We could make the Disney Castle a main landmark in the middle of the board, that could have several features. I'll list some possibilities for discussion.
Rest Zone: Here, characters would be able to rest and recover from battles elsewhere, should it be enacted. This would make it a good place to interact peacefully with others without fear of attack. However, I find drawbacks here, as it would have to require banning fights from here, which players could abuse to escape undesired battles, though we could simply enforce limits. (Example. If Merlin was dominating a fight against Bill Cipher, Bill would easily be able to void any advantage by staking out in the castle, recovering all damage, and then coming back with more health.)
Bridge to all Zones and Main Center Checkpoint: With this, the castle would hold links to any other area. This would make the castle an immensely important zone, one that several players would likely fight over, as whoever controls the castle can go to any other zone without long travel. This would lead to several battles of high importance. However, it may be harder to sneak into enemy turf with the castle links, with the drawback of being in plain sight.
These are just a few ideas that would give the castle some depth as a landmark, and are open to changes and discussion.
I like the first idea, making the castle a sort of retreat from whatever is going on in any of the other worlds. I guess it's true that it could be used as an advantage in a fight, but I think we can work that out if necessary.
The second idea is also good, but it sounds like way too much of a challenge.
I agree.
That was basically a more detailed version of my idea. A bunch of portals leading to all the worlds.
Lol. I have encountered a few different styles of roleplay, and it looks like this Disney roleplay is the style I'm familiar with, so it should be fine.
I'm posting another update chart so that I don't forget who's claimed which characters. I'll also write how many characters you all have left to choose, assuming we're doing five.
I like the first idea, making the castle a sort of retreat from whatever is going on in any of the other worlds. I guess it's true that it could be used as an advantage in a fight, but I think we can work that out if necessary.
The second idea is also good, but it sounds like way too much of a challenge.
I agree.
That was basically a more detailed version of my idea. A bunch of portals leading to all the worlds.
Seeing as we have a decision here, I suppose it's time for the next topic. How should the other topics/worlds work?
My idea is we have a world for the various films we have already, should a character here be represented. (If someone brings in characters from other films, we can open that world for business.) That way, we don't have to stuff every imaginable Disney world into this thing, and have mass confusion. Characters would be able to go through worlds as they please, as long as they follow the map, or take a castle route from the center of the world. (No warping across the board, essentially, like in Castle or LOTR, but maybe make the time limit shorter to speed things up.)
Worlds can be taken in combat, and individuals or groups that own the turf can do as they please. Build defenses, keep intruders out, allow friends in to have fun, pretend to let someone in and then KO them when they least expect it, look for honey, etc. Blocking of castle portals or entrances is STRICTLY PROHIBITED, though defenses can be placed nearby. If the current commander of turf is defeated, another player can claim the defeated parties' turf if they're fast enough. One player may need to keep track of who has what, or we could make a report topic to report who has what.
There can be various factions/armies, formed by various players if they want to team up. Of course, they can betray one another in this case, split up, unite and share turf, etc.
Post by metaknightfan4 on May 3, 2018 22:50:49 GMT
Another idea:
After a character is defeated, they go to a Jail Topic. (Example: If Tigger bounced Scar off a cliff, successfully scoring a KO, Scar takes a trip to jail while Tigger celebrates the victory that would never occur in a real Disney film. ) After 1 real-time day, the KOed character respawns in the castle and may continue playing as they please. (If they had any turf, they'll have to hustle back there and reclaim if they want to keep it, should it not already be claimed by another party.) There wouldn't need to be a head for this topic, but if a player cheats and brings their player back out early, the jail time can be extended, unless there's a legit misunderstanding as defeated player forgot what hour they were taken down at. This would pretty much be the same as other RPs.
So, here's something for us to think about - how will NPCs work? (Non Player Characters, used for armies and stuff like that).
For example, in TLK Scar has a hyena army. Some, like the main three, could be played as characters by users, but we don't have enough people for the entire army to be played. There are similar cases across Disney, like the Elephant Herd in TJB.
So, do we just only have as many as can be played by users, or do the main users (Scar for the hyenas, for example) get to control a certain number of minions? How many should they get?
Actually, you don't just claim a world like that. You can choose up to five characters from any of the worlds. So, for example, you could choose all the main characters from the Jungle Book, but not the Jungle Book itself.
Jack Sparrow, Bagheera, King Louie, Spirit Mufasa, Mushu.
-last edited on May 4, 2018 0:04:10 GMT by Z-Whales
Post by Z-Whales on May 4, 2018 0:03:17 GMT
What are the rules on Disney subsidiaries? I'm assuming Lucasfilm and Marvel characters aren't allowed, but then in that case are Pixar ones ruled out? What about PotC? Is it animation allowed but live-action not? Is it anything PG-13 not allowed, but below is?