, Erebor, and Dale in Rhovanion (three HQs), and Rohan and Gondor in the South (two HQs). For Evil, you've got Moria for Eriador (one HQ, though it can realistically go to Rhovanion just as well) (actually, make that one and a half because of Gundabad), Dol Guldur and Rhun in Rhovanion (two HQs, plus one for Moria), and Isengard, Mordor, and Harad for the South (three HQs). This seems to be just the right amount of imbalance: not so much to necessarily grant certain areas to one side or the other or to pin down any HQs, but enough to force people to travel outside their immediate area at least a little bit.
The sub-HQs also seem to be placed fairly well this way. Most of them are spread out enough to actually separate them from their parent-HQs, and not so close that they simply merge with the main HQ or become useless as outposts (not all of them, though, such as the usual HQ-cluster in Rhovanion that we still have). None of them are cut off from their parent or are doomed to being captured, either.
You may also noticed that instead of just saying things like "Rohan" or "Mordor", I specified "Edoras" and "Barad-dur". While these aren't really necessary, it seems like better practice to me to do that so as to keep the HQs as concise as possible. Maybe it's just me, but it seems more professional to specify the actual capital where the troops are coming from and where the fortress is, as opposed to just naming the general region. Sadly, I don't know of any specific cities for Harad, Rhun, or Khand. If anyone knows of anything, let me know.
And I think lastly (I thought I had more I wanted to bring up, but if I did it's slipped my mind after all of that other stuff ), when it comes to troop limits, I think we should stick to what we had before with the standard MWE system. Twenty thousand MWE for each main HQ, and probably ten thousand for each sub-HQ. Maybe change those numbers a little bit (though I think they're perfectly good for our purposes), but keep the system the same with each HQ having the same worth, but split among different amounts of troops (so Elvish and Dwarvish standard troops being worth 1.33 MWE, and Orcish ones 0.8, making fifteen thousand or twenty-five thousand troopers for twenty thousand MWE, respectively). We have true HQ-size differences in the Fourth-age RP, so I think we should keep this one somewhat distinct by sticking with the old system (I know that The Hobbit RP certainly wasn't very distinct from the old LotR RP (before the resource system), just inferior ).
So if anyone actually got through all of that, those are my thoughts on the matters here. You can take it or leave it, or change it as you wish, but that's how I think things should be.
I think my knowledge of Lord of the Rings has increased tenfold after moderating this post.
I really need to make a post here so I stop forgetting about this place. So because of that, here are my suggestions for the HQs (and subs).
Good:
Bree (Rivendell)
Mirkwood (Lothlorien, or vice versa)
Erebor (Iron Hills)
Dale (Esgaroth)
Edoras (Fangorn Forest, or maybe Druadan Forest)
Minas Tirith (Dol Amroth)
Evil:
Moria (Goblin-town, or vice versa)
Dol Guldur (Gundabad)
Rhun (Khand)
Isengard (Dunland)
Barad-dur (Minas Morgul)
Harad (Umbar)
With this setup, it seems to me that the HQs will be distributed fairly equally throughout Middle-earth. For Good, you have Bree in Eriador (one HQ), Mirkwood, Erebor, and Dale in Rhovanion (three HQs), and Rohan and Gondor in the South (two HQs). For Evil, you've got Moria for Eriador (one HQ, though it can realistically go to Rhovanion just as well) (actually, make that one and a half because of Gundabad), Dol Guldur and Rhun in Rhovanion (two HQs, plus one for Moria), and Isengard, Mordor, and Harad for the South (three HQs). This seems to be just the right amount of imbalance: not so much to necessarily grant certain areas to one side or the other or to pin down any HQs, but enough to force people to travel outside their immediate area at least a little bit.
The sub-HQs also seem to be placed fairly well this way. Most of them are spread out enough to actually separate them from their parent-HQs, and not so close that they simply merge with the main HQ or become useless as outposts (not all of them, though, such as the usual HQ-cluster in Rhovanion that we still have). None of them are cut off from their parent or are doomed to being captured, either.
