OK, RuleJJ , I (finally) put together a rough draft of a bio for my RP character.
Name: Azril Leifson
Age: 16
Hair: Sandy blond, scruffy
Eyes: Chocolate-brown
Race: Human
Skin Tone: Pale, with faint freckles on his face, pretty normal for a human
General Description: A young teenager wearing simple, though not unsightly, peasantry garments; grey leggings, large black boots, forest-green jerkin over gray canvas shirt, and a leather baldric and belt slung over his torso to hold extra belt pouches.
Skills/Class: Archery; he can shoot a crossbow his dad owned, and can hunt game with simple bow and arrows in the forest. He knows a good bit about forging metal in blacksmith shops, not to mention cooking and baking delicious treats and keeping a vegetable garden.
Items: A walking stick his father had before he passed away; a map of the kingdom Morñornia(?) and some of the surrounding territories; his backpack carrying some apples, a roll of bread, a flask of water, some tools, a saddle blanket, and a pocket watch he built himself.
Backstory: Azril was born and raised as a simple peasant in Morñornia(?) with his parents as a single child, and often helped his father in his blacksmith shop of their small country village. He’s interested in building things and mechanics, and is sure that there’s a future in engineering and that he can create something that’ll change the world. When he was fifteen years old his father passed away, and his widowed mother struggled for money to feed herself and her boy before marrying again. Azril’s stepfather was demanding and abusive of him, and after a year of living in misery, Azril ran away to find a new life for himself. He hopes to be hired out somewhere as an apprentice blacksmith or even a servant, although privately he’d rather do something more exciting, like being a warrior and inventing new gadgets for his medieval world.
How's this? Any adjustments I need to make? Any details I overlooked, forgot, or added in unnecessarily?
OOC: You do need to pick a class. I would recommend Archer for this character, since his only class-related skills seem to be archery. Are you planning on joining the Mercenary Village?
OOC: Mm, OK. *edits* Yes, I thought that might be a good place for this guy to start. Is that all right?
OOC: You do need to pick a class. I would recommend Archer for this character, since his only class-related skills seem to be archery. Are you planning on joining the Mercenary Village?
OOC: Mm, OK. *edits* Yes, I thought that might be a good place for this guy to start. Is that all right?
Gartt exits the inn. "Well this was not what I had planned, but just the same I've had food and a moment's rest." He looks up and down the street. He spys a patch of woods not half a mile off and glides off in it's direction. "I really should seek rest in a more rejuvenating environ than the woods again if I want to be at my best. However it's over a week until my job so the inn is bound to have emptied a might in that time." Gartt now exits town and enters the sparse woods outside.
As he leaves town, he passes a strange-looking woman walking in the opposite direction. Her skin is gray and her hair is jet black. She is wearing leather armor and an eye patch over one eye. An enormous scimitar rests against her back.
Gartt exits the inn. "Well this was not what I had planned, but just the same I've had food and a moment's rest." He looks up and down the street. He spys a patch of woods not half a mile off and glides off in it's direction. "I really should seek rest in a more rejuvenating environ than the woods again if I want to be at my best. However it's over a week until my job so the inn is bound to have emptied a might in that time." Gartt now exits town and enters the sparse woods outside.
As he leaves town, he passes a strange-looking woman walking in the opposite direction. Her skin is gray and her hair is jet black. She is wearing leather armor and an eye patch over one eye. An enormous scimitar rests against her back.
"I hope you have pre arranged accommodations. The inn's full." Gartt says over his shoulder.
As he leaves town, he passes a strange-looking woman walking in the opposite direction. Her skin is gray and her hair is jet black. She is wearing leather armor and an eye patch over one eye. An enormous scimitar rests against her back.
"I hope you have pre arranged accommodations. The inn's full." Gartt says over his shoulder.
"I do not plan on staying long. When I am done here, the inns will be perhaps a little less full." She continues on her way.
"I hope you have pre arranged accommodations. The inn's full." Gartt says over his shoulder.
