You'll be granted a small force to be used in regions where I deem them important to be.
Seriousely!? You're going to control My every little move with Isengardian troops? come on! On a second note, The High Pass is one of the strategically important region. If we control Redhorn, The Gap, The High Pass and I believe Forochel (Or is it Forodwaith?), then Bree is completely cut off from the rest of the RP. The Redhorn is practically already under Morian Control (Nothing is as close, much less closer) and the Gap would be pretty easy for Isengard to take, and I believe is in between Isengard and Wild Men. Meaning that their are only 2 regions to control that aren't easy to start with, and the High Pass is the one more in danger (as mentioned by Gandalf, Forochel is too far south for anything to really be their.) third not, How many exactly? I want to start planning out my army is why. If you want, I can give you my ideas of (some presumably) troops for Isengard.
Glad to see you're coming to stay (and actually participate)!
Now if only Dre and Lion would come back, then I think we'd have most of our old gang back together, assuming that Argh pops over from the Fourth-age RP.
Yeah, we'll see how well it goes, but I hope I can manage.
Is Argh here? =O I wasn't aware of that. I just wish there was some way we could reach them... they never showed up on the LMB wiki, did they?
He popped in over at the Fourth-age RP. Not sure if/when he'll come by here, though. I've never really been on the LMB wiki, so I wouldn't know.
Ok, Rexcody, that doesn't matter who posts them, I just like posting ones near my HQ's because then I'll (hopefully) know the borders around their a bit better. And 8Legos, You'll be fighting Goblins in the High Pass (and it'll probably be you and Bree, nobody else their) Because that the Elves will be fighting Dol Guldur. If I can convince Isengard or someone to assist, then the High Pass will be and even playing field. And even if you take the High Pass, you won't take Goblin Town, it's deep in the earth. No-one will let you in.
Just call me Rex, it's easier. And I understand that you want to know what borders there are, but there's a map that Cody (I think ) created (here's the link) that should explain everything. Not to mention, with these boards you can make the topic, and can view/reply to it before it's ever moderated, so you'd be able to get troops to those places before the topic was ever posted. Make sense? So I think someone who controls an HQ farther away should post these topics, though of course we'd still end up fighting for the regions anyway.
I don't see why it'd be a problem. We just need a set start date, and make sure all of the topics are posted before that date.
@themarshalcody: I have a couple of questions about how you're going to run Isengard:
1. What is your policy on me or other members making units? Because I really enjoy making strange units, and names that separate from other units etc.
2. Can you give me numbers? I want to start making my armies, and I can't do that without numbers. (please include how many Wild Men and how many Uruk-Hai, if it matters I'd like more Uruk-Hai)
3. What's Your plan to do with our troops? I kind of expect you to answer this in jammers, but I'd still like to know your plan.
1. I will be running a very tight ship as far as units go. I'm a bit of a stickler for canon.
2. I assume I will give you mandates of what troops to use, and where to use them which will be a fluid number depending on what battles I want you to carry out.
But also (to everyone), can we all try to make these topics fit a certain format for the first post? I mean, it's not really that big of an issue, but it drives me nuts to see the first post of a topic (especially the topic name itself) be poorly done. Especially seeing HQ names be misspelled, lacking capitalization and punctuation, and sometimes even lacking where the HQ is. And I think it would be useful to have the start of each topic be more or less the same, having basic information such as bordering regions, its sub-HQ, etc.
Sure. How about this:
Place:People HQ
borders: Geography: Anything else of importance:
The underlined is not exact, and specifics are omitted from the non-underlined parts. What do you think?
Something like that. It really just bugs me when the title is poorly done, because then it stays for as long as the topic lasts.
Well, I'm pretty sure Moria orcs were with the Mordor and Isengard orcs that the Fellowship at Path Galen.
Their were some Morian orcs allied, but in general Morian orcs fought for themselves, and occasionally helped Isengard/Mordor to get in good with them, but they were otherwise very independant.
That seems good, though I personally prefer the region part being the called the Wilderland. Just make sure you separate the Carrock and a little land to the east as its own little bubble for the HQ (and if possible, maybe connect to the Gladden Fields and Vales of the Anduin, so that it isn't fully surrounded by a single region). Also, while you're editing the map, maybe separate Isengard and Fangorn a little, along with Moria and Redhorn (just put a slight gap between them, to indicate that one actually can't move directly from one of these locations to the other, as is canonical).