You may also noticed that instead of just saying things like "Rohan" or "Mordor", I specified "Edoras" and "Barad-dur". While these aren't really necessary, it seems like better practice to me to do that so as to keep the HQs as concise as possible. Maybe it's just me, but it seems more professional to specify the actual capital where the troops are coming from and where the fortress is, as opposed to just naming the general region. Sadly, I don't know of any specific cities for Harad, Rhun, or Khand. If anyone knows of anything, let me know.
And I think lastly (I thought I had more I wanted to bring up, but if I did it's slipped my mind after all of that other stuff ), when it comes to troop limits, I think we should stick to what we had before with the standard MWE system. Twenty thousand MWE for each main HQ, and probably ten thousand for each sub-HQ. Maybe change those numbers a little bit (though I think they're perfectly good for our purposes), but keep the system the same with each HQ having the same worth, but split among different amounts of troops (so Elvish and Dwarvish standard troops being worth 1.33 MWE, and Orcish ones 0.8, making fifteen thousand or twenty-five thousand troopers for twenty thousand MWE, respectively). We have true HQ-size differences in the Fourth-age RP, so I think we should keep this one somewhat distinct by sticking with the old system (I know that The Hobbit RP certainly wasn't very distinct from the old LotR RP (before the resource system), just inferior ).
So if anyone actually got through all of that, those are my thoughts on the matters here. You can take it or leave it, or change it as you wish, but that's how I think things should be.
I think my knowledge of Lord of the Rings has increased tenfold after moderating this post.
Ben: I get why you might have. Because of my excessive habit of looking things up, I think it makes complete sense, and I didn't learn anything from this post (although I did learn something from one of 8Legos posts).
KitKat: It looks great. I will probably join Moria (1ic this time) and Isengard (2ic once their is another member without another leadership position). However, their is a slight Problem. It's a slight problem but still: Isn't Moria closer to Dunland then Isengard, and Isengard closer to Goblin Town then Moria? Because if I remember correctly, Moria only have one region in between it and Dunland: Hollin. So. . .
@everyone: There is a question I thought of: What if, say, Lothlorien, owns Dunland? Do they get Wild Men Unitry or no? What about Gundabad? Is Dol Guldur allowed Werewolves and men? Oh, here's another question: Can we regenerate troops in Sub-HQ's your HQ posseses.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
I know the feeling, don't feel rushed. If you can join great! If not, that is realy to bad. Just make sure you don't push yourself too hard.
Good idea! Are you volunteering? JK
I don't think my answer really needs any planning....I just don't have any time for the RP. ._. Maybe I could hang out more over the summer, but I don't think I would join. It would just make things confusing for y'all.
Hahaha, no. If I had time for that, I'd be able to join the RP, too.
I think "pressured" would have been a better word. Thats more what I ment. You could do that. Maybe you could take over for me in the summer, since I go to work at scout camp. And I don't have internet.
I know, its to bad you don't have that sort of time. I would love to have you join us. But its good that you can say "no I don't have the time for that" and not join. Me I couldn't do that.
I really need to make a post here so I stop forgetting about this place. So because of that, here are my suggestions for the HQs (and subs).
Good:
Bree (Rivendell)
Mirkwood (Lothlorien, or vice versa)
Erebor (Iron Hills)
Dale (Esgaroth)
Edoras (Fangorn Forest, or maybe Druadan Forest)
Minas Tirith (Dol Amroth)
Evil:
Moria (Goblin-town, or vice versa)
Dol Guldur (Gundabad)
Rhun (Khand)
Isengard (Dunland)
Barad-dur (Minas Morgul)
Harad (Umbar)
With this setup, it seems to me that the HQs will be distributed fairly equally throughout Middle-earth. For Good, you have Bree in Eriador (one HQ), Mirkwood, Erebor, and Dale in Rhovanion (three HQs), and Rohan and Gondor in the South (two HQs). For Evil, you've got Moria for Eriador (one HQ, though it can realistically go to Rhovanion just as well) (actually, make that one and a half because of Gundabad), Dol Guldur and Rhun in Rhovanion (two HQs, plus one for Moria), and Isengard, Mordor, and Harad for the South (three HQs). This seems to be just the right amount of imbalance: not so much to necessarily grant certain areas to one side or the other or to pin down any HQs, but enough to force people to travel outside their immediate area at least a little bit.