"I do not plan on staying long. When I am done here, the inns will be perhaps a little less full." She continues on her way.
Gartt walks 10 more yards before checking to make sure she isn't watching him. He then doubles back into the village, and to the back sides of the buildings. Using a shortcut a little parkour Gartt arrives on the building top adjacent to the inn he had left minutes ago. "I assume this is that woman's destination. I think that what transpires here might be quite interesting, yea even informative."
A woman - gray of skin, black of hair, armored in leather, and with an eye patch over one eye - enters the town and walks to its center. A few morning* crowds have begun to gather around, going about their daily business, but they stop and listen as she begins to speak. "My name is Alpida. I come from the Shadow Kingdom with a challenge. Any who wishes to face me in combat may do so, one at a time, or as many as you wish. If any man or woman manages to touch me with weapon or hand, he or she will be given the opportunity to travel to the Shadow Kingdom and train for the chance - not the guarantee, merely the chance - to join the Shadow Guard. Let the challenges begin!" This news quickly spreads through the town, passed on by word of mouth. A handful attempt the challenge, but none yet succeed. Each time, Alpida's huge scimitar flashes through the air, disarming opponents before they can mount their first attack and then knocking them out with a smack from the flat of the blade. But from all corners of the town, mercenaries hear her challenge, and many more will come to try their luck.
Karthon hears, and knowing Alpida as he does, understands just how difficult her challenge might be. Azril Leifson and Wythnil Elkinson, newly arrived in town, hear whispers of the challenge almost as soon as they step foot into the village. Tathar Ornonna and the man called Anders hear the challenge from an excited man who bursts in to the Wolf's Head as they are eating breakfast. The rest of the mercenaries staying there quickly rush out to see it for themselves. And Gartt Ruthkie, watching from above, sees Alpida walk past Randel's inn to the town's center, hears her challenge, and watches as, one by one, all who face her fail.
*OOC: It's morning now, because I said so. No one ever really keeps track of time here, but last I heard it was kind of in the evening, so I'm just going to go ahead and say that the night has passed.
A woman - gray of skin, black of hair, armored in leather, and with an eye patch over one eye - enters the town and walks to its center. A few morning* crowds have begun to gather around, going about their daily business, but they stop and listen as she begins to speak. "My name is Alpida. I come from the Shadow Kingdom with a challenge. Any who wishes to face me in combat may do so, one at a time, or as many as you wish. If any man or woman manages to touch me with weapon or hand, he or she will be given the opportunity to travel to the Shadow Kingdom and train for the chance - not the guarantee, merely the chance - to join the Shadow Guard. Let the challenges begin!" This news quickly spreads through the town, passed on by word of mouth. A handful attempt the challenge, but none yet succeed. Each time, Alpida's huge scimitar flashes through the air, disarming opponents before they can mount their first attack and then knocking them out with a smack from the flat of the blade. But from all corners of the town, mercenaries hear her challenge, and many more will come to try their luck.
Karthon hears, and knowing Alpida as he does, understands just how difficult her challenge might be. Azril Leifson and Wythnil Elkinson, newly arrived in town, hear whispers of the challenge almost as soon as they step foot into the village. Tathar Ornonna and the man called Anders hear the challenge from an excited man who bursts in to the Wolf's Head as they are eating breakfast. The rest of the mercenaries staying there quickly rush out to see it for themselves. And Gartt Ruthkie, watching from above, sees Alpida walk past Randel's inn to the town's center, hears her challenge, and watches as, one by one, all who face her fail.
*OOC: It's morning now, because I said so. No one ever really keeps track of time here, but last I heard it was kind of in the evening, so I'm just going to go ahead and say that the night has passed.
Gartt watches the duels. He notices the uninspired nature of the contestant's battle. "I wonder that civilized lands don't train they're citizens in at least hand to hand techniques." Gartt resumes his role as spectator. He begins to analyse and catalogue Alpida's moves, style, habits, strengths, and weaknesses. However Gartt's progress is severely hampered because the duels are so short.