So the HQ is going to be just east of the Carrock?
That works, though I would have put it between the Carrock and the Gladen Fields.
I aprove of a wilderland region.
It should include the Carrock and the surrounding area, mainly to the east since that's where Beorn's hall was. Ideally, it'd be nice if it also touched a region or two besides the Wilderland/current Carrock. That'd keep the actual HQ part where it was canonically, but also keep it from being locked in.
So the HQ is going to be just east of the Carrock?
That works, though I would have put it between the Carrock and the Gladen Fields.
I aprove of a wilderland region.
It should include the Carrock and the surrounding area, mainly to the east since that's where Beorn's hall was. Ideally, it'd be nice if it also touched a region or two besides the Wilderland/current Carrock. That'd keep the actual HQ part where it was canonically, but also keep it from being locked in.
In the current iteration of the map, The Carrock is the Beorning sub HQ which includes the titular stone, and the area around including Beorn's hall. Surrounding that is the Upper Vales of Anduin
It should include the Carrock and the surrounding area, mainly to the east since that's where Beorn's hall was. Ideally, it'd be nice if it also touched a region or two besides the Wilderland/current Carrock. That'd keep the actual HQ part where it was canonically, but also keep it from being locked in.
In the current iteration of the map, The Carrock is the Beorning sub HQ which includes the titular stone, and the area around including Beorn's hall. Surrounding that is the Upper Vales of Anduin
Is the HQ completely surrounded? I think it needs to be touching at least one other region, so that it doesn't get cut off too easily.
Seriousely!? You're going to control My every little move with Isengardian troops? come on! On a second note, The High Pass is one of the strategically important region. If we control Redhorn, The Gap, The High Pass and I believe Forochel (Or is it Forodwaith?), then Bree is completely cut off from the rest of the RP. The Redhorn is practically already under Morian Control (Nothing is as close, much less closer) and the Gap would be pretty easy for Isengard to take, and I believe is in between Isengard and Wild Men. Meaning that their are only 2 regions to control that aren't easy to start with, and the High Pass is the one more in danger (as mentioned by Gandalf, Forochel is too far south for anything to really be their.) third not, How many exactly? I want to start planning out my army is why. If you want, I can give you my ideas of (some presumably) troops for Isengard.
Yes, that's how being 2ic works
Not all the time. In the Fourth Age RP, I'm 2ic of Tuvok, and he let's me do pretty much whatever I want, or at the very least consults me. I mean, just about the only order I've gotten is to conquer Rhun, and that was just a small 1,000 MWE deal. Mostly the same with Khand and the original Moria (oh wait. . . Furperson wasn't their that much. . .)
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.
Their were some Morian orcs allied, but in general Morian orcs fought for themselves, and occasionally helped Isengard/Mordor to get in good with them, but they were otherwise very independant.
@themarshalcody: I have a couple of questions about how you're going to run Isengard:
1. What is your policy on me or other members making units? Because I really enjoy making strange units, and names that separate from other units etc.
2. Can you give me numbers? I want to start making my armies, and I can't do that without numbers. (please include how many Wild Men and how many Uruk-Hai, if it matters I'd like more Uruk-Hai)
3. What's Your plan to do with our troops? I kind of expect you to answer this in jammers, but I'd still like to know your plan.
1. I will be running a very tight ship as far as units go. I'm a bit of a stickler for canon.
2. I assume I will give you mandates of what troops to use, and where to use them which will be a fluid number depending on what battles I want you to carry out.
3. I have no plans as of yet.
1. For Isengard, it's mostly canon weapons (the biggest un-canon is Larger Shields for some Crossbowmen, and actual contingent of bows, and then a "rhino horn thing" which is essentially for a couple beserkers), although Moria is a bit less numbers.
2. Wait a second, you'll even tell me what UNITS I need to fight with? OK, I have a feeling I might want to find another HQ if that's the case. I have a style that I like to play.
3. OK.
Tul Generas of the Orcs, Darthraxx of the dragon Knights. I RP, and have lots of fun.