I say we come through here asking if we can claim a character/build a base, etc.
I'm thinking we could do a Disney Castle (like a Disney World thing maybe? I don't know. I've seem a lot of Disney stuff. bun02 ?
Either we can create our own little world and do it that way.
I wanna try and do a Maleficent Castle. Maybe have two islands with different places/attractions on them? One for villians, one not, and the villains have to figure out a way to take over the world?
I'm sorry. Am I making any sense here?
Originally when I was picturing this, I was picturing just a castle or Disney World type of setting in which we'd all RP as various characters. But then once the idea of making different locations and worlds came up, I kinda like that idea too, so I'm conflicted.
I guess we could do a Disney Castle as the main base, and then make different locations to travel to? I'm not sure if it would be too complicated, or if we should just do one mashup world.
That's a pretty good idea, too. The villains' island could have locations like the Forbidden Mountains, Elephant Graveyard, Voodoo Emporium, etc. And the heroes' island could have all the other stuff.
Perhaps the Disney Castle has a series of portals, leading to the various worlds. We can add them as we go along.
Originally when I was picturing this, I was picturing just a castle or Disney World type of setting in which we'd all RP as various characters. But then once the idea of making different locations and worlds came up, I kinda like that idea too, so I'm conflicted.
I guess we could do a Disney Castle as the main base, and then make different locations to travel to? I'm not sure if it would be too complicated, or if we should just do one mashup world.
That's a pretty good idea, too. The villains' island could have locations like the Forbidden Mountains, Elephant Graveyard, Voodoo Emporium, etc. And the heroes' island could have all the other stuff.
Perhaps the Disney Castle has a series of portals, leading to the various worlds. We can add them as we go along.
Perfect. The characters are all free to cross over to each other's worlds, and the castle can be a sort of lounge where we all hang out.
I say we come through here asking if we can claim a character/build a base, etc.
I'm thinking we could do a Disney Castle (like a Disney World thing maybe? I don't know. I've seem a lot of Disney stuff. bun02 ?
Either we can create our own little world and do it that way.
I wanna try and do a Maleficent Castle. Maybe have two islands with different places/attractions on them? One for villians, one not, and the villains have to figure out a way to take over the world?
I'm sorry. Am I making any sense here?
Originally when I was picturing this, I was picturing just a castle or Disney World type of setting in which we'd all RP as various characters. But then once the idea of making different locations and worlds came up, I kinda like that idea too, so I'm conflicted.
I guess we could do a Disney Castle as the main base, and then make different locations to travel to? I'm not sure if it would be too complicated, or if we should just do one mashup world.
That's a pretty good idea, too. The villains' island could have locations like the Forbidden Mountains, Elephant Graveyard, Voodoo Emporium, etc. And the heroes' island could have all the other stuff.
We could make the Disney Castle a main landmark in the middle of the board, that could have several features. I'll list some possibilities for discussion.
Rest Zone: Here, characters would be able to rest and recover from battles elsewhere, should it be enacted. This would make it a good place to interact peacefully with others without fear of attack. However, I find drawbacks here, as it would have to require banning fights from here, which players could abuse to escape undesired battles, though we could simply enforce limits. (Example. If Merlin was dominating a fight against Bill Cipher, Bill would easily be able to void any advantage by staking out in the castle, recovering all damage, and then coming back with more health.)
Bridge to all Zones and Main Center Checkpoint: With this, the castle would hold links to any other area. This would make the castle an immensely important zone, one that several players would likely fight over, as whoever controls the castle can go to any other zone without long travel. This would lead to several battles of high importance. However, it may be harder to sneak into enemy turf with the castle links, with the drawback of being in plain sight.
These are just a few ideas that would give the castle some depth as a landmark, and are open to changes and discussion.
Originally when I was picturing this, I was picturing just a castle or Disney World type of setting in which we'd all RP as various characters. But then once the idea of making different locations and worlds came up, I kinda like that idea too, so I'm conflicted.
I guess we could do a Disney Castle as the main base, and then make different locations to travel to? I'm not sure if it would be too complicated, or if we should just do one mashup world.
That's a pretty good idea, too. The villains' island could have locations like the Forbidden Mountains, Elephant Graveyard, Voodoo Emporium, etc. And the heroes' island could have all the other stuff.
We could make the Disney Castle a main landmark in the middle of the board, that could have several features. I'll list some possibilities for discussion.
Rest Zone: Here, characters would be able to rest and recover from battles elsewhere, should it be enacted. This would make it a good place to interact peacefully with others without fear of attack. However, I find drawbacks here, as it would have to require banning fights from here, which players could abuse to escape undesired battles, though we could simply enforce limits. (Example. If Merlin was dominating a fight against Bill Cipher, Bill would easily be able to void any advantage by staking out in the castle, recovering all damage, and then coming back with more health.)
Bridge to all Zones and Main Center Checkpoint: With this, the castle would hold links to any other area. This would make the castle an immensely important zone, one that several players would likely fight over, as whoever controls the castle can go to any other zone without long travel. This would lead to several battles of high importance. However, it may be harder to sneak into enemy turf with the castle links, with the drawback of being in plain sight.
These are just a few ideas that would give the castle some depth as a landmark, and are open to changes and discussion.
I like the first idea, making the castle a sort of retreat from whatever is going on in any of the other worlds. I guess it's true that it could be used as an advantage in a fight, but I think we can work that out if necessary.
The second idea is also good, but it sounds like way too much of a challenge.
I'm posting another update chart so that I don't forget who's claimed which characters. I'll also write how many characters you all have left to choose, assuming we're doing five.
Actually, you don't just claim a world like that. You can choose up to five characters from any of the worlds. So, for example, you could choose all the main characters from the Jungle Book, but not the Jungle Book itself.
I'm posting another update chart so that I don't forget who's claimed which characters. I'll also write how many characters you all have left to choose, assuming we're doing five.