The sub-HQs also seem to be placed fairly well this way. Most of them are spread out enough to actually separate them from their parent-HQs, and not so close that they simply merge with the main HQ or become useless as outposts (not all of them, though, such as the usual HQ-cluster in Rhovanion that we still have). None of them are cut off from their parent or are doomed to being captured, either.
You may also noticed that instead of just saying things like "Rohan" or "Mordor", I specified "Edoras" and "Barad-dur". While these aren't really necessary, it seems like better practice to me to do that so as to keep the HQs as concise as possible. Maybe it's just me, but it seems more professional to specify the actual capital where the troops are coming from and where the fortress is, as opposed to just naming the general region. Sadly, I don't know of any specific cities for Harad, Rhun, or Khand. If anyone knows of anything, let me know.
And I think lastly (I thought I had more I wanted to bring up, but if I did it's slipped my mind after all of that other stuff ), when it comes to troop limits, I think we should stick to what we had before with the standard MWE system. Twenty thousand MWE for each main HQ, and probably ten thousand for each sub-HQ. Maybe change those numbers a little bit (though I think they're perfectly good for our purposes), but keep the system the same with each HQ having the same worth, but split among different amounts of troops (so Elvish and Dwarvish standard troops being worth 1.33 MWE, and Orcish ones 0.8, making fifteen thousand or twenty-five thousand troopers for twenty thousand MWE, respectively). We have true HQ-size differences in the Fourth-age RP, so I think we should keep this one somewhat distinct by sticking with the old system (I know that The Hobbit RP certainly wasn't very distinct from the old LotR RP (before the resource system), just inferior ).
So if anyone actually got through all of that, those are my thoughts on the matters here. You can take it or leave it, or change it as you wish, but that's how I think things should be.
I think my knowledge of Lord of the Rings has increased tenfold after moderating this post.
Here's an apology for all of my future posts that you'll have to moderate. I tend to be somewhat long-winded in my posts (and not just about LotR, but also things like physics).
I think my knowledge of Lord of the Rings has increased tenfold after moderating this post.
Ben : I get why you might have. Because of my excessive habit of looking things up, I think it makes complete sense, and I didn't learn anything from this post (although I did learn something from one of 8Legos posts).
KitKat : It looks great. I will probably join Moria (1ic this time) and Isengard (2ic once their is another member without another leadership position). However, their is a slight Problem. It's a slight problem but still: Isn't Moria closer to Dunland then Isengard, and Isengard closer to Goblin Town then Moria? Because if I remember correctly, Moria only have one region in between it and Dunland: Hollin. So. . .
@everyone: There is a question I thought of: What if, say, Lothlorien, owns Dunland? Do they get Wild Men Unitry or no? What about Gundabad? Is Dol Guldur allowed Werewolves and men? Oh, here's another question: Can we regenerate troops in Sub-HQ's your HQ posseses.
So, for the sub-HQs, I suggest they can be held by an occupying force for a month, preventing all regen, but they can't be 'claimed' as such. Sub HQ's troops regen in sub-HQ and HQ's in the HQ.
One mod to rule them all and in the darkness ban them - Lord of the Mods "I am the Mod Reborn!" - masterlegobuilders I'm the real boss
I think my knowledge of Lord of the Rings has increased tenfold after moderating this post.
Ben : I get why you might have. Because of my excessive habit of looking things up, I think it makes complete sense, and I didn't learn anything from this post (although I did learn something from one of 8Legos posts).
KitKat : It looks great. I will probably join Moria (1ic this time) and Isengard (2ic once their is another member without another leadership position). However, their is a slight Problem. It's a slight problem but still: Isn't Moria closer to Dunland then Isengard, and Isengard closer to Goblin Town then Moria? Because if I remember correctly, Moria only have one region in between it and Dunland: Hollin. So. . .
