This topic is for the purpose of planning the Pirates Roleplay.
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I think it's time I create the first thread containing rules and standards
-Slaps down my American Naval Superiority passport and raises the red-white-and-blue- I'll take 'MURICA... even if their ships are from frenchies and brits. Does the ruskies even have a navy or the japanese?
Russia had the greatest navy in the world until the uk began to develop theres.
Cana anyone please clarify how this rp works I read through the first 10 pages or so.
Each nation gets a base port. At this base port, they would get reasonable defences, as well as a decent army and navy. There are various other ports, which can be captured.
Now, in most RPs, each faction has a set HQ. With my system, they wouldn't. If the port a faction is based at is captured, then they simply relocate to a different port, and start again there.
Now, on to armies and navies. At the start of the RP, each faction gets a certain number of points. There are two types of points: Army Points and Navy Points. The factions get varying numbers of the two. For example, Britain, as the world's sea power, would get far more Navy Points than Army Points, while a larger nation would get more Army Points.
All soldiers and ship have a cost. RPers can submit new units to a topic, which would be run by the FAC. and the RP Rep.
Now, the RP would have a calendar, which lasts several months. Every month, each nation would get a delivery from the motherland, with reinforcements. They could get deliveries every month, or wait until the end to get a massive force.
Next, generation, regeneration, and troop loss.
If a nation has a fort not under siege, they can regenerate troops there. If not, they can't.
Ground troops need a base, or occupation. So, if you have no base (they don't need to be at the base; they just need to know that they're not a group of wanderers with nowhere to go) you need something for your troops to do. They need to either be fighting, building a new base, or travelling something with a purpose. If they are not doing any of these things, then you lose a tenth of them every week until you get a new home base.
Now, generation.
When you capture a port, you get a set number of points. if you lose the port, those points can't be regenerated, though they can still be used until they perish.