A much needed update I now have 35 fleets and 3 copys of each super weapon Here is a rundown of what each super weapon does: here it is as from page 50: Overbuild is a massive shield that protects my fleets, darkflame is a portal to allow my fleet to always escape, Exter is a massive space ship with a laser that can destroy a fleet, and storm is something I can use to quickly rebuild my fleet.
Ok again: Xenon Galactic Trade Empire Planets: Xenon (Earth like Jungle planet) Blammo (Metal rich planet) Jupiter 2.0 (A gas giant which I use to get electricity) Kavkaz (Rocky, river full planet) Ural (Ice planet) Octavius Prime (Sorta like Xenon )
Paradox Fleet 9.0 20%
Tiger Fleet 9.0 20%
Venture Fleet 9.0 20%
Blammo Fleet 9.0 20%
Octavian Fleet 9.0 20%
Superweapons:
Project Overbuild: 100% 3 spare
Project Darkflame: 100% 3 spare
Project Exeter: 100% 3 spare
Project Storm: 100% 3 spare
*Civilain and misc* Idustrial expansion- 20% Increasee in SoL - 25%
OOC: When Omega particles go unstable and blow up they rupture subspace (Also they do a tremendous about of damage to anything in the area, that's why I have them on IPBMs), making warp travel impossible in the area. Star Trek physics.
OOC: Huh, clever. If I decide to visit BP, though, there won't be a problem. I use Hyperspace, and particles in realspace won't affect the Hyperspace dimension. Star Wars physics.
Several weeks have since passed after the Fusion Reactor incident in the UES. Travel and trade bans are finally raised, and citizens of the Union are free to visit other planets. However, at the same time, several unidentified objects start entering inhabited space very discretely, perhaps from the edges of the galaxy, and the depths of uncharted space.
OOC: Huh, clever. If I decide to visit BP, though, there won't be a problem. I use Hyperspace, and particles in realspace won't affect the Hyperspace dimension. Star Wars physics.
OOC: Fascinating. must modify particles
if it stops travel completely between planets,then it is OP