@everyone: There is a question I thought of: What if, say, Lothlorien, owns Dunland? Do they get Wild Men Unitry or no? What about Gundabad? Is Dol Guldur allowed Werewolves and men? Oh, here's another question: Can we regenerate troops in Sub-HQ's your HQ posseses.
Replying to this rather than cloging up the topic with KK's monster post again.
Which BTW I did read the whole thing.
@ Ben: I would think so. At least your knowledge of The RP.
@ MM: And what would that be? @ KitKat: I think that looks good. We might need to figure out what to do with dale's sub HQ. I like how you included Rivendell with Bree. I vote that we have Mirkwood as the main elven HQ. No cannonical reason for this, only that it was much more active than Lothlorion.
About Dale. I think of Dorworion as its own nation. Tolkien never said anything on it except the one line in the hobbit, about the wines. Since it did trade with Mirkwood and Dale I would think that it would be its own nation and not a part of Rhun. Maybe we make dale more of a Rohavanion faction (with the HQ still at Dale) and make the sub HQ the Vail of the Aunduin.
On MWE: Then do you say that we have a steady MWE? Since that's what I think too.
@ MM2: Gobblen town is north of Moria; and thus closer to Moria than to Isenguard. And while maybe Dunland is closer to Moria. I don't see the wild men serving orcs. Remember they where serving Sauraman not orcs. And they where said to have served Sauraman in the WotR. Therefore I think that the wild men should be a part of Isenguard, not Moria.
@ Everyone: I think that if say a good HQ captures a evil Sub-HQ, and then another Evil HQ comes and conquers that HQ again. I think that if they decide to take that Sun-HQ for their own they could train troops of that HQ. However I think that they should give it back to its rightful owner. Should Sub HQ give MWE to enemy HQ's? that is harder to answer. I almost want to say yes. But I know that elves and dwarves or even men would never serve orcs, and vice versa.
I think we have two options with that.
1. Give the same penntally as when a full HQ is conquered (I don't remember what that was though). Or
2. Make the Sub HQ's act like a reagon when they are conquered. It just gives MWE to the HQ that own's it. I would say around maybe 5000 MWE or so.
Do we allow 'monster units'? I don't know, that might have to be figured out in a vote.
If troops from that Sub-HQ are loss. Yes. I think that if you lose troops from that Sub-HQ you should be able to regenerate them. Not just any troops you lose though.
@all sorry for the longish post there was a lot to cover.
I think my knowledge of Lord of the Rings has increased tenfold after moderating this post.
Ben : I get why you might have. Because of my excessive habit of looking things up, I think it makes complete sense, and I didn't learn anything from this post (although I did learn something from one of 8Legos posts).
KitKat : It looks great. I will probably join Moria (1ic this time) and Isengard (2ic once their is another member without another leadership position). However, their is a slight Problem. It's a slight problem but still: Isn't Moria closer to Dunland then Isengard, and Isengard closer to Goblin Town then Moria? Because if I remember correctly, Moria only have one region in between it and Dunland: Hollin. So. . .
@everyone: There is a question I thought of: What if, say, Lothlorien, owns Dunland? Do they get Wild Men Unitry or no? What about Gundabad? Is Dol Guldur allowed Werewolves and men? Oh, here's another question: Can we regenerate troops in Sub-HQ's your HQ posseses.
Goblin-town is actually north of Moria, so farther away from Isengard. It's slightly north of Rivendell, while Moria is two or three times that distance south of Rivendell. While you have a straight shot nornoreast of Dunland to Moria, it's still slightly closer to Isengard, even if you have to go around a tiny arm of the Misty Mountains. But more importantly, Dunland fits much better as a sub-HQ of Isengard canonically than it would of Moria, as with Goblin-town. As I said before, Dunland was directly serving under Isengard, and many Dunlendings were in the army that attacked Helm's Deep. On the other hand, it has nothing to do with Moria in any way that I'm aware of, even if it was slightly closer geographically. Goblin-town also has no relation to Isengard, even if its relation to Moria is only in concept.
That's what I wanted to bring up! Thanks for reminding me. I was going to bring up the same issue to see what you guys thought, but personally, I think it's going to have to be decided on a case-by-case basis. For some of the sub-HQs, at least when captured by certain main HQs, what troops they should field would be different. For example, the Wild Men are somewhat impressionable, and I believe would serve under whatever master was powerful enough to force their obedience, and thus the unitry would be the same regardless of who owned it. If Erebor was to capture Gundabad, then Gundabad would field Dwarven troops. It was a Dwarven mountain originally, and it would realistically be re-colonized by Dwarves when retaken. But if someone else was to recapture it (such as the Elves), then it's much less likely that Dwarves would inhabit it under someone else's rule. But where we really have a problem is with sub-HQs like Fangorn being captured. The current inhabitants would by no means fight for the opposite side (canonically), nor would anyone who might capture be likely to inhabit the area. Gundabad, canonically, is an Orcish realm, and thus there'd be Orcs. I'd be willing to put Uruk-hai up there, though, as that seems fairly likely. As for your last question, yes, but only the sub-HQ's troops. The sub-HQs are separate realms (for the most part) with different selections of troops, and thus their troops and the main HQs' troops should be kept separate. For example, Edoras wouldn't field or prepare Ents for war, and neither would Fangorn recruit Men. And so Fangorn will regenerate Rohan's Entish troops, and Edoras will regenerate their Human troops. And if Fangorn is captured, then Rohan loses its Ents.
Ben : I get why you might have. Because of my excessive habit of looking things up, I think it makes complete sense, and I didn't learn anything from this post (although I did learn something from one of 8Legos posts).
KitKat : It looks great. I will probably join Moria (1ic this time) and Isengard (2ic once their is another member without another leadership position). However, their is a slight Problem. It's a slight problem but still: Isn't Moria closer to Dunland then Isengard, and Isengard closer to Goblin Town then Moria? Because if I remember correctly, Moria only have one region in between it and Dunland: Hollin. So. . .
@everyone: There is a question I thought of: What if, say, Lothlorien, owns Dunland? Do they get Wild Men Unitry or no? What about Gundabad? Is Dol Guldur allowed Werewolves and men? Oh, here's another question: Can we regenerate troops in Sub-HQ's your HQ posseses.
Replying to this rather than cloging up the topic with KK's monster post again.
Which BTW I did read the whole thing.
@ Ben: I would think so. At least your knowledge of The RP.
@ MM: And what would that be? @ KitKat: I think that looks good. We might need to figure out what to do with dale's sub HQ. I like how you included Rivendell with Bree. I vote that we have Mirkwood as the main elven HQ. No cannonical reason for this, only that it was much more active than Lothlorion.
About Dale. I think of Dorworion as its own nation. Tolkien never said anything on it except the one line in the hobbit, about the wines. Since it did trade with Mirkwood and Dale I would think that it would be its own nation and not a part of Rhun. Maybe we make dale more of a Rohavanion faction (with the HQ still at Dale) and make the sub HQ the Vail of the Aunduin.
On MWE: Then do you say that we have a steady MWE? Since that's what I think too.
@ MM2: Gobblen town is north of Moria; and thus closer to Moria than to Isenguard. And while maybe Dunland is closer to Moria. I don't see the wild men serving orcs. Remember they where serving Sauraman not orcs. And they where said to have served Sauraman in the WotR. Therefore I think that the wild men should be a part of Isenguard, not Moria.
@ Everyone: I think that if say a good HQ captures a evil Sub-HQ, and then another Evil HQ comes and conquers that HQ again. I think that if they decide to take that Sun-HQ for their own they could train troops of that HQ. However I think that they should give it back to its rightful owner. Should Sub HQ give MWE to enemy HQ's? that is harder to answer. I almost want to say yes. But I know that elves and dwarves or even men would never serve orcs, and vice versa.
I think we have two options with that.
1. Give the same penntally as when a full HQ is conquered (I don't remember what that was though). Or
2. Make the Sub HQ's act like a reagon when they are conquered. It just gives MWE to the HQ that own's it. I would say around maybe 5000 MWE or so.
Do we allow 'monster units'? I don't know, that might have to be figured out in a vote.
If troops from that Sub-HQ are loss. Yes. I think that if you lose troops from that Sub-HQ you should be able to regenerate them. Not just any troops you lose though.
@all sorry for the longish post there was a lot to cover.
Your first post to me: What are you talking about? Here is what you said:And what would that be? which makes no sense without context. Your second thing, I was more of talking about relative closeness and just how that is. . . not good. At least not in my mind. I totally agree with having it like that, I just wanted to make the point. @everyone: I personally think that it should be this way for losing Sub HQ's: They can be conquered by the other side, but the other side only gets the normal 1,000 from it.
And talking about regeneration, I think that you should be able to regenerate any of your 30,000 MWE in either location
Oh, and about Monster Units: I believe that an HQ like Dol Guldur can use 'Monster Units' that might come from a regular HQ if said HQ is it's Sub-HQ. So Bree can Use Elves, Dol Guldur can use Werewolves and men, Isengard can use Wildlings etc. regardless of the region's current owner.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Ben : I get why you might have. Because of my excessive habit of looking things up, I think it makes complete sense, and I didn't learn anything from this post (although I did learn something from one of 8Legos posts).
KitKat : It looks great. I will probably join Moria (1ic this time) and Isengard (2ic once their is another member without another leadership position). However, their is a slight Problem. It's a slight problem but still: Isn't Moria closer to Dunland then Isengard, and Isengard closer to Goblin Town then Moria? Because if I remember correctly, Moria only have one region in between it and Dunland: Hollin. So. . .
@everyone: There is a question I thought of: What if, say, Lothlorien, owns Dunland? Do they get Wild Men Unitry or no? What about Gundabad? Is Dol Guldur allowed Werewolves and men? Oh, here's another question: Can we regenerate troops in Sub-HQ's your HQ posseses.
Goblin-town is actually north of Moria, so farther away from Isengard. It's slightly north of Rivendell, while Moria is two or three times that distance south of Rivendell. While you have a straight shot nornoreast of Dunland to Moria, it's still slightly closer to Isengard, even if you have to go around a tiny arm of the Misty Mountains. But more importantly, Dunland fits much better as a sub-HQ of Isengard canonically than it would of Moria, as with Goblin-town. As I said before, Dunland was directly serving under Isengard, and many Dunlendings were in the army that attacked Helm's Deep. On the other hand, it has nothing to do with Moria in any way that I'm aware of, even if it was slightly closer geographically. Goblin-town also has no relation to Isengard, even if its relation to Moria is only in concept.
That's what I wanted to bring up! Thanks for reminding me. I was going to bring up the same issue to see what you guys thought, but personally, I think it's going to have to be decided on a case-by-case basis. For some of the sub-HQs, at least when captured by certain main HQs, what troops they should field would be different. For example, the Wild Men are somewhat impressionable, and I believe would serve under whatever master was powerful enough to force their obedience, and thus the unitry would be the same regardless of who owned it. If Erebor was to capture Gundabad, then Gundabad would field Dwarven troops. It was a Dwarven mountain originally, and it would realistically be re-colonized by Dwarves when retaken. But if someone else was to recapture it (such as the Elves), then it's much less likely that Dwarves would inhabit it under someone else's rule. But where we really have a problem is with sub-HQs like Fangorn being captured. The current inhabitants would by no means fight for the opposite side (canonically), nor would anyone who might capture be likely to inhabit the area. Gundabad, canonically, is an Orcish realm, and thus there'd be Orcs. I'd be willing to put Uruk-hai up there, though, as that seems fairly likely. As for your last question, yes, but only the sub-HQ's troops. The sub-HQs are separate realms (for the most part) with different selections of troops, and thus their troops and the main HQs' troops should be kept separate. For example, Edoras wouldn't field or prepare Ents for war, and neither would Fangorn recruit Men. And so Fangorn will regenerate Rohan's Entish troops, and Edoras will regenerate their Human troops. And if Fangorn is captured, then Rohan loses its Ents.
OK, looks like my post about the problem was mistaken. I was talking more about how it would be likely captured by said HQ, causing problems. I wholeheartedly agree with the HQ and Sub-HQ choices, I'm just voicing concerns. That makes sense. Also makes sense